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Post by Regis on Jul 31, 2017 16:08:15 GMT -8
[No init. Good luck.]
1-100
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Post by Phen on Jul 31, 2017 17:05:11 GMT -8
1-100
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Post by Phen on Jul 31, 2017 17:18:33 GMT -8
Setup:
Power Surge Sazerac prepares for battle, collecting energy from all around him to be able to fend off attackers. 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. +1 extra use to sight beyond sight
Attack: 3 slots
Charge Conductor
Sniper Effect: +50 Damage
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
HP: 1000/1000
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Post by Regis on Jul 31, 2017 17:24:57 GMT -8
Defense Phase ___________________
Arc Lightning [1st]: Avoided via Anti-Damage. Arc Lightning [2nd]: Taken for 125 damage.
[775 HP remaining.]
Support Phase __________________
[Pre-emptive Charges applied to Radiant Howl, Strike, Force Pulse]
[Auto Charge applied to Radiant Howl, Blade Arc]
Offense Phase _________________
[2 Action Slot]
Strike [C-Range] [Blade Element] A simple strike. Damage: 225 -- Undodgeable -- Breaks Shields -- Can be charged for a turn. Cooldown: None
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 225 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
~~~~~~~~~~~~~~~
HP - 775/1,000 Radiant Howl: 2 Charges Blade Arc: 1 Charge
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Post by Phen on Jul 31, 2017 17:42:40 GMT -8
Next use of Conductive Array gains Uncuttable.
Conductive Array Aura Skill (A-tier) Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him. 70 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other x1 (+1) use
70 HP uncuttable Aura created, This Aura can ufse with other auras combinging their effects and adding 50% of one Aura's HP to the other.
Sight Beyond Sight Aura Skill (A-tier) Sazerac prepares an overlay to his vision which gives him insight to avoid attacks. 100 HP, Each turn while this Aura is active, One attack may be considered "Aimed". x1 use (+3) [1/4]
used 3 times, 100 HP auras created.
Auras Fused, Creating a 235 HP Uncuttable Aura, Can Fuse with other auras, 3 attacks each turn can be considered Aimed.
Fused Aura absorbs both attacks.
Setup:
Hyper Mode Drops.
HP: 1000/1000 Fused Aura: 235 HP, Uncuttable, 3 attacks can be aimed.
Attack: 3 Slots
Charge Conductor
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
HP: 1000/1000 Fused Aura: 235 HP, Uncuttable, 3 attacks each turn can be aimed, Can Fuse Charge: Conductor (2/2)
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Post by Regis on Jul 31, 2017 17:50:04 GMT -8
Defense Phase _____________________
Arc Lightning [1st]: Avoided via Evasion. Arc Lightning [2nd]: Avoided via Guard.
Evasion [Dodge // C-Tier] Simple movement meant to avoid damage. -- Dodge 1 incoming Attack [x3 Uses/Battle]
Guard [Shield // C-Tier] Simple movement meant to guard against damage. -- Block 1 incoming Attack [x3 Uses/Battle]
[x1 use each. 2 uses remaining on both.]
Support Phase __________________
[Auto Charge applied to Radiant Howl, Strike]
Offense Phase _________________
[2 Action Slots]
Blade Arc [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 225 -- Cuts Auras -- Undodgeable -- Can be charged for a turn. Cooldown: None
Force Wave [S-Range] [Plasma Element] A surge of energy to strike forward. Damage: 100 -- Can be charged for a turn. -- If Force Pulse was used last turn and connected with a target, this Attack may be used as though it were Charged. However, it gains a 1 turn Cooldown. Cooldown: None
~~~~~~~~~~
HP - 775/1,000 Radiant Howl: 3 Charges Strike: 1 Charge
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Post by Phen on Jul 31, 2017 18:02:44 GMT -8
Defense:
All attacks absorbed by Fused Aura
HP: 1000/1000 Fused Aura: 235 HP, Uncuttable, 3 attacks can be aimed.
Attack: 3 Slots
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes 65 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
Sniper Effect Used, +50 Damage to next attack
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 125 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
HP: 1000/1000 Fused Aura: 235 HP, Uncuttable, 3 attacks each turn can be aimed, Can Fuse Charge: Conductor (2/2)
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Post by Regis on Jul 31, 2017 18:05:43 GMT -8
Defense Phase _____________________
Conductor: Taken for 65 damage. Arc Lightning [1st]: Avoided via Evasion. Arc Lightning [2nd]: Avoided via Guard.
[1 uses remaining on both.]
[710 HP remaining.]
Support Phase __________________
[Auto Charge applied to Radiant Howl, Blade Arc]
Offense Phase _________________
[2 Action Slots]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Fluctuating energy, honing the edge to beyond its norm. -- +30 (15 + 15 * V) damage to one Attack [x3 Users/Battle]
[x1 used. +30 to Strike.]
Strike [C-Range] [Blade Element] A simple strike. Damage: 293 -- Undodgeable -- Breaks Shields -- Can be charged for a turn. Cooldown: None
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 100 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
~~~~~~~~~~
HP - 710/1,000 Radiant Howl: 4 Charges Blade Arc: 1 Charge
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Post by Phen on Jul 31, 2017 18:12:59 GMT -8
Defense:
Conductive Array used x1, 70 HP aura created
Conductive Array Aura Skill (A-tier) Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him. 70 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other x1 (+1) use [0/2]
Strike breaks Conductive Array
Force Pulse absorbed by Fused Aura
Setup:
HP: 1000/1000 Fused Aura: 235 HP, Uncuttable, 3 attacks can be aimed, can be Fused
Attack: 3 slots
Sniper Effect used, +50 damage to the next attack
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
End
HP: 1000/1000 Fused Aura: 235 HP, Uncuttable, 3 attacks can be aimed, can be Fused
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Post by Regis on Jul 31, 2017 18:19:06 GMT -8
Defense Phase _____________________
Arc Lightning [1st]: Avoided via Evasion. Arc Lightning [2nd]: Avoided via Guard. Arc Lightning [3rd]: Avoided via natural barrier
[0 uses remaining on both.]
Support Phase __________________
[Auto Charge applied to Radiant Howl, Strike]
Offense Phase _________________
[2 Action Slots]
Martial Discernment [Aiming // C-Tier] Countless battles have lead to countless victories with the right strike. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use [x3 Uses/Battle]
[Used x1. +Unomnidodgeable and Breaks Unbreakable Shields to Blade Arc. 2 uses remaining.]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Fluctuating energy, honing the edge to beyond its norm. -- +30 (15 + 15 * V) damage to one Attack [x3 Users/Battle]
[Used x1. +30 damage to Blade Arc. 1 use remaining.]
Blade Arc [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 293 -- Breaks Unbreakable Shields -- Unomnidodgeable -- Can be charged for a turn. Cooldown: None
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 100 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
~~~~~~~~~~
HP - 710/1,000 Radiant Howl: 5 Charges Strike: 1 Charge
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Post by Phen on Jul 31, 2017 18:35:37 GMT -8
Defense:
Sight Beyond Sight used x1, 70 HP aura created
Sight Beyond Sight Aura Skill (A-tier) Sazerac prepares an overlay to his vision which gives him insight to avoid attacks. 100 HP, Each turn while this Aura is active, One attack may be considered "Aimed". x1 use (+3) [0/4]
Strike breaks Sight Beyond Sight
Force Pulse absorbed by Fused Aura
Setup:
HP: 1000/1000 Fused Aura: 235 HP, Uncuttable, 3 attacks can be aimed, can be Fused
Attack: 3 slots
Sniper Effect used, +50 damage to the next attack
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
25 225 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
End
HP: 1000/1000 Fused Aura: 235 HP, Uncuttable, 3 attacks can be aimed, can be Fused
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Post by Regis on Jul 31, 2017 18:42:07 GMT -8
Defense Phase _____________________
All attacks: Taken for 675 total.
[35 HP remaining]
Support Phase __________________
[Auto Charge applied to Blade Arc, Force Pulse]
Offense Phase _________________
[2 Action Slots]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Fluctuating energy, honing the edge to beyond its norm. -- +30 (15 + 15 * V) damage to one Attack [x3 Users/Battle]
[Used x1. +30 damage to Strike. 0 use remaining.]
Strike [C-Range] [Blade Element] A simple strike. Damage: 293 -- Undodgeable -- Breaks Shields -- Can be charged for a turn. Cooldown: None
Martial Discernment [Aiming // C-Tier] Countless battles have lead to countless victories with the right strike. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use [x3 Uses/Battle]
[Used x1. +Unomnidodgeable and Breaks Unbreakable Shields to Radiant Howl. 1 uses remaining.]
Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 600x2 -- Unomnidodgeable -- Breaks Unbreakable Shields -- Avoid Separately -- Ignores Armor -- Hits All -- Can be charged for up to 5 turns. -- After use, automatically gain one Charge for a number of turns equal to the Charges applied to this attack. -- Temporary Damage Additions to this Attack are twice as potent. Cooldown: 5 Turns
~~~~~~~~~~
HP - 35/1,000 Blade Arc: 1 Charge Force Pulse: 1 Charge
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Post by Phen on Jul 31, 2017 19:51:25 GMT -8
Strike breaks Fused Aura.
Radiant Howl taken for 1560, So super deaded.
0/1000
Rewards:
Regis: 60/600 Sazerac: 40/500
And and SE:
SE: Magnetic Restraint S-Attack Sniper Sazerac appears and throws a volley of knives into the opponent that restrain the opponent's abilities, weakening their attacks 150+(15*V), Opponent has -50 Damage for 3 turns, Undodgable, Temporary Damage additions to this attack instead apply to the status effect on this attack. 1 turn Charge 2 turn CD
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Post by Regis on Jul 31, 2017 19:54:15 GMT -8
Good fight. Have this:
SE Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 150 + 15*V -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
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