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Post by Rime on Jul 31, 2017 15:45:32 GMT -8
I don't have initiative, so here is a roll.
1-100
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Post by Phen on Jul 31, 2017 17:04:53 GMT -8
1-100
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Post by Phen on Jul 31, 2017 17:15:22 GMT -8
Setup:
Power Surge Sazerac prepares for battle, collecting energy from all around him to be able to fend off attackers. 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. +1 extra use to sight beyond sight
Attack: 2 slots (3-1 from ice)
Sniper Effect: +50 Damage
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 1000/1000
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Post by Rime on Jul 31, 2017 17:25:03 GMT -8
Defense Step
0 Damage taken from either attack, but Damage over time is in effect Set up Step
100 Damage taken from the damage over time. 100 HP Regen from Omni-Unit Offensive Step
Creeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come. 100 Unavoidable Damage 1 Turn Unadjustable Cooldown
1 Attack Slot charged into Reaping Claw Status
Rime:1100/1100 HP 100 Hp Regen from Omni-Unit Creeping Dread 0/1 Cooldown[/i]
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Post by Phen on Jul 31, 2017 17:54:39 GMT -8
Defense:
The next use of Sight Beyond Sight gains Uncuttable.
Sight Beyond Sight Aura Skill (A-tier) Sazerac prepares an overlay to his vision which gives him insight to avoid attacks. 100 HP, Each turn while this Aura is active, One attack may be considered "Aimed". x1 use (+3) [3/4]
Conductive Array used once for a 70 HP aura that can fuse with other auras.
Conductive Array Aura Skill (A-tier) Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him. 70 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other x1 (+1) use [1/2]
Conductive Array fuses with Sight Beyond sight, creating a 135 HP Uncuttable aura that can fuse with other auras and allows one attack each turn to be considered "Aimed".
Sazerac takes 100 damage from Creeping Dread
HP: 900/1000 Fused Aura: 135 HP, Uncuttable, Can Fuse, 1 attack each turn can be aimed.
Setup:
Hyper Mode Falls
Attack: 3 Slots
Charge Conductor
Sniper Effect: +50 Damage
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 900/1000 Fused Aura: 135 HP, Uncuttable, Can Fuse, 1 attack each turn can be considered aimed
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Post by Rime on Jul 31, 2017 18:15:52 GMT -8
Defense Step
Undeterred B-Tier Armor Skill Once on the hunt, the hunter shant be persuaded to give up the chase, even in the face of retaliation. Increases ones Armor by 30 against the next attack that hits. If an Attack would do 0 damage due to Armor, then its effects are ignored x2 uses per battleUsed Twice Set up Step
100 Damage taken from the damage over time. 100 HP Regen from Omni-Unit Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleUsed Twice Seeking Element Level 1 +50 Damage applied to Reaping Claw Precision Effect applied to Reaping Claw Marked for DeathC-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants Ignores Armor to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battleApplied to Reaping claw Offensive Step
Hyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 270. 2 turn Cooldown Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
165 435 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
165 435 Damage Undodgable Breaks Shields
Reaping claw C-Range, Seeking Element The raking of blade like digits, simple but effective.
180 345 Damage Unomnidodgable, Breaks Unbreakable Shields, Ignores Armor Optional 1 Turn Charge
Status
Rime:1100/1100 HP 100 Hp Regen from Omni-Unit
Creeping Dread 1/1 Cooldown Dreadful Presence 0/2 Cooldown
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Post by Phen on Jul 31, 2017 18:29:27 GMT -8
Sight beyond sight used x2, creates 2 100 HP auras, then Conductive Array used to create a 70 HP aura.
Frozen Pierce 1 and 2 and Reaping Claw break the three auras created.
1 use remains of Sight Beyond Sight
HP: 900/1000 Fused Aura: 135 HP, Uncuttable, Can Fuse, 1 attack each turn may be considered aimed.
Setup:
None
Attack: 3 slots
Charge Conductor
Sniper Effect: +50 Damage
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 900/1000 Fused Aura: 135 HP, Uncuttable, Can Fuse, 1 attack each turn may be considered aimed.
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Post by Rime on Jul 31, 2017 18:37:50 GMT -8
Defense Step
Takes 0 Damage, but more Damage over time stacks Set up Step
200 Damage taken from the damage over time. 100 HP Regen from Omni-Unit Seeking Element Level 1 +50 Damage applied to Frozen Pierce Offensive Step
Creeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come. 100 Unavoidable Damage 1 Turn Unadjustable Cooldown Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
165 215 Damage Undodgable Breaks Shields
Status
Rime:1000/1100 HP 100 Hp Regen from Omni-Unit
Creeping Dread 0/1 Cooldown Dreadful Presence 1/2 Cooldown
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Post by Phen on Jul 31, 2017 18:42:37 GMT -8
Creeping Dread taken for 100 damage.
Frozen Pierce breaks Fused Aura
HP: 800/1000
Setup:
None
Attack: 3 slots
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes 60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
Sniper Effect: +50 Damage
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 800/1000
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Post by Rime on Jul 31, 2017 18:53:49 GMT -8
Defense Step
Marked Hunting Grounds A-Tier Object/Enhancement Skill A small pillar of frost, marking an area as grounds which a hunt is on, causing the surrounding area to have a faint frosty fog. Creates an Object with 180 HP. This Object Can not intercept attacks. While Object is on the field, grants +50 Armor to its allies. x1 Use per battle
Armor = 70 Now Takes 0 Damage, but more Damage over time stacks Set up Step
300 Damage taken from the damage over time. 100 HP Regen from Omni-Unit Seeking Element Level 1 +50 Damage applied to Frozen Pierce Offensive Step
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
165 215 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 165 Damage Undodgable Breaks Shields
Status
Rime:800/1100 HP Object: 180/180 HP (grants 50 Armor) 100 Hp Regen from Omni-Unit
Creeping Dread 1/1 Cooldown Dreadful Presence 2/2 Cooldown
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Post by Phen on Jul 31, 2017 20:08:03 GMT -8
Both attacks taken for 266 Damage total due to strength to Ice
HP: 534/1000
Setup:
None
Attack: 3 slots
Sniper Effect: +50 Damage
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 125 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 534/1000
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Post by Rime on Jul 31, 2017 20:24:38 GMT -8
Defense Step
Takes 0 Damage, but more Damage over time stacks Set up Step
575 Damage taken from the damage over time. 100 HP Regen from Omni-Unit Seeking Element Level 1 +50 Damage applied to Surprise Attack Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleUsed Twice Marked for DeathC-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants Ignores Armor to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battleUsed once on Surprise Attack Offensive Step
Surprise AttackS-Range Shadow Element Emulation-Shine (165 215) Damage Undodgable, Breaks Unbreakable Shields Cuts Auras, Blinds, Interrupts Ignores Armor Hyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 270. 2 turn Cooldown Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
165 435 Damage Undodgable Breaks Shields
Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
165 435 Damage Undodgable Breaks Shields
Status
Rime:325/1100 HP Object: 180/180 HP (grants 50 Armor) 100 Hp Regen from Omni-Unit
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Post by Phen on Aug 1, 2017 10:46:02 GMT -8
All hits taken, Sazerac Deleted.
Rewards:
Sazerac: 40/500 Rime: 60/600
SE: Arc Lightning S-Attack Elec Rime charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents. 150+(15*V), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
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Post by Rime on Aug 1, 2017 15:48:59 GMT -8
Was a fun fight! Here is something for you too, nothing great, but most of my things wouldn't be that helpful I don't think...
Grasp of Ice [/i]C-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement. (150 + 15*v) Damage Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided, Freezes If hits; The Next Seeking attack used has +75 Damage
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