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Post by Gaia on Jul 28, 2017 13:06:16 GMT -8
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Post by Wackoguy on Jul 28, 2017 13:07:34 GMT -8
1-100
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Post by Gaia on Jul 28, 2017 13:12:35 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=3200/3200]
[N/A]
[Vanguard HP=3200/3200]
Support Phase
[Vanguard HP=3200/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=3200/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Dark Meteors] - [1/2 Charges]
1. Dark Cannon I [370 620 2,480 7,440] 14,880 Normal/Dark S-Damage ° Undodgeable ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
Support Phase
14,880 Damage @ Riclice
[Vanguard HP=3200/3200]
[Status] - - [Stage] - - [Cooldown] - -
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Post by Wackoguy on Jul 28, 2017 13:29:35 GMT -8
Riclice's defensive Phase:
Dark Cannon I = avoided via Natural Barrier
-70 unaimed counterdamage @ Vanguard C-Range || Blade Element || Cannot be Intercepted
========
Riclice's setup Phase:
HP: 2,450 / 2,450
==========
Riclice's Offensive Phase:
3 attack slots + 1 (first turn) = 4 attack slots
Torrential Rage - Fist of heavy storm C-atk Aqua element Riclice strikes an opponent with a large glove-like fist of water! 240 damage [110% damage]
Tsunami Strike - Riptide Rush (pre-emptive charge applied via Auto Charge alpha) C-attack Aqua element Riclice briefly floods the whole area with water and rockets toward an opponent as the water pushes them toward him. Riclice then slices through them with a sword pulsating with aqua energy. -Unomnidodgeable [ -10% Base Damage || 1 Required Charge ] -Cannot be intercepted [ -10% Base Damage || 1 Required Cooldown] -gains 45 [+20%] damage if used after another C-range, Aqua attack within the same turn [must be his own attack to apply] [resets after use] [-10% damage]
180 225 damage [80% damage] 1-turn cooldown 1-turn required charge
Samurai's Rising Strike C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields [-10% damage] -200 damage [90% damage]
Samurai's Rising Strike C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields [-10% damage] -200 damage [90% damage]
-Autocharges Deep Sea Slice-
========
HP: 2,450 / 2,450
Stage: Normal
Status: Ok
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Post by Gaia on Jul 28, 2017 13:50:49 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=3200/3200]
[Torrential Rage] - Taken for 240 Damage! [Riptide Rush] - Taken for 255 Damage! [Rising Strike] - Taken for 400 Damage!
[Vanguard HP=2305/3200]
Support Phase
[Vanguard HP=2305/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [1/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Tactical Acumen] [1/8 Uses] Carefully studying his enemy's tactics, Vanguard can track movement and eliminate chances of failure. - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +8 Uses.
[Vanguard HP=2305/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Dark Meteors] - [2/2 Charges]
1. Boomerang III [270 520] 2,080 Wood S-Damage ° Breaks Shields ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Support Phase
2,080 Damage @ Riclice
[Vanguard HP=2305/3200]
[Status] - - [Stage] - - [Cooldown] - -
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Post by Wackoguy on Jul 30, 2017 2:56:24 GMT -8
Riclice On The Defensive!
Boomerang III avoided via Natural Dodge
-70 unaimed counterdamage @ Vanguard C-Range || Blade Element || Cannot be Intercepted
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Riclice's Settin' it up!
HP: 2,450 / 2,450
Wild Bladester Form Hyper Mode Riclice's armor takes on a red hue, as does his hair and eyes as he preps for an assault! -Grants Riclice [(10 * V)] [+70] Damage during Hyper Mode -Riclice can add 'Ignores armor' to one attack per turn [during this Hyper Mode] 3-turn duration
-Ric brings in the tide!-
Ocean Stage: Aqua Element Non-Aqua Navis have -1 attack slot and their first dodge each turn costs 2 skill uses (instead of 1). Fire Navis take 100 Aqua Element damage/turn. Lasts 3 turns.
Great Sword (Omega) Activated Program If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn. [2/2]
(Used twice)
Rushing Sword-style Unique Activated skill Sacrificing defense for power, Riclice strikes at his foe with added vigor! -Riclice halves his own armor and regen and puts the added strength into part of another skill (one instance of the total is added into offensive skills; -20 toward all other instances) -Riclice's armor and regen remain halved for the following two turns
-applied to Blade Awakening-
-armor reduced to 17 -regen reduced to 120
Blade Awakening Activated offensive skill C-tier skill Riclice emits a blue aura of power,but it isn't for protection! + 15 + (15 * [7] Version) 120 257 damage to one attack -if a boosted attack has one aimer or less,this attack adds an additional +30 damage 6 uses
[1st use]
Other uses:
Blade Awakening Activated offensive skill C-tier skill Riclice emits a blue aura of power,but it isn't for protection! + 15 + (15 * [7] Version) 120 237 damage to one attack -if a boosted attack has one aimer or less,this attack adds an additional +30 damage 6 uses
(Other 5 uses)
All used into Deep Sea Slice: +
===========
The Great Ric Offensive
3 attack slots
+200 aqua damage this turn
First turn of HM [+70 damage]
Deep Sea Slice [charged] C-atk Aqua Riclice equips a sword,pulsating with a neon-blue energy,and slashes an enemy with it. -Cuts auras[-10% damage] -Undodgeable -can be charged once to boost it to x1.5 damage and to add a single aimer [-20% damage] -180 270 470 540 797 1,982 damage [80% damage]
Storm Blade C-attack ??? [Aqua] element Riclice unsheathes his sword,cutting the target with an unusual energy. -Element can be either Elec, Aqua or Fire upon use [-20% dmg] -Undodgeable [-10% dmg] -Can be optionally charged for 1 turn [+50% damage] [-10% dmg] 135 damage [Elec or Fire element
155 355 425 damage [if Aqua element]
Torrential Rage - Fist of heavy storm C-atk Aqua element Riclice strikes an opponent with a large glove-like fist of water!
240 440 510 damage [110% damage]
=============
HP: 2,450 / 2,450
Stage: Oceanstage
Status: Hyper Modo!
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