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Post by Zane on Jul 28, 2017 11:30:17 GMT -8
Defense Phase:
N/A
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Support Phase:
WWW Crest Effect Chosen: +20 Armor/+200 Regen/Turn. Intel Type Effect: +1 Chip Use.
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Attack Phase:
Charging Purgatory, Crimson Blaze, Scarlet Blaze, and Blazing Aftermath.
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End Phase:
Zane: HP: 4,200/4,200 Damage: 0 @ All
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Post by Gaia on Jul 28, 2017 11:54:54 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=3200/3200]
[N/A]
[Vanguard HP=3200/3200]
Support Phase
[Vanguard HP=3200/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=3200/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Dark Meteors] - [1/2 Charges]
1. Dark Cannon I [370 620 2,480 7,440] 14,880 Normal/Dark S-Damage ° Undodgeable ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
Support Phase
14,880 Damage @ Zane
[Vanguard HP=3200/3200]
[Status] - Fine [Stage] - Null [Cooldown] - -
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Post by Zane on Jul 28, 2017 12:15:53 GMT -8
Defense Phase:
Inferno Mantle: Blazing Guardian Combined 3 Skills ~ A-Tier Zane knocks aside attacks with his sword, along with guarding them with his blades, effectively crippling the assault. Effects: Counts as a shield/dodge/barrier. Negates the damage of three enemy attacks. Status Damages and Reductions still apply. If the attacks following the attacks negated by this skill have only one or less status damages/reductions, then an additional attack may be avoided. 8x uses.
x1 Used. Total Damage Taken = 0
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Support Phase:
Break Charge Alpha Passive Program User's charged attacks gain 'Cannot be Naturally Avoided' automatically (regardless of user's limit on the effect)
Grass Panels Element: Wood Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns. x1 Owned
Permanence Flare Stage Lock ~ S-Tier A flame that burns the field in place, locking it regardless of its attempts. Effects: Locks the current panels in place, causing them to be unable to change, for 1 Turn. Or can remove the lock on panels instead. 5x Uses, 5x Max/Battle.
x1 Used. Locks Grass Panels for this turn.
Eternal Flare Multiplier Attack ~ S-Tier The final blaze of fire, burning through the great sun that represents the strength that the Knight possesses. Effects: One Attack strikes an additional time at no cost, regardless of Cooldown or Charge. 5x uses, 5x Max/Battle.
x5 Used on Blazing Aftermath.
Terminating Blaze Aiming Skill ~ A-Tier A flame that dominates the enemy entirely. With this augmentation, that is the reality that the knight seeks to do to his opponent from here on out. Effects: Adds "An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack." 8x uses.
x1 Used on Blazing Aftermath.
Solar Prominence Attack Slots ~ B-Tier Unleashing more flames within himself, Zane amplifies the amount of times he can strike at his enemies. In doing so, boosting his damage potential several times over. Effects: +1 Attack Slot for the turn. This attack is counted as an Aimed Attack. 10x uses.
x10 Used. +10 Attack Slots for 1 Turn. 13 Attack Slots.
Surge Burst Hidden Active program On the turn activated, the user has +2 attack slots, +100 DMG on all attacks, and +1 use to one skill of choice. The user also recovers 600 HP, and deals 200 unavoidable damage to every target on the field. 1x Use.
x1 Used. +1 use to Destructive Edge. 15 Attack Slots.
WWW Crest Effect: +1 use to one skill of choice = Destructive Edge.
Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs. 1x Use.
x1 Used on Great Sword Omnicron.
Great Sword Omnicron Activated Program Upon activation of this program, one attack gains +190 Damage for one use. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. Uses per battle: 8
x8 used on Purgatory.
Blaze Unison: Inferno Knight
Blaze merges with Zane, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to a full scarlet red, red particles dripping from it's form. Flames forming around his neck, resembling the mane of a lion. His flames burning on without remorse marks the showing of the Inferno Knight.
+ One Attack is locked during this HM. Its Damage and two Effects are added to another Attack. Cannot be an S-Tier Attack or Hyper Attack. + One Attack strikes an additional time at no cost, regardless of Cooldown or Charge.
- 1 Turn Duration
Locked Attack: Cleaving Blade. Burns and Cannot be Countered chosen for effects on Blazing Aftermath.
Emerald Cross + Emerald Star on Blazing Aftermath. Blazing Aftermath is used 8 times when used this turn.
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Attack Phase:
Crimson Blaze S-Attack Fire Element A burning blaze symbolizing the strength of the Inferno Knight. 0 DMG, Adds Cuts Undershirts to one attack this turn. 1 Turn Charge 3x Use/Battle
Scarlet Blaze S-Attack Fire Element A searing blaze symbolizing the strength of the Inferno Knight. 0 DMG, Adds Cuts Darksoul to one attack this turn. 1 Turn Charge 3x Use/Battle
Both applied to Blazing Aftermath.
Flame Combat C-Attack Fire Element A physical blow from the Inferno Knight to beat at an enemy. 788: 80% DMG, Undodgable, Cuts Auras, Cannot be Naturally Avoided, Hits All
Flame Bombardment S-Attack Fire Element An attack to strike at foes from a distance or for long range combat. 788: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided, Hits All
X-Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form an X that's on fire on the enemy cut by it. 788: 80% DMG, Breaks Shields, Undodgable, Cannot be Naturally Avoided, Hits All
Flame Combat C-Attack Fire Element A physical blow from the Inferno Knight to beat at an enemy. 788: 80% DMG, Undodgable, Cuts Auras, Cannot be Naturally Avoided, Hits All
Flame Bombardment S-Attack Fire Element An attack to strike at foes from a distance or for long range combat. 788: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided, Hits All
X-Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form an X that's on fire on the enemy cut by it. 788: 80% DMG, Breaks Shields, Undodgable, Cannot be Naturally Avoided, Hits All
Flame Combat C-Attack Fire Element A physical blow from the Inferno Knight to beat at an enemy. 788: 80% DMG, Undodgable, Cuts Auras, Cannot be Naturally Avoided, Hits All
Flame Bombardment S-Attack Fire Element An attack to strike at foes from a distance or for long range combat. 788: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided, Hits All
X-Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form an X that's on fire on the enemy cut by it. 788: 80% DMG, Breaks Shields, Undodgable, Cannot be Naturally Avoided, Hits All
Flame Combat C-Attack Fire Element A physical blow from the Inferno Knight to beat at an enemy. 788: 80% DMG, Undodgable, Cuts Auras, Cannot be Naturally Avoided, Hits All
Flame Bombardment S-Attack Fire Element An attack to strike at foes from a distance or for long range combat. 788: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided, Hits All
Purgatory C-Attack Fire Element Zane holds both Blazers upward, merging them together as they become a single claymore, having the two hilts along with a third, longer hilt. The blade of pure flames being used to burn through his enemies entirely. 5,849: 0% DMG, Undodgable, Breaks Shields, Burns, Gains +40% Damage (168) for each Fire Elemental attack used before this. Hits All. 1 Turn Cooldown 1 Turn Charge
Destructive Edge Damage Boost ~ A-Tier Combining the force of his flames, Zane sends out a vastly destructive assault that cripples and blazes through his enemies. Effects: Can add the damage from a previously used attack to one attack in the turn. Applies before all other boosts to damage. 10x uses.
x10 Used: Purgatory into Blazing Aftermath. Recon Effect: Unomnidodgeable applied to Blazing Aftermath.
Hyper Attack ~ Blazing Aftermath C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 134,298: 100% DMG. Upon use, can choose one Omni-Aimer and one Aimer for this attack. Unomnidodgeable + Breaks Shields. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. Burns. Cannot be Countered. Cuts Undershirt. Cuts Darksoul. Cannot be Naturally Avoided. 3 -> 1 Turn Cooldown, begins after autos end. 2 -> 1 Turn Charge
Hyper Attack ~ Blazing Aftermath C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 134,298: 100% DMG. Upon use, can choose one Omni-Aimer and one Aimer for this attack. Unomnidodgeable + Breaks Shields. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. Burns. Cannot be Countered. Cuts Undershirt. Cuts Darksoul. Cannot be Naturally Avoided. 3 -> 1 Turn Cooldown, begins after autos end. 2 -> 1 Turn Charge
Hyper Attack ~ Blazing Aftermath C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 134,298: 100% DMG. Upon use, can choose one Omni-Aimer and one Aimer for this attack. Unomnidodgeable + Breaks Shields. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. Burns. Cannot be Countered. Cuts Undershirt. Cuts Darksoul. Cannot be Naturally Avoided. 3 -> 1 Turn Cooldown, begins after autos end. 2 -> 1 Turn Charge
Hyper Attack ~ Blazing Aftermath C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 134,298: 100% DMG. Upon use, can choose one Omni-Aimer and one Aimer for this attack. Unomnidodgeable + Break Shields. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. Burns. Cannot be Countered. Cuts Undershirt. Cuts Darksoul. Cannot be Naturally Avoided. 3 -> 1 Turn Cooldown, begins after autos end. 2 -> 1 Turn Charge
Hyper Attack ~ Blazing Aftermath C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 134,298: 100% DMG. Upon use, can choose one Omni-Aimer and one Aimer for this attack. Unomnidodgeable + Breaks Shields. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. Burns. Cannot be Countered. Cuts Undershirt. Cuts Darksoul. Cannot be Naturally Avoided. 3 -> 1 Turn Cooldown, begins after autos end. 2 -> 1 Turn Charge
Hyper Attack ~ Blazing Aftermath C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 134,298: 100% DMG. Upon use, can choose one Omni-Aimer and one Aimer for this attack. Unomnidodgeable + Breaks Shields. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. Burns. Cannot be Countered. Cuts Undershirt. Cuts Darksoul. Cannot be Naturally Avoided. 3 -> 1 Turn Cooldown, begins after autos end. 2 -> 1 Turn Charge
Hyper Attack ~ Blazing Aftermath C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 134,298: 100% DMG. Upon use, can choose one Omni-Aimer and one Aimer for this attack. Unomnidodgeable + Breaks Shields. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. Burns. Cannot be Countered. Cuts Undershirt. Cuts Darksoul. Cannot be Naturally Avoided. 3 -> 1 Turn Cooldown, begins after autos end. 2 -> 1 Turn Charge
Hyper Attack ~ Blazing Aftermath C/S-Attack Fire Element Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes. 134,298: 100% DMG. Upon use, can choose one Omni-Aimer and one Aimer for this attack. Unomnidodgeable + Breaks Shields. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Hits All. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack. Burns. Cannot be Countered. Cuts Undershirt. Cuts Darksoul. Cannot be Naturally Avoided. 3 -> 1 Turn Cooldown, begins after autos end. 2 -> 1 Turn Charge
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End Phase:
Zane: HP: 4,200/4,200 Damage: 1,089,101 @ All
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Post by Gaia on Jul 28, 2017 12:21:34 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=3200/3200]
[BURNINATED]
[Vanguard HP=0/3200]
Rewards
[Vanguard] - Lost against a V15~V19 = 100 Exp || 1000 Zenny
[Zane] - Won against a V5~V9 = 80 Exp || 800 Zenny
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