Post by Kman on Jan 13, 2018 9:00:06 GMT -8
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Livewire.exe Turn Six
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RP:
Livewire returns to normal whirring sounds
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Defense Phase:
N/A
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Support Phase:
HP: 4800 / 4800
Regen: 720
Heals: +2000
HP: 4800 / 4800
2720 Regenerated over Max!
2720 regen is 910 Damage/Armor!
Damage this turn: 1070
Armor Next turn: 910
Core Addition Gamma: 230/230
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Offense Phase:
8 AS [4 Base]
Name: Siphon
Range: Shot
Element: Normal
Description: Livewire reverses the flow of his reactor, pulling in an opponent's Energy.
Effects: 50% | 535 Damage, Undodgeable, Breaks Shields, Restores 500 HP, can optionally be avoided by expending an attack slot
Cooldown: -1 (1/turn, 1 more at 3CD)
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Punch
Range: Combat
Element: Normal
Description: Sometimes, it's all you've got left.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Punch
Range: Combat
Element: Normal
Description: Sometimes, it's all you've got left.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Punch
Range: Combat
Element: Normal
Description: Sometimes, it's all you've got left.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
=======================
Wrap-up Phase:
HP: 4800/4800
Status: Fine
Panels: Normal
Cooldown:
Siphon - 2
Channel - 2
Funnel - 2
Livewire.exe Turn Six
=======================
RP:
Livewire returns to normal whirring sounds
=======================
Defense Phase:
N/A
=======================
Support Phase:
HP: 4800 / 4800
Regen: 720
Heals: +2000
HP: 4800 / 4800
2720 Regenerated over Max!
{>>Livewire Generator<<}Name: Livewire Generator
Rank: Advanced
Description: Livewire puts off too much extra energy and the dense field it creates can make life difficult for his enemies.
Effect:
[+]Any healing that exceeds his maxHP is added as Damage for his current Offense phase, and Armor for his next defense phase at the rate of 3:1
[-]Livewire cannot take advantage of Karma
[-]Livewire cannot avoid attacks.
Passive
Rank: Advanced
Description: Livewire puts off too much extra energy and the dense field it creates can make life difficult for his enemies.
Effect:
[+]Any healing that exceeds his maxHP is added as Damage for his current Offense phase, and Armor for his next defense phase at the rate of 3:1
[-]Livewire cannot take advantage of Karma
[-]Livewire cannot avoid attacks.
Passive
2720 regen is 910 Damage/Armor!
Damage this turn: 1070
Armor Next turn: 910
Core Addition Gamma: 230/230
=======================
Offense Phase:
8 AS [4 Base]
Name: Siphon
Range: Shot
Element: Normal
Description: Livewire reverses the flow of his reactor, pulling in an opponent's Energy.
Effects: 50% | 535 Damage, Undodgeable, Breaks Shields, Restores 500 HP, can optionally be avoided by expending an attack slot
Cooldown: -1 (1/turn, 1 more at 3CD)
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Punch
Range: Combat
Element: Normal
Description: Sometimes, it's all you've got left.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Punch
Range: Combat
Element: Normal
Description: Sometimes, it's all you've got left.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Punch
Range: Combat
Element: Normal
Description: Sometimes, it's all you've got left.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
Name: Energy Wave
Range: Shot
Element: Normal
Description: A simple wave of raw energy from within his core.
Effects: 120% | 1285 Damage, can optionally be avoided by expending an attack slot
=======================
Wrap-up Phase:
HP: 4800/4800
Status: Fine
Panels: Normal
Cooldown:
Siphon - 2
Channel - 2
Funnel - 2