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Post by Shast on Oct 6, 2017 18:19:25 GMT -8
Out of Character I dun got any initiative, or battle-start shenanigans.
So, GO DICEROLL.
1-100
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Post by Gaia on Oct 7, 2017 8:31:51 GMT -8
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Post by Shast on Oct 7, 2017 22:43:44 GMT -8
Out of Character Here we gooo. Thanks for this! It's the best way to know if something is too weak or too good.
Setup Xeel: 1200/1200hp
+1 auto charge from attack type. +1 charge to [System Seizure]
Magnet Stage: Elec Element * When the stage is set, the user chooses C or S. * Blade and Metal Element attacks of that range can't be used * Other non-Elec attacks of that range lose one aimer (of the attacker's choice) * Elec Navis have +1 attack slot [1/1] -1 use, Choosing C.
-Assassin Aspect- Activated Support skill *An ash grey aura begins to emanate in a wispy manner off of Xeel.* --- Creates a 50hp aura. While the aura is active +1 Attack slot. +1 more attack slot if [Killer Instinct] is active and has had more than 8 attack slots contributed to it upon use. [Note: Multiples of this aura can't be active at the same time.] [x4 uses] [Max 4/batle] -1 use
Offense Slots: 7 Mods: +1 aura, +1 stage,
-GH. Head Flick- Giga Special C-attack Elec element *A technique learned in a lost network from one of the most powerful titans in existence. Xeel appears in front of a target and attempts to flick them in the forehead. Deleting them instantly in an anti-climactic demonstration of true power.* --- 865 damage, If hits, instantly deletes the target, piercing and negating the trigger of any and all undershirts, darksouls, Endure, or other "deletion negating" type effects. This attack may not be modified by any means from any source. [1/turn]
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow dealt another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x7 uses] -1 use, +2 attack slots.
-Momentum- Passive Offense skill *Keep moving, don't trip up!* --- Every fourth action(skill or attack) used during a turn/post triggers an effect, chosen below. * +1 charge to 1 attack. * May shift 1 charge from 1 attack to another. * -1 Natural Avoidance cooldown
[Momentum] triggers. +1 charge to [Corona Downplay]
-Overclock- S-attack Elec element *Xeel forces the circuits in each target to overheat.* --- 200 damage, unavoidable, hits all, can't be countered. [1 turn cooldown]
-Shock- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 690 damage, undodgeable, breaks shields, when used +85 damage the next Elec element attack this turn.
-Shock- x2 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
690 775 damage, undodgeable, breaks shields, when used +85 damage the next Elec element attack this turn.
[Momentum] triggers. +1 charge to [Corona Downplay]
-Shock- x3 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
690 775 damage, undodgeable, breaks shields, when used +85 damage the next Elec element attack this turn.
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow dealt another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x6 uses] -1 use, +2 attack slots.
[Momentum] triggers. +1 charge to [Overload]
-Shock- x4 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
690 775 damage, undodgeable, breaks shields, when used +85 damage the next Elec element attack this turn.
[Momentum] triggers. +1 charge to [Kill & thrill]
Xeel charges [System Seizure]
Summary Xeel: 1200/1200 Aspect: 50/50 Stage: Magnet 1/3
Charge: Corona Downplay: 2/2 Kill n thrill: 1/2 System Seizure: 2/2 Overload: 1/1
CD's: Noneskee.
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Post by Gaia on Oct 8, 2017 10:58:14 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=4300/4300]
Vanguard has 0 Armor
[Head Flick] - Avoided with [Natural Barrier]! [Overclock] - Taken for 200 Damage! [Shock] - Taken for 7,665 Damage total!
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for [1/2] Turns.
[Vanguard HP=1/4300]
Support Phase
[Vanguard HP=1/4300]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Adrenaline Boost] [C-Tier, AS+] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Active, 0/9 Uses Remaining]
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
Offensive Phase 3 NAS | 5 Constant Charge | 10/10 C Uses | 2 Dark Chip Expansion | 12 AS
1. [Dark Bomb] - [1/1 Charges]
2. Boomerang III [5/5 Constant Charge] [330] 1,980 Wood S-Damage ° Breaks Shields ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
3. [Dark Meteors] - [1/2 Charges]
4. Z-Saber 180 Blade C-Damage ° Hits 3 Times. Each hit deals half of user's Base Mega Chip Damage ° Each Hit must be avoided separately ° A different pair of aimers may be set for each hit ° Breaks Shields, Cuts Auras | Cuts Auras, Undodgeable | Breaks Shields, Undodgeable
Color Point II No Damage || Does not Cost an Attack Slot to use ° Upon Use, user gains +40 Damage per hit with their next Battle Chip Attack ° User must sacrifice 1 Skill Use to activate this Chip [-1 Use to Purging Blaze] ° Upgrading this Chip increases its effect by +5 damage
5. Meteors [Seeking] [180 305] 345 Fire Damage x10 Hits ° Hits All, Undodgeable ° This Chip only deals 50% damage, but hits an additional time per Undodgeable Attack targets used last turn ° This Chip does not have nor can it gain "Avoid Separately"
6. Dark Shockwave II 560 Dark S-Damage ° Cuts Auras ° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn ° If Avoided, victim cannot use Aiming Skills for 1 Turn ° Glitch: User's Non-Avoidance Skills are locked this turn
7. Dark Lance 360 Wood/Dark S-Damage ° Undodgeable ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required each time they are used (Max: 5 Turn Charge)
8. Dark Kunai III 340 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
9. Dark Sword x6 360 Blade/Dark C-Damage ° Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
15. Dark Scythe Blade/Dark C-Damage ° Cuts Auras ° Deals no damage, but Executes victim if they are below 20% of their Maximum HP ° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented) ° Only one Dark Scythe can be used per turn ° Glitch: User has +1 CD add to all of their Attacks
[Chip Uses Remaining] - 3 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
9,390 Damage @ Xeel
[Vanguard HP=1/4300]
[Status] - - [Dark Soul] - [1/2] [Stage] - Null [CoolDown] - - [Natural Barrier] - [0/5]
[AS Sacrificed] - 2
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Post by Shast on Oct 9, 2017 2:50:39 GMT -8
Out of Character Hao, lets goo.
Defense -Momentum- (For reference) Passive Offense skill *Keep moving, don't trip up!* --- Every fourth action(skill or attack) used during a turn/post triggers an effect, chosen below. * +1 charge to 1 attack. * May shift 1 charge from 1 attack to another. * -1 Natural Avoidance cooldown
-Static Veil- Activated Support skill *A barrier permeates Xeels person, flaring up as her fury grows to repel attacks.* --- Creates a 245hp barrier. If barrier is cut/destroyed by an attack that deals less than its maximum health; that attacks' status damage/reductions are negated. Subsequent uses of [Static Veil] while it's currently active cause it to fuse with the original contributing 50% of its health. [x6 uses] -1 use
Barrier is busted by [Boomerang].
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to dodge another attack.(once per skill use) This additional avoidance counts as an action for the [Erratic Metronome] and [Momentum] skills. [x11 uses] -1 use, -1AS for +1 dodge.
Xeel dodges the 'If avoided effect of [Boomerang], then dodges the first swing of [Z-saber]
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) This additional avoidance counts as an action for the [Erratic Metronome] and [Momentum] skills. [x11 uses] -1 use, -1AS for +1 block
Xeel blocks the second swing of [Z-saber] [Momentum] triggers on first block. +1 charge to [Kkill n Thrill]
Static Veil -1 use. (See above), barrier absorbs 180 damage of the [z-saber]. Veil HP: 65/245
Xeel blocks [Meteors] with the additional block from [Parry].
Swift movement -1use -1AS +1dodge (See above), dodges [Dark Shockwave] and its 'if avoided' effect. [Momentum] triggers, +1 charge to [Momentous Fallout]
Static veil busts on [Dark Lance]
Xeek takes 360 damage from [Dark Kunai]. (Does S/W apply to unavoidable damage still? If so she takes 250(252) instead.)
Parry -3 uses, -3AS, +6 blocks. Blocking all 6 [Dark Swords]. [Momentum] triggers, +1 charge to [Momentous Fallout]
Xeel naturally dodges the [Dark Scythe]
Xeel: 840/840 (or 950/950) Aspect: 50/50 Swift: 9 Parry: 7 Veil: 4
2 on the ticker
Setup Auto charge applied to [Momentous Fallout]
Offense AS 7 +1(aura) +1(even) -6(skills) =3
-Corona Downplay- Hyper Attack S-attack Elec element *Xeel conjures a dense orb of energy and hurls it into the air high above the field. It floats as a miniature sun and collects the residual energy of Xeels onslaught. Growing in size before finally bursting into a shower of lightning bolts and destruction.* ---
345 damage, Breaks unbreakable shields, cuts uncuttable auras, can't be naturally avoided, can't be countered, Ignores armor and %-based damage reductions. Does not attack upon initial use, Auto attacks the next turn at 100% damage. May pay 1 attack slot to delay this attacks auto attack by 1 turn. +6% damage per attack used while this attack is delayed.
May target up to 1 additional target per 4 attacks used while this attack is delayed. These additional hits may target the same target up to 4 times but at 50% damage for each subsequent hit after the first. Additional hits from this attack must be avoided separately. [2 required charge] [3 turn cooldown]
-GH. Head Flick- Giga Special C-attack Elec element *A technique learned in a lost network from one of the most powerful titans in existence. Xeel appears in front of a target and attempts to flick them in the forehead. Deleting them instantly in an anti-climactic demonstration of true power.* --- 865 damage, If hits, instantly deletes the target, piercing and negating the trigger of any and all undershirts, darksouls, Endure, or other "deletion negating" type effects. This attack may not be modified by any means from any source. [1/turn]
[Momentum] triggers. -1 Natural avoidance cd to dodge.
-Imperfect Flick- C-attack Normal element *To the untrained eye this attack is visually the same as the "GH. Head Flick". To those of unparalleled combat capabilities however it's glaringly clear this maneuver was not perfect.* --- 865 damage.
Summary Xeel: 840/840 (or 950/950) Aspect: 50/50 Stage: Normal
Swift: 9 Parry: 7 Veil: 4
Charge: Kill n thrill: 2/2 Momentous Fallout: 2/5 System Seizure: dropped Overload: dropped
CD's: None
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Post by Gaia on Oct 9, 2017 7:40:13 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1/4300]
Vanguard has 0 Armor
[Head Flick] - Avoided with [Darklight Parry] [Imperfect Flick] - DarkSoul!
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for [2/2] Turns.
[Vanguard HP=1/4300]
Support Phase
[Vanguard HP=1/4300]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP [° Glitch: User cannot recover HP by any means.] ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
Offensive Phase 3 NAS | 5 Constant Charge | 3/10 C Uses | 2 Dark Chip Expansion | 3 AS
1. [Zealot's Judgement] Fire | Shot A familiar cannon, hoisted for greater accuracy and final judgments passed. - 0 Damage -- Adds "Cuts DarkSoul" and "Cuts Undershirt" to one attack, this turn. ----- 4/Battle.
2. Dark Bomb III [1/1 Charges] [5/5 CC] [Seeking] [660 910] 5,460 Dark S-Damage ° Hits All ° Cuts Auras, Breaks Shields, Undodgeable ° Cuts DarkSoul, Cuts Undershirt ° 1 Turn Required Charge ° Gains 1 Basic Aimer corresponding to each avoidance used (by all enemies) while it was charging ° This attack can have up to 3 Aimers through this method ° Glitch: User deals -10% Damage after using this chip
3. [Dark Meteors] [2/2 Charges]
[Chip Uses Remaining] - 3 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
5,460 Damage @ Xeel
[Vanguard HP=1/4300]
[Status] - - [Dark Soul] - [2/2] [Stage] - Null [CoolDown] - - [Natural Barrier] - [1/5]
[AS Sacrificed] - 5
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Post by Shast on Oct 9, 2017 15:21:05 GMT -8
Out of Character Oh dear. I woke up to Gen laughing at me and now I know why. I had no idea what a dark bomb was. No sir I have ways of dealing with everything but that 3 aimer haxing attack. lol
You win! Educational indeed. V 120/1200 X 80/800 Right?
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Post by Gaia on Oct 9, 2017 16:47:19 GMT -8
Out of Character
Sorry that you just happened to be the guinea pig of my most recent test! I had to see if it worked. Although it was a bit shortwinded, it was very educational. Xeel is a very interesting work.
For you ~
[Afterglow] Fire | Combat The intensity of the battle flares up at Xeel's command, striking down foes after a rest. - 0 Damage [90%] -- Undodgeable, Cuts Auras --- Gains +90% Damage per Attack Slot passed up until this point of the Battle. ---- 1-Required Charge.
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