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Post by Nightshade on Jul 29, 2017 21:50:55 GMT -8
Nightshade-Turn 1 [Nightshade HP=3100/3100]
______________________________
Setup Phase:
-GarnetCross activates. +1AS -AutoCharge charges BugDeath Thunder. -PredatorBite activates, for each attack that hits, Strifeman is inflicted with Bleed, a 100dmg/2 turns DoT!
Tadashi Hyper Fusion! (6 Turns) -Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [9AS]:
-BattleChip, BusterUP! Slot in! +10dmg! Predator Mark is used 1 time
-BattleChip, Z-Sensor Slot in! Aimer set is Break Shields!
-Nightshade attacks with Edge Shot for 250dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks, Freezes. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 250dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks
-Nightshade attacks with Double Tap for 175dmg. Undodgeable, Breaks Unbreakables Shields. Non nat avoidable. S-Shadow. IF AVOIDED inflict Bleed
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 280dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 280dmg. Undodgeables, Breaks unbreakables Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
End Phase:
[SensorHP=580/580]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Break Shields.
Predator's Mark has 6 uses.
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Post by Gaia on Jul 30, 2017 7:26:56 GMT -8
StrifeMan.EXE
Note: Popping a x2 Zenny Token for all participants.
Defense Phase
[StrifeMan HP=500/500]
StrifeMan cannot reduce incoming damage!
[All Attacks] - Taken!
[Undershirt] - Online!
[StrifeMan HP=1/500]
Support Phase
[Ruinous Ascension] Hyper Mode | A-Tier StrifeMan's power over calamity is only limited by his whims and desires. He inflicts agony wherever he goes, and catastrophe lingers in his shadow. - StrifeMan gains +1 Use to All Skills [A-Tier] -- Once per turn, a single Negative Status Effect can be changed to positively benefit StrifeMan. [B-Tier] --- [1/2]-Turns.
[Fire Wall] - Cleanses Soak! [1/2]
[Bleed] - StrifeMan restores 700 Health!
[Malignant Veil] [4/1 Uses, 4 Max/Battle] Channeling malignant energy, StrifeMan raises a protective field that gradually grows in power, and deters harm. - StrifeMan raises a [(210 + (40*V)) - 60%] 180-HP Barrier, which possesses a maximum health of [1.5x Base Barrier Health] 675-HP. -- While at or above 180-HP, Malignant Veil regens [40% Base Barrier HP] 180 Health per turn. --- When Damaged, if a Malignant is reduced below 180-HP, it is dissipated until the start of StrifeMan's next turn. If the attack would've destroyed the Malignant Veil, it is reformed at the start of StrifeMan's next turn with 1-HP. ---- [Used x4]
[Shared Pain] [7/5 Uses] StrifeMan's control over catastrophe is that he can inflict his ailments on others. - StrifeMan adds each instance of a single status ailment he is suffering from and 1 Omni-Aimer to one attack per use. -- [Used x4]
[Malignant Veil] - Regens 180-HP!
[StrifeMan HP=500/500] [MalignantVeilA HP=360/675] [MalignantVeilB HP=360/675] [MalignantVeilC HP=360/675] [MalignantVeilD HP=360/675]
Offense Phase 4 AS | 1-Auto Charge
[Damning Blast] - [1/1 Charges]
1. [Stoke] Shadow | C-Range StrifeMan cracks at his opponents with his tail-like whip. - 300 Damage [80%] -- Breaks Shields, Fully Undodgeable, Hits 1 Additional Target --- If Hits, Inflicts 700 Damage/Turn for 3 Turns
2. [Stoke] Shadow | C-Range StrifeMan cracks at his opponents with his tail-like whip. - 300 Damage [80%] -- Breaks Shields, Fully Undodgeable, Hits 1 Additional Target --- If Hits, Inflicts 700 Damage/Turn for 3 Turns 3. [Stoke] Shadow | C-Range StrifeMan cracks at his opponents with his tail-like whip. - 300 Damage [80%] -- Breaks Shields, Fully Undodgeable, Hits 1 Additional Target --- If Hits, Inflicts 700 Damage/Turn for 3 Turns
4. [Stoke] Shadow | C-Range StrifeMan cracks at his opponents with his tail-like whip. - 300 Damage [80%] -- Breaks Shields, Fully Undodgeable, Hits 1 Additional Target --- If Hits, Inflicts 700 Damage/Turn for 3 Turns
Summary Phase
1,200 Damage @ Nightshade + Sensor
[StrifeMan HP=500/500] [MalignantVeilA HP=360/675] [MalignantVeilB HP=360/675] [MalignantVeilC HP=360/675] [MalignantVeilD HP=360/675]
[Status] - - [Shock] - [1/2] - [Bleed] - [1/3] - [Soak PII] - [1/2] [Stage] - - [Ice] [Cooldown] -
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Post by Nightshade on Jul 30, 2017 7:39:52 GMT -8
Nightshade-Turn 2 [Nightshade HP=3100/3100]
______________________________
Defense Phase:
-Nightshade full turn natural barriers all attacks! -Sensor inflicts 310dmg and goes boom.
Setup Phase:
-AutoCharge charges Soul Shatter -PredatorBite activates, for each attack that hits, Strifeman is inflicted with Bleed, a 100dmg/2 turns DoT!
Tadashi Hyper Fusion! (5 Turns) -Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [9AS]:
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec.
End Phase:
Predator's Mark has 6 uses. Barrier on Cooldown. 3 Turns
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Post by Gaia on Jul 30, 2017 7:52:45 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=500/500] [MalignantVeilA HP=360/675] [MalignantVeilB HP=360/675] [MalignantVeilC HP=360/675] [MalignantVeilD HP=360/675]
StrifeMan cannot reduce incoming damage!
[Cross Cut] - Avoided with [Calamitous Fortitude]! [Cross Cut] - Avoided with [Calamitous Fortitude]! [Sensor] - Taken for 310 Damage!
[Calamitous Fortitude] [8/5 Uses] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 1 Attack. -- [Used x2]
[StrifeMan HP=190/500]
Support Phase
[Ruinous Ascension] Hyper Mode | A-Tier StrifeMan's power over calamity is only limited by his whims and desires. He inflicts agony wherever he goes, and catastrophe lingers in his shadow. - StrifeMan gains +1 Use to All Skills [A-Tier] -- Once per turn, a single Negative Status Effect can be changed to positively benefit StrifeMan. [B-Tier] --- [1/2]-Turns.
[Bleed] - StrifeMan restores 700 Health!
[Malignant Veil] [0/1 Uses, 4 Max/Battle] Channeling malignant energy, StrifeMan raises a protective field that gradually grows in power, and deters harm. - StrifeMan raises a [(210 + (40*V)) - 60%] 180-HP Barrier, which possesses a maximum health of [1.5x Base Barrier Health] 675-HP. -- While at or above 180-HP, Malignant Veil regens [40% Base Barrier HP] 180 Health per turn. --- When Damaged, if a Malignant is reduced below 180-HP, it is dissipated until the start of StrifeMan's next turn. If the attack would've destroyed the Malignant Veil, it is reformed at the start of StrifeMan's next turn with 1-HP.
[Malignant Veil] - Regens 180-HP!
[StrifeMan HP=500/500] [MalignantVeilA HP=540/675] [MalignantVeilB HP=540/675] [MalignantVeilC HP=540/675] [MalignantVeilD HP=540/675]
Offense Phase 4 AS | 1-Auto Charge
[Malediction of Durability] - [1/1 Charges]
[Consuming Void] - Counters for 150 Unavoidable Damage! [Reflect] - Counters for 110 Unavoidable Damage! [Consuming Void] - Counters for 150 Unavoidable Damage! [Reflect] - Counters for 110 Unavoidable Damage!
1. [Damning Blast] Shadow | S-Attack All of StrifeMan's suffering, agony, and calamitous power, stored and built up into a single, all consuming blast of whirling shadows, screams of agony and horrors released from his core. - 185 Damage [50%] -- Breaks Shields, Cuts Auras --- Ignores Armor above 1 ---- Hits All ----- Regardless of Success, Inflicts -60 Armor, -60 Damage and -1 AS for 1 turn. Inflicts an additional -5 Armor and -5 Damage per Status Affliction naturally cured or cleansed up to this point in the match, to both StrifeMan and his targets. ------ 1-Required Charge, 6-CD.
2. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided 3. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
4. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
Summary Phase
1,085 Damage @ Nightshade
[StrifeMan HP=500/500] [MalignantVeilA HP=540/675] [MalignantVeilB HP=540/675] [MalignantVeilC HP=540/675] [MalignantVeilD HP=540/675]
[Status] - - [Shock] - [2/2] - [Bleed] - [2/3] - [Soak PII] - [2/2] [Stage] - - [Ice] [Cooldown] - [Damning Strike] - [0/6]
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Post by Nightshade on Jul 30, 2017 8:16:48 GMT -8
Nightshade-Turn 3 [Nightshade HP=3100/3100]
______________________________
Defense Phase:
-Nightshade uses 2 natural omnidodges to fully avoid Damning Blast.
-Nightshade takes 1120dmg.
[Nightshade HP=1980/3100]
Setup Phase:
-AutoCharge charges Soul Shatter -PredatorBite activates, for each attack that hits, Strifeman is inflicted with Bleed, a 100dmg/2 turns DoT!
-Predator Mark activates 6 times. 6 attacks are aimed and gain Confuse!
Tadashi Hyper Fusion! (5 Turns) -Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [8AS]:
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec. Aimed. Confuses
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec. Aimed. Confuses
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec. Aimed. Confuses
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec. Aimed. Confuses
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec. Aimed. Confuses
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec. Aimed. Confuses
-Nightshade charges Chaos Sword
-Nightshade charges BugDeathThunder
End Phase:
Predator's Mark has 0 uses. Barrier on cooldown. 2 Turns Dodge on cooldown. 2 Turns Dodge on cooldown. 2 Turns
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Post by Gaia on Jul 30, 2017 8:52:39 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=500/500] [MalignantVeilA HP=540/675] [MalignantVeilB HP=540/675] [MalignantVeilC HP=540/675] [MalignantVeilD HP=540/675]
StrifeMan cannot reduce incoming damage!
[Cross Cut] - Avoided with [Calamitous Fortitude]! [Cross Cut] - Avoided with [Calamitous Fortitude]! [Cross Cut] - Avoided with [Calamitous Fortitude]! [Cross Cut] - Avoided with [Calamitous Fortitude]! [Cross Cut] - Taken for 280 Damage! [Cross Cut] - Taken for 280 Damage!
[Calamitous Fortitude] [6/5 Uses] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 1 Attack. -- [Used x4]
[Reject Death] DarkSoul His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. ° Automatically activates upon reaching 0 HP. Revives StrifeMan with 1 HP ° StrifeMan is invincible except against Aimed Attacks ° StrifeMan has +1 Attack Slot for the duration ° Lasts for 2 Turns
[Malignant Veils] - Dissipated!
[StrifeMan HP=1/500]
Support Phase
[Pandemonium] [Advanced Skill] StrifeMan's suffering and agony seems to know no bounds. Neither, however, do the powers he gains from it. - Status Reductions affecting StrifeMan last one turn longer than normal, two turns longer if they have a duration of less than two turns. -- On the turn before the final turn, these reductions do not negatively affect StrifeMan, and on the final turn, he gains their negative effects as a positive equivalent. --- StrifeMan cannot heal while under the effects of a Status Reduction.
[Shared Pain] [3/5 Uses] StrifeMan's control over catastrophe is that he can inflict his ailments on others. - StrifeMan adds each instance of a single status ailment he is suffering from and 1 Omni-Aimer to one attack per use. -- [Used x3]
[Fire Wall] - Cleanses Confuse.
[Bleed] - Status Buff! +900 Health.
[Malignant Veil] [0/1 Uses, 4 Max/Battle] Channeling malignant energy, StrifeMan raises a protective field that gradually grows in power, and deters harm. - StrifeMan raises a [(210 + (40*V)) - 60%] 180-HP Barrier, which possesses a maximum health of [1.5x Base Barrier Health] 675-HP. -- While at or above 180-HP, Malignant Veil regens [40% Base Barrier HP] 180 Health per turn. --- When Damaged, if a Malignant is reduced below 180-HP, it is dissipated until the start of StrifeMan's next turn. If the attack would've destroyed the Malignant Veil, it is reformed at the start of StrifeMan's next turn with 1-HP.
[Malignant Veil] - Regens 180-HP!
[StrifeMan HP=500/500]
Offense Phase 4 AS | 1-Auto Charge
[Malediction of Durability] - [2/2 Charges]
[Consuming Void] - Counters for 150 Unavoidable Damage! [Reflect] - Counters for 110 Unavoidable Damage! [Consuming Void] - Counters for 150 Unavoidable Damage! [Reflect] - Counters for 110 Unavoidable Damage! [Consuming Void] - Counters for 150 Unavoidable Damage! [Reflect] - Counters for 110 Unavoidable Damage! [Consuming Void] - Counters for 150 Unavoidable Damage! [Reflect] - Counters for 110 Unavoidable Damage!
1. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided --- If Hits, inflicts 900 DoT/Turn for 3 Turns.
2. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided --- If Hits, inflicts 900 DoT/Turn for 3 Turns. 3. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided --- If Hits, inflicts 900 DoT/Turn for 3 Turns.
4. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
Summary Phase
1,200 Damage @ Nightshade 1,040 Unavoidable Damage @ Nightshade
[StrifeMan HP=500/500]
[Status] - - [Bleed] - [3/3] - [Shock PII] - [1/2] [Stage] - - [Ice] [Cooldown] - [Damning Strike] - [1/6]
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Post by Nightshade on Jul 30, 2017 9:25:12 GMT -8
Nightshade-Turn 4 [Nightshade HP=1980/3100]
______________________________
Defense Phase:
-Nightshade ice omnidodges Spurn! -Nightshade Omnidodges Spurn with Night Walk. -Nightshade Omnidodges Spurn with Night Walk. -Nightshade Omnidodges Spurn with Night Walk.
-Nightshade takes 1040dmg.
[Nightshade HP=940/3100]
Setup Phase:
-AutoCharge charges Chaos Sword. -PredatorBite activates, for each attack that hits, Strifeman is inflicted with Bleed, a 100dmg/2 turns DoT!
Tadashi Hyper Fusion! (3 Turns) -Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [8AS]:
-Nightshade attacks with Soul Shatter for 195dmg. Undodgeable, Cuts Uncuttables, If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, Nightshade gains 50 damage to all attacks for 1 turn. Cuts Darksoul.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
End Phase:
Predator's Mark has 0 uses. Barrier on cooldown. 1 Turns Dodge on cooldown. 1 Turns Dodge on cooldown. 1 Turns Night Walk has 6 uses.
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Post by Gaia on Jul 30, 2017 11:01:04 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=500/500] [MalignantVeilA HP=1/675] [MalignantVeilB HP=1/675] [MalignantVeilC HP=1/675] [MalignantVeilD HP=1/675]
StrifeMan cannot reduce incoming damage!
[Soul Shatter] - Taken for 195 Damage! [Other Attacks] - Avoided with Calamitous Fortitude And/Or DarkSoul!
[Calamitous Fortitude] [2/5 Uses] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 1 Attack. -- [Used x2]
[Reject Death] DarkSoul His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. ° Automatically activates upon reaching 0 HP. Revives StrifeMan with 1 HP ° StrifeMan is invincible except against Aimed Attacks ° StrifeMan has +1 Attack Slot for the duration ° Lasts for 2 Turns
[Malignant Veils] - Destroyed!
[StrifeMan HP=305/500]
Support Phase
[Pandemonium] [Advanced Skill] StrifeMan's suffering and agony seems to know no bounds. Neither, however, do the powers he gains from it. - Status Reductions affecting StrifeMan last one turn longer than normal, two turns longer if they have a duration of less than two turns. -- On the turn before the final turn, these reductions do not negatively affect StrifeMan, and on the final turn, he gains their negative effects as a positive equivalent. --- StrifeMan cannot heal while under the effects of a Status Reduction.
[Bleed] - Status Reduction! -800 Health. Nullified.
[Malignant Veil] - Regens 180-HP!
[StrifeMan HP=305/500]
Offense Phase 4 AS | 1-Auto Charge
[Malediction of Durability] - [2/2 Charges]
[Consuming Void] - Counters for 150 Unavoidable Damage! [Reflect] - Counters for 110 Unavoidable Damage! [Consuming Void] - Counters for 150 Unavoidable Damage! [Reflect] - Counters for 110 Unavoidable Damage!
1. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
2. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided 3. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
4. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
5. [Spurn] Shadow | C-Range StrifeMan strikes at an opponent with a claw radiating with malignant power. - 300 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
Summary Phase
1,500 Damage @ Nightshade 520 Unavoidable Damage @ Nightshade
[StrifeMan HP=305/500]
[Status] - - [Bleed] - [1/3] - [Shock PII] - [2/2] - [Confuse PII] - [2/2] [Stage] - - [Ice] [Cooldown] - [Damning Strike] - [2/6]
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Post by Nightshade on Jul 30, 2017 11:24:40 GMT -8
Nightshade-Turn 5 [Nightshade HP=940/3100]
______________________________
Defense Phase:
-Nightshade Omnidodges Spurn with Night Walk. -Nightshade Omnidodges Spurn with Night Walk. -Nightshade Omnidodges Spurn with Night Walk. -Nightshade Omnidodges Spurn with Night Walk. -Shadow Lv2. Blink becomes Dodge. -Nightshade Omnidodges Spurn with Night Walk.
-Nightshade takes 520dmg.
[Nightshade HP=420/3100]
Setup Phase:
-AutoCharge charges BugDeath Thunder. -PredatorBite activates, for each attack that hits, Strifeman is inflicted with Bleed, a 100dmg/2 turns DoT! initiative effect activates! All attack gain dual element! all attack now have ELEC!
-Nightshade gains 50dmg for 1 turn!
Tadashi Hyper Fusion! (2 Turns) -Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [8AS]:
-Nightshade attacks with Chaos Sword for 350dmg. Undodgeable, Cuts Uncuttables, gains 11% of nighty's base dmg per stack of bleed (30x8). Cuts Darksoul. C-Shadow/Elec
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable.
End Phase:
Predator's Mark has 0 uses. Barrier on cooldown. 1 Turns Dodge on cooldown. 1 Turns Dodge on cooldown. 1 Turns Night Walk has 2 uses.
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Post by Gaia on Jul 30, 2017 11:42:34 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=305/500] [MalignantVeilA HP=1/675] [MalignantVeilB HP=1/675] [MalignantVeilC HP=1/675] [MalignantVeilD HP=1/675]
StrifeMan cannot reduce incoming damage!
[Chaos Sword] - Taken for 350 Damage!
[StrifeMan HP=0/500]
Rewards
[Nightshade] - Won against a V5~V9 = 80 Exp || 1,600 Zenny
[Flaying Hunger] Shadow | C-Range Nightshade feels the maddening, carrion call, and sprouts wolven claws to strike down his foes. - [150 + (15 * V)] Damage -- Undodgeable, Breaks Shields --- Cannot be Intercepted, Gains +5% Damage per Status Affliction affecting the target.
[StrifeMan] - Lost against a V10~V14 = 80 Exp || 1,600 Zenny
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