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Post by Zane on Mar 4, 2018 11:20:41 GMT -8
Defense Phase:
N/A
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Support Phase:
Grass Panels Element: Wood Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns. x1 Owned
Permanence Flare Stage Lock ~ S-Tier A flame that burns the field in place, locking it regardless of its attempts. Effects: Locks the current panels in place, causing them to be unable to change, for 1 Turn. Or can remove the lock on panels instead. 6x Uses, 6x Max/Battle.
x1 Used. Locks Grass Panels for this turn.
Eternal Flare Multiplier Attack ~ S-Tier The final blaze of fire, burning through the great sun that represents the strength that the Knight possesses. Effects: One Attack strikes an additional time at no cost, regardless of Cooldown or Charge. Cannot be used on Hyper Attacks or Chips. 6x uses, 6x Max/Battle.
x6 Used on Blazing Aftermath.
Terminating Blaze Aiming Skill ~ A-Tier A flame that dominates the enemy entirely. With this augmentation, that is the reality that the knight seeks to do to his opponent from here on out. Effects: Adds "An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack." 8x uses.
x7 Used. 1 on Blazing Aftermath, 1 on Flame Combat, 1 on Flame Bombardment, 1 on X-Strike on two different instances.
Surge Burst Hidden Active program On the turn activated, the user has +2 attack slots, +100 DMG on all attacks, and +1 use to one skill of choice. The user also recovers 600 HP, and deals 200 unavoidable damage to every target on the field. 1x Use.
x1 Used. +1 use to Destructive Edge. 7 Attack Slots.
WWW Crest Effect: +1 use to one skill of choice = Destructive Edge.
Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs. 1x Use.
x1 Used on Great Sword Omnicron.
Great Sword Omnicron Activated Program Upon activation of this program, one attack gains +190 Damage for one use. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. Uses per battle: 8
x2 used on Blazing Aftermath. x1 Used on Flame Combat, Flame Bombardment, and X-Strike in two instances.
Blaze Unison: Inferno Knight
Blaze merges with Zane, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to a full scarlet red, red particles dripping from it's form. Flames forming around his neck, resembling the mane of a lion. His flames burning on without remorse marks the showing of the Inferno Knight.
+ One Attack is locked during this HM. Its Damage and two Effects are added to another Attack. Cannot be an S-Tier Attack or Hyper Attack. + One Attack strikes an additional time at no cost, regardless of Cooldown or Charge.
- 1 Turn Duration
Locked Attack: Infernal Bombardment. Breaks Unbreakable Shields and Cuts Uncuttable Auras chosen for effects on Blazing Aftermath.
Emerald Cross + Emerald Star on Blazing Aftermath. Blazing Aftermath is used 9 times when used this turn.
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Attack Phase:
Charging Scarlet Blaze.
Flame Combat x 2 C-Attack Fire Element A physical blow from the Inferno Knight to beat at an enemy. 910: 80% DMG, Undodgable, Cuts Auras, Cannot be Naturally Avoided, Hits All, An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. 1 Turn Cooldown
Flame Bombardment x 2 S-Attack Fire Element An attack to strike at foes from a distance or for long range combat. 910: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided, Hits All, An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. 1 Turn Cooldown
X-Strike x 2 C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form an X that's on fire on the enemy cut by it. 910: 80% DMG, Breaks Shields, Undodgable, Cannot be Naturally Avoided, Hits All, An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. 1 Turn Cooldown
Destructive Edge Damage Boost ~ A-Tier Combining the force of his flames, Zane sends out a vastly destructive assault that cripples and blazes through his enemies. Effects: Can add the damage from a previously used attack to one attack in the turn. Applies before all other boosts to damage. 10x uses.
x10 Used: X-Strike into Blazing Aftermath.
Blazing Aftermath x 9 C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 23,325: 40% DMG. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Cuts Darksoul. Cuts Undershirt. Cannot be Naturally Avoided. Breaks Unbreakable Shields. Cuts Uncuttable Auras. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. 1 Turn CD 1x Use/Battle
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End Phase:
Zane: HP: 3,700/3,700 Damage: 215,385 @ All
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Post by Gaia on Mar 4, 2018 12:07:50 GMT -8
StrifeMan.EXE
Popping a 2x Zenny token for all participants!
Defense Phase
[StrifeMan HP=1650/1650]
[StrifeMan has 0 Armor, and is Weak to Fire]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Normal Type] - Natural Avoidances may become a Shield, at-will. [Shadow] - Avoidances may become a Dodge, at-will.
[Surge Burst] - Taken for 200 Damage!
[StrifeMan HP=1450/1650]
[Flame Combat] - Taken for [910] 1,185 Damage! [Flame Combat] - Taken for [910] 1,185 Damage!
[Darksoul] - StrifeMan stays at 1-HP, undying against attacks that cannot cut his Darksoul!
[Flame Bombardment] - Taken! [X-Strike] - Taken!
[Fate Reversal] [A-Tier, Recovery] StrifeMan controls his own fate, turning back the clock on his pain. - StrifeMan restores [210 + 40 * V -40%] 370 Health. -- If StrifeMan restores Damage from attacks back up to his health when he was struck by attacks, he can treat the attacks as avoided. --- [Active, 0/4 Uses] ---- (Utlity Increase)
[StrifeMan HP=1481/1650]
[StrifeMan restores Damage up to his health when he was struck; all attacks considered Avoided!]
[Blazing Aftermath] - Avoided with [Block ⇪ Omega], turned to a Dodge and Raised to Omni against Non-Basic Attack! [3/5] [Blazing Aftermath] - Avoided with [Block ⇪ Omega], turned to a Dodge and Raised to Omni against Non-Basic Attack! [1/5]
[Stolen Opportunity] [B-Tier, AS+] StrifeMan weaves across the battlefield in a dervish dance of insanity and decrepid terror, stealing from his opponent their own chance at attack. - StrifeMan gains +1 Attack Slot. -- StrifeMan gains an additional Attack Slot if he has avoided an attack this turn. This can only activate once per turn per attack avoided. --- At any time, StrifeMan can sacrifice an Attack Slot gained in this way to Naturally Barrier an incoming attack. ---- [Active, 6/7 Uses], +2 Attack Slots ----- (Normal, Utility Increase)
[Blazing Aftermath] - Avoided with [Calamitous Fortitude], changed to Dodge and raised to Omni against Non-Basic Attack. [7/9] [Blazing Aftermath] - Avoided with [Calamitous Fortitude]'s second avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [Blazing Aftermath] - Avoided with [Calamitous Fortitude]'s third avoidance, changed to Dodge and rasied to Omni against Non-Basic Attack. [AS Sacrificed] [Blazing Aftermath] - Avoided with [Malignant Veil], changed to Dodge and raised to Omni against Non-Basic Attack. [7/9] [Blazing Aftermath] - Avoided with [Malignant Veil]'s second avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [Blazing Aftermath] - Avoided with [Malignant Veil]'s third avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [AS Sacrificed] [Blazing Aftermath] - Avoided with [Twist of Fate]! [6/8]
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 7/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 6/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 7/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[StrifeMan HP=1481/1650]
Support Phase
[StrifeMan HP=1481/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[StrifeMan HP=1481/1650]
Offense Phase 4 AS
[Weighted Shadow] - Counters for 230 Damage! x15 [Reflect] - Counters for 170 Damage! x15
1. [Damning Blast] - [1/3 Charges]
2. [Blood Worm] - [1/2 Charges]
3. [Harrowing Strike] - [1/2 Charges]
4. [Antithema] Shadow | Combat StrifeMan's decrepid, shattered body lays waste upon those that touch him. - 245 Damage [70%] -- Cuts Auras, Undodgeable --- Ignores Armor, Gains +55 Damage if StrifeMan expended a skill use this turn. ---- [1-CD] Once/Turn
Summary Phase
245 Damage @ Zane 6,000 Counter Damage @ Zane
[StrifeMan HP=1481/1650]
[Status] - - [N/A] [Stage] - Grass [Cooldown] - - [N/A]
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Post by Zane on Mar 4, 2018 13:09:42 GMT -8
Defense Phase:
WWW Crest: Ignores 50% of all unavoidable damage on a single turn.
Damage Taken: 3,172
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Support Phase:
Grass Panels Element: Wood Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns. x1 Owned
Permanence Flare Stage Lock ~ S-Tier A flame that burns the field in place, locking it regardless of its attempts. Effects: Locks the current panels in place, causing them to be unable to change, for 1 Turn. Or can remove the lock on panels instead. 6x Uses, 6x Max/Battle.
x1 Used. Locks Grass Panels for this turn.
Solar Prominence Attack Slots ~ B-Tier Unleashing more flames within himself, Zane amplifies the amount of times he can strike at his enemies. In doing so, boosting his damage potential several times over. Effects: +1 Attack Slot for the turn. This attack is counted as an Aimed Attack. 10x uses.
x10 Used.
Emerald Cross on Blazing Aftermath.
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Attack Phase:
Non-Aimed Slots:
Charging Blazing Path.
Charging Scorching Flare.
Scarlet Blaze S-Attack Fire Element A searing blaze symbolizing the strength of the Inferno Knight. 0 DMG, Adds Cuts Darksoul to one attack this turn. 1 Turn Charge 3x Use/Battle
Used on Explosive Gaze.
Explosive Gaze S-Attack Fire Element Zane gazes toward his opponent, the area being engulfed by several explosive flames afterward aimed to remove defenses. 415: 70% DMG, Cuts Auras, Breaks Shields, Can hit up to three different enemies. Cuts Darksoul.
Blazing Aftermath x 9 C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 26,245: 40% DMG. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Cuts Darksoul. Cuts Undershirt. Cannot be Naturally Avoided. Breaks Unbreakable Shields. Cuts Uncuttable Auras. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. 1 Turn CD 1x Use/Battle
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Aimed Slots:
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 475: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 475: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 475: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 475: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 475: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 475: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 475: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 475: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 475: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 475: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
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End Phase:
Zane: HP: 528/3,700 Damage: 244,220 @ All
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Post by Gaia on Mar 4, 2018 13:35:52 GMT -8
StrifeMan.EXE
Popping a 2x Zenny token for all participants!
Defense Phase
[StrifeMan HP=1481/1650]
[StrifeMan has 0 Armor, and is Weak to Fire]
[Alpha Barrier SP] - 2 10-HP Nat-Barrier!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Normal Type] - Natural Avoidances may become a Shield, at-will. [Shadow] - Avoidances may become a Dodge, at-will.
[Explosive Gaze] - Avoided with [Alpha Barrier], raised to Omni against Non-Basic Attack!
[Stolen Opportunity] [B-Tier, AS+] StrifeMan weaves across the battlefield in a dervish dance of insanity and decrepid terror, stealing from his opponent their own chance at attack. - StrifeMan gains +1 Attack Slot. -- StrifeMan gains an additional Attack Slot if he has avoided an attack this turn. This can only activate once per turn per attack avoided. --- At any time, StrifeMan can sacrifice an Attack Slot gained in this way to Naturally Barrier an incoming attack. ---- [Active, 4/7 Uses], +4 Attack Slots ----- (Normal, Utility Increase)
[Blazing Aftermath] - Avoided with [Twist of Fate]! [4/8] [Blazing Aftermath] - Avoided with [Twist of Fate]'s Second Avoidance. [Blazing Aftermath] - Avoided with [Twist of Fate]'s Third Avoidance [AS Sacrificed]. [Blazing Aftermath] - Avoided with [Calamitous Fortitude], changed to Dodge and raised to Omni against Non-Basic Attack. [5/9] [Blazing Aftermath] - Avoided with [Calamitous Fortitude]'s second avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [Blazing Aftermath] - Avoided with [Calamitous Fortitude]'s third avoidance, changed to Dodge and rasied to Omni against Non-Basic Attack. [AS Sacrificed] [Blazing Aftermath] - Avoided with [Malignant Veil], changed to Dodge and raised to Omni against Non-Basic Attack. [5/9] [Blazing Aftermath] - Avoided with [Malignant Veil]'s second avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [Blazing Aftermath] - Avoided with [Malignant Veil]'s third avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [AS Sacrificed]
[Cross Strike] - Avoided with [Alpha Barrier]! [Torching Gaze] - Taken for [475] 620 Damage! [Fiery Blaze] - Avoided with [Natural Barrier], turned to a Dodge! [Cross Strike] - Avoided with [Block Omega], raised to Omni against Non-Basic Attack. [0/5] [Torching Gaze] - Avoided with [Calamitous Fortitude]! [4/9] [Fiery Blaze] - Avoided with [Calamitous Fortitude]'s Second Avoidance, raised to Omni against Non-Basic Attack! [Cross Strike] - Avoided with [Stolen Opportunity]! [AS Sacrificed] [Torching Gaze] - Avoided with [Stolen Opportunity], changed to Shield! [AS Sacrificed] [Fiery Blaze] - Avoided with [Stolen Opportunity], changed to Dodge! [AS Sacrificed] [Cross Strike] - Avoided with [Stolen Opportunity]! [AS Sacrificed]
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 4/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 4/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 5/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[StrifeMan HP=861/1650]
Support Phase
[StrifeMan HP=861/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[StrifeMan HP=861/1650]
Offense Phase 4 AS
[Weighted Shadow] - Counters for 230 Damage! x11 [Reflect] - Counters for 170 Damage! x11
1. [Damning Blast] - [2/3 Charges]
Summary Phase
245 Damage @ Zane 4,400 Counter Damage @ Zane
[StrifeMan HP=861/1650]
[Status] - - [N/A] [Stage] - Grass [Cooldown] - - [Natural Barrier] - [0/5]
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Post by Zane on Mar 4, 2018 14:04:59 GMT -8
Defense Phase:
Counters taken. Undershirt activated.
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Support Phase:
Lava Panels Element: Fire Non-Fire navis take 100 Fire Element damage/turn. Fire Element attacks deal x1.1 damage and Fire Element navis gain 100 HP/turn. Lasts 3 turns. x1 Owned
Emerald Cross on Blazing Aftermath.
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Attack Phase:
Blazing Aftermath x 9 C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 19,245: 40% DMG. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Cuts Darksoul. Cuts Undershirt. Cannot be Naturally Avoided. Breaks Unbreakable Shields. Cuts Uncuttable Auras. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. 1 Turn CD 1x Use/Battle
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 350: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 350: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 350: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 350: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
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End Phase:
Zane: HP: 101/3,700 Damage: 174,605 @ All
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Post by Gaia on Mar 4, 2018 14:18:06 GMT -8
StrifeMan.EXE
Popping a 2x Zenny token for all participants!
Defense Phase
[StrifeMan HP=861/1650]
[StrifeMan has 0 Armor, and is Weak to Fire]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Normal Type] - Natural Avoidances may become a Shield, at-will. [Shadow] - Avoidances may become a Dodge, at-will.
[Blazing Aftermath] - Avoided with [Twist of Fate]! [2/8] [Blazing Aftermath] - Avoided with [Twist of Fate]'s Second Avoidance. [Blazing Aftermath] - Avoided with [Twist of Fate]'s Third Avoidance [AS Sacrificed]. [Blazing Aftermath] - Avoided with [Calamitous Fortitude], changed to Dodge and raised to Omni against Non-Basic Attack. [2/9] [Blazing Aftermath] - Avoided with [Calamitous Fortitude]'s second avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [Blazing Aftermath] - Avoided with [Calamitous Fortitude]'s third avoidance, changed to Dodge and rasied to Omni against Non-Basic Attack. [AS Sacrificed] [Blazing Aftermath] - Avoided with [Malignant Veil], changed to Dodge and raised to Omni against Non-Basic Attack. [3/9] [Blazing Aftermath] - Avoided with [Malignant Veil]'s second avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [Blazing Aftermath] - Avoided with [Malignant Veil]'s third avoidance, changed to Dodge and raised to Omni against Non-Basic Attack. [AS Sacrificed]
[Stolen Opportunity] [B-Tier, AS+] StrifeMan weaves across the battlefield in a dervish dance of insanity and decrepid terror, stealing from his opponent their own chance at attack. - StrifeMan gains +1 Attack Slot. -- StrifeMan gains an additional Attack Slot if he has avoided an attack this turn. This can only activate once per turn per attack avoided. --- At any time, StrifeMan can sacrifice an Attack Slot gained in this way to Naturally Barrier an incoming attack. ---- [Active, 2/7 Uses], +4 Attack Slots ----- (Normal, Utility Increase)
[Cross Strike] - Avoided with [Stolen Opportunity]! [AS Sacrificed] [Torching Gaze] - Avoided with [Stolen Opportunity], changed to Shield! [AS Sacrificed] [Fiery Blaze] - Avoided with [Stolen Opportunity], changed to Dodge! [AS Sacrificed] [Cross Strike] - Avoided with [Stolen Opportunity]! [AS Sacrificed]
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 2/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 2/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 3/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[StrifeMan HP=761/1650]
Support Phase
[StrifeMan HP=761/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[StrifeMan HP=861/1650]
Offense Phase 4 AS
[Weighted Shadow] - Counters for 230 Damage! x9 [Reflect] - Counters for 170 Damage! x9
1. [Damning Blast] - [3/3 Charges]
Summary Phase
0 Damage @ Zane 3,600 Counter Damage @ Zane
[StrifeMan HP=761/1650]
[Status] - - [N/A] [Stage] - Lava [Cooldown] - - [Natural Barrier] - [1/5]
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Post by Zane on Mar 4, 2018 14:33:18 GMT -8
Defense Phase:
WWW Crest: +1 Use to Undershirt. Counters taken. Undershirt activated.
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Support Phase:
Emerald Cross + Star on Cross Strike.
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Attack Phase:
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 525: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 350: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 350: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 350: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 350: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
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End Phase:
Zane: HP: 101/3,700 Damage: 1,925 + 100
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Post by Gaia on Mar 4, 2018 14:50:21 GMT -8
StrifeMan.EXE
Popping a 2x Zenny token for all participants!
Defense Phase
[StrifeMan HP=761/1650]
[StrifeMan has 0 Armor, and is Weak to Fire]
[Alpha Barrier SP] - 2 10-HP Nat-Barrier!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Normal Type] - Natural Avoidances may become a Shield, at-will. [Shadow] - Avoidances may become a Dodge, at-will.
[Cross Strike] - Avoided with [Alpha Barrier]! [Torching Gaze] - Avoided with [Alpha Barrier]! [Fiery Blaze] - Avoided with [Twist of Fate]. [Cross Strike] - Avoided with [Twist of Fate]'s Second Avoidance, raised to Omni! [Cross Strike] - Avoided with [Twist of Fate]'s Third Avoidance, raised to Omni! [AS Sacrificed]
[Stolen Opportunity] [B-Tier, AS+] StrifeMan weaves across the battlefield in a dervish dance of insanity and decrepid terror, stealing from his opponent their own chance at attack. - StrifeMan gains +1 Attack Slot. -- StrifeMan gains an additional Attack Slot if he has avoided an attack this turn. This can only activate once per turn per attack avoided. --- At any time, StrifeMan can sacrifice an Attack Slot gained in this way to Naturally Barrier an incoming attack. ---- [Active, 0/7 Uses], +4 Attack Slots ----- (Normal, Utility Increase)
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 2/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 1/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 3/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[StrifeMan HP=661/1650]
Support Phase
[StrifeMan HP=661/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[StrifeMan HP=661/1650]
Offense Phase 7 AS
1. [Damning Blast] Shadow | S-Attack All of StrifeMan's suffering, agony, and calamitous power, stored and built up into a single, all consuming blast of whirling shadows, screams of agony and horrors released from his core. - 220 Damage [80%] -- Hits All ---- Auto-Attacks for 1 turn per attack avoided while charging. [x37] ------ Regardless of Success, Inflicts -50 Armor, -50 Damage and -1 AS for 1 turn. ------ Regardless of Success: StrifeMan gains +2 Skill Uses, applied as desired. ------- 3-Turn Charge, 5-CD.
2. [Flay] Shadow | Combat The claws of his inner beast sprout forth, ready to rend his foes. - 190 Damage [70%] -- Breaks Shields, Undodgeable --- Cannot be countered, hits 1 Additional target
3. [Temptation's Spade] Shadow | Shot The spaded tail of his inner demon flails out, striking down and gouging his woes into others. - 245 Damage [90%] -- Breaks Shields, Cuts Auras
4. [Phantasm's Grasp] Shadow | Combat A spectral claw of his inner ghost reaches out, grasping at his foes' soul with cold fingers. - 245 Damage [90%] -- Cuts Auras, Undodgeable
5. [Antithema] Shadow | Combat StrifeMan's decrepid, shattered body lays waste upon those that touch him. - 245 Damage [70%] -- Cuts Auras, Undodgeable --- Ignores Armor, Gains +55 Damage if StrifeMan expended a skill use this turn. ---- [1-CD] Once/Turn
6. [Sin Eater] Shadow | Combat StrifeMan violently rends the curses and malformities from his target's body, taking them on for his own power. - 245 Damage [70%] -- Breaks Shields, Cuts Auras --- Gains +55 Damage if StrifeMan expended a skill use, this turn. --- For each separate status effect on struck opponents, StrifeMan restores 25 Health. ---- [1-CD] Once/Turn
7. [Prison's Shade] Shadow | Shot The shadow of his heart's inner prison casts itself upon his foes, assailing them with his inner pain for but a moment. - 245 Damage [70%] -- Undodgeable, Breaks Shields --- If Hits: -10 Armor for 1 Turn, gains +55 Damage if StrifeMan expended a skill use this turn. ---- [1-CD] Once/Turn
Summary Phase
1,635 Damage @ Zane
[StrifeMan HP=661/1650]
[Status] - - [N/A] [Stage] - Lava [Cooldown] - - [Natural Barrier] - [2/5]
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Post by Zane on Mar 4, 2018 15:06:36 GMT -8
Defense Phase:
Natural Avoid on Damning Blast first. And then:
Inferno Mantle: Blazing Guardian Combined 3 Skills ~ A-Tier Zane knocks aside attacks with his sword or cloak, crippling the assault. Effects: Counts as a shield/dodge/barrier. Reduces the damage of three enemy attacks to zero. Status Damages and Reductions still apply. If the attacks following the attacks negated by this skill have only one or less status damages/reductions, then an additional attack may be avoided. 8x uses.
x2 Used. Regardless of Success and all attacks taken care of.
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Support Phase:
Emerald Cross on Cross Strike.
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Attack Phase:
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 525: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 350: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 350: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 350: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
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End Phase:
Zane: HP: 201/3,700 Damage: 1,575 + 100
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Post by Gaia on Mar 4, 2018 17:33:18 GMT -8
StrifeMan.EXE
Popping a 2x Zenny token for all participants!
Defense Phase
[StrifeMan HP=661/1650]
[StrifeMan has 0 Armor, and is Weak to Fire]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Normal Type] - Natural Avoidances may become a Shield, at-will. [Shadow] - Avoidances may become a Dodge, at-will.
[Cross Strike] - Avoided with [Alpha Barrier]! [Torching Gaze] - Avoided with [Twist of Fate]. [Fiery Blaze] - Avoided with [Twist of Fate]'s Second Avoidance, raised to Omni! [Cross Strike] - Avoided with [Twist of Fate]'s Third Avoidance, raised to Omni! [AS Sacrificed]
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 2/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 0/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 3/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[StrifeMan HP=561/1650]
Support Phase
[StrifeMan HP=561/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[StrifeMan HP=561/1650]
Offense Phase 3 AS
1. [Temptation's Spade] Shadow | Shot The spaded tail of his inner demon flails out, striking down and gouging his woes into others. - 245 Damage [90%] -- Breaks Shields, Cuts Auras
2. [Phantasm's Grasp] Shadow | Combat A spectral claw of his inner ghost reaches out, grasping at his foes' soul with cold fingers. - 245 Damage [90%] -- Cuts Auras, Undodgeable
3. [Antithema] Shadow | Combat StrifeMan's decrepid, shattered body lays waste upon those that touch him. - 245 Damage [70%] -- Cuts Auras, Undodgeable --- Ignores Armor, Gains +55 Damage if StrifeMan expended a skill use this turn. ---- [1-CD] Once/Turn
[Damning Blast] Shadow | S-Attack [1/37] All of StrifeMan's suffering, agony, and calamitous power, stored and built up into a single, all consuming blast of whirling shadows, screams of agony and horrors released from his core. - 110 Damage [80%] -- Hits All ---- Auto-Attacks for 1 turn per attack avoided while charging. ------ Regardless of Success, Inflicts -50 Armor, -50 Damage and -1 AS for 1 turn. ------ Regardless of Success: StrifeMan gains +2 Skill Uses, applied as desired. ------- 3-Turn Charge, 5-CD.
Summary Phase
845 Damage @ Zane
[StrifeMan HP=561/1650]
[Status] - - [N/A] [Stage] - Lava [Cooldown] - - [Natural Barrier] - [3/5]
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Post by Zane on Mar 4, 2018 19:21:35 GMT -8
Defense Phase:
Scar Activated: Fate Reversal Taken.
[Fate Reversal] [A-Tier, Recovery] Zane controls his own fate, turning back the clock on his pain. - Zane restores 560 Health. -- If Zane restores all the Damage from Attacks taken with this skill's heal, he can treat the attacks as avoided.
Takes first attack for 172.
Inferno Mantle: Blazing Guardian Combined 3 Skills ~ A-Tier Zane knocks aside attacks with his sword or cloak, crippling the assault. Effects: Counts as a shield/dodge/barrier. Reduces the damage of three enemy attacks to zero. Status Damages and Reductions still apply. If the attacks following the attacks negated by this skill have only one or less status damages/reductions, then an additional attack may be avoided. 8x uses.
x1 Used. Regardless of Success and all attacks taken care of.
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Support Phase:
Emerald Cross + Star on Cross Strike.
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Attack Phase:
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 525: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 350: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 350: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 350: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 350: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
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End Phase:
Zane: HP: 589/3,700 Damage: 1,925
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Post by Gaia on Mar 5, 2018 21:36:28 GMT -8
StrifeMan.EXE
Popping a 2x Zenny token for all participants!
Defense Phase
[StrifeMan HP=661/1650]
[StrifeMan has 0 Armor, and is Weak to Fire]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Normal Type] - Natural Avoidances may become a Shield, at-will. [Shadow] - Avoidances may become a Dodge, at-will.
[Cross Strike] - Avoided with [Alpha Barrier]! [Torching Gaze] - Avoided with [Calamitous Fortitude]. [Fiery Blaze] - Avoided with [Calamitous Fortitude]'s Second Avoidance, raised to Omni! [Cross Strike] - Avoided with [Calamitous Fortitude]'s Third Avoidance, raised to Omni! [AS Sacrificed] [Cross Strike] - Taken for [350] 455 Damage!
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 1/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 3/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[StrifeMan HP=106/1650]
Support Phase
[StrifeMan HP=106/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[StrifeMan HP=106/1650]
Offense Phase 3 AS
1. [Temptation's Spade] Shadow | Shot The spaded tail of his inner demon flails out, striking down and gouging his woes into others. - 245 Damage [90%] -- Breaks Shields, Cuts Auras
2. [Phantasm's Grasp] Shadow | Combat A spectral claw of his inner ghost reaches out, grasping at his foes' soul with cold fingers. - 245 Damage [90%] -- Cuts Auras, Undodgeable
3. [Antithema] Shadow | Combat StrifeMan's decrepid, shattered body lays waste upon those that touch him. - 245 Damage [70%] -- Cuts Auras, Undodgeable --- Ignores Armor, Gains +55 Damage if StrifeMan expended a skill use this turn. ---- [1-CD] Once/Turn
[Damning Blast] Shadow | S-Attack [2/37] All of StrifeMan's suffering, agony, and calamitous power, stored and built up into a single, all consuming blast of whirling shadows, screams of agony and horrors released from his core. - 110 Damage [80%] -- Hits All ---- Auto-Attacks for 1 turn per attack avoided while charging. ------ Regardless of Success, Inflicts -50 Armor, -50 Damage and -1 AS for 1 turn. ------ Regardless of Success: StrifeMan gains +2 Skill Uses, applied as desired. ------- 3-Turn Charge, 5-CD.
Summary Phase
845 Damage @ Zane
[StrifeMan HP=106/1650]
[Status] - - [N/A] [Stage] - [N/A] [Cooldown] - - [Natural Barrier] - [4/5]
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Post by Zane on Mar 5, 2018 23:45:57 GMT -8
Defense Phase:
Takes first attack for 172.
Inferno Mantle: Blazing Guardian Combined 3 Skills ~ A-Tier Zane knocks aside attacks with his sword or cloak, crippling the assault. Effects: Counts as a shield/dodge/barrier. Reduces the damage of three enemy attacks to zero. Status Damages and Reductions still apply. If the attacks following the attacks negated by this skill have only one or less status damages/reductions, then an additional attack may be avoided. 8x uses.
x1 Used. Regardless of Success and all attacks taken care of.
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Support Phase:
Emerald Cross on Cross Strike.
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Attack Phase:
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 525: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 350: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 350: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Cross Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 350: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
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End Phase:
Zane: HP: 417/3,700 Damage: 1,575
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Post by Gaia on Mar 8, 2018 13:41:47 GMT -8
StrifeMan.EXE
Popping a 2x Zenny token for all participants!
Defense Phase
[StrifeMan HP=106/1650]
[StrifeMan has 0 Armor, and is Weak to Fire]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Normal Type] - Natural Avoidances may become a Shield, at-will. [Shadow] - Avoidances may become a Dodge, at-will.
[Cross Strike] - Avoided with [Alpha Barrier]! [Torching Gaze] - Avoided with [Malignant Veil]. [Fiery Blaze] - Avoided with [Malignant Veil]'s Second Avoidance, raised to Omni! [Cross Strike] - Avoided with [Malignant Veil]'s Third Avoidance, raised to Omni! [AS Sacrificed]
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 1/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 2/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[StrifeMan HP=106/1650]
Support Phase
[StrifeMan HP=106/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[Data Prediction] - Guesses Cross Strike!
[StrifeMan HP=106/1650]
Offense Phase 3 AS
1. [Temptation's Spade] Shadow | Shot The spaded tail of his inner demon flails out, striking down and gouging his woes into others. - 245 Damage [90%] -- Breaks Shields, Cuts Auras
2. [Phantasm's Grasp] Shadow | Combat A spectral claw of his inner ghost reaches out, grasping at his foes' soul with cold fingers. - 245 Damage [90%] -- Cuts Auras, Undodgeable
3. [Antithema] Shadow | Combat StrifeMan's decrepid, shattered body lays waste upon those that touch him. - 245 Damage [70%] -- Cuts Auras, Undodgeable --- Ignores Armor, Gains +55 Damage if StrifeMan expended a skill use this turn. ---- [1-CD] Once/Turn
[Damning Blast] Shadow | S-Attack [3/37] All of StrifeMan's suffering, agony, and calamitous power, stored and built up into a single, all consuming blast of whirling shadows, screams of agony and horrors released from his core. - 110 Damage [80%] -- Hits All ---- Auto-Attacks for 1 turn per attack avoided while charging. ------ Regardless of Success, Inflicts -50 Armor, -50 Damage and -1 AS for 1 turn. ------ Regardless of Success: StrifeMan gains +2 Skill Uses, applied as desired. ------- 3-Turn Charge, 5-CD.
Summary Phase
845 Damage @ Zane
[StrifeMan HP=106/1650]
[Status] - - [N/A] [Stage] - [N/A] [Cooldown] - - [Natural Barrier] - [5/5]
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Post by Zane on Mar 8, 2018 13:48:39 GMT -8
Defense Phase:
Takes first attack for 172.
Inferno Mantle: Blazing Guardian Combined 3 Skills ~ A-Tier Zane knocks aside attacks with his sword or cloak, crippling the assault. Effects: Counts as a shield/dodge/barrier. Reduces the damage of three enemy attacks to zero. Status Damages and Reductions still apply. If the attacks following the attacks negated by this skill have only one or less status damages/reductions, then an additional attack may be avoided. 8x uses.
x1 Used. Regardless of Success and all attacks taken care of.
3/8 Remaining.
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Support Phase:
Emerald Cross + Star on Torching Gaze.
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Attack Phase:
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 350: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 525: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Fiery Blaze C-Attack Fire Element Zane lashes out, the flames from the weapon or his body tearing at his enemies. 350: 80% DMG, Cuts Auras, Breaks Shields, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 350: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
Torching Gaze S-Attack Fire Element Zane gazes toward his opponent, the area he looks upon exploding in a sea of flames. 350: 80% DMG, Undodgable, Cuts Auras, Cannot be Countered.
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End Phase:
Zane: HP: 245/3,700 Damage: 1,925
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