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Post by Gaia on Aug 30, 2017 15:12:58 GMT -8
Vanguard.EXE
Let's do this.
1-100
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Post by Genesis on Aug 30, 2017 17:28:07 GMT -8
Vanguard moves up in the world.
1-100
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Post by Gaia on Aug 30, 2017 18:04:15 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=5300/5300]
Vanguard has 0 Armor.
[Vanguard HP=5300/5300]
Support Phase
[Vanguard HP=5300/5300]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
Offensive Phase 2 NAS | 5 Constant Charge | 10/10 C Uses | 2 Dark Chip Expansion
1. [Dark Meteors] - [1/2 Charges]
2. Boomerang III [Seeking, 5/5 Constant Charge] [310 560] 3,360 Wood S-Damage ° Breaks Shields ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Summary Phase
3,360 Damage @ Genesis
[Vanguard HP=5300/5300]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Genesis on Aug 30, 2017 18:38:56 GMT -8
Defense:
Aurora of Defiance: Phantom Facade Custom ~ S Tier Description: The onyx armor of Genesis flashes at moments to reveal a change that he goes through. These changes can vary often, Genesis himself always one to adjust to his situation. Effects: Genesis gains a Strength against three Elements for the battle and can ignore one elemental effect of the attacks of these elements. Chosen at the start of the battle.
Fire, Dark, and Wood chosen.
Permanence: Sealing Fate Custom ~ S Tier Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards. Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy. Passive.
Permanence: Fated Genesis Advanced Skill Description: The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight. Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor can be ignored. Genesis' attacks can only ignore 50% of the opponent's armor. Passive.
Silver and Gold ° When activated, the user has a choice of entering either "Silver" or "Gold" state for one turn. ° Silver: The user takes 10% less damage.
1,755 Damage Taken.
Support Phase:
Sanctuary: x 1 Light Element Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this. Lasts 3 turns.
Attack Type and Tadashi Set: 5 Auto-Charges. Plasma Element Preemptive applied to Revelations. Charges to Revelations, Ivory Twilight, Chained Genesis, Unfounded Edge, and Crumbling Ethereal.
Astral Star activated. Overlord active for 1 turn.
The Origin: Overlord
The reason behind the moniker of Genesis. His cloak morphs as it becomes a crimson cape, part of it wrapped around the collar of his armor while the armor itself remains the same in color. Gaining a spike in several areas, being at the knees of both legs, the elbow of both gauntlets, and at both shoulders, a mask appears over his mouth, while his eyes of violet remain on his prey. The symbols of Fate remain the same, but are mirrored on the chest of his armor and the cords of the Black Diamond laced about each finger, the crest on the back of both hands of the gauntlets, signifying the unity between the pair.
- +1 Use to One Skill. - All Attacks can be used the turn that they are charged. - If an attack can hit multiple targets, can select the same target multiple times. These additional attacks aimed at the target are at 50% damage.
+1 Use added to Evanescence: The Fleeting Desire. +1 Attack on Starting Turn, 8 total this turn.
Offense Phase:
Unfounded Edge S-Combat Plasma Element Genesis holds his ground, regaining strength from his destructive energy. Damage: 120%: 1,015 Effects of Attack: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage. (Does not apply multipliers from other Charges)
+1,015 HP Recovered.
Chained Genesis S-Combat Metal Element An attack using Genesis himself as a weapon, reconstructing his own body to fit the requirement and strike at the foe with a focused strike unlike his usual methods of attack. Used for various effects outside of attacking as well. Damage: 70%: 900 / 450 / 450 Effects of Attack: Undodgable, Cuts Auras, Hits Two Additional Targets. Additional Effects: If successful, the enemy is weak to Normal Element for one turn. 1 Turn Charge
Hyper Attack: Revelation C-Combat Normal Element Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack. 50%: 1,194 x 4 Damage Effects: Cuts Auras, Breaks Shields, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt. Additional Effects: Reduce the damage of Pulsating Claw, Shallow Fate, Imperious Edge and Imperious Flash to 0 for 5 turns. This attack gains the final total of these attacks as listed in Genesis' as damage to its own final total when used. Can optionally charge this attack for 1 Additional Turn. If so, it gains "Damage Cannot be Reduced below 75%". 5 Turn Cooldown 1 Turn Charge
Ivory Twilight S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times, and channels his might extremely well when used. Damage: 60%: 1,170 / 585 / 585 / 585 Effects of Attack: Breaks Shields, Cuts Auras, Hits Three Additional Targets, 1 Turn Optional Charge.
Crumbling Ethereal C-Combat Plasma Element Unleashing a massive swirl of energy, Genesis forges a tornado of energy from a swipe of his blade to tear through enemies in his path, encasing them in further calamity. Damage: 60%: 780 Effects of Attack: Undodgable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Intercepted. Regardless of Success, attacks that target additional targets can be aimed at the same target multiple times. These additional attacks aimed at the target are at 50% damage. 1 Turn Cooldown 1 Turn Charge
Charging Ivory Twilight.
Ivory Twilight S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times, and channels his might extremely well when used. Damage: 60%: 1,170 / 585 / 585 / 585 Effects of Attack: Breaks Shields, Cuts Auras, Hits Three Additional Targets, 1 Turn Optional Charge.
Charging Ivory Twilight.
Ivory Twilight S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times, and channels his might extremely well when used. Damage: 60%: 1,170 / 585 / 585 / 585 Effects of Attack: Breaks Shields, Cuts Auras, Hits Three Additional Targets, 1 Turn Optional Charge.
Genesis: HP: 4,560/5,300 Damage @ Vanguard: 16,131
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Post by Gaia on Aug 31, 2017 21:26:10 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=5300/5300]
Vanguard has 0 Armor.
[All Attacks] - Taken!
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for [1/2] Turns.
[Vanguard HP=1/5300]
Support Phase
[Vanguard HP=1/5300]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
Offensive Phase 2 NAS | 5 Constant Charge | 9/10 C Uses | 2 Dark Chip Expansion | 3 AS
1. [Dark Meteors] - [2/2 Charges]
2. Dark Circle II [530 780] 4,680 Cursor/Dark S-Damage ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Breaks Unbreakable Shields, Undodgeable ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
3. Dark Kunai II 270 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
4. [Melasphere] - [1/1 Charges]
5. [Relentless Onslaught] - [1/5 Charges]
Summary Phase
9,630 Damage @ Genesis
[Vanguard HP=1/5300]
[Status] - Fine [Stage] - Null [CoolDown] - - [AS Sacrificed] - 4
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Post by Genesis on Sept 1, 2017 2:57:58 GMT -8
Defense:
Paladin's Spirit Beta Activated Program. User takes 75% Damage for 3 Turns Uses per battle: 0/2
1,324 Damage Taken.
Aurora of Distrust: Phantom Tribute Status Heal ~ C Tier Description: The ony armor flashes for but a moment, adjusting to what has struck him at the time. Effects: Removes all instance of 1 Effect from Genesis. x12 Uses
x1 Used. Dark Kunai effect removed.
Support Phase:
Break Charge Passive Program User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect)
Attack Type and Tadashi Set: 5 Auto-Charges. Plasma Element Preemptive applied to Revelations. Charges to Rending Helix, Ivory Twilight, Polarity Edge, Unfounded Edge, and Destructive Path.
Tadashi Fusion Activated.
- Damage of All of Genesis' Attacks cannot be reduced below 50%. - Genesis recovers 30% Max HP upon the activation of this Hyper Mode. - +1 Use to One Skill. - +1 Use to One Skill. - All Attacks can be used the turn that they are charged. - If an attack can hit multiple targets, can select the same target multiple times. These additional attacks aimed at the target are at 50% damage.
Lasts 4 Turns.
+1 Use added to Evanescence: The Fleeting Desire and Phantom Refusal.
Permanence: Phantom Denial Aura ~ A Tier Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches. Effects: Creates a 200 HP Aura. If this skill is used again while active, instead of forming a new aura, 50% of the new aura is added to the old one. If destroyed by a Destroys Auras attack, increases Genesis' Elemental Strength Reduction from 0.7 to 0.5. x5 Uses
x1 Used.
Permanence: Phantom Refusal Active Damage ~ A Tier Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches. Effects: Can add the HP of an aura to a number of attacks equal to the number of remaining uses of the aura skill. x6 Uses
x6 Used, applied to 4 attacks per use. Applied to each attack 6 times.
Evanescence: The Fleeting Desire Aimer ~ A Tier Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely. Effects: Can add +1 Hit to an attack and reduces the Cooldown of the attack by 1 Turn if it has one. x7 Uses
x7 Used. 4 on Revelations, 1 on Neo Variable Sword, 1 on each Obsidian Breaker. Attack Type applied to each.
Offense Phase:
Unfounded Edge S-Combat Plasma Element Genesis holds his ground, regaining strength from his destructive energy. Damage: 120%: 1,015 Effects of Attack: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage. (Does not apply multipliers from other Charges)
+1,015 HP.
Obsidian Breaker S-Combat Normal Element Genesis calls upon his old energy, creating a sphere of raw spatial energy that he fires to crush a target absolutely in the spatial collapse. Damage: 60%: 1,120 x 2 / 1,120 x 2 / 1,120 x 2 / 1,120 x 2 Effects of Attack: Undodgable, Cuts Auras, Cannot be Naturally Avoided, Hits Three Additional Targets.
Obsidian Breaker S-Combat Normal Element Genesis calls upon his old energy, creating a sphere of raw spatial energy that he fires to crush a target absolutely in the spatial collapse. Damage: 60%: 1,120 x 2 / 1,120 x 2 / 1,120 x 2 / 1,120 x 2 Effects of Attack: Undodgable, Cuts Auras, Cannot be Naturally Avoided, Hits Three Additional Targets.
Charging Revelations.
Hyper Attack: Revelation C-Combat Normal Element Genesis summons up a dark aura around his body before he rushes forward, performing an unworldly assault to unleash ruin and reveal an underlying destruction in an omnipotent attack. 50%: 1,644 x 4 Damage Effects: Cuts Auras, Unomnidodgable, Cannot be Avoided Naturally, Avoid Separately, Cannot be Intercepted, Cuts Undershirt. Additional Effects: Reduce the damage of Pulsating Claw, Shallow Fate, Imperious Edge and Imperious Flash to 0 for 5 turns. This attack gains the final total of these attacks as listed in Genesis' as damage to its own final total when used. Can optionally charge this attack for 1 Additional Turn. If so, it gains "Damage Cannot be Reduced below 75%". 5 Turn Cooldown 1 Turn Charge
-1 Use to Phantom Tribute. Neo-Variable Sword used. Negates one Unfounded Edge.
Neo-Variable Sword ~ Final Edge 537 x 4 Blade C-Damage Undodgable, Cuts Uncuttable Auras, Avoid Separately. Additional Effects: Gains 25% of the total Damage of one non-Hyper Attack used before it this turn. Can negate one of Genesis' used attacks in the turn and instead gain 50% of that attack.
Genesis: HP: 5,300/5,300 Damage @ Vanguard: 26,644
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Post by Gaia on Sept 2, 2017 21:37:15 GMT -8
Vanguard.EXE
Vanguard's so ded it's sad. Learned some things, though.
[Genesis] - Won against a V10~V14 = 100 Exp || 1000 Zenny
[Afterglow] Fire | Combat Genesis has adapted another's skill of harnessing ambient strands of his own essence on the battlefield into a single, powerful strike. - 0 Damage [90%] -- Undodgeable, Cuts Auras --- Gains [150 + (15 * Version)] Damage per Attack Slot passed up until this point of battle.
[Vanguard] - Lost against a V20 or above = 120 Exp || 1200 Zenny
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