|
Post by Regis on Jul 31, 2017 16:33:00 GMT -8
1-100
[Good luck to us both!]
|
|
|
Post by Zane on Jul 31, 2017 16:35:04 GMT -8
Good luck to us both in this.
1-100
|
|
|
Post by Zane on Jul 31, 2017 16:50:48 GMT -8
Defense Phase:
Not Necessary.
-
Support Phase:
Seeking applied to Shattering Shot. +150 Damage.
Auto Charge applied to Final Laser.
Bullet Field Offense: Damage Boost = C-Tier An expert with his arms, he utilizes their effects more often than others. Effects: +75 Damage to one attack. x4 use
x4 Used on Shattering Shot.
Fatal Blade x1 Used on Shattering Shot. Breaks Unbreakable Shields added.
Laser Striker Offense: Attack Slot = B-Tier A true shooter has their gun always at the ready and always prepared to fire more times than before. Effects: +1 Attack Slot for two turns. 3x use
x3 Used. +3 Attack Slots for two turns.
Speed Addition x 3 Activated. +3 Attack Slots.
Laser Mirror Defense: Object = A-Tier: Moderate Effect Zaven creates a mirror used merely to magnify attacks of the laser variety. Of course, the mirror usually breaks afterward. Effects: Creates one Laser Mirror with 235 HP. Cannot be used for Interception. The Mirror can be targeted by Zaven's attacks. If an attack hits this Mirror from Zaven or an allied partner, the attack is duplicated against a single target other than the Mirror and is used an additional time freely, that attack also aimed at the target chosen. Afterward however, this object is automatically destroyed. x1 use
Overcharge Offense: Damage Boost A powerful charge applied to the gun to fire upon his enemies swiftly and with increased firepower. Effects: For each time an attack is used, all attacks gain +8 Damage to a max of +80. Passive
-
Attack Phase:
Finest Arts @ Regis S-Type Seeking Element The finest shot that never fails to strike it's target. 130 DMG, Unavoidable. 1 Turn Cooldown
+8 Damage.
Shattering Shot @ Laser Mirror S-Type Laser Element Using his own life force, Zaven unleashes a shot stronger than most any of his other attacks. 977 = 120% DMG, Undodgable, Breaks Unbreakable Shields, Zaven loses 20% of max HP when used. Uses two attack slots to be used, but increases damage of this attack and effects applying to it by x1.5. Damage from this attack can kill Zaven. 2 Turn Cooldown
+8 Damage.
Shattering Shot @ Regis S-Type Laser Element Using his own life force, Zaven unleashes a shot stronger than most any of his other attacks. 989 = 120% DMG, Undodgable, Breaks Unbreakable Shields, Zaven loses 20% of max HP when used. Uses two attack slots to be used, but increases damage of this attack and effects applying to it by x1.5. Damage from this attack can kill Zaven. 2 Turn Cooldown
+8 Damage.
Shattering Shot @ Regis S-Type Laser Element Using his own life force, Zaven unleashes a shot stronger than most any of his other attacks. 1,001 = 120% DMG, Undodgable, Breaks Unbreakable Shields, Zaven loses 20% of max HP when used. Uses two attack slots to be used, but increases damage of this attack and effects applying to it by x1.5. Damage from this attack can kill Zaven. 2 Turn Cooldown
+8 Damage.
Sudden Fire S-Type Seeking Element A sudden attack using his weapons. 172 = 90%, Undodgable, Breaks Shields, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
+8 Damage.
Simple Fire S-Type Seeking Element A simple shot using his weapons, carrying his most known for properties. 180 = 90%, Undodgable, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
+8 Damage.
Blast Fire S-Type Seeking Element A shot with his weapons that pierces defenses. 188 = 90%, Breaks Shields, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
+8 Damage.
Sudden Fire S-Type Seeking Element A sudden attack using his weapons. 196 = 90%, Undodgable, Breaks Shields, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
+8 Damage.
Simple Fire S-Type Seeking Element A simple shot using his weapons, carrying his most known for properties. 204 = 90%, Undodgable, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
+8 Damage.
Blast Fire S-Type Seeking Element A shot with his weapons that pierces defenses. 212 = 90%, Breaks Shields, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
-
End Phase:
Zaven: HP: 1,232/1,540 Damage: 3,272 Charging: Final Laser = 1/5
|
|
|
Post by Regis on Jul 31, 2017 17:19:18 GMT -8
Blade Lv 1: ° User's Counters still proc for 50% Damage against attacks that "Cannot be Countered" ° User's Counters can be avoided as though they were unaimed attacks ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot Be Intercepted
Defense Phase _________________
Finest Arts: Avoided with ANti Damage. 120 counter damage. All else: Taken. Undershirt activated.
Support Phase _________________
[Preemptive Charge: Applied to Radiant Howl, Strike, Blade Arc]
[Auto Charge: Applied to Force Pulse, Force Wave]
Offense Phase ________________
[2 Action Slots]
Martial Discernment [Aiming // C-Tier] Countless battles have lead to countless victories with the right strike. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use [x3 Uses/Battle]
[x1 used. +Unomnidodgeable and Breaks Unbreakable Shields to Radiant Howl.]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Fluctuating energy, honing the edge to beyond its norm. -- +30 (15 + 15 * V) damage to one Attack [x3 Users/Battle]
[Used x3. +90 damage to Radiant Howl.]
Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 460x2 -- Unomnidodgeable -- Breaks Unbreakable Shields -- Avoid Separately -- Ignores Armor -- Hits All -- Can be charged for up to 5 turns. -- After use, automatically gain one Charge for a number of turns equal to the Charges applied to this attack. -- Temporary Damage Additions to this Attack are twice as potent. Cooldown: 5 Turns
Strike [C-Range] [Blade Element] A simple strike. Damage: 225 -- Undodgeable -- Breaks Shields -- Can be charged for a turn. Cooldown: None
~~~~~~~~~~~~~~~
HP - 1/1,000 Force Pulse: 1 Charge Force Wave: 1 Charge
|
|
|
Post by Zane on Jul 31, 2017 18:12:48 GMT -8
Defense Phase:
Laser Combatir Support: Barrier = A-Tier: Moderate Effect Forging a barrier of laser energies, it magnifies all others who use lasers in the area. Effects: Creates a 225 HP Barrier. When broken, creates one Laser Mirror at the end of the Defense Phase. 1x use
x1 Used. Takes the Counter and breaks from one Radiant Howl hit. Takes both and weak to Blade for 891. Laser Mirror created.
-
Support Phase:
Seeking applied to Sudden Fire. +150 Damage.
Auto Charge applied to Final Laser.
Laser Striker Offense: Attack Slot = B-Tier A true shooter has their gun always at the ready and always prepared to fire more times than before. Effects: +1 Attack Slot for two turns. 3x use
x3 Used. +3 Attack Slots for two turns.
Laser Mirror Defense: Object = A-Tier: Moderate Effect Zaven creates a mirror used merely to magnify attacks of the laser variety. Of course, the mirror usually breaks afterward. Effects: Creates one Laser Mirror with 235 HP. Cannot be used for Interception. The Mirror can be targeted by Zaven's attacks. If an attack hits this Mirror from Zaven or an allied partner, the attack is duplicated against a single target other than the Mirror and is used an additional time freely, that attack also aimed at the target chosen. Afterward however, this object is automatically destroyed. x1 use
Overcharge Offense: Damage Boost A powerful charge applied to the gun to fire upon his enemies swiftly and with increased firepower. Effects: For each time an attack is used, all attacks gain +8 Damage to a max of +80. Passive
-
Attack Phase:
Simple Fire S-Type Seeking Element A simple shot using his weapons, carrying his most known for properties. 220 = 90%, Undodgable, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
Sudden Fire S-Type Seeking Element A sudden attack using his weapons. 220 = 90%, Undodgable, Breaks Shields, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
Blast Fire S-Type Seeking Element A shot with his weapons that pierces defenses. 220 = 90%, Breaks Shields, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
Simple Fire S-Type Seeking Element A simple shot using his weapons, carrying his most known for properties. 220 = 90%, Undodgable, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
Blast Fire S-Type Seeking Element A shot with his weapons that pierces defenses. 220 = 90%, Breaks Shields, Cuts Auras, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
Sudden Fire @ Laser Mirror S-Type Seeking Element A sudden attack using his weapons. 370 = 90%, Undodgable, Breaks Shields, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
Sudden Fire S-Type Seeking Element A sudden attack using his weapons. 370 = 90%, Undodgable, Breaks Shields, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
Sudden Fire S-Type Seeking Element A sudden attack using his weapons. 370 = 90%, Undodgable, Breaks Shields, Cannot be Countered, Cannot be Naturally Avoided, Can be aimed 1 additional target.
-
End Phase:
Zaven: HP: 128/1,540 Damage: 2,060 Charging: Final Laser = 2/5
|
|
|
Post by Regis on Jul 31, 2017 18:26:18 GMT -8
I believe that's your win. Good fight!
|
|
|
Post by Zane on Jul 31, 2017 18:53:56 GMT -8
Zaven: 60/600
Regis: 40/400
SE - Sniping Zone S-Type Seeking Element As if at the gunning range, Regis wastes no time firing at his target, primarily aiming to weaken their defenses and their offensive prowess. Mega Chip Damage, Can hit up to three targets. Undodgable, Cuts Auras, Avoid Separately. Hit targets have -10 Armor per successful hit for two turns and -10 Damage per successful hit for two turns. Two uses of a shield skill nullifies all hits of this attack. 2 Turn Cooldown 3 Turn Charge
|
|
|
Post by Regis on Jul 31, 2017 18:59:09 GMT -8
Thanks! This doesn't really help, but here you go:
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 150 + 15*V -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
|
|