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Post by Nightshade on Jul 29, 2017 9:03:15 GMT -8
Nightshade-Turn 1 [Nightshade HP=3100/3100] ______________________________
Setup Phase:
-GarnetCross activates. +1AS -AutoCharge charges BugDeath Thunder. -PredatorBite activates, for each attack that hits, Plagueman is inflicted with Bleed, a 100dmg/2 turns DoT!
Tadashi Hyper Fusion! (6 Turns) -Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [9AS]:
-BattleChip, BusterUP! Slot in! +10dmg! Predator Mark is used 1 time
-BattleChip, Z-Sensor Slot in! Aimer set is Break Shields!
-Nightshade attacks with Edge Shot for 250dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks, Freezes. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 250dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks
-Nightshade attacks with Double Tap for 175dmg. Undodgeable, Breaks Unbreakables Shields. Non nat avoidable. S-Shadow. IF AVOIDED inflict Bleed
-Nightshade attacks with Cross Cut for 280dmg. Undodgeable, Cuts uncuttables. Non nat avoidable. S-Elec.
-Nightshade attacks with Crescent Moon for 280dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cresent Moon for 280dmg. Undodgeables, Breaks unbreakables Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 280dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
End Phase:
[SensorHP=580/580]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Break Shields.
Predator's Mark has 6 uses.
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Post by Gaia on Jul 29, 2017 9:48:55 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=4500/4500]
PlagueMan has 0 Armor and No Elemental Weaknesses.
[Edge Shot] - Taken for 250 Damage! -- [Soak | Freeze] -- [Zircon Star] - Elemental Weaknesses are Negated! [Voltaic Strike] - Taken for 250 Damage! -- [Shock] [Double Tap] - Taken for 175 Damage! [Cross Cut] - Taken for 280 Damage! [Crescent Moon] - Taken for 280 Damage! [Crescent Moon] - Taken for 280 Damage! [Cross Cut] - Taken for 280 Damage!
[PlagueMan HP=2705/4500]
Support Phase
[PlagueMan HP=2705/4500]
[Hyper Fusion] - [Pandemic Outbreak] PlagueMan's hivemind suddenly begins to rapidly reproduce and spread out, generating a field of error and contamination all around them. - Sets Stage to [Glitch Stage] for this Hyper Mode's duration. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [1/2] Turns
- [Rapid Evolution] PlagueMan's hivemind enter a heightened state of binary fission and adaptation, quickly evolving and regenerating at an even faster rate. - PlagueMan's Host gains +100% of PlagueMan's regen. If PlagueMan does not have a host, it gains this boost, instead. - If Plagueman's HP is reduced by 40% of its Max during this Hyper Mode, or if it is brought to Undershirt, it is immediately forced out. - Duration - [1/2] Turns
- [Offensive Adaptation] PlagueMan's hive mind redistributes the work output in order to make damage a priority, for a short time. - PlagueMan's opponent takes Unavoidable Damage each turn equal to the amount of Unavoidable Damage PlagueMan takes each turn. - PlagueMan's opponent can sacrifice a turn of attacks to force PlagueMan out of this Hyper Mode. - Duration - [1/2] Turns
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
[Bleed] - Taken for 700 Damage!
[Bug] - 100 Damage @ Self + Nightshade
[Regen] - +[450 675 900 1,800 2,250] 2,925 Health!
[Unavoidable] - 810 Damage @ Nightshade!
[Binary Fission] [Advanced Skill] PlagueMan is constantly sending out replicating commands to all members of the collective, and each member replicates at astounding rates. - PlagueMan and its Host(s) are capable of healing HP beyond their Maximum Health. -- PlagueMan can heal up to 200% beyond its Max Health. --- PlagueMan's Host(s) can heal up to 150% beyond their Max Health. ---- When these amounts are reached for either PlagueMan or their host, their Max Health is set to the set amount for the remainder of the battle, but, they can no longer Heal beyond it. ----- For every 10 Health it is beyond Max, PlagueMan loses 1 Damage/Armor. ------ [Passive]
[Alpha Bugged Virility] [X-Tier, Custom] PlagueMan's control over their own collective is absolute, and their power over other bugged data is strong enough to assimilate others into their form without flaw. - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. -- Whenever PlagueMan cures an ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. --- Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. ---- PlagueMan can never benefit from any Status Healing or Status Immunity Effects. ----- [Passive]
[Offensively Adaptable] [C-Tier, Damage+] PlagueMan's focus may be on support, but, the hive mind's destructive properties are still potent. Capable of adapting their offensive abilities to any situation, they can degrade and destroy any opponent. - PlagueMan's attacks gain 40 Damage per Element the attack possesses that a target is weak to. -- [Passive]
[Wind] - Multi-Element Attacks gain +10% Damage!
[PlagueMan HP=4830/4500]
Offense Phase 3 AS | Soak | -32 Damage
1. [Bug Cloud] Bug, Sand, Wood, Stone | S-Attack A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [0 160] 180 Damage [80%] -- Deals [96] 146 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- [Soak]
2. [Bug Cloud] Bug, Sand, Wood, Stone | S-Attack A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [0 160] 180 Damage [80%] -- Deals [96] 146 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- [Shock]
3. [Viral Infusion] [1/1 Charges]
Summary Phase
360 Damage @ Nightshade 800 Unavoidable Damage @ All Enemies
[PlagueMan HP=4830/4500]
[Status] - - [Soak] - [1/4] - [Shock] - [1/4] - [Freeze-S] - [1/4] - [Bleed] - [1/4] [Stage] - - [Glitch] - [1/2] [Cooldown] - -
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Post by Nightshade on Jul 29, 2017 11:14:16 GMT -8
Nightshade-Turn 2
[Nightshade HP=3100/3100]
"tsk, Why do you even exist? I thought the Plague was eradicated a while ago." ______________________________
Defense Phase:
AirShoes Alpha activates! Nightshade is immune to negative panel effects!
-Nightshade Omnidodges Bug Cloud with Omnidodge! -Nightshade Omnidodges Bug Cloud with Omnidodge!
Nightshade takes 810dmg!
[Nightshade HP=2290/3100]
Setup Phase:
-AutoCharge charges BugDeath Thunder.
-PredatorBite activates, for each attack that hits, Plagueman is inflicted with Bleed, a 100dmg/2 turns DoT!
Tadashi Hyper Fusion! (5 Turns) -Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [8AS]:
-Nightshade attacks with BugDeath Thunder for 300dmg. Cannot be Omnidodged, Breaks Shields. Inflicts Paralyze || Ignores Armor . If Avoided, Auto-Strikes again the following turn with same damage and effects. This chip does not count toward the Chip Limit per battle . This chip can be used any number of times regardless of restriction. Damage cannot be Augmented by any means. S-Elec/Bug.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
End Phase:
Predator's Mark has 6 uses. Dodge on Cooldown. 2 turns Dodge on Cooldown. 2 turns
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Post by Gaia on Jul 29, 2017 11:36:38 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=4830/4500]
PlagueMan has -30 Armor and No Elemental Weaknesses.
[Because your attack ignores armor, my Negative Armor doesn't matter!] [Bug Death Thunder] - Taken for 300 Damage! -- [Paralyze]
[PlagueMan HP=4530/4500]
PlagueMan has -3 Armor and No Elemental Weaknesses.
[Crescent Moon] - Taken for [230] 235 Damage!
[PlagueMan HP=4300/4500]
PlagueMan has 0 Armor and No Elemental Weaknesses.
[Rescent Moon] - Taken for 230 Damage! [Rescent Moon] - Taken for 230 Damage! [Rescent Moon] - Taken for 230 Damage! [Rescent Moon] - Taken for 230 Damage! [Rescent Moon] - Taken for 230 Damage! [Rescent Moon] - Taken for 230 Damage! [Rescent Moon] - Taken for 230 Damage!
[PlagueMan HP=2690/4500]
Support Phase
[PlagueMan HP=2690/4500]
[Hyper Fusion] - [Pandemic Outbreak] PlagueMan's hivemind suddenly begins to rapidly reproduce and spread out, generating a field of error and contamination all around them. - Sets Stage to [Glitch Stage] for this Hyper Mode's duration. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [2/2] Turns
- [Rapid Evolution] PlagueMan's hivemind enter a heightened state of binary fission and adaptation, quickly evolving and regenerating at an even faster rate. - PlagueMan's Host gains +100% of PlagueMan's regen. If PlagueMan does not have a host, it gains this boost, instead. - If Plagueman's HP is reduced by 40% of its Max during this Hyper Mode, or if it is brought to Undershirt, it is immediately forced out. - Duration - [2/2] Turns
- [Offensive Adaptation] PlagueMan's hive mind redistributes the work output in order to make damage a priority, for a short time. - PlagueMan's opponent takes Unavoidable Damage each turn equal to the amount of Unavoidable Damage PlagueMan takes each turn. - PlagueMan's opponent can sacrifice a turn of attacks to force PlagueMan out of this Hyper Mode. - Duration - [2/2] Turns
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
[Bleed] - Taken for 1,500 Damage!
[Bug] - 100 Damage @ Self + Nightshade
[Regen] - +[450 675 900 1,800 2,250] 2,925 Health!
[Unavoidable] - 1,600 Damage @ Nightshade!
[Binary Fission] [Advanced Skill] PlagueMan is constantly sending out replicating commands to all members of the collective, and each member replicates at astounding rates. - PlagueMan and its Host(s) are capable of healing HP beyond their Maximum Health. -- PlagueMan can heal up to 200% beyond its Max Health. --- PlagueMan's Host(s) can heal up to 150% beyond their Max Health. ---- When these amounts are reached for either PlagueMan or their host, their Max Health is set to the set amount for the remainder of the battle, but, they can no longer Heal beyond it. ----- For every 10 Health it is beyond Max, PlagueMan loses 1 Damage/Armor. ------ [Passive]
[Alpha Bugged Virility] [X-Tier, Custom] PlagueMan's control over their own collective is absolute, and their power over other bugged data is strong enough to assimilate others into their form without flaw. - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. -- Whenever PlagueMan cures an ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. --- Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. ---- PlagueMan can never benefit from any Status Healing or Status Immunity Effects. ----- [Passive]
[Offensively Adaptable] [C-Tier, Damage+] PlagueMan's focus may be on support, but, the hive mind's destructive properties are still potent. Capable of adapting their offensive abilities to any situation, they can degrade and destroy any opponent. - PlagueMan's attacks gain 40 Damage per Element the attack possesses that a target is weak to. -- [Passive]
[Wind] - Multi-Element Attacks gain +10% Damage!
[PlagueMan HP=4015/4500]
Offense Phase 3 AS | Soak
1. [Bug Cloud] Bug, Sand, Wood, Stone | S-Attack A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [0 160] 180 Damage [80%] -- Deals [96] 146 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- [Soak]
2. [Bug Cloud] Bug, Sand, Wood, Stone | S-Attack A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [0 160] 180 Damage [80%] -- Deals [96] 146 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- [Shock]
3. [Viral Infusion] Bug, Light, Ice | C-Attack A controlled injection of bugged information either corrodes or rebuilds, at their command. - 0 Damage [70%] -- Deals [88] 138 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Glitch ----- [Burn] [Poison] ------ If aimed at an Ally, this attack instead heals them for the listed amount, and cures any listed status effects. ------ 1-Required Charge
Summary Phase
360 Damage @ Nightshade 1,600 Unavoidable Damage @ All Enemies 0 Damage @ Self
[PlagueMan HP=4015/4500]
[Status] - - [Soak] - [2/4] - [Shock] - [2/4] - [Freeze-S] - [2/4] - [Bleed] - [2/4] [Stage] - - [Glitch] - [2/2] [Cooldown] - -
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Post by Nightshade on Jul 29, 2017 11:52:45 GMT -8
Nightshade-Turn 3
[Nightshade HP=2290/3100]
"...I hope you're nicer with people on the other side." ______________________________
Defense Phase:
AirShoes Alpha lingers due to Nine Lives! Nightshade is immune to negative panel effects!
-Nightshade Omnidodges Bug Cloud with Night Walk! -Nightshade Omnidodges Bug Cloud with Night Walk! -Nightshade Blocks Viral Infusion with Blink!
Nightshade takes 1600dmg!
[Nightshade HP=690/3100]
Setup Phase:
-AutoCharge charges BugDeath Thunder.
-PredatorBite activates, for each attack that hits, Plagueman is inflicted with Bleed, a 100dmg/2 turns DoT!
Tadashi Hyper Fusion! (4 Turns)
-Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [8AS]:
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
End Phase:
Predator's Mark has 6 uses. Dodge on Cooldown. 1 turns Dodge on Cooldown. 1 turns Night Walk has 6 uses Blink has 6 uses
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Post by Gaia on Jul 29, 2017 12:15:21 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=4015/4500]
PlagueMan has 0 Armor and No Elemental Weaknesses.
[Crescent Moon] - Taken for 230 Damage! [Crescent Moon] - Taken for 230 Damage! [Crescent Moon] - Taken for 230 Damage! [Crescent Moon] - Taken for 230 Damage! [Crescent Moon] - Taken for 230 Damage! [Crescent Moon] - Taken for 230 Damage! [Crescent Moon] - Taken for 230 Damage! [Crescent Moon] - Taken for 230 Damage!
[Viral Infusion] - Taken for +138 Health! -- [Burn] [Poison (2/5)]
[PlagueMan HP=2313/4500]
Support Phase
[PlagueMan HP=2313/4500]
[Bleed] - Taken for 2,300 Damage!
[Last Stand] - PlagueMan restores [675 845] 1,100 Health!
[Bug] - 100 Damage @ Self + Nightshade
[Regen] - +[450 585] 735 Health!
[Binary Fission] [Advanced Skill] PlagueMan is constantly sending out replicating commands to all members of the collective, and each member replicates at astounding rates. - PlagueMan and its Host(s) are capable of healing HP beyond their Maximum Health. -- PlagueMan can heal up to 200% beyond its Max Health. --- PlagueMan's Host(s) can heal up to 150% beyond their Max Health. ---- When these amounts are reached for either PlagueMan or their host, their Max Health is set to the set amount for the remainder of the battle, but, they can no longer Heal beyond it. ----- For every 10 Health it is beyond Max, PlagueMan loses 1 Damage/Armor. ------ [Passive]
[Alpha Bugged Virility] [X-Tier, Custom] PlagueMan's control over their own collective is absolute, and their power over other bugged data is strong enough to assimilate others into their form without flaw. - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. -- Whenever PlagueMan cures an ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. --- Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. ---- PlagueMan can never benefit from any Status Healing or Status Immunity Effects. ----- [Passive]
[Offensively Adaptable] [C-Tier, Damage+] PlagueMan's focus may be on support, but, the hive mind's destructive properties are still potent. Capable of adapting their offensive abilities to any situation, they can degrade and destroy any opponent. - PlagueMan's attacks gain 40 Damage per Element the attack possesses that a target is weak to. -- [Passive]
[Wind] - Multi-Element Attacks gain +10% Damage!
[PlagueMan HP=1748/4500]
Offense Phase 3 AS | Soak
1. [Bug Cloud] Bug, Sand, Wood, Stone | S-Attack A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [0 160] 180 Damage [80%] -- Deals [96] 146 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- [Burn]
2. [Bug Cloud] Bug, Sand, Wood, Stone | S-Attack A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [0 160] 180 Damage [80%] -- Deals [96] 146 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- [Shock]
3. [Bug Cloud] Bug, Sand, Wood, Stone | S-Attack A burst of static and bugged information, comprised directly from the hive mind, which eats away at anything it touches. - [0 160] 180 Damage [80%] -- Deals [96] 146 Damage per turn for [two] four turns. --- Undodgeable, Cuts Auras ---- Targets one additional target per Negative Status Effect afflicting PlagueMan. ----- [Poison]
Summary Phase
540 Damage @ Nightshade
[PlagueMan HP=1748/4500]
[Status] - - [Soak] - [3/4] - [Shock] - [3/4] - [Freeze-S] - [3/4] - [Bleed] - [3/4] - [Burn] - [1/5] - [Poison (1/5)] - [1/5] [Stage] - [Cooldown] - -
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Post by Nightshade on Jul 29, 2017 12:34:12 GMT -8
Nightshade-Turn 4
[Nightshade HP=690/3100] ______________________________
Defense Phase:
-Nightshade Omnidodges Bug Cloud with Night Walk! -Nightshade Omnidodges Bug Cloud with Night Walk! -Nightshade Blocks Bug Cloud with Blink!
Setup Phase:
-AutoCharge charges BugDeath Thunder.
-PredatorBite activates, for each attack that hits, Plagueman is inflicted with Bleed, a 100dmg/2 turns DoT!
Predator's Mark activates! Nightshade adds Confuse to one attack!
Tadashi Hyper Fusion! (3 Turns)
-Stage set to Ice. -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 100armor
Battle Phase [8AS]:
--Nightshade attacks with BugDeath Thunder for 300dmg. Cannot be Omnidodged, Breaks Shields. Inflicts Paralyze || Ignores Armor
If Avoided, Auto-Strikes again the following turn with same damage and effects.
This chip does not count toward the Chip Limit per battle
This chip can be used any number of times regardless of restriction.
Damage cannot be Augmented by any means.
S-Elec/Bug.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec. Confuses
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
-Nightshade attacks with Crescent Moon for 230dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. C-Elec.
End Phase:
Predator's Mark has 6 uses. Dodge on Cooldown. 0 turns Dodge on Cooldown. 0 turns Night Walk has 4 uses Blink has 5 uses
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Post by Gaia on Jul 29, 2017 12:40:48 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=1748/4500]
PlagueMan has 0 Armor and No Elemental Weaknesses.
[All Attacks] - Taken!
[Viral Infusion] - Taken for +138 Health! -- [Burn] [Poison (2/5)]
[Undershirt] - Online!
[PlagueMan HP=139/4500]
Support Phase
[PlagueMan HP=139/4500]
[Bleed] - Taken for 3,100 Damage!
[Bug] - 100 Damage @ Self + Nightshade
[PlagueMan HP=0/4500]
Reward
[PlagueMan] - +80 Exp, +800z
[NightShade] - +80 Exp, +800z
[Viral Infusion] Bug, Light, Ice | C-Attack A controlled injection of bugged information either corrodes or rebuilds. - 0 Damage [70%] -- Deals 88 Damage per turn for two turns. --- Undodgeable, Cuts Auras ---- Glitch ----- If aimed at an Ally, this attack instead heals them for the listed amount, and cures any listed status effects. ------ 1-Required Charge
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