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Post by Nightshade on Jul 29, 2017 9:34:32 GMT -8
Nightshade-Turn 1
[Nightshade HP=1400/1400]
A cat looking navi walks in the battle arena. Sporting gray armor, a black undersuit with green highlights and baring a set of metallic claws, Nightshade looks over to the other guy. "Ah, so you're the one. Alright. Let's see what you got!"
Nightshade believes in fair fighting, as such he disables his NaviCust, NghtFolder and Accessorizer.
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Battle Phase [5AS]:
-Nightshade attacks with Zenith Slash for 220dmg. Undodgeable, Break Shields. Non nat avoidable. C-Aqua.
-Nightshade attacks with Zenith Slash for 220dmg. Undodgeable, Breaks Shields. Non nat avoidable. C-Aqua.
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Post by Rime on Jul 29, 2017 10:13:27 GMT -8
Defense Step
Strength to Aqua element combined with 20 Armor results in taking 134 damage twice from the attacks. Set up Step
Marked Hunting Grounds A-Tier Object/Enhancement Skill A small pillar of frost, marking an area as grounds which a hunt is on, causing the surrounding area to have a faint frosty fog. Creates an Object with 180 HP. This Object Can not intercept attacks. While Object is on the field, grants +50 Armor to its allies. x1 Use per battle Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleSeeking Element Damage boost applied to Data Syphon Offensive Step
Charge 1 attack Slot for Reaping claw Creeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come. 100 Unavoidable Damage 1 Turn Unadjustable Cooldown Data Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing.
120 170 Damage Cuts auras Heals 50 HP when hits an enemy 1 Turn CooldownStatus
Rime: 532/800 HP Object: 180/180 HP (Granting 50 Armor)
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Post by Nightshade on Jul 29, 2017 10:40:25 GMT -8
Nightshade-Turn 2
[Nightshade HP=1400/1400]
______________________________
Defense Phase:
-Nightshade takes 100dmg! -Nightshade takes 170dmg!
[Nightshade HP=1130/1400]
Battle Phase [5AS]:
-Nightshade attacks with Zenith Slash for 220dmg. Undodgeable, Break Shields. Non nat avoidable. C-Aqua.
-Nightshade attacks with Zenith Slash for 220dmg. Undodgeable, Breaks Shields. Non nat avoidable. C-Aqua.
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Post by Rime on Jul 29, 2017 10:57:09 GMT -8
Defense Step
I assume the 50 HP is healed in this step? Also I actually forgot I did the math with armor wrong last turn, I would have taken 140 per hit rather than 134, I'll fix the total this post. Strength to Aqua element combined with 70 Armor results in taking 105 damage twice from the attacks. Set up Step
Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleUsed Twice this turn Marked for DeathC-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants Ignores Armor to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battleMarked for Death is applied to Reaping Claw Seeking 50 Damage bonus is applied to Reaping Claw Offensive Step
Grasp of Ice[/i] C-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement. 80 Damage Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided, Freezes If hits; The Next Seeking attack used has +75 Damage 1 Turn Cooldown Hyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 195. 2 turn Cooldown Reaping claw C-Range, Seeking Element The raking of blade like digits, simple but effective.
130 180 375 562 Damage Ignores Armor, Cuts Uncuttable auras Optional 1 Turn Charge( +75 Damage if Grasp of ice hit) Rime Shatter S-Range, Ice Element A motion of the appendage, causing built up frost to burst.
105 400 Damage Undodgable, Cuts Auras If target is under the effect of Freeze when hit; Enemy is treated as if they were Weak to ice regardless of Strengths/Weaknesses for this attack. 1 Turn CooldownStatus
Rime: 360/800 HP Object: 180/180 HP (Granting 50 Armor)
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Post by Nightshade on Jul 29, 2017 11:29:43 GMT -8
Nightshade-Turn 3
[Nightshade HP=1130/1400]
"Not bad, rookie...but not over yet!" ______________________________
Defense Phase:
-Nightshade takes 1120dmg!
[Nightshade HP=10/1400]
Setup Phase:
Nightshade fights until Hell freezes over! HYPER MODE! Style Change: Nightshade, Green Gale! (2 Turns)
Stage is set to Ice Nightshade can Omniaim all attacks! Nightshade can Omnidodge!
Battle Phase [5AS]:
-Nightshade attacks with Zenith Slash for 220dmg. Undodgeable, Break Shields. Non nat avoidable. C-Aqua.
-Nightshade attacks with Zenith Slash for 220dmg. Undodgeable, Breaks Shields. Non nat avoidable. C-Aqua.
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Post by Rime on Jul 29, 2017 11:54:33 GMT -8
Defense Step
Strength to Aqua element combined with 70 Armor results in taking 105 damage twice from the attacks. Set up Step
Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for the turn by 1 when used x4 uses per battleLast Use Marked for DeathC-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants Ignores Armor to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x3 uses per battleUsed Twice, Marked for Death is applied to Frozen Pierce & Data Syphon Seeking 50 Damage bonus is applied to Data Syphon Offensive Step
Creeping Dread S-Range, Ice element That chill that runs through your spine, the harbinger of what is to come. 100 Unavoidable Damage 1 Turn Unadjustable Cooldown Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey.
120 170 Damage Ignores Armor. UnOmnidodgable, Breaks Shields, Freezes
Data Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing.
120 170 Damage Ignores Armor, Unomnidodgable, Cuts auras Heals 50 HP when hits an enemy 1 Turn Cooldown
Status
Rime: 150/800 HP Object: 180/180 HP (Granting 50 Armor)
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Post by Nightshade on Jul 29, 2017 12:11:58 GMT -8
"Hmpf, we'll fight again...someday."
Critical Damage sustaned! Nightshade.Rx jacks out! Rime.exe wins!
Nightshade gets 40xp and 400z! Rime.exe gets 100xp and 1000z!
SPECIAL REWARD GET!
Soul Shatter
S-Range Elec Emulation- Nightshade.
(150+15*Version) If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, [navi's name] gains 50 damage to all attacks for 1 turn. Cuts Darksoul. Two turns required charge.
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