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Post by Genesis on Aug 3, 2017 21:41:12 GMT -8
*Well at least it had the same trick to go with, but with more power than before it looked like. So he called up a chip he obtained a while back, the chip turning silver as it vanished. And then he moved in the line of fire again and rotated the sword, this time some of the fragmented shots hitting him instead. The weapon he used to rotate shattered by the end of it, creating another one as he swung his sword, a swirl of energy engulfing the giant. Then he launched a chain out from his arm, launching it around the opponent and pulling himself into the same swirl as he swung a pair of swords he forged on the way there against it. The terrain shifted, becoming as blades against the giant as he warped about, striking it time and again and then jumping back, the tornado of raw power ceasing as he sighed a bit. That was actually a bit annoying how tough it was already.*
Defense:
Silver and Gold ° When activated, the user has a choice of entering either "Silver" or "Gold" state for one turn. ° Silver: The user takes 10% less damage.
Permanence: Sealing Fate Custom ~ S Tier Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards. Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy. Passive.
Permanence: Fated Genesis Advanced Skill Description: The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight. Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor can be ignored. Genesis' attacks can only ignore 50% of the opponent's armor. Passive.
Intercepts all three. 240 Damage Taken.
Support Phase:
Evanescence: The Fleeting Dream Auto Charge ~ A Tier Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely. Effects: Auto-Charges 3 Attacks/Turn. Passive.
Attack Type and Tadashi Set: 5 Auto-Charges. Plasma Element Preemptive applied to Revelations. Charges to Revelations, Ivory Twilight, Sledge Destruction, Unfounded Edge, and Rending Helix.
Offense Phase:
Crumbling Ethereal C-Combat Plasma Element Unleashing a massive swirl of energy, Genesis forges a tornado of energy from a swipe of his blade to tear through enemies in his path, encasing them in further calamity. Damage: 60%: 682 Effects of Attack: Undodgable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Intercepted. Regardless of Success, attacks that target additional targets can be aimed at the same target multiple times. These additional attacks aimed at the target are at 50% damage. 1 Turn Cooldown 1 Turn Charge
Chained Genesis S-Combat Metal Element An attack using Genesis himself as a weapon, reconstructing his own body to fit the requirement and strike at the foe with a focused strike unlike his usual methods of attack. Used for various effects outside of attacking as well. Damage: 70%: 787 Effects of Attack: Undodgable, Cuts Auras, Hits Two Additional Targets. Additional Effects: If successful, the enemy is weak to Normal Element for one turn. 1 Turn Charge
Polarity Edge C-Combat Laser Element A pair of swords formed by energies focused on the polar opposites of his original powers, Genesis using the weapons in close quarters combat or in the use of deflecting enemy attacks. Damage: 80%: 885 Effects of Attack: Undodgable, Breaks Shields Additional Effects: If hits, C-Attacks inflict +10% Final Total Damage to the enemy for one turn. 1 Turn Charge
Destructive Path S-Combat Normal Element Genesis uses his ability to reconstruct data, using the terrain as a weapon to lash out at all around him. Damage: 80%: 900 Effects of Attack: Cuts Auras, Breaks Shields, Hits All, Berserk. 1 Turn Cooldown 1 Turn Charge
Voided Galaxy C-Combat Normal Element The depth of an overshadowing void. Genesis maneuvers his cloak over his opponent, engulfing them in darkness as they are struck by the void of nothingness within before striking them with his blade within it all. Damage: 70%: 525 Effects of Attack: Undodgable, Break Shields, Hits Three Additional Targets.
x 3 Used.
Genesis: HP: 4,060/4,300 Damage @ Hassmallim: 0
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Post by Regis on Aug 3, 2017 21:55:01 GMT -8
It was tougher than he was hoping it would be. But that was not entirely too surprising, if he were to be honest. But the more surprising thing was it was shrugged off even Genesis' attack. That... was a pretty bad sign, all things considered. A third circle appeared on the black stick, as he swung with it. A wave of energy rushed forth, before he swung it again, a slicing cut following the wave. He gave a glance at the gunner and Genesis, wondering.
"I can try something, but it won't be ready for a bit."
~~~~~~~~~~~~~~~~~~~~~~~
Defense Phase _________________
[None]
Support Phase ________________
[Auto-Charging Radiant Howl, Blade Arc]
Offense Phase _______________
[2 Action Slots]
Blade Arc [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 225 -- Cuts Auras -- Undodgeable -- Can be charged for a turn. Cooldown: None
Force Wave [S-Range] [Plasma Element] A surge of energy to strike forward. Damage: 225 -- Can be charged for a turn. -- If Force Pulse was used last turn and connected with a target, this Attack may be used as though it were Charged. However, it gains a 1 turn Cooldown. Cooldown: 1 Turn
~~~~~~~~~~~~~
HP - 1,000/1,000 Radiant Howl: 3 Charges Blade Arc: 1 Charge
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Post by Zane on Aug 3, 2017 21:56:56 GMT -8
Well it was nice to know it could amp it up a bit too. Now just meant trying to do the same, holstering these guns as they hadn't done him much good before drawing up the Alatrix and Belatrix again. He fired the former first, spinning the latter in hand and then firing as the shot was amplified a bit further than the one just unleashed by his first gun. Hopefully that would get past its defenses, but that wasn't exactly likely given the punishment Genesis was unleashing on it to no avail. Still, he had caused a small hit once, so there was a gimmick to it yet outside of it just being sturdy.
"Guess the harder we hit it, the better then? I'm all for that. I can time my attempt with yours then."
Defense Phase:
Not Necessary.
-
Support Phase:
Seeking applied to Belatrix. +150 Damage.
Auto Charge applied to Final Laser.
Overcharge Offense: Damage Boost A powerful charge applied to the gun to fire upon his enemies swiftly and with increased firepower. Effects: For each time an attack is used, all attacks gain +8 Damage to a max of +80. Passive
-
Attack Phase:
Alatrix S-Type Laser Element Drawing the Alatrix, Zaven unleashes a powerful shot that's aimed at the opponent's blind spot with high piercing force. 177 = 70%, Undodgable, Cuts Auras. When used, can use an additional attack slot on this attack to increase its damage by 25%. 1 Turn Optional Charge
+8 Damage.
Belatrix S-Type Laser Element Drawing the Belatrix, Zaven fires off a shot made for it's speed and it's penetration abilities. 414 = 70%, Undodgable, Breaks Shields. When used, can use an additional attack slot on this attack to increase its damage by 25%. 1 Turn Optional Charge
Charging Sniping Zone
-
End Phase:
Zaven: HP: 1,540/1,540 Damage: 591 Charging: Sniping Zone = 1/3 Final Laser = 5/5
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Post by Zane on Aug 3, 2017 22:01:21 GMT -8
The blows still fell harmlessly, though once again Zaven had caused a small scratch that patched itself up right after. And it was here that it clenched its hands into fists, the 'wings' opening up as boosters as blue light surged, dashing forward at them and swinging its massive arms in mighty blows, the wind carrying alongside it to unleash a devastating series of attacks upon them all yet again.
-
Defense Phase:
Armor = 380. All attacks taken. 241 Damage Taken.
-
Support Phase:
Regen: +3,800.
Online Hunter Unique ~ S-Tier Effects: Gains Damage / V = to the opponent's cumulative Version x 5. STAB bonus is 20% on attacks instead of 10%. Passive
+125 Damage Gained.
Net Hunter Unique ~ S-Tier Effects: Can select one target. Damage from that target is reduced to 0 to Hassmallim. If other enemies inflict 20% of Hassmallim's health in a turn, this skill is negated for one turn. Passive
Genesis Chosen.
Antithesis Unique ~ S-Tier Effects: Damage inflicted to the opponent cannot be recovered on the turn of infliction. Passive
-
Combat Phase:
Swift Blows x 3 Used C/S-Attack Null Element Blows that come hard and fast to batter the enemy. 160 x 6, Hits All, Avoid Separately. Can be intercepted, but inflicts 2x Damage for each person that it is intercepted for.
-
End Phase:
Hassmallim: HP: 20,000/20,000 Damage @ Regis: 0 Damage @ Zaven: 0 Damage @ Genesis: 0 Damage @ All: 2,880
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Post by Genesis on Aug 3, 2017 22:09:51 GMT -8
*This guy was a pest, recovering that quickly too. But then it dashed at them, Genesis breathing out but once and then moving forward to meet the fists, meeting each with a strike of his sword. As a punch came, it met a blade against as he poured a bit more energy into it to magnify it a bit further. And then again, and again. Eventually though they still broke, so he just caught the arms instead, holding back both fists with his own hand as he shoved it back. He didn't have a problem staving it off for now, but if they had a plan then he was all for it. It was that or try to hit it a lot harder as well, but it was better to see if they could do it first instead.*
"Then I'll buy you the time you need to pull it off. It shouldn't take that long, right?"
*He gazed at the giant, the area warping into a hellish landscape, attempting to suck it in like a wormhole instead. And after a time it ceased, not exactly doing so, but trying to tear through its defenses. The rest was holding his ground, the black data beginning to flow out of his gauntlets just a bit as a smile came to his face. This could prove to be a bit interesting then, couldn't it? So may as well take a positive outlook for this instead.*
Defense:
Paladin's Spirit Beta Activated Program. User takes 75% Damage for 3 Turns Uses per battle: 1/2
Permanence: Sealing Fate Custom ~ S Tier Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards. Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy. Passive.
Permanence: Fated Genesis Advanced Skill Description: The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight. Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor can be ignored. Genesis' attacks can only ignore 50% of the opponent's armor. Passive.
Intercepts all three. 0 Damage Taken.
Support Phase:
Evanescence: The Fleeting Dream Auto Charge ~ A Tier Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely. Effects: Auto-Charges 3 Attacks/Turn. Passive.
Attack Type and Tadashi Set: 5 Auto-Charges. Plasma Element Preemptive applied to Revelations. Charges to Revelations, Ivory Twilight, Sledge Destruction, Unfounded Edge, and Rending Helix.
Offense Phase:
Unjust Edge S-Combat Normal Element Genesis manipulates the area itself, devastating the surroundings without discrimination. Damage: 270 Effects of Attack: Unavoidable, Hits All. 1 Turn CoolDown
Unfounded Edge S-Combat Plasma Element Genesis holds his ground, regaining strength from his destructive energy. Damage: 110%: 890 Effects of Attack: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage. (Does not apply multipliers from other Charges)
Genesis: HP: 4,300/4,300 Damage @ Hassmallim: 0
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Post by Regis on Aug 4, 2017 5:25:49 GMT -8
"Around a minute or so."
That would be enough time for him to prepare. Though, it definitely seemed to be amping up on its damage again. It was a good thing Genesis could contest all of that rather easily, in comparison to himself. The gunner would likely have had an issue trying to deal with all of this as well. A fourth circle appeared along the black 'stick', the Navi lashing out with his attacks once more from a range as futile as it was. A sturdy giant as it was, it was still taking some damage from the gunner's attack. So, likely it just had to be hit with something hard enough. Hm. He would need to work on getting something like this out faster for the future, wouldn't he?
~~~~~~~~~~~~~~~~~~~~~~~~
Defense Phase _________________
[None]
Support Phase ________________
[Auto-Charging Radiant Howl, Blade Arc]
Offense Phase _______________
[2 Action Slots]
Blade Arc [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 225 -- Cuts Auras -- Undodgeable -- Can be charged for a turn. Cooldown: None
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 100 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
~~~~~~~~~~~~~
HP - 1,000/1,000 Radiant Howl: 3 Charges Blade Arc: 1 Charge
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Post by Zane on Aug 4, 2017 9:47:23 GMT -8
"Slowpoke."
A minute was totally impractical in the heat of things. But it was a technique to be improved upon at least. But he would hold steady like he said, breathing in and out. For now it would be the longest minute he had to go through but hopefully would pay off when they did. It could yield the results they needed: inflicting lasting and/or permanent damage to this giant gorilla-like guy thing.
Defense Phase:
Not Necessary.
-
Support Phase:
Seeking applied to Final. +150 Damage.
Auto Charge applied to Final Laser.
-
Attack Phase:
Charging Sniping Zone
-
End Phase:
Zaven: HP: 1,540/1,540 Damage: 0 Charging: Sniping Zone = 2/3 Final Laser = 5/5
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Post by Zane on Aug 4, 2017 9:49:55 GMT -8
It didn't even halt to consider what they were doing, instead simply unleashing an even harder series of blows as planned. Much like the gunfire from before, it simply adopted even more power in each of the mighty blows that swung forth. And like the gunfire, it would power upon itself the more that it was forced to consolidate it all on one target instead of them all.
-
Defense Phase:
Armor = 380. All attacks taken. 0 Damage Taken.
-
Support Phase:
Regen: +3,800.
Online Hunter Unique ~ S-Tier Effects: Gains Damage / V = to the opponent's cumulative Version x 5. STAB bonus is 20% on attacks instead of 10%. Passive
+125 Damage Gained.
Net Hunter Unique ~ S-Tier Effects: Can select one target. Damage from that target is reduced to 0 to Hassmallim. If other enemies inflict 20% of Hassmallim's health in a turn, this skill is negated for one turn. Passive
Genesis Chosen.
Antithesis Unique ~ S-Tier Effects: Damage inflicted to the opponent cannot be recovered on the turn of infliction. Passive
-
Combat Phase:
Hurricane Blows x 3 Used C/S-Attack Null Element Blows that bring about a raging storm, decimating those in its path. 240 x 6 DMG. Hits All, Avoid Separately. Can be intercepted, but inflicts 2x Damage for each person that it is intercepted for.
-
End Phase:
Hassmallim: HP: 20,000/20,000 Damage @ Regis: 0 Damage @ Zaven: 0 Damage @ Genesis: 0 Damage @ All: 4,320
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Post by Genesis on Aug 4, 2017 10:00:17 GMT -8
"Short enough."
*It came at them again, enforcing himself just a bit more to meet each incoming blow. It would strike and he would punch back, slamming into the gargantuan machine to beat it back time and again. The ground steadily began to shift after, deciding that he could pick up the pace just a bit if that were the case. Not like it'd be difficult for him to stave this off if this was all it would be doing for the next minute to pass them by. He would keep its attention and keep it here for them both to implement their plan once they wrapped it up.*
Defense:
Paladin's Spirit Beta Activated Program. User takes 75% Damage for 3 Turns Uses per battle: 0/2
Permanence: Sealing Fate Custom ~ S Tier Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards. Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy. Passive.
Permanence: Fated Genesis Advanced Skill Description: The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight. Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor can be ignored. Genesis' attacks can only ignore 50% of the opponent's armor. Passive.
Intercepts all three. 144 Damage Taken.
Support Phase:
Metal Stage Metal Element Metal Element navis get +30 Armor and +30 Damage (final total), and they may have one shield each turn become Unbreakable. The stage cannot be changed to Holey Panels. Lasts 3 turns.
Evanescence: The Fleeting Dream Auto Charge ~ A Tier Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely. Effects: Auto-Charges 3 Attacks/Turn. Passive.
Attack Type and Tadashi Set: 5 Auto-Charges. Plasma Element Preemptive applied to Revelations. Charges to Revelations, Ivory Twilight, Sledge Destruction, Unfounded Edge, and Rending Helix.
Offense Phase:
N/A
Genesis: HP: 4,156/4,300 Damage @ Hassmallim: 0
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Post by Regis on Aug 4, 2017 10:24:13 GMT -8
"Fair point."
The gunner was right after all. But either way, the chance was coming up. A fifth circle had appeared on the Navi's weapon, and a dull glow seemed to surround it. Again, he went through the motions of striking out, but his attention was infinitely more focused on catch the moment when he could. He was prepped. Now he just needed that key moment to show itself, and then...
~~~~~~~~~~~~~~~~~~~~~~
Defense Phase _________________
[None]
Support Phase ________________
[Auto-Charging Radiant Howl, Blade Arc]
Offense Phase _______________
[2 Action Slots]
Blade Arc [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 225 -- Cuts Auras -- Undodgeable -- Can be charged for a turn. Cooldown: None
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 100 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
~~~~~~~~~~~~~
HP - 1,000/1,000 Radiant Howl: 5 Charges Blade Arc: 1 Charge
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Post by Zane on Aug 4, 2017 11:45:14 GMT -8
Moment of truth then. He pulled out his guns, putting them together to form a bit of a rifle instead. And it was where the energy had grown to hit its peak. It had been sitting there in the guns, waiting to be unleashed. And he couldn't help but grin. Because it had been so long since he had been able to cut loose with it. Most couldn't handle his more risky shot, so he never had to go all in and fire this bad boy. And that was why he was glad that he would be able to shortly.
Defense Phase:
Not Necessary.
-
Support Phase:
Seeking applied to Final Laser. +150 Damage.
Auto Charge applied to Final Laser.
-
Attack Phase:
Charging Sniping Zone
-
End Phase:
Zaven: HP: 1,540/1,540 Damage: 0 Charging: Sniping Zone = 3/3 Final Laser = 5/5
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Post by Zane on Aug 4, 2017 11:48:00 GMT -8
As the two had finished their preparations, it still wasn't quite done itself. This time pulling back and unleashing a mighty blow, the gust of it likely to hit even harder than the actual fist itself for those that would try to avoid it. An attack that was more devastating for those evading it than taking it head on in this scenario.
-
Defense Phase:
Armor = 380. All attacks taken. 0 Damage Taken.
-
Support Phase:
Regen: +3,800.
Online Hunter Unique ~ S-Tier Effects: Gains Damage / V = to the opponent's cumulative Version x 5. STAB bonus is 20% on attacks instead of 10%. Passive
+125 Damage Gained.
Net Hunter Unique ~ S-Tier Effects: Can select one target. Damage from that target is reduced to 0 to Hassmallim. If other enemies inflict 20% of Hassmallim's health in a turn, this skill is negated for one turn. Passive
Genesis Chosen.
Antithesis Unique ~ S-Tier Effects: Damage inflicted to the opponent cannot be recovered on the turn of infliction. Passive
-
Combat Phase:
Mighty Blow x 3 Used C/S-Attack Null Element An even more savage blow, unleashed upon the opponent to destroy them outright. 1,435 DMG. If avoided, inflicts 2x Damage to the enemy instead.
-
End Phase:
Hassmallim: HP: 20,000/20,000 Damage @ Regis: 1,435 Damage @ Zaven: 1,435 Damage @ Genesis: 1,435 Damage @ All: 0
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Post by Genesis on Aug 4, 2017 18:06:47 GMT -8
*And this time was a single punch aimed straight at him. He didn't move now either, simply crossing his arms in front of him and taking each punch. They pushed him back a bit, but not enough to be anything bothersome. It would need to do a lot more than that to be any sort of problem and likely it could if given the chance. But its time was up, so now came settling this their way. He didn't cover for them this time, part because he knew Zaven's own strategy and part because he wanted to see how the other would handle it as well.*
Defense:
Permanence: Sealing Fate Custom ~ S Tier Description: The strength that Genesis possesses influences the way of battle. If might is not enough, then they fail in all regards. Effects: If an attack inflicts 0 Damage to Genesis, then its effects are negated. If Genesis' attacks inflict 0 Damage, their effects are also negated against the enemy. Passive.
Permanence: Fated Genesis Advanced Skill Description: The united front at last fully accepts the other. A union of trusts and faith, in no longer wavering. One does not hurt one, one does not hurt the other. All is shared, and in the end, the fate of the two truly begin to intertwine at last as the past has been accepted and the future in sight. Effects: Genesis' Damage Reduction effects apply before Armor. Only 50% of Genesis' Armor can be ignored. Genesis' attacks can only ignore 50% of the opponent's armor. Passive.
158 Damage Taken.
Support Phase:
Evanescence: The Fleeting Dream Auto Charge ~ A Tier Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely. Effects: Auto-Charges 3 Attacks/Turn. Passive.
Attack Type and Tadashi Set: 5 Auto-Charges. Plasma Element Preemptive applied to Revelations. Charges to Revelations, Ivory Twilight, Sledge Destruction, Unfounded Edge, and Rending Helix.
Offense Phase:
N/A
Genesis: HP: 3,998/4,300 Damage @ Hassmallim: 0
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Post by Regis on Aug 4, 2017 22:18:11 GMT -8
The punch descended upon him, seeming to connect. Before the Navi that had been damage flickered and vanished, the real one nearby on the ground as a slash erupted forth to retaliate. It was here that what the 'stick' actually was was being revealed. A katana was drawn, held in a reverse grip, with a silver curved edge, and the hilt being the same material as the top of the 'stick'. The rest of it was still being held in hand, as his blade began to glow. Its shape seemed to be transposed with that of a larger, shining white blade.
"Awaken to destruction, o' Radiant Howl."
It was a simple statement, no more than a murmur, before he stabbed into the ground. A set of lights shot forward, spiraling upwards into the sky, before an explosion rocked the area, furthering the potential damage.
~~~~~~~~~~~~~~~~
Blade Lv1: ° User's Counters still proc for 50% Damage against attacks that "Cannot be Countered" ° User's Counters can be avoided as though they were unaimed attacks ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot Be Intercepted
Defense Phase ____________________
Mighty Blow: Negated via Anti-Damage. 120 counter.
Support Phase ___________________
[Auto-Charge applied to Strike, Force Pulse]
Offense Phase ___________________
[2 Actions]
Martial Discernment [Aiming // C-Tier] Countless battles have lead to countless victories with the right strike. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use [x3 Uses/Battle]
[x1 used. +Unomnidodgeable and Breaks Unbreakable Shields to Radiant Howl.]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Fluctuating energy, honing the edge to beyond its norm. -- +30 (15 + 15 * V) damage to one Attack [x3 Users/Battle]
[x3 used. +90 damage to Radiant Howl.]
Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 2,760x2 -- Unomnidodgeable -- Breaks Unbreakable Shields -- Avoid Separately -- Ignores Armor -- Hits All -- Can be charged for up to 5 turns. -- After use, automatically gain one Charge for a number of turns equal to the Charges applied to this attack. -- Temporary Damage Additions to this Attack are twice as potent. Cooldown: 5 Turns
Blade Arc [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 225 -- Cuts Auras -- Undodgeable -- Can be charged for a turn. Cooldown: None
~~~~~~~~~~~~~
HP - 1,000/1,000 Strike: 1 Charge Force Pulse: 1 Charge
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Post by Zane on Aug 4, 2017 23:34:10 GMT -8
The punch came his way too, a barrier of laser energies surging around him that met the blow, jumping to the side as he narrowly avoided the wind then as well. He stopped in a croaching position, his weapon aimed and prepared in not quite the same impressive show that Regis put on.
"And here goes the Final Laser!"
But he had a way to spice it up a bit at least. Because where he once was before he did a roll out attack was a mirror of sorts, another forming not far from him too that he was actually aiming at. And then he fired, the teal light blasting out and slamming into the mirror before it multiplied, bolting off and slamming into the next before it reflected off of it again, another forming before they flew at the giant before them, aiming to pierce through with all of his force.
Defense Phase:
Laser Combatir Support: Barrier = A-Tier: Moderate Effect Forging a barrier of laser energies, it magnifies all others who use lasers in the area. Effects: Creates a 225 HP Barrier. When broken, creates one Laser Mirror at the end of the Defense Phase. 1x use
x1 Used. Barriers the attack and Natural Avoids the If Avoided effect. 1 Laser Mirror Created.
-
Support Phase:
Laser Mirror Defense: Object = A-Tier: Moderate Effect Zaven creates a mirror used merely to magnify attacks of the laser variety. Of course, the mirror usually breaks afterward. Effects: Creates one Laser Mirror with 235 HP. Cannot be used for Interception. The Mirror can be targeted by Zaven's attacks. If an attack hits this Mirror from Zaven or an allied partner, the attack is duplicated against a single target other than the Mirror and is used an additional time freely, that attack also aimed at the target chosen. Afterward however, this object is automatically destroyed. x1 use
x1 Used.
Seeking applied to Final Laser. +150 Damage.
Bullet Field Offense: Damage Boost = C-Tier An expert with his arms, he utilizes their effects more often than others. Effects: +75 Damage to one attack. x4 use
x4 Used. +300 Damage to Final Laser.
-
Attack Phase:
Final Laser @ Laser Mirror. Replicates and aimed @ the next Laser Mirror. Becomes 3 total, aimed at Hassmallim. S-Attack Laser Element A powerful shot fired, using up the energy stored up in other attacks before now. 3,360 = 70%, Undodgable, Cuts Auras, 5 Turn Optional Charge. Whenever Zaven uses an attack slot to charge an attack, a charge is also applied to this attack. 1 Turn Cooldown
-
End Phase:
Zaven: HP: 1,540/1,540 Damage: 10,080
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