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Post by Regis on Jul 30, 2017 10:11:31 GMT -8
1-100
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Post by Rime on Jul 30, 2017 10:18:26 GMT -8
1-100
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Post by Rime on Jul 30, 2017 10:23:44 GMT -8
Guess I got first go. Just a friendly reminder, my Ice element gives you this effect; Enemies have -1 Attack Slot on their first turn. Set up Step
N/A Offensive Step
Creeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come. 100 Unavoidable Damage 1 Turn Unadjustable Cooldown
1 attack slot used to Charge Reaping Claw Status
Rime: 800/800 HP Charge 1/1 for Reaping Claw
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Post by Regis on Jul 30, 2017 10:26:06 GMT -8
Defense Phase ________________
Creeping Dread: 70 damage taken due to Ice strength.
[930 HP remaining.]
Support Phase ________________
Preemptive Charge - Applied to Radiant Howl
Offense Phase _______________
[1 Action Slots]
Charge to Radiant Howl
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HP - 930/1,000 Radiant Howl - 2 Charges
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Post by Rime on Jul 30, 2017 10:35:10 GMT -8
Defense Step
N/A Set up Step
Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleUsed twice this turn Marked for DeathC-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants Ignores Armor to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battleUsed once on Reaping Claw Seeking level 1 Effect +50 Damage applied to Reaping Claw Precision Special Property Applied to Reaping Claw, Gains Unomnidodgable Offensive Step
Grasp of IceC-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement. 80 Damage Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided,Freezes If hits; The Next Seeking attack used has +75 Damage 1 Turn Cooldown Hyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 195. 2 turn Cooldown Reaping claw C-Range, Seeking Element The raking of blade like digits, simple but effective.
130 180 375 562 Damage Ignores Armor, Unomnidodgable, Breaks Unbreakable Shields Optional 1 Turn ChargePotentially +75 Damage if last attack hit. Rime Shatter S-Range, Ice Element A motion of the appendage, causing built up frost to burst.
105 300 Damage Undodgable, Cuts Auras If target is under the effect of Freeze when hit; Enemy is treated as if they were Weak to ice regardless of Strengths/Weaknesses for this attack. 1 Turn CooldownStatus
Rime:800/800 HP Precision Cooldown: 0/5 Hyper Attack Cooldown: 0/2
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Post by Regis on Jul 30, 2017 10:40:25 GMT -8
Defense Phase ________________
Grasp of Ice: 56 damage taken due to Ice strength. Reaping Claw: Avoided via Natural Barrier. Rime Shatter: Avoided via Guard.
Guard [Shield // C-Tier] Simple movement meant to guard against damage. -- Block 1 incoming Attack [x3 Uses/Battle]
[2 uses remaining.]
[874 HP remaining.]
Support Phase ________________
[None]
Offense Phase _______________
[2 Action Slots]
Charge to Radiant Howl
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 105 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
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HP - 874/1,000 Radiant Howl - 3 Charges
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Post by Rime on Jul 30, 2017 11:07:15 GMT -8
Defense Step
Marked Hunting Grounds A-Tier Object/Enhancement Skill A small pillar of frost, marking an area as grounds which a hunt is on, causing the surrounding area to have a faint frosty fog. Creates an Object with 180 HP. This Object Can not intercept attacks. While Object is on the field, grants +50 Armor to its allies. x1 Use per battle
Armor now = 70 105 - 70 = 35 Damage Taken Set up Step
Seeking Level 1 Effect +50 Damage applied to Data syphon Offensive Step
Creeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come. 100 Unavoidable Damage 1 Turn Unadjustable Cooldown Data Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing.
120 170 Damage Cuts auras Heals 50 HP when hits an enemy 1 Turn CooldownStatus
Rime:765/800 HP Precision Cooldown: 1/5 Hyper Attack Cooldown: 1/2
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Post by Regis on Jul 30, 2017 11:17:02 GMT -8
Defense Phase ________________
Creeping Dread: Taken for 70 damage. Data Syphon: Avoided via Guard
Guard [Shield // C-Tier] Simple movement meant to guard against damage. -- Block 1 incoming Attack [x3 Uses/Battle] [2 uses remaining.]
[804 HP remaining.]
Support Phase ________________
[None]
Offense Phase _______________
[2 Action Slots]
Charge to Radiant Howl
Force Wave [S-Range] [Plasma Element] A surge of energy to strike forward. Damage: 205 -- Can be charged for a turn. -- If Force Pulse was used last turn and connected with a target, this Attack may be used as though it were Charged. However, it gains a 1 turn Cooldown. Cooldown: 1 turn
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HP - 804/1,000 Radiant Howl - 4 Charges
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Post by Rime on Jul 30, 2017 11:41:20 GMT -8
Defense Step
Natural shield used to Block; Force Wave Set up Step
Seeking Level 1 Effect +50 Damage applied to Rime Shatter Offensive Step
Grasp of Ice[/i] C-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement. 80 Damage Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided,Freezes If hits; The Next Seeking attack used has +75 Damage 1 Turn Cooldown Rime Shatter S-Range, Ice Element A motion of the appendage, causing built up frost to burst.
105 155 Damage Undodgable, Cuts Auras If target is under the effect of Freeze when hit; Enemy is treated as if they were Weak to ice regardless of Strengths/Weaknesses for this attack. 1 Turn CooldownStatus
Rime:765/800 HP Precision Cooldown: 2/5 Hyper Attack Cooldown: 2/2
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Post by Regis on Jul 30, 2017 11:55:39 GMT -8
Defense Phase ________________
Grasp of Ice: Avoided via Evasion. Rime Shatter: 109 damage taken.
Evasion [Dodge // C-Tier] Simple movement meant to avoid damage. -- Dodge 1 incoming Attack [x3 Uses/Battle]
[2 uses remaining.]
[804 HP remaining.]
Support Phase ________________
[None]
Offense Phase _______________
[2 Action Slots]
Charge to Radiant Howl
Martial Discernment [Aiming // C-Tier] Countless battles have lead to countless victories with the right strike. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use [x3 Uses/Battle]
[+ Unomnidodgeable and Breaks Unbreakable Shields to Radiant Howl]
Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 528x2 -- Unomnidodgeable -- Breaks Unbreakable Shields -- Avoid Separately -- Ignores Armor -- Hits All -- Can be charged for up to 5 turns. -- After use, automatically gain one Charge for a number of turns equal to the Charges applied to this attack. (5 turns) -- Temporary Damage Additions to this Attack are twice as potent. Cooldown: 5 Turns
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HP - 695/1,000
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Post by Rime on Jul 30, 2017 12:01:04 GMT -8
Oi, that is rough. Nothing I can do will stop that. Good match.
I'll give you one of these chip things; Think they said it counts as a Mega Chip. Nothing too fancy but most of my other stuff needs the elements I use. Lol
Data Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing. 150+15*version Damage Cuts auras Heals 50 HP when hits an enemy 1 Turn Cooldown
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Post by Regis on Jul 30, 2017 12:13:46 GMT -8
Nice match.
40EXP/400Z for you. 60EXP/600Z for me. [If I read those right.]
And here you go. Sorry it's not too much:
Strike [C-Range] [Blade Element] A simple strike. Damage: 150 + 15*Version -- Undodgeable -- Breaks Shields -- Can be charged for a turn. Cooldown: None
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