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Post by Blazewind on Mar 13, 2018 10:49:14 GMT -8
Nightshade has Initiative, thus player team goes first!
====Legacy Turn 1====
Defense Phase:
Setup Phase:
- Preemptive Charge: S.P. Chaff Launcher
- Preemptive Charge: Twin Sefirot Launchers
- Auto-Charge: Twin Sefirot Launchers
- Auto-Charge: Orbital Familiars (Marker)
- Auto-Charge: Sefirot Reactor Cannon
- Legacy gains +3 Attack Slots on Turn 1 for a total of 7!
Attack Phase:
- S.P. Chaff Launcher:
S-Range, Seeking
0 Damage, (0%) Cannot Naturally Be Avoided, Breaks Shields, Undodgeable, Hits 3 Additional Targets, If Hits: Inflicts Berserk, Inflicts Blind, -40 Armor to the opponent and Legacy gains +50 Damage for a turn| 1 Turn Charge, 4 Turn Cooldown - Orbital Familiars (Focus): +50 Damage (Seeking Bonus)
S-Range, Seeking
55 65 (5 Hits) Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered - Orbital Familiars (Focus):
S-Range, Seeking
55 (5 Hits) Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered - Orbital Familiars (Focus):
S-Range, Seeking
55 (5 Hits) Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered - Orbital Familiars (Focus):
S-Range, Seeking
55 (5 Hits) Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered - Orbital Familiars (Focus):
S-Range, Seeking
55 (5 Hits) Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered - Orbital Familiars (Focus):
S-Range, Seeking
55 (5 Hits) Hits an Additional Target | Optional 1 Turn Charge| Cannot Naturally be Avoided when Charged| Cannot be Countered
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Post by Nightshade on Mar 13, 2018 11:08:01 GMT -8
Nightshade-Turn 1 [Nightshade HP=4600/4600]
"Alright. Let's show Legacy here what a juuka can do." ________________________________________
Defense Phase:
Setup Phase:
AQUA PANELS SET AND LOCKED! (3 Turns) ° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
-Predator's Mark activates! For each hit, Clown boi Bleeds for 55 dmg/2 turn. Applied during Defense Phase. Uncleansable.
-Daemon Blood activates! Nightshade gains 13 Additional Attack Slots.
- AutoLock On activates 2 times! 4 attacks gain Confuse!
-Battlechip, Buster Up, slot in! -1Use to AutoLock. -Battlechip, Z-Sensor, slot in! Aimer set is Break Shields!
-Garnet Cross activates! +1AS!
-AutoCharge Beta charges BugDeath Thunder!
Tadashi Hyper Fusion! (3 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 420armor. -Nightshade gains 420dmg.
Battle Phase [24AS]:
-Nightshade attacks with Edge Shot for 845dmg! Cuts Uncuttables, Breaks Shields. CBC S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Dark Hole for 845dmg! Cuts Uncuttables, Breaks Shields. CBC. Burns. S-Fire.
-Nightshade attacks with Afterimage Strike for 900dmg! Cuts Uncuttables, Breaks Shields. Recurring Auto for three turns. Confuse. S-Elec.
-Nightshade attacks with Afterimage Strike for 900dmg! Cuts Uncuttables, Breaks Shields. Recurring Auto for three turns. Confuse. S-Elec.
-Nightshade attacks with Afterimage Strike for 900dmg! Cuts Uncuttables, Breaks Shields. Recurring Auto for three turns. Confuse. S-Elec.
-Nightshade attacks with Afterimage Strike for 900dmg! Cuts Uncuttables, Breaks Shields. Recurring Auto for three turns. Confuse. S-Elec.
-Nightshade attacks with Voltaic Strike for 900dmg! Cuts Uncuttables, Breaks Shields. Shocks. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
-Nightshade attacks with Cross Cut for 900dmg! Cuts Uncuttables, Breaks Shields. CBC. S-Elec
End Phase:
Auto LockOn has 5 Uses. Daemon Blood has 0 Uses.
[Sensor HP=840/840]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed
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Post by Blazewind on Mar 13, 2018 12:06:12 GMT -8
====Circusman Turn 1====
Circusman has 1000+(700*26)= 19200 Health
Defense Phase: 30605 Damage taken!
[/font][li] S.P. Chaff Launcher: Hits! Circusman is inflicted with Berserk, Blind, and -40 Armor! Legacy's attacks deal an additional +50 Damage![/li]
[li] Orbital Familiars (Focus) x6: [(65+40+10)*5]+[7(55+40+10)*5] = 3200 Damage taken![/li]
[li] Edge Shot: Hits! Inflicted with soak and Elec Weakness! 845 Damage taken![/li]
[li] Dark Hole: Hits! Inflicted with Burn! 845 Damage taken! [/li]
[li] After Image Strike x4: Hits! Strikes inflicted Elec Weakness! Inflicted with Confuse! (900+40)*1.3*4 = 4890 Damage taken![/li]
[li] Voltaic Strike: Hits! Inflicted with Shock! (900+40)*1.3 = 1225 Damage taken![/li]
[li] Cross Cut x20: Hits! (900+40)*1.3*20 = 24440 Damage taken![/li]
[li] Circusman takes 50 from being Burned![/li]
[/ul]
Circusman has 0/19200 HP Remaining! Circusman is DELETED!
Nightshade and Legacy both gain a Blue Mystery Data!
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