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Post by Kman on Jan 12, 2018 13:46:34 GMT -8
1-100 BARKBARKBARKBARK
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kemix
MMM Member
Posts: 168
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Post by kemix on Jan 12, 2018 14:39:53 GMT -8
1-100
BARKING INTENSIFIES
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kemix
MMM Member
Posts: 168
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Post by kemix on Jan 12, 2018 14:46:55 GMT -8
Fenixia's Defensive Phase -------------------------
Nop
Fenixia's Support Phase ------------------------
Fenixia has two Pre-emptive charges!
Fenixia charges Plasma Blaster!
Fenixia charges Flash Grenade!
Fenixia's Offensive Phase (2 AS+1 on turn 1) -------------------------
Fenixia Auto Charges Inhibition Removal Blast!
Fenixia uses Flash Grenade! 100 Plasma damage to all! Fenixia adds two Omni-Aimers to this attack! Cuts Uncuttable Auras and Fully Undodgable chosen!
Flash Grenade S-range, Light Fenixia rolls a Grenade to her opponent's feet and detonates it, the attack blinding the foe with shrapnel and light. 60% (100, 96 rounded up) Blind, Ignores Armor, Cuts Auras, Hits All 1 turn cooldown, 1 Required Charge
Fenixia uses her Hyper Attack; ORBITAL BOMBARDMENT! 195 Plasma damage to Malva!
Orbital Bombardment S-Range, Plasma Fenixia summons a dropship from the wet dreams of any sci-fi nerd, this dropship opens up it's bottom hull to reveal guns and missiles, it proceeds to unload upon the poor sods that get in the way of her full arsenal. 120% (195, 192 rounded up) Breaks Shields, Cuts Auras, Cannot be naturally avoided 1 Turn Cooldown
Fenixia uses Inhibition Removal Blast! 115 Plasma damage!
Inhibition Removal Blast S-Range, Plasma Fenixia blasts a foe in the head with her main pistol, the attack removing the opponent's inhibitions and makes the foe attack her in a blind rage for two rounds, hurting themselves in the process 70% (115, 112 rounded up) Regardless of Success: Berserk, Ignores Armor, Cuts Auras, 1 turn cooldown, 1 Required Charge
Fenixia's Status --------------------
[Fenixia HP=1000/1000]
Total damage this turn: 410 (100 Light, 310 Plasma), Berserk Regardless, Possible Blind
Status:
Charges: Plasma Blaster (1)
Cooldowns: Orbital Bombardment (1), Inhibition Removal Blast (1), Flash Grenade (1)
Ability uses:
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Post by Kman on Jan 12, 2018 15:57:53 GMT -8
================ K-216 Turn One ================
Setup Phase:
Name: Wolf Pack Rank: Advanced Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill [+]Clones can be unsummoned, regaining a use to this skill, but whatever HP that clone had when unsummoned is retained on its next summoning [+]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [=]K-216's Clones deal 100% damage [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 2
+200 Max HP / Damage
================
Defense Phase:
Flash Grenade - Taken for 100 Damage | Blind
Orbital Bombardment - Taken for 195 Damage
Inhibition Removal Blast - Taken for 115 Damage | Berserk
================
Support Phase:
HP: 1190 / 1600
K-216 enters Hypermode!
Name: Pack Tactics Description: K-216 accelerates his clone-creating capabilities. Effects: +4 uses to Wolf Pack Turns: 1
6 Total uses on Wolf Pack! K-216 gains +40 Damage | +400 HP
K-216 summons 2 Clones, K-216 loses 20 damage and 200 HP!
Damage: 200 * 2AS = 400 / 3 Allies = 135 Base Damage per ally!
Clone 1: 360/360 Clone 2: 360/360
================
Attack Phase:
K-216.0:
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 125 Damage, Undodgeable, Breaks Shields
K-216.1:
Name: Anti-Personnel Beta Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 125 Damage, Undodgeable, Cuts Auras
K-216.2:
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 125 Damage, Breaks Shields, Cuts Auras
================
Wrap-Up Phase:
HP: 1177 / 2000 STatus: Blind, Berserk
Clone 1: 360/360 Clone 2: 360/360
Cooldown: N/A
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kemix
MMM Member
Posts: 168
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Post by kemix on Jan 12, 2018 16:32:39 GMT -8
Fenixia's Defensive Phase -------------------------
Fenixia Beehive Barriers Alpha!
Beehive Barrier Active, C-Tier Summoning a barrier in the shape of a beehive in front of where the attack is aiming at her from, Fenixia can block an attack Aura 1 attack 3 Uses per Battle
Fenixia Natural Avoids Beta!
Natural Avoidance: Shield
Fenixia Canid Quickness' Gamma!
Canid Quickness Active, C-Tier Using her smaller-than-normal frame and body type, Fenixia can evade one attack Dodge 1 attack 3 Uses per battle
Fenixia's Support Phase ------------------------
Fenixia uses Canine Senses! Add 2 Omni-Aimers to 1 attack for 1 use!
Canine Senses Active, C-Tier Using her heightened senses to help her aim her attacks, Fenixia can completely negate an opponent's dodges for one attack. Add 2 Omni-Aimer of choice to one attack for one use 3 uses per battle
Fenixia's Offensive Phase (2 AS+1 on turn 1) -------------------------
Fenixia Auto Charges Flash Grenade!
Fenixia uses Plasma Blaster! Fenixia adds -10 damage next turn to attack! 160 plasma damage to K-216! Fenixia adds Cuts Uncuttable Auras and Completely Undodgable to the attack!
Plasma Blaster S-Range, Plasma Charging her blaster at her side, Fenixia is able to modify the blast of energy into whatever the situation requires. 100% (160) Cuts Auras, Adds 1 B-tier (or lower) effect at time of use 1-Required Charge
Fenixia uses Holdout Blast! 145 Plasma damage to K-216!
Holdout Blast S-Range, Plasma Fenixia shoots a foe with a blast of heated plasma with a low-power shot of energy. 90% (145, 144 rounded up) Cuts Auras, Undodgable
Fenixia's Status --------------------
[Fenixia HP=1000/1000]
Total damage this turn: 205 to K-216
Status:
Charges: Flash Grenade (1)
Cooldowns: None
Ability uses: Canid Quickness (2), Beehive Barrier (2), Canine Senses (2)
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Post by Kman on Jan 13, 2018 19:26:22 GMT -8
================ K-216 Turn Two ================
Setup Phase:
Name: Wolf Pack Rank: Advanced Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill [+]Clones can be unsummoned, regaining a use to this skill, but whatever HP that clone had when unsummoned is retained on its next summoning [+]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [=]K-216's Clones deal 100% damage [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 2
+200 Max HP / Damage
================
Defense Phase:
Plasma Blaster - Taken for 160 | -10 Damage
Holdout Blast - Taken for 145
================
Support Phase:
HP: 862 / 1600
Hypermode Ended
6 Total uses on Wolf Pack! K-216 gains +40 Damage | +400 HP
K-216 summons 2 Clones, K-216 loses 20 damage and 200 HP!
Damage: 190 * 2AS = 380 / 3 Allies = 130 Base Damage per ally!
Clone 1: 360/360 Clone 2: 360/360
================
Attack Phase:
K-216.0:
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 120 Damage, Undodgeable, Breaks Shields
K-216.1:
Name: Anti-Personnel Beta Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 120 Damage, Undodgeable, Cuts Auras
K-216.2:
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 120 Damage, Breaks Shields, Cuts Auras
================
Wrap-Up Phase:
HP: 850 / 2000 STatus: Blind, Berserk
Clone 1: 360/360 Clone 2: 360/360
Cooldown: N/A
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kemix
MMM Member
Posts: 168
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Post by kemix on Jan 13, 2018 20:42:12 GMT -8
Fenixia's Defensive Phase -------------------------
Fenixia takes 120x3 damage this turn!
360 damage total this turn!
Fenixia's Support Phase ------------------------
No abilities used
Fenixia's Offensive Phase (2 AS+1 on turn 1) -------------------------
All of Fenixia's Charged attacks gain +25% total damage! (Can't believe I forgot that for two turns straight)
Fenixia ACs Plasma Blaster!
Fenixia uses Flash Grenade! 125 Light damage To All!
Flash Grenade S-range, Light Fenixia rolls a Grenade to her opponent's feet and detonates it, the attack blinding the foe with shrapnel and light. 60% (100, 96 rounded up) Blind, Ignores Armor, Cuts Auras, Hits All 1 turn cooldown, 1 Required Charge
Fenixia's Hyper Attack: ORBITAL BOMBARDMENT! 195 Plasma damage to Clone 1!
Orbital Bombardment S-Range, Plasma Fenixia summons a dropship from the wet dreams of any sci-fi nerd, this dropship opens up it's bottom hull to reveal guns and missiles, it proceeds to unload upon the poor sods that get in the way of her full arsenal. 120% (195, 192 rounded up) Breaks Shields, Cuts Auras, Cannot be naturally avoided 1 Turn Cooldown
Fenixia's Status --------------------
[Fenixia HP=640/1000]
Total damage this turn: 125 to all, 320 to Clone A
Status:
Charges: Plasma Blaster (1), Orbital Bombardment (1)
Cooldowns: Flash Grenade (1), Natural Avoidance: Shield (4)
Ability uses: Canid Quickness (2), Beehive Barrier (2), Canine Senses (2)
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Post by Kman on Jan 14, 2018 10:24:33 GMT -8
================ K-216 Turn Three ================
Setup Phase:
Name: Wolf Pack Rank: Advanced Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill [+]Clones can be unsummoned, regaining a use to this skill, but whatever HP that clone had when unsummoned is retained on its next summoning [+]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [=]K-216's Clones deal 100% damage [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 2
================
Defense Phase:
K-216.0
Flash Grenade - Taken for 125
K-216.1
Flash Grenade - Taken for 125 Orbital Bombardment - Taken for 195
K-216.2
Flash Grenade - Taken for 125
================
Support Phase:
HP: 725 / 1600
4 Current uses on Wolf Pack! K-216 gains +40 Damage | +400 HP
Damage: 200 * 2AS = 400 / 3 Allies = 135 Base Damage per ally!
Clone 1: 40/360 | Blind Clone 2: 235/360 | Blind
================
Attack Phase:
K-216.0:
Charging: Shattering Roar
K-216.1:
Name: Anti-Personnel Beta Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 125 Damage, Undodgeable, Cuts Auras
K-216.2:
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 125 Damage, Breaks Shields, Cuts Auras
================
Wrap-Up Phase:
HP: 725 / 2000 STatus: Fine (Post-Affliction Immunity to Blind/Berserk)
Clone 1: 40/360 | Blind Clone 2: 235/360 | Blind
Cooldown: N/A
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kemix
MMM Member
Posts: 168
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Post by kemix on Jan 14, 2018 12:37:23 GMT -8
Fenixia's Defensive Phase -------------------------
Fenixia takes 125x2 damage this turn!
250 damage total this turn!
Fenixia's Support Phase ------------------------
No abilities used
Fenixia's Offensive Phase (2 AS+1 on turn 1) -------------------------
All of Fenixia's Charged attacks gain +25% total damage!
Fenixia ACs Flash Grenade!
Fenixia uses Plasma Blaster! Fenixia augments Plasma Blaster with Splash! Hits one extra target! 200 Plasma to Clone 2 and Clone 1!
Plasma Blaster S-Range, Plasma Charging her blaster at her side, Fenixia is able to modify the blast of energy into whatever the situation requires. 100% (160) Cuts Auras, Adds 1 B-tier (or lower) effect at time of use 1-Required Charge
Fenixia uses Holdout Blast! 145 Plasma damage to Clone 2!
Holdout Blast S-Range, Plasma Fenixia shoots a foe with a blast of heated plasma with a low-power shot of energy. 90% (145, 144 rounded up) Cuts Auras, Undodgable
Fenixia's Status --------------------
[Fenixia HP=390/1000]
Total damage this turn: 345 to Clone 2, 200 to Clone 1
Status:
Charges: Flash Grenade (1)
Cooldowns: Natural Avoidance: Shield (3)
Ability uses: Canid Quickness (2), Beehive Barrier (2), Canine Senses (2)
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Post by Kman on Jan 15, 2018 14:08:51 GMT -8
================ K-216 Turn Four ================
Setup Phase:
Name: Wolf Pack Rank: Advanced Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill [+]Clones can be unsummoned, regaining a use to this skill, but whatever HP that clone had when unsummoned is retained on its next summoning [+]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [=]K-216's Clones deal 100% damage [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 2
================
Defense Phase:
K-216.0
N/A
K-216.1
Deleted
K-216.2
Deleted
================
Support Phase:
HP: 725 / 1600
4 Current uses on Wolf Pack! K-216 gains +40 Damage | +400 HP
K-216 Pulls out 1 clone! Loses 10 Damage and 100 HP.
Damage: 190 * 2AS = 380 / 2 Allies = 190 Base Damage per ally!
Clone 3: 300/300
================
Attack Phase:
K-216.0:
Name: Shattering Roar Range: Shot Element: Normal Description: K-216 releases a burst of raw energy, destroying his opponents' defenses. Effects: 70% | 135 Damage, Undodgeable, Breaks Shields, Destroys Auras, Ignores Armor. Charge: 1 Cooldown: 1
K-216.3:
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 175 Damage, Breaks Shields, Cuts Auras
================
Wrap-Up Phase:
HP: 625 / 1500 STatus: Fine
Clone 3: 300/300
Cooldown: N/A
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kemix
MMM Member
Posts: 168
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Post by kemix on Jan 15, 2018 14:22:16 GMT -8
Fenixia's Defensive Phase -------------------------
Fenixia takes 135 damage this turn!
Fenixia uses Canid Quickness to dodge Gamma!
Canid Quickness Active, C-Tier Using her smaller-than-normal frame and body type, Fenixia can evade one attack Dodge 1 attack
135 damage total this turn!
Fenixia's Support Phase ------------------------
No abilities used
Fenixia's Offensive Phase (2 AS+1 on turn 1) -------------------------
All of Fenixia's Charged attacks gain +25% total damage!
Fenixia ACs Plasma Blaster!
Fenixia uses Flash Grenade! 125 damage to all!
Flash Grenade S-range, Light Fenixia rolls a Grenade to her opponent's feet and detonates it, the attack blinding the foe with shrapnel and light. 60% (100, 96 rounded up) Blind, Ignores Armor, Cuts Auras, Hits All 1 turn cooldown, 1 Required Charge
Fenixia uses Hyper Attack: ORBITAL BOMBARDMENT! 195 damage to K-216!
Orbital Bombardment S-Range, Plasma Fenixia summons a dropship from the wet dreams of any sci-fi nerd, this dropship opens up it's bottom hull to reveal guns and missiles, it proceeds to unload upon the poor sods that get in the way of her full arsenal. 120% (195, 192 rounded up) Breaks Shields, Cuts Auras, Cannot be naturally avoided 1 Turn Cooldown
Fenixia's Status --------------------
[Fenixia HP=255/1000]
Total damage this turn: 125 to both targets, 320 to K-216
Status:
Charges: Plasma Blaster (1)
Cooldowns: Natural Avoidance: Shield (2), Orbital Bombardment
Ability uses: Canid Quickness (1), Beehive Barrier (2), Canine Senses (2)
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Post by Kman on Jan 15, 2018 14:27:00 GMT -8
================ K-216 Turn Five ================
Setup Phase:
Name: Wolf Pack Rank: Advanced Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill [+]Clones can be unsummoned, regaining a use to this skill, but whatever HP that clone had when unsummoned is retained on its next summoning [+]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [=]K-216's Clones deal 100% damage [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 2
================
Defense Phase:
K-216.0
125 from Flash Grenade | Blind 195 from Orbital Bombardment
K-216.3
125 from Flash Grenade | Blind
================
Support Phase:
HP: 305 / 1500
3 Current uses on Wolf Pack! K-216 gains +30 Damage | +300 HP
Damage: 190 * 2AS = 380 / 2 Allies = 190 Base Damage per ally!
Clone 3: 175/300
================
Attack Phase:
K-216.0:
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 175 Damage, Undodgeable, Breaks Shields
K-216.3:
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 175 Damage, Breaks Shields, Cuts Auras
================
Wrap-Up Phase:
HP: 305 / 1500 STatus: Fine
Clone 3: 175/300
Cooldown: N/A
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kemix
MMM Member
Posts: 168
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Post by kemix on Jan 15, 2018 14:38:09 GMT -8
Fenixia's Defensive Phase -------------------------
Fenixia Beehive Barriers K-216's attack!
Beehive Barrier Active, C-Tier Summoning a barrier in the shape of a beehive in front of where the attack is aiming at her from, Fenixia can block an attack Aura 1 attack 3 Uses per Battle
Fenixia uses Canid Quickness to dodge Gamma!
Canid Quickness Active, C-Tier Using her smaller-than-normal frame and body type, Fenixia can evade one attack Dodge 1 attack
0 damage total this turn!
Fenixia's Support Phase ------------------------
No abilities used
Fenixia's Offensive Phase (2 AS+1 on turn 1) -------------------------
All of Fenixia's Charged attacks gain +25% total damage!
Fenixia ACs Flash grenade!
Fenixia uses Plasma Blaster! Fenixia augments her attack with a drain effect! 200 damage to K-216! If Hits: Recover 50 HP!
Plasma Blaster S-Range, Plasma Charging her blaster at her side, Fenixia is able to modify the blast of energy into whatever the situation requires. 100% (160) Cuts Auras, Adds 1 B-tier (or lower) effect at time of use 1-Required Charge
Fenixia uses Holdout Blast! 145 plasma damage to K-216!
Holdout Blast S-Range, Plasma Fenixia shoots a foe with a blast of heated plasma with a low-power shot of energy. 90% (145, 144 rounded up) Cuts Auras, Undodgable
Fenixia's Status --------------------
[Fenixia HP=255/1000]
Total damage this turn: 345 to K-216
Status:
Charges: Flash Grenade (1)
Cooldowns: Natural Avoidance: Shield (1)
Ability uses: Canid Quickness (0), Beehive Barrier (1), Canine Senses (2)
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Post by Kman on Jan 15, 2018 14:42:05 GMT -8
================ K-216 Turn Six ================
Setup Phase:
Name: Wolf Pack Rank: Advanced Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill [+]Clones can be unsummoned, regaining a use to this skill, but whatever HP that clone had when unsummoned is retained on its next summoning [+]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [=]K-216's Clones deal 100% damage [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 2
================
Defense Phase:
K-216.0
Plasma Blaster - Taken for 200 Holdout Blast - Taken for 145 Deleted
K-216.3
N/A
================
Support Phase:
Clone 3: 175/300
3 Current uses on Wolf Pack! K-216 gains +30 Damage | +300 HP
================
Attack Phase:
K-216.3:
Name: Anti-Personnel Beta Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 175 Damage, Undodgeable, Cuts Auras
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 175 Damage, Breaks Shields, Cuts Auras
================
Wrap-Up Phase:
Clone 3: 175/300
Cooldown: N/A
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kemix
MMM Member
Posts: 168
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Post by kemix on Jan 15, 2018 14:48:14 GMT -8
Fenixia's Defensive Phase -------------------------
Fenixia recovers 50 HP!
Fenixia Natural Dodges: Shield on Beta! 0 damage!
Fenixia unable to avoid Gamma! 175 damage!
175 damage total this turn!
Fenixia's Support Phase ------------------------
No abilities used
Fenixia's Offensive Phase (2 AS+1 on turn 1) -------------------------
All of Fenixia's Charged attacks gain +25% total damage!
Fenixia ACs Plasma Blaster!
Fenixia uses Plasma Blaster! Adds a data draining effect! 200 plasma damage! If hits: +50 HP!
Plasma Blaster S-Range, Plasma Charging her blaster at her side, Fenixia is able to modify the blast of energy into whatever the situation requires. 100% (160) Cuts Auras, Adds 1 B-tier (or lower) effect at time of use 1-Required Charge
Fenixia uses Hyper Attack: ORBITAL BOMBARDMENT! 195 Plasma damage!
Orbital Bombardment S-Range, Plasma Fenixia summons a dropship from the wet dreams of any sci-fi nerd, this dropship opens up it's bottom hull to reveal guns and missiles, it proceeds to unload upon the poor sods that get in the way of her full arsenal. 120% (195, 192 rounded up) Breaks Shields, Cuts Auras, Cannot be naturally avoided 1 Turn Cooldown
Fenixia's Status --------------------
Fenixia HP
Total damage this turn: 395 to Clone C!
Status:
Charges: Flash Grenade (1)
Cooldowns: Orbital Bombardment (5), Natural Dodge: Shield (5)
Ability uses: Canid Quickness (0), Beehive Barrier (1), Canine Senses (2)
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