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Post by xoDeathy on Jul 26, 2017 8:54:50 GMT -8
"New blood, eh? Heheh, alright then. Show me what you got." ======================
|Defense Phase|
Rogue's HP: 1000/1000 Field: Normal Nat. CD:// 5/5 Status(es):
|Unleash Phase| 2 Attack Slots
1:|Draw Life Range: Combat Element: Shadow Description: Rogue steals life from his foes, bolstering his attack. Effects: 80% | 100 Damage, Undodgeable, Cuts Auras, If Hits, Rogue gains +10 Damage during his next turn. Cooldown: 1
2:|Steal Armor Range: Shot Element: Shadow Description: Rogue used the shadows to steal armor from a foe. Effects: 80% | 100 Damage, Undodgeable, Cuts Auras, If Hits, Rogue gains +10 Armor during his next turn. Cooldown: 1
|Summary Phase|
200 Shadow Damage >Avalanche
Rogue's HP: 1000/1000 Field: Normal Cooldowns: Draw Life (1) Steal Armor (1)
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Post by Dual Katana on Jul 26, 2017 11:01:36 GMT -8
"With pleasure!" (Don't count on it Avalanche. I, your creator, will probably fail due to the fact I still have no clue how to kick butt here, but I will try anyway. XD)
Health Points: 1000/1000
Defensive Phase
-Draw Life: Inflicts 115 Damage
-Steal Armor: Inflicts 115 Damage
Total Damage: 230
Health: 770/1000
Set-Up Phase
-Nuclear Reactor: +4 to Avalanche's Attack. Gains +4 Attack points for every turn. Up to a max of 20 points. Base Damage: 114
-Catalyst Cartridge System: +4 to Avalanche's Armor. Gains +2 Armor points for every attack; up to a max of 20. Armor: 19
-Plasma Lv 1:: +1 Preemptive Charge to Seismic Crush.
Offensive Phase
Attack Slots: 2
-Piercing Roar: Inflicts 114 Damage. Dual Element, Cannot be dodged naturally, Cuts Auras.
-Iron Slash: Inflicts 124 Damage.
Summary
Health: 770/1000
-Total Damage: 238
-Piercing Roar CD: 3
-Seismic Roar Required Charges: 2
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Post by xoDeathy on Jul 26, 2017 21:20:23 GMT -8
(I'm sure you'll do fine, and if you don't, well then it is a learning experience. We all have to start somewhere ^.^) (Also, make sure you indicate the elements of the attacks you are using with the attacks, that way you won't miss out on potential bonus Weakness damage. Or.. you may also find they have a strength to your element, which would stink.) ======================
|Defense Phase|
Rogue takes Piercing Roar for (114 -10 Armor) 104 Damage!
Rogue takes Iron Slash for (124 -10 Armor) 114 Damage!
|Recuperation Phase|
[Draw Life landed! Rogue gains +10 Damage this turn!]
[Steal Armor landed! Rogue gained +10 Armor this turn!] Total Temporary Armor: 10
Rogue's HP: 782/1000 Field: Normal Nat. CD:// 5/5 Status(es):
|Unleash Phase| 2 Attack Slots
1:|Shadow Stitch Range: Shot Element: Shadow Description: A stitching of shadow, meant to make it harder for his opponents to withstand attacks. Effects: 80% | 110 Damage, Undodgeable, Cuts Auras, If Hits: Opponent has -10 Armor on their turn. Cooldown: 1
2:|Puncture Range: Combat Element: Shadow Description: Rogue stabs viciously at a foe's arm, traying to lower their offensive abilities. Effects: 80% | 110 Damage, Undodgeable, Cuts Auras, If hits: Opponent deals -10 Damage with all attacks next turn. Cooldown: 1
|Summary Phase|
220 Shadow Damage >Avalanche +Possible -10 Armor for 1 turn+ +Possible -10 Damage for 1 turn+
Rogue's HP: 782/1000 Field: Normal Cooldowns: Draw Life (0) Steal Armor (0) Shadow Stitch (1) Puncture (1)
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