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Post by Nightshade on Jan 28, 2018 12:09:17 GMT -8
Storm-Turn 1 [Storm HP=2650/2650] ______________________________________
Defense Phase:
Setup Phase:
Battle Phase[6AS|-50dmg]:
-Storm attacks with LongSword for 320dmg! Undodgeable, Break Shields, Blind. C-Blade.
-Storm attacks with WideSword for 320dmg! Breaks Shields, Cuts Auras, Blind. C-Blade.
-Storm attacks with LongBlade for 320dmg! Cuts Aura, Undodgeable, Berserk. C-Blade.
-Storm charges BambooSword. -Storm charges FireSword. -Storm charges ElecSword.
End Phase:
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Post by Gaia on Jan 28, 2018 13:03:07 GMT -8
Joker.DB
Defense Phase
[Joker HP=2000/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Speed Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version.
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
[Longsword] - Taken for [320] 100 Damage! [Widesword] - Taken for [320] 100 Damage! [LongBlade] - Avoided with [Crimson Shield]!
[Crimson Shield] [C-Tier, Shield] Dread Joker erects a wall of crimson against attacks, the incredibly dense material withstanding against the strongest of blows. - Dread Joker blocks 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (8/8 Uses)]
[Joker HP=1800/2000]
Support Phase
[Joker HP=1800/2000]
[Crimson Power Plant] [C-Tier, Damage+] The Crimson Database stores within it a veritable core of energy not unlike a nuclear power plant, creating incredibly powerful, incredibly volatile energy in the form of Crimson to power his body. - Dread Joker gains +55 Damage. -- If Dread Joker is benefitting from a Defense Type Bonus, this instead increases to +165 Damage. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Preemptive Charges] - 5 - [Dread Satellite Laser] - [1/1] - [Gigant Swing] - [1/1] - [Channel Corruption] - [1/3] - [Shocking Emulation] - [1/2] - [Data Rend] - [1/1]
[Joker HP=1800/2000]
Offense Phase [4] 5 [+1 1st Turn] AS | 7 Auto-Charge
[Channel Corruption] - [2/3 Charges] [Shocking Emulation] - [2/2 Charges] [Conditioning Cancellation] - [1/2 Charges] [Density Burst] - [1/2 Charges] [Gigant Reach] - [1/1 Charges] [Gigant Tackle] - [1/1 Charges] [Missile Barrage] - [1/3 Charges]
[Destroyer Missiles] - [+120% Damage]
1. [Dread Satellite Laser] Bug | Shot Kneeling back, Dread Joker charges up a massive amount of crimson energy, and releases a powerful laser of pure corrupted power. - [550 825] 1,035 Damage [150%] - Cannot be Countered - Can be Optionally Charged for 1 Turn -- 1-CD --- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Swing] Laser | Combat Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. - Joker restores 405 Health! [110%] - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Data Rend] Laser | Shot Dread Joker delves violently into his opponent's data, rending it apart and corrupting it at a whim. - 0 Damage [100%] -- Adds Interrupt to one attack this turn. --- 1-Turn Charge. ---- 3/Battle.
4. [Hammer the Gap] Plasma | Combat Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. - 200 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- If Hits: Reduces armor by 10 for 1 turn. --- If Hits: Interrupts ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
5. [Hammer the Gap] Plasma | Combat Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. - 200 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- If Hits: Reduces armor by 10 for 1 turn. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - [330] 165 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - [330] 165 Damage [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
1,765 Damage @ Thorn
[Joker HP=2000/2000]
[Status] - - [Blind] - [1/2] [Stage] - - [N/A] [Cooldown] - - [Dread Satellite Laser] - [0/1]
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Post by Nightshade on Jan 28, 2018 13:36:18 GMT -8
Storm-Turn 2 [Storm HP=2650/2650] ______________________________________
Defense Phase:
Storm has 225 Armor. -Storm Nat barriers Dread Satellite Laser. Storm Counters for 210dmg. -Storm takes 0dmg. Reflection Counter! -Storm takes 0dmg. Storm Counters 210dmg. Unaimed 210dmg Counter! -Storm takes 0dmg. Storm Counters 210dmg. Unaimed 210dmg Counter! -Storm takes 0dmg. Storm Counters 210dmg. Unaimed 210dmg Counter! Unaimed 210dmg Counter!
[Reflection] 250 Damage. Breaks Shields, Cuts Auras, Aimed. Cannot be Countered. Hits 2 Additional Targets. Can be Optionally Charged for 2 Turns If Hits: Reduces armor by 10 for 1 turn. If Hits: Interrupts Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Storm's Armor reduced by 20 for 1 turn! Interrupted!
Setup Phase:
Battle Phase[6AS|-50dmg]:
-Storm attacks with WideBlade for 320dmg! Undodgeable, Break Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Breaks Shields, Cuts Auras. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
-Storm charges Y-Slice. -Storm charges X-Slice.
End Phase:
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Post by Gaia on Jan 28, 2018 14:01:43 GMT -8
Joker.DB
Defense Phase
[Joker HP=2000/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Speed Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version.
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
[Unaimed Counters] - Taken for [210] 0 Damage! [Reflection] - Taken for [250] 30 Damage! [Counter] - Taken for 840 Damage! [Wideblade] - Taken for [320] 110 Damage! [Wideblade] - Taken for [320] 110 Damage! [Wideblade] - Taken for [320] 110 Damage!
[Crimson Shield] [C-Tier, Shield] Dread Joker erects a wall of crimson against attacks, the incredibly dense material withstanding against the strongest of blows. - Dread Joker blocks 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (8/8 Uses)]
[Joker HP=590/2000]
Support Phase
[Joker HP=590/2000]
[Crimson Power Plant] [C-Tier, Damage+] The Crimson Database stores within it a veritable core of energy not unlike a nuclear power plant, creating incredibly powerful, incredibly volatile energy in the form of Crimson to power his body. - Dread Joker gains +55 Damage. -- If Dread Joker is benefitting from a Defense Type Bonus, this instead increases to +165 Damage. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Joker HP=590/2000]
Offense Phase 4 AS | 7 Auto-Charge
[Channel Corruption] - [3/3 Charges] [Vile Emulation] - [1/2 Charges] [Conditioning Cancellation] - [2/2 Charges] [Density Burst] - [2/2 Charges] [Gigant Swing] - [1/1 Charges] [Gigant Stomp] - [1/1 Charges] [Missile Barrage] - [2/3 Charges]
[Destroyer Missiles] - [+190% Damage]
1. [Gigant Reach] Laser | Shot His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. - Dread Joker restores 330 Health [90%] - Breaks Shields, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Tackle] Plasma | Combat A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. - Dread Joker restores 330 Health! [90%] - Undodgeable, Breaks Shields - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Hammer the Gap] Plasma | Combat Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. - 200 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- If Hits: Reduces armor by 10 for 1 turn. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
4. [Shocking Emulation] Plasma | Combat The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses as a close-up electric blast. - [220 550] 690 Damage [60%] -- Breaks Shields, Undodgeable -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- Cannot be Naturally Avoided ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Reach] Laser | Shot His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. - [330] 165 Damage [90%] - Breaks Shields, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Reach] Laser | Shot His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. - [330] 165 Damage [90%] - Breaks Shields, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
1,220 Damage @ Thorn
[Joker HP=1250/2000]
[Status] - - [Blind] - [2/2] - [-10 Armor] - [1/1] [Stage] - - [N/A] [Cooldown] - - [Dread Satellite Laser] - [1/1]
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Post by Nightshade on Jan 29, 2018 3:03:22 GMT -8
Storm-Turn 3 [Storm HP=2650/2650] ______________________________________
Defense Phase:
Storm has 225 Armor.
-Storm takes 0dmg. -Storm takes 615dmg. -Storm takes 0dmg. -Storm takes 0dmg.
[Storm HP=2035/2650]
[Reflection] 740 Damage Breaks Shields, Undodgeable. Cannot be Countered. Hits 2 Additional Targets. Can be Optionally Charged for 2 Turns. Cannot be Naturally Avoided. Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Storm's Armor reduced by 20 for 1 turn!
Counter Damage: 630
Setup Phase:
Battle Phase[6AS|-50dmg]:
-Storm attacks with WideBlade for 320dmg! Undodgeable, Break Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Breaks Shields, Cuts Auras. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
-Storm attacks with X-Slice for 320dmg! Undodgeable, Breaks Shields. Autostrikes at 50% damage once for every C-Range attack the opponent used last turn. (Auto Attacks 3 times)
-Storm charges Y-Slice for 320dmg! Undodgeable, Breaks Shields. Autostrikes at 50% damage once for every S-Range attack the opponent used last turn. (Auto Attacks 3 Times.)
End Phase:
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Post by Gaia on Jan 29, 2018 9:05:37 GMT -8
Joker.DB
Defense Phase
[Joker HP=1250/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Speed Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version.
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
[Reflection] - Avoided with [Satellite Barrier]! [Breaks!] [Counter] - Taken for 630 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [X-Slice] - Taken for [320] 100 Damage! [Y-Slice] - Taken for [320] 100 Damage!
[Crimson Shield] [C-Tier, Shield] Dread Joker erects a wall of crimson against attacks, the incredibly dense material withstanding against the strongest of blows. - Dread Joker blocks 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (8/8 Uses)]
[Satellite Barrier] [A-Tier, Barrier] Accessing his crimson satellite, Dread Joker activates its defensive mechanism in the form of a barrier that surrounds his being. - Dread Joker raises a Barrier with [(210 + (40*v)) -40%] 390 HP. -- Whenever struck, Dread Joker may activate an additional Type Bonus of the appropriate Version from the Type of the opponent who struck it, for one turn. --- [Active, (2/3 Uses)]
[I've come to a slight realization that this skill doesn't actually function, like, at all, against any type that isn't Atk/Def/Supp/Rec. Anyways.]
[Joker HP=20/2000]
Support Phase
[Joker HP=20/2000]
[Crimson Power Plant] [C-Tier, Damage+] The Crimson Database stores within it a veritable core of energy not unlike a nuclear power plant, creating incredibly powerful, incredibly volatile energy in the form of Crimson to power his body. - Dread Joker gains +55 Damage. -- If Dread Joker is benefitting from a Defense Type Bonus, this instead increases to +165 Damage. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Joker HP=20/2000]
Offense Phase 4 AS | 7 Auto-Charge
[Destroyer Missiles] - [1/3 Charges] [Vile Emulation] - [2/2 Charges] [Gigant Reach] - [1/1 Charges] [Gigant Tackle] - [1/1 Charges] [Hammer the Gap] - [1/2 Charges] [Shocking Emulation] - [1/2 Charges] [Missile Barrage] - [3/3 Charges]
[Destroyer Missiles] - [+260% Damage]
1. [Channel Corruption] Laser | Combat Dread Joker uses his innate control of corrupted data to simply generate large amounts of it in his grip, sheer proximity damaging nearby enemies. - 0 Damage [100%] -- Dread Joker's next three attacks gain +100% of his Base Damage. --- 3-Turn Charge. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Swing] Laser | Combat Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. - Dread Joker restores [405] 770 Health! [110%] - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Conditioning Cancellation] Laser | Combat Bugged data naturally collects within and slowly builds up in a Navi. Joker can utilize this close-proximity weapon to pierce right through whatever defenses his enemies may have. - [200 565] 1,415 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- Ignores Armor ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
4. [Density Burst] Plasma | Shot An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage. - [200 565] 1,415 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- Berzerk ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - Joker Restores 165 Health! [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
2,830 Damage @ Storm
[Joker HP=955/2000]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by Nightshade on Jan 29, 2018 10:04:07 GMT -8
Storm-Turn 4 [Storm HP=2035/2650] ______________________________________
Defense Phase:
Storm has 225 Armor.
Onyx Cross activates! Damage reduced by 50% -Storm takes 710dmg. -Storm dodges Density Burst with Roll.
[Storm HP=1325/2650]
[Reflection] 1,465 Damage Breaks Shields, Cuts Auras Cannot be Countered Hits 2 Additional Targets Can be Optionally Charged for 2 Turns Ignores Armor Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Setup Phase:
Battle Phase[6AS|-50dmg]:
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Break Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Breaks Shields, Cuts Auras. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
End Phase:
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Post by Gaia on Jan 29, 2018 12:44:21 GMT -8
Joker.DB
Defense Phase
[Joker HP=955/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Speed Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version.
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
[Reflection] - Avoided with [Shift]! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage!
[Crimson Shield] [C-Tier, Shield] Dread Joker erects a wall of crimson against attacks, the incredibly dense material withstanding against the strongest of blows. - Dread Joker blocks 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (7/8 Uses)]
[Shift] [C-Tier, Dodge] Dread Joker simply wills the crimson in his body to be somewhere else, and avoids an attack by warping. - Dread Joker dodges 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (8/8 Uses)]
[Satellite Barrier] [A-Tier, Barrier] Accessing his crimson satellite, Dread Joker activates its defensive mechanism in the form of a barrier that surrounds his being. - Dread Joker raises a Barrier with [(210 + (40*v)) -40%] 390 HP. -- Whenever struck, Dread Joker may activate an additional Type Bonus of the appropriate Version from the Type of the opponent who struck it, for one turn. --- [Active, (2/3 Uses)]
[I've come to a slight realization that this skill doesn't actually function, like, at all, against any type that isn't Atk/Def/Supp/Rec. Anyways.]
[Joker HP=355/2000]
Support Phase
[Joker HP=355/2000]
[Crimson Power Plant] [C-Tier, Damage+] The Crimson Database stores within it a veritable core of energy not unlike a nuclear power plant, creating incredibly powerful, incredibly volatile energy in the form of Crimson to power his body. - Dread Joker gains +55 Damage. -- If Dread Joker is benefitting from a Defense Type Bonus, this instead increases to +165 Damage. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Joker HP=355/2000]
Offense Phase 4 AS | 7 Auto-Charge
[Destroyer Missiles] - [2/3 Charges] [Channel Corruption] - [1/3 Charges] [Gigant Swing] - [1/1 Charges] [Gigant Stomp] - [1/1 Charges] [Hammer the Gap] - [2/2 Charges] [Shocking Emulation] - [2/2 Charges] [Conditioning Cancellation] - [1/2 Charges]
[Destroyer Missiles] - [+330% Damage]
1. [Missile Barrage] Plasma | Shot Using a weaker artillery strike than standard, Dread Joker fires down on his opponent from his satellite. - [110 275] 350 Damage [60%] -- 2 Hits, Avoided Separately. -- Breaks Shields, Cuts Auras -- Can be Optionally Charged for 2 Turns --- 1-Turn Charge. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Tackle] Plasma | Combat A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. - Joker heals 330 Health! [90%] - Undodgeable, Breaks Shields - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Gigant Reach] Laser | Shot His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. - Joker heals 330 Health! [90%] - Breaks Shields, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
700 Damage @ Storm
[Joker HP=1015/2000]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by Nightshade on Jan 29, 2018 12:49:26 GMT -8
Storm-Turn 5 [Storm HP=1325/2650] ______________________________________
Defense Phase:
Storm has 225 Armor.
Onyx Cross activates! Damage reduced by 50% -Storm takes 120dmg.
[Storm HP=1205/2650]
[Reflection] 400 Damage [60%] -- 2 Hits, Avoided Separately. -- Breaks Shields, Cuts Auras -- Can be Optionally Charged for 2 Turns --- 1-Turn Charge. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Counter Damage: 210
Setup Phase:
Battle Phase[6AS|-50dmg]:
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Break Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Breaks Shields, Cuts Auras. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
End Phase:
Roll has 5 Uses.
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Post by Gaia on Jan 30, 2018 17:30:19 GMT -8
Joker.DB
Defense Phase
[Joker HP=1015/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Speed Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version.
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
[Reflection] - Avoided with [Shift]! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage!
[Crimson Shield] [C-Tier, Shield] Dread Joker erects a wall of crimson against attacks, the incredibly dense material withstanding against the strongest of blows. - Dread Joker blocks 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (7/8 Uses)]
[Shift] [C-Tier, Dodge] Dread Joker simply wills the crimson in his body to be somewhere else, and avoids an attack by warping. - Dread Joker dodges 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (6/8 Uses)]
[Satellite Barrier] [A-Tier, Barrier] Accessing his crimson satellite, Dread Joker activates its defensive mechanism in the form of a barrier that surrounds his being. - Dread Joker raises a Barrier with [(210 + (40*v)) -40%] 390 HP. -- Whenever struck, Dread Joker may activate an additional Type Bonus of the appropriate Version from the Type of the opponent who struck it, for one turn. --- [Active, (2/3 Uses)]
[Joker HP=205/2000]
Support Phase
[Joker HP=205/2000]
[Crimson Power Plant] [C-Tier, Damage+] The Crimson Database stores within it a veritable core of energy not unlike a nuclear power plant, creating incredibly powerful, incredibly volatile energy in the form of Crimson to power his body. - Dread Joker gains +55 Damage. -- If Dread Joker is benefitting from a Defense Type Bonus, this instead increases to +165 Damage. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Joker HP=205/2000]
Offense Phase 4 AS | 7 Auto-Charge
[Destroyer Missiles] - [3/3 Charges] [Channel Corruption] - [2/3 Charges] [Gigant Tackle] - [1/1 Charges] [Gigant Reach] - [1/1 Charges] [Density Burst] - [1/2 Charges] [Data Rend] - [1/1 Charges] [Conditioning Cancellation] - [2/2 Charges]
[Destroyer Missiles] - [+400% Damage]
1. [Hammer the Gap] Plasma | Combat Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. - [200 500] 625 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- If Hits: Reduces armor by 10 for 1 turn. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Swing] Laser | Combat Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. - Joker heals 405 Health [110%] - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - Joker heals 330 Health! [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
625 Damage @ Storm
[Joker HP=940/2000]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by Nightshade on Jan 31, 2018 3:55:04 GMT -8
Storm-Turn 6 [Storm HP=1205/2650] ______________________________________
Defense Phase:
Storm has 225 Armor.
Onyx Cross activates! Damage reduced by 50% -Storm takes 200dmg.
[Storm HP=1005/2650]
[Reflection] 675 Damage. Breaks Shields, Cuts Auras Cannot be Countered Hits 2 Additional Targets Can be Optionally Charged for 2 Turns If Hits: Reduces armor by 10 for 1 turn. Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Setup Phase:
Battle Phase[6AS|-50dmg]:
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Break Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Breaks Shields, Cuts Auras. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
-Storm charges X-Slice
-Storm charges Y-Slice
End Phase:
Roll has 5 Uses.
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Post by Gaia on Jan 31, 2018 12:49:15 GMT -8
Joker.DB
Defense Phase
[Joker HP=940/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Speed Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version.
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
[Reflection] - Avoided with [Shift]! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage!
[Crimson Shield] [C-Tier, Shield] Dread Joker erects a wall of crimson against attacks, the incredibly dense material withstanding against the strongest of blows. - Dread Joker blocks 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (7/8 Uses)]
[Shift] [C-Tier, Dodge] Dread Joker simply wills the crimson in his body to be somewhere else, and avoids an attack by warping. - Dread Joker dodges 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (5/8 Uses)]
[Satellite Barrier] [A-Tier, Barrier] Accessing his crimson satellite, Dread Joker activates its defensive mechanism in the form of a barrier that surrounds his being. - Dread Joker raises a Barrier with [(210 + (40*v)) -40%] 390 HP. -- Whenever struck, Dread Joker may activate an additional Type Bonus of the appropriate Version from the Type of the opponent who struck it, for one turn. --- [Active, (2/3 Uses)]
[Joker HP=540/2000]
Support Phase
[Joker HP=540/2000]
[Crimson Power Plant] [C-Tier, Damage+] The Crimson Database stores within it a veritable core of energy not unlike a nuclear power plant, creating incredibly powerful, incredibly volatile energy in the form of Crimson to power his body. - Dread Joker gains +55 Damage. -- If Dread Joker is benefitting from a Defense Type Bonus, this instead increases to +165 Damage. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Joker HP=540/2000]
Offense Phase 4 AS | 7 Auto-Charge
[Missile Barrage] - [1/3 Charges] [Channel Corruption] - [3/3 Charges] [Gigant Stomp] - [1/1 Charges] [Gigant Swing] - [1/1 Charges] [Shocking Emulation] - [1/2 Charges] [Data Rend] - [1/1 Charges] [Hammer the Gap] - [1/2 Charges]
[Destroyer Missiles] - [+470% Damage]
1. [Data Rend] Laser | Shot Dread Joker delves violently into his opponent's data, rending it apart and corrupting it at a whim. - 0 Damage [100%] -- Adds Interrupt to one attack this turn. --- 1-Turn Charge. ---- [2/3]/Battle.
2. [Destroyer Missiles] Laser | Shot Dread Joker accesses the satellite server's targeting system and reserves of power to generate a veritable artillery strike, raining a barrage of powerful missiles down onto the battlefield. - [860] 1,075 Damage, 2 Hits [100%] - Undodgeable, Cuts Auras -- Avoided Separately ---- Auto-Attacks for two turns after use, at half damage. ----- Auto-Attacks an additional turn per two Type Bonuses active. ----- Interrupts ------ This attack gains 10% Damage per Attack Charged up until this point of the battle. ------- 3-Turn Required Charge, 1-CD.
3. [Conditioning Cancellation] Laser | Combat Bugged data naturally collects within and slowly builds up in a Navi. Joker can utilize this close-proximity weapon to pierce right through whatever defenses his enemies may have. - [200 500] 625 Damage [55%] -- Breaks Shields, Cuts Auras -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- Ignores Armor ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
4. [Gigant Reach] Laser | Shot His crimson body expands, and Dread Joker grabs an enemy in a death grip at a distance. - Joker heals 330 Health! [90%] - Breaks Shields, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
[Gigant Tackle] Plasma | Combat A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. - Joker heals 115 Health! [90%] - Undodgeable, Breaks Shields - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
2,775 Damage @ Storm
[Joker HP=985/2000]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by Nightshade on Jan 31, 2018 13:15:37 GMT -8
Storm-Turn 7 [Storm HP=1005/2650] ______________________________________
Defense Phase:
Storm has 225 Armor.
Storm blocks Destroyer Missiles with 2 deflects. Onyx Cross Activated! Damage reduced by 50% -Storm takes 310dmg.
[Storm HP=695/2650]
[Reflection] 1,125 Damage, 2 Hits Undodgeable, Cuts Auras. Avoided Separately Auto-Attacks for two turns after use, at half damage. Auto-Attacks an additional turn per two Type Bonuses active. Interrupts This attack gains 10% Damage per Attack Charged up until this point of the battle.
Counter Damage: 570
Setup Phase:
Battle Phase[6AS|-50dmg]:
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Break Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Breaks Shields, Cuts Auras. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade.
-Storm attacks with WideBlade for 320dmg! Cuts Aura, Breaks Shields. C-Blade
End Phase:
Deflect has Roll has 5 Uses.
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Post by Gaia on Feb 7, 2018 10:16:33 GMT -8
Joker.DB
Defense Phase
[Joker HP=985/2000]
[Satellite Analytics] [Advanced Skill] His purpose is to use the Crimson Satellite, and the Crimson Satellite grants him access to a gigantic amount of analytical data. His ability to learn and adapt are nearly unparalleled. - Dread Joker's Normal Type Bonuses are selected at the start of battle. -- Dread Joker may activate an additional Normal Type Bonus per opponent fought, in the order of v4 Bonus to v7, and repeating the cycle. --- When selecting additional Type Bonuses, Dread Joker must select from a type different from his Opponent(s), and cannot select from the same type, nor select the same type bonus, more than once. ---- When selecting additional Type Bonuses, Dread Joker may select from the same type an additional time per two opponents he is facing. ----- [Passive]
[Type Bonuses] - - Base: -- [Normal v4] - +1 auto charge per turn, +1 more every new type bonus acquired by version. -- [Normal v7] - +1 Use to Speed Skills --- Joker may activate 1 Additional Normal v4 Bonus! -- [Normal v4] - +5 Armor/Version.
[Crimson Cloud] [C-Tier, Armor+] A massive cloud of raw Crimson coats his form, and is heavily compacted against his body, cushioning him from harm. - Dread Joker gains +55 Armor. -- If Dread Joker is benefitting from an Attack Type Bonus, he instead gains +165 Armor.
Joker has 220 Armor
[Reflection] - Avoided with [Crimson Shield]! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Taken for [320] 100 Damage! [Wideblade] - Avoided with [Shift]! [Wideblade] - Avoided with [Shift]!
[Crimson Shield] [C-Tier, Shield] Dread Joker erects a wall of crimson against attacks, the incredibly dense material withstanding against the strongest of blows. - Dread Joker blocks 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (5/8 Uses)]
[Shift] [C-Tier, Dodge] Dread Joker simply wills the crimson in his body to be somewhere else, and avoids an attack by warping. - Dread Joker dodges 1 Attack. -- Dread Joker may sacrifice an attack slot to Block an additional Attack. --- [Active, (3/8 Uses)]
[Satellite Barrier] [A-Tier, Barrier] Accessing his crimson satellite, Dread Joker activates its defensive mechanism in the form of a barrier that surrounds his being. - Dread Joker raises a Barrier with [(210 + (40*v)) -40%] 390 HP. -- Whenever struck, Dread Joker may activate an additional Type Bonus of the appropriate Version from the Type of the opponent who struck it, for one turn. --- [Active, (2/3 Uses)]
[Joker HP=15/2000]
Support Phase
[Joker HP=15/2000]
[Crimson Power Plant] [C-Tier, Damage+] The Crimson Database stores within it a veritable core of energy not unlike a nuclear power plant, creating incredibly powerful, incredibly volatile energy in the form of Crimson to power his body. - Dread Joker gains +55 Damage. -- If Dread Joker is benefitting from a Defense Type Bonus, this instead increases to +165 Damage. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Joker HP=15/2000]
Offense Phase 4 AS | 7 Auto-Charge
[Missile Barrage] - [2/3 Charges] [Density Burst] - [1/2 Charges] [Gigant Tackle] - [1/1 Charges] [Gigant Reach] - [1/1 Charges] [Conditioning Cancellation] - [1/2 Charges] [Vile Emulation] - [1/2 Charges] [Hammer the Gap] - [2/2 Charges]
[Destroyer Missiles] Laser | Shot [1/3] Dread Joker accesses the satellite server's targeting system and reserves of power to generate a veritable artillery strike, raining a barrage of powerful missiles down onto the battlefield. - 540 Damage, 2 Hits [100%] - Undodgeable, Cuts Auras -- Avoided Separately ---- Auto-Attacks for two turns after use, at half damage. ----- Auto-Attacks an additional turn per two Type Bonuses active. ----- Interrupts ------ This attack gains 10% Damage per Attack Charged up until this point of the battle. ------- 3-Turn Required Charge, 1-CD.
1. [Channel Corruption] Laser | Combat Dread Joker uses his innate control of corrupted data to simply generate large amounts of it in his grip, sheer proximity damaging nearby enemies. - 0 Damage [100%] -- Dread Joker's next three attacks gain +100% of his Base Damage. --- 3-Turn Charge. ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigant Swing] Laser | Combat Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. - Joker restores 770 Health [110%] - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Gigant Stomp] Plasma | Shot Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. - Joker restores 695 Health [90%] - Undodgeable, Cuts Auras - Cannot be Countered - Can be Optionally Charged for 1 Turn - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
4. [Shocking Emulation] Plasma | Combat The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses as a close-up electric blast. - [220 585 880] 1,100 Damage [60%] -- Breaks Shields, Undodgeable -- Cannot be Countered -- Hits 2 Additional Targets -- Can be Optionally Charged for 2 Turns --- Cannot be Naturally Avoided ---- Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
2,180 Damage @ Storm
[Joker HP=1480/2000]
[Status] - - [N/A] [Stage] - - [N/A] [Cooldown] - - [N/A]
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Post by Nightshade on Feb 7, 2018 10:37:41 GMT -8
Alright. This will drag into a slow loss. So cutting it now.
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