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Post by xoDeathy on Jul 26, 2017 21:48:21 GMT -8
Inori is V6 Inori has Standard Initiative
1-100
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Post by Kman on Jul 27, 2017 9:26:16 GMT -8
Recon Initiative, go!
==================== Crescendo Turn One ====================
RP Phase:
The approaching sound was heard long before Crescendo even arrived. It echoed far and wide, the deep bass tones mixing with the various other implements. As he crested the ridge, he noted the presence of another there. This was where the agreed-upon sparring area was. A relatively flat plain outside of Element City. It was rather boring, but he imagined that things wouldn't stay that boring for long.
"Good afternoon," the blind navi stated, the gentle wind causing the straw-colored hair to dance slightly. It would have been almost peaceful if not for the dull thudding drone of harsh noise that emanated from him. "I take it you are to be my opponent for this spar? How curious," he spoke, before the sound began to increase in volume. Inori would note that the blades of grass before her, knee-high, began to tremble before a long, invisible streak of energy began to slice through the blades of grass, heading right for her!
====================
Defensive Phase:
N/A
====================
Support Phase:
HP: 1800/1800 Status: Fine Panels: Normal
Name: Endless Sound Rank: Advanced Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it. Effects: Crescendo's Hyper Attacks do not share a cooldown. Passive
====================
7AS
2 Pre-Emptive Charges | Auto-Charge applied to Discordance
Name: Pulse [Pre-Emptive Charge Applied] Range: Combat Element: Sonic Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end. Effects: 140% | 420 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Name: Drone [Pre-Emptive Charge Applied] Range: Shot Element: Sonic Description: A deep, vibrating sound that seems to vibrate a foe's bones. Effects: 140% | 420 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Name: Decibel Range: Shot Element: Sonic Description: A rush of sonic energy meant to keep Crescendo safe from reprisal. Effects: 90% | 180 Damage | Cannot Be Countered
Name: Seeking Note Range: Combat Element: Sonic Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target. Effects: 90% | 180 Damage | Cannot be Intercepted Cooldown: 1
Name: Piercing Note Range: Shot Element: Sonic Description: Even the most stalwart armor cannot protect from raw sound, and if too much, Crescendo.exe can use that against his foe, leaving a sampling of his resonance within the armor itself. Effects: 90% | 180 Damage | Ignores Armor Cooldown: 1
Name: Reverb Range: Shot Element: Sonic Description: A low, steady pulse that echoes out from Crescendo, difficult to evade. Effects: 90% | 180 Damage | Cannot be Naturally Avoided
Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 180 Damage | Can be Optionally Charged for 1 Turn Optional Charge: 1
====================
Wrap-up:
1740 Sonic Damage @ Inori
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Post by xoDeathy on Oct 24, 2017 9:11:31 GMT -8
|Defense Phase|
Havoc Creation Defensive Skill B-Tier Inori solidifies the shreds of her life force into a corroding totem. -Upon use, creates a 240 HP Havoc Totem object. -This totem benefits from Inori's Regen. -1 use per battle- 0 uses left
Inori takes Pulse for (420 x0.7) 295 Damage!
Inori takes Drone for (420 x0.7) 295 Damage!
[Havoc Totem intercepts Decibel and Piercing Note, is destroyed!]
[Inori naturally Auras Seeking Note!]
Inori takes Reverb and Resonate for (180 x0.7 x2) 260 Damage!
|Recuperation Phase| Skill Information to Note:
{Spoiler}{Spoiler}{Spoiler}{Passive Skill Info}
>Havoc Festival Core Defensive Skill A-Tier "Welcome to my world that's painted with sadness..! There's.. no light of sun.. and you can't hear any sound at all..!" -Whenever Inori Heals or grants Regeneration to an ally, she gains +150 Max HP (not current), to a max of +900 Max HP. This effect can proc up to 2 times per turn. -Additionally, during Inori's next Defense Phase after a proc of this skill, Inori gains Temporary Armor equal to 3% of her Max HP for 1 turn (this effect cannot stack for multiple procs). -Passive- >S.P. Regulator Breach Offensive/Supportive Skill S-Tier "You think I will stand behind programs to protect myself? I don't need them... I'm not a child anymore... Everything will be over soon enough." -By disabling the Safety Protocol installed by Crush, Inori is able to shred her life force at an accelerated rate while increasing her lethality. -For every 15% HP she is below Max, she gains 40 Damage, 5% increased Outgoing Healing/Regen efficiency, but has 12.5% decreased Regen. Bonuses only occur up to 60% below Max HP (4 times). <Passive> >Resourceful Engineer Offense Skill A-Tier "Witness my onslaught of resources... They help bring an end to the darkness." -Inori cannot use DarkChips. -Inori's Battle Chips gain Damage equal to 2% of Inori's Max HP. -Inori gains +1 Chip Use. -Passive-
[Inori transcends! Hyper Fusion! Inori sacrifices 10% of her Max HP!]
/Corrupted Queen Rosary\ Embracing her mother's power, the Holy Data banishes all traces of Rosario, and rapidly generates to take over and empower Inori. ☉ Hyper Mode lasts for 3 Turns (-2)
☉ Usable Once per Battle >Upon entering Hyper Mode, Inori may sacrifice HP in 10% increments of her Max HP; for each 10% sacrificed, Inori's Attacks gain 7 Damage for the duration of the Hyper Mode, and her Outgoing Heals and Regeneration are increased by 5% efficiency. (Damage Gain = 5% of Base)
/Forbidden King Rosario\ Embracing her father's power, the traces of Rosario trick the Holy Data into believing it's normal, and massively boosts Inori's Regenerative capabilities. ☉ Hyper Mode lasts for 2 Turns (-3) ☉ Inori gains Regen equal to 5% of her Max HP. ☉ Stage becomes Holy Panels for the duration of the Hyper Mode. - Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this
[Inori heals 90 HP! 3 uses remaining]Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use-
[Havoc Festival Bonus: +150/900 Max HP]
[Level 3 Breach: +120 Damage, +15% Outgoing Healing/Regen, -37.5% Regen]
[Inori regens 90 (5% of her Max) HP!] [Inori regens 90 (5% of Max (HM)) HP!]
[Inori regens 40 HP!] [Inori degens 85 HP]
[Level 3 Breach: +120 Damage, +15% Outgoing Healing/Regen, -37.5% Regen]
Inori's HP: 905/1850 Armor: 0 Regen: 130 \Degen 85 Field: Holy Nat. CD:// 0/5 Status(es): Corrupted (3) Forbidden (2)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +10 Damage HM, +120 Damage System Breach1:| Boomerang 330 Wood S-Damage Breaks Shields ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use2:| Second-Hand SerenadeS-Range, LightInori shreds off bits of her coding and transfers them to allies, restoring their energy over time.
135 HP >Inori
-This attack instead targets a single ally or Inori. -If hits, applies Medicine to Inori and target ally (if any). -This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt. 2 CD
3:|Havoc-al Resonance S-Range, Light Inori rips off chunks off her decaying core, and quickly "vanish-steps" towards an enemy, shoving it into their face (or core if no face exists), and pierces them with her blade. 205 Damage Cuts Auras/Barriers, Undodgeable Cannot be Intercepted -If hits, Interrupts (Drops all currently stored charges) -If hits, Havocs. -If hits, Inori restores 50 HP. 2 CD 1 Use per Battle
|Summary Phase|
330 Wood Damage >Cres 205 Light Damage >Cres 135 Healing >Inori
-Havoc-ed- +Level 1 Status+ -This status can stack. -For 1 turn, 1 Attack Slot must be used to include Inori as a target per stack of Havoc. Once ended, a Navi cannot be afflicted with Havoc for 1 turn.
Inori's HP: 940/1850 Field: Holy Nat. CD:// 0/5 B-Chip Folder: 5/6 [3/3 Mega, 1/1 Giga] Cooldowns: Second-Hand Serenade (2)
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Post by Kman on Oct 24, 2017 13:54:14 GMT -8
==================== Crescendo Turn Two ====================
Pre-Combat Notes:
4 Attacks hit, giving Crescendo +48 Damage via Resonance
{>Resonance<} Name: Resonance Rank: C Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it. Effects: [+]Upon hitting an opponent with an attack, Crescendo gains +12 Damage. While this skill will continue to gather damage beyond 120, Crescendo can only benefit from a maximum of 120 Damage. [+]Crescendo may remove 6 damage from this skill to add 1 aimer to an attack this turn. [-]Crescendo cannot add aimers to his attacks in any way except for this skill, and may never benefit from Omni-Aimers. [-]Crescendo cannot benefit from STAB Passive Effect
====================
Defensive Phase:
Boomerang - Avoided with Sonic Boom
Havoc-Al Resonance - Avoided with Vibranium
{>Sonic Boom<}Name: Sonic Boom Rank: C Description: Crescendo.exe moves at a sudden, breakneck speed, or if he can See his opponent, simply raises a wall of sound against it. Effects: [+] Dodge 1 attack. [+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this dodge to a Natural Aura. [-] Cannot be used if Crescendo has no bonus damage from Resonance. Uses: 5/6 (5[Base] + 1[Recon])
{>Vibranium<}Name: Vibranium Rank: C Description: Forming a shield of pure sound, Crescendo.exe deflects an attack, or if he can See his opponent, simply raises a wall of sound against it. Effects: [+]Block 1 Attack. [+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this block to a Natural Aura. [-] Cannot be used if Crescendo has no bonus damage from Resonance. Uses: 4/5
====================
Support Phase:
HP: 1800/1800 Status: Fine Panels: Holy (Inori's Benefit)
Name: Endless Sound Rank: Advanced Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it. Effects: Crescendo's Hyper Attacks do not share a cooldown. Passive
====================
7AS
Auto-Charge applied to Rhythm
Name: Discordance Range: Combat Element: Sonic Description: An echoing, painful pulse of sound that can affect his foes' motor skills. Effects: 80% | 115x2 Damage | Confuse | Avoid Separately Charge: 1 Cooldown: 1
Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 230 Damage | Can be Optionally Charged for 1 Turn Optional Charge: 1
Name: Decibel Range: Shot Element: Sonic Description: A rush of sonic energy meant to keep Crescendo safe from reprisal. Effects: 90% | 230 Damage | Cannot Be Countered
Name: Reverb Range: Shot Element: Sonic Description: A low, steady pulse that echoes out from Crescendo, difficult to evade. Effects: 90% | 230 Damage | Cannot be Naturally Avoided
Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 230 Damage | Can be Optionally Charged for 1 Turn Optional Charge: 1
Name: Decibel Range: Shot Element: Sonic Description: A rush of sonic energy meant to keep Crescendo safe from reprisal. Effects: 90% | 230 Damage | Cannot Be Countered
Name: Reverb Range: Shot Element: Sonic Description: A low, steady pulse that echoes out from Crescendo, difficult to evade. Effects: 90% | 230 Damage | Cannot be Naturally Avoided
====================
Wrap-up:
1610 Sonic Damage @ Inori
HP: 1800/1800 Status: Fine Panels: Holy (Inori's Benefit)
Cooldowns: Pulse - 0 Drone - 0 Seeking Note - 0 Piercing Note - 0 Discordance - 1
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Post by xoDeathy on Oct 25, 2017 7:55:55 GMT -8
|Defense Phase|
[Defense Up Installed, 90% Damage taken]
[Havoc Festival Armor: 55]
Inori takes Discordance for (115 -55 x0.5 x0.7 x2) 50 Damage! Inori is confused! Light Element: Inori heals herself from Confusion! (2 CD)
Inori takes Resonate for (230 -55 x0.5 x0.7) 65 Damage!
Inori takes the rest of the attacks for 325 Damage!
Inori heals 135 HP! Inori gains Medicine!
|Recuperation Phase| Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this
-Medicine- +Level 1 Status+ -For 2 turns, affected Navi gains x (40, from the 130 last turn) Regeneration (30% of Inori's Regen). If Inori Heals or grants Regeneration to an ally with Medicine, the Heal or Regeneration increases by 10% efficiency (Does not increase the Regeneration granted by this status). Once ended, a Navi cannot be afflicted with Medicine for 1 turn.
[Havoc Festival Bonus: +300/900 Max HP]
[Inori heals 100 HP! 2 uses remaining] Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use-
[Havoc Festival Bonus: +450/900 Max HP]
[Level 4 Breach: +160 Damage, +20% Outgoing Healing/Regen, -50% Regen]
[Inori regens 105 (5% of her Max) HP!] [Inori regens 105 (5% of Max (HM)) HP!]
[Inori regens 40 HP!] [Inori regens 40 HP from Medicine!]
[Inori degens 85 HP]
[Level 4 Breach: +160 Damage, +20% Outgoing Healing/Regen, -50% Regen]
[Inori sacrifices a use from Havoc-al Choir!]
Fan No Damage || Does not Cost an Attack Slot to use ° Upon Use, Summons a Non-Intercepting Fanbox with HP equal to the Damage this Chip would have dealtFanBox HP: 375
° While the FanBox is active, C-Attacks gain 'Undodgeable' for all participants ° This cannot cause an attack to have more than 2 Aimers ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
Inori's HP: 825/2150 Armor: Havoc 55 Regen: 250 \Degen 125 Field: Holy Nat. CD:// 1/5 Status(es): Corrupted (2) Medicine (2)
Forbidden (1)
Confuse Immunity (2)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +10 Damage HM, +160 Damage System BreachAuto:| Boomerang 330 Wood S-Damage Breaks Shields ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
1:|Severed Fractions C-Range, Light Inori slashes with her blade. The blade grows larger with the white, paper-like pieces of life force Inori shreds away. 480 Damage Undodgeable
-This attack deals 50% Damage while Inori is at 100% of her Max HP. For every 10% Inori is below her Max HP, this attack's Damage increases by 20%, to a max of 150% Damage.
2:|Eternal Flamenation >Inori S-Range, Light Inori summons white, lukewarm flames to brighten and warm her allies. 160 HP -This attack instead targets a single ally or Inori. -This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt. 1 CD
3:| Z-Saber225 x3 Blade C-Damage Avoid Separately Undodgeable, Breaks Shields; Breaks Shields, Cuts Auras; Cuts Auras, Undodgeable ° A different pair of aimers may be set for each hit|Summary Phase|
330 Wood Damage >Crescendo 480 Light Damage >Crescendo 675 Blade Damage >Crescendo
Inori's HP: 825/2150 Field: Holy B-Chip Folder: 3/6 [2/3 Mega, 1/1 Giga] Cooldowns: Second-Hand Serenade (1)
Light Status Heal (2)
Eternal Flamenation (1)
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Post by Kman on Oct 25, 2017 18:26:29 GMT -8
==================== Crescendo Turn Three ====================
Pre-Combat Notes:
7 Attacks hit, giving Crescendo +84 Damage via Resonance [132/120 | 320 Base Damage]
{>Resonance<} Name: Resonance Rank: C Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it. Effects: [+]Upon hitting an opponent with an attack, Crescendo gains +12 Damage. While this skill will continue to gather damage beyond 120, Crescendo can only benefit from a maximum of 120 Damage. [+]Crescendo may remove 6 damage from this skill to add 1 aimer to an attack this turn. [-]Crescendo cannot add aimers to his attacks in any way except for this skill, and may never benefit from Omni-Aimers. [-]Crescendo cannot benefit from STAB Passive Effect
====================
Defensive Phase:
Boomerang - Avoided with Sonic Boom
Severed Fractions - 1 AS sacrificed to allow Crescendo to Naturally Aura a second attack.
Z-Saber Hits - Taken for 675
{>Sonic Boom<}Name: Sonic Boom Rank: C Description: Crescendo.exe moves at a sudden, breakneck speed, or if he can See his opponent, simply raises a wall of sound against it. Effects: [+] Dodge 1 attack. [+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this dodge to a Natural Aura. [-] Cannot be used if Crescendo has no bonus damage from Resonance. Uses: 4/6 (5[Base] + 1[Recon])
====================
Support Phase:
HP: 1125/1800 Status: Fine Panels: Holy (Inori's Benefit)
Name: Endless Sound Rank: Advanced Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it. Effects: Crescendo's Hyper Attacks do not share a cooldown. Passive
====================
6AS [1 Sacrificed for Sonic Boom]
Auto-Charge applied to Drone
Cacophany used 1x to add Confuse to Rhythm.
{>Cacophany<}Name: Cacophany Rank: C Description: Crescendo's rhythms are constantly going, to the point where some sounds will overlay, forming stronger and stronger effects, restricting an opponent's ability to react. Effects: One attack gains Confuse for one use. This attack is considered Aimed. Uses: 4/5
Name: Rhythm Range: Combat Element: Sonic Description: A constant, pulsing sound that rhythmically strikes his opponents. Effects: 140% | 675 Damage | Can be optionally charged for 1 turn for 1.5x damage | Confuse Optional Charge: 1 Cooldown: 1
Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 290 Damage | Can be Optionally Charged for 1 Turn Optional Charge: 1
Charging Pulse Charging Resonate
Name: Decibel Range: Shot Element: Sonic Description: A rush of sonic energy meant to keep Crescendo safe from reprisal. Effects: 90% | 290 Damage | Cannot Be Countered
Name: Reverb Range: Shot Element: Sonic Description: A low, steady pulse that echoes out from Crescendo, difficult to evade. Effects: 90% | 290 Damage | Cannot be Naturally Avoided
====================
Wrap-up:
1545 Sonic Damage @ Inori
HP: 1125/1800 Status: Fine Panels: Holy (Inori's Benefit)
Cooldowns: Rhythm - 1 Discordance - 0
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Post by xoDeathy on Oct 30, 2017 10:35:08 GMT -8
|Defense Phase|
[Defense Up Installed, 90% Damage taken]
[Havoc Festival Armor: 65]
Inori heals (160 x1.1) 180 HP!
Inori takes Rhythm for (675 -65 x0.5 x0.9 x0.7) 195 Damage!
Inori takes Resonate for (290 -65 x0.5 x0.9 x0.7) 70 Damage!
Inori takes the rest of the attacks for 140 Damage!
|Recuperation Phase|
[Forbidden Hyper Ends]
[Havoc Festival Bonus: +600/900 Max HP]
[Inori heals 120 HP! 1 use remaining] Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use-
[Havoc Festival Bonus: +750/900 Max HP]
[Level 4 Breach: +160 Damage, +20% Outgoing Healing/Regen, -50% Regen]
[Inori regens 125 (5% of her Max) HP!] [Inori regens 40 HP!] [Inori regens 40 HP from Medicine!]
[Inori degens 105 HP]
[Level 4 Breach: +160 Damage, +20% Outgoing Healing/Regen, -50% Regen]
Fan No Damage || Does not Cost an Attack Slot to use ° Upon Use, Summons a Non-Intercepting Fanbox with HP equal to the Damage this Chip would have dealtFanBox HP: 375
° While the FanBox is active, C-Attacks gain 'Undodgeable' for all participants ° This cannot cause an attack to have more than 2 Aimers
Inori's HP: 820/2450 Armor: Havoc 65 Regen: 205 \Degen 105 Field: Holy Nat. CD:// 2/5 Status(es): Corrupted (0) Medicine (0) Confuse Immunity (0)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +10 Damage HM, +160 Damage System BreachAuto:| Boomerang 330 Wood S-Damage Breaks Shields ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
1:|Severed Fractions C-Range, Light Inori slashes with her blade. The blade grows larger with the white, paper-like pieces of life force Inori shreds away. 480 Damage Undodgeable
-This attack deals 50% Damage while Inori is at 100% of her Max HP. For every 10% Inori is below her Max HP, this attack's Damage increases by 20%, to a max of 150% Damage.
2:|Havoc Storm S-Range, Light Inori sends the shreds of her life force to tear apart an enemy. 305 Damage -If hits, victim has -10 Armor for 1 turn. -If hits, Havocs. 2 CD
3:|>Slot in<
SE-Ocean Glide C-Type Aqua Element Jets of water unleashed upon a foe during one's approach. Undodgable, Cuts Auras, Soaks.
460 Damage
|Summary Phase|
460 Aqua Damage 785 Light Damage
Inori's HP: 820/2450 Field: Normal B-Chip Folder: 2/6 [1/3 Mega, 1/1 Giga] Cooldowns: Second-Hand Serenade (0)
Light Status Heal (1)
Eternal Flamenation (0)
Havoc Storm (2)
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Post by Kman on Dec 12, 2017 9:52:34 GMT -8
==================== Crescendo Turn Four ====================
Pre-Combat Notes:
4 Attacks hit, giving Crescendo +48 Damage via Resonance [180/120 | 320 Base Damage]
{>Resonance<} Name: Resonance Rank: C Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it. Effects: [+]Upon hitting an opponent with an attack, Crescendo gains +12 Damage. While this skill will continue to gather damage beyond 120, Crescendo can only benefit from a maximum of 120 Damage. [+]Crescendo may remove 6 damage from this skill to add 1 aimer to an attack this turn. [-]Crescendo cannot add aimers to his attacks in any way except for this skill, and may never benefit from Omni-Aimers. [-]Crescendo cannot benefit from STAB Passive Effect
====================
Defensive Phase:
Boomerang - Taken for 330 * 1.3 = 429
Severed Fractions - Blocked with Vibranium, 1 AS sacrificed to Naturally Aura a second Attack
Havoc Storm - Aura'd via Vibranium
Ocean Glide - Blocked with Vibranium
{>Vibranium<}Name: Vibranium Rank: C Description: Forming a shield of pure sound, Crescendo.exe deflects an attack, or if he can See his opponent, simply raises a wall of sound against it. Effects: [+]Block 1 Attack. [+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this block to a Natural Aura. [-] Cannot be used if Crescendo has no bonus damage from Resonance. Uses: 2/5
====================
Support Phase:
HP: 696/1800 Status: Fine Panels: Normal
Name: Endless Sound Rank: Advanced Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it. Effects: Crescendo's Hyper Attacks do not share a cooldown. Passive
====================
6AS [1 Sacrificed for Vibranium]
Auto-Charge applied to Rhythm
Cacophany used 1x to add Confuse to Drone.
{>Cacophany<}Name: Cacophany Rank: C Description: Crescendo's rhythms are constantly going, to the point where some sounds will overlay, forming stronger and stronger effects, restricting an opponent's ability to react. Effects: One attack gains Confuse for one use. This attack is considered Aimed. Uses: 3/5
Name: Drone (Charged) Range: Shot Element: Sonic Description: A deep, vibrating sound that seems to vibrate a foe's bones. Effects: 140% | 675 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Name: Resonate (Charged) Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 435 Damage | Can be Optionally Charged for 1 Turn Optional Charge: 1
Name: Pulse (Charged) Range: Combat Element: Sonic Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end. Effects: 140% | 675 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Echo used 1x to use Rhythm from last turn without taking an attack slot.
{Echo}Name: Echo Rank: S Description: An echo of the past comes back in a powerful rage against his opponents from when they least expect it. Effects: One attack that was used last turn is used again this turn, regardless of Charge, Cooldown or use limits, without taking an attack slot. Uses: 0/1
Name: Rhythm Range: Combat Element: Sonic Description: A constant, pulsing sound that rhythmically strikes his opponents. Effects: 140% | 675 Damage | Can be optionally charged for 1 turn for 1.5x damage | Confuse Optional Charge: 1 Cooldown: 1
Name: Decibel Range: Shot Element: Sonic Description: A rush of sonic energy meant to keep Crescendo safe from reprisal. Effects: 90% | 290 Damage | Cannot Be Countered
Name: Reverb Range: Shot Element: Sonic Description: A low, steady pulse that echoes out from Crescendo, difficult to evade. Effects: 90% | 290 Damage | Cannot be Naturally Avoided
Charging Resonate
Slotting in Megachip Poltergeist!
Poltergeist ° Destroys all Objects and Clones on the field, including User's and Allies' ° Each removed Object or Clone deals 100 Unaimed Normal S-Damage to its owner
====================
Wrap-up:
3,040 Sonic Damage @ Inori
HP: 696/1800 Status: Fine Panels: Normal
Cooldowns: Drone - 1 Pulse - 1 Rhythm - 0
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Post by xoDeathy on Dec 14, 2017 17:55:33 GMT -8
Inori is deded
Crescendo: +80/800 Inori: +60/600
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