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Post by Tiefy on Jul 18, 2017 13:16:14 GMT -8
Because everyone's doing it. Booting Simple Battle Interface v0.06a
Thrash has Initiative 3 (Kappa)
1-100
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Post by Gaia on Jul 19, 2017 15:51:50 GMT -8
StrifeMan.EXE
You have the first move.
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Post by Tiefy on Jul 19, 2017 16:27:00 GMT -8
Simple Battle Interface v0.06a
Battle Start
[Thrash HP = 1300/1300]
...You smell just like him. Maybe you'll give me a better perspective on this nonsense he's been throwing about lately.
_____Handy Attack Reference Sheet_____
THIS IS NOT A LISTING OF ATTACKS FOR THE TURN. I SHOULD NOT NEED TO INDICATE THIS.
Thrash's Base Damage: 265
° Shatter Shredder: 130 (Ice, Hits All, Unavoidable, S-Range)
° Crystal Cleavers: 240 (Ice, Cuts Auras, Breaks Shields, C-Range)
° Ripsaw Lash: 210 (Sand, Cannot be Naturally Avoided, Undodgeable, Breaks Shields, S-Range)
° Deep Strike: 0 Damage, 80 Damage DoT for 2 Turns (Ice Element, Passive Damage Treated as Basic Attack, Cannot be Countered, Cannot be Naturally Avoided, S-Range)
° Crystalysis: 160 (Ice, Undodgeable, Cuts Auras, Ignores Armor, inflicts Freeze, Blind, Berserk, Dual-Range) -> 1-Turn Charge, 5-Turn Cooldown
° Frenzy Call: 130 (Sonic, Inflicts Berserk if Hits, Inflicts Freeze Regardless of Success, Hits All, Cannot be Countered, S-Range) -> 2-Turn Charge, 2-Turn Cooldown
° Hydra Blitz: 105 x Thrash's Attacks that have been Avoided (Sand, Distributed Multi-Hit, Locks Single Avoid Type if Avoided, Cannot be Countered, S-Range) -> 1-Turn Charge, 3-Turn Cooldown, 3 Uses)
° Ultimate Impact Cannon "V": 130 x Total Attack Slots (Fire, Uses All Attack Slots, Cannot be Naturally Avoided, Can Be Optionally Charged for 3 Turns, Main Attack Charge counts as First Optional Charge) -> Min. 1-Turn Charge, 5-Turn Cooldown
° HYPER ATTACK - Hydra Prominence: 80 x 2 Hits (Sand, Recurring Auto Attack for 2 turns after first use at half damage and full effects, Hits All, Cannot Be Naturally Avoided, Cannot Be Countered, Cuts Uncuttable Auras, -1 Skill Use to enemy if hits, +1 Skill Use to Thrash regardless of success) -> 4-Turn Charge, 5-Turn Cooldown
_____________________________________
Active Accessories:
-Ring of the Dark Advisor: +2 Attack Slots, -50 Attack Damage
Turn 1
I've been meaning to try this trick out. Let's see how it fares.
Support Phase
SetStage Omega activated! Terrain set to Ocean Panels! -1 AS to all non-Aqua Navis First Dodge each turn requires two Uses to perform
Attack Phase (4 AS)
Auto-Charge: Ultimate Impact Cannon "V" [1/1]
Initiative Kappa active! +30% Damage to all attacks this turn!
Thrash sets Average Guardian! (0 HP, Cannot Intercept)
Thrash charges Crystalysis! (1/1) Thrash charges Frenzy Call! (1/2)
Thrash strikes with Crystal Cleavers! 240 190 247) ((Breaks Shields, Cuts Auras, Ice Element, C-Range)
Summary Phase
[Thrash HP = 1300/1300] Total Damage of Attacks: 247 @ StrifeMan Current Terrain: Ocean (1/3) Active Charges: -Ultimate Impact Cannon "V" (1/1) -Crystalysis (1/1) -Frenzy Call (1/2) Active Objects: -Average Guardian (0 HP, Cannot Intercept; Target whose attack or effect damages Average Guardian takes
This had better be educational. He's a fast student, and I'm running out of things to beat into his head!
[/font][/div]
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Post by Gaia on Jul 19, 2017 16:46:44 GMT -8
StrifeMan.EXE
"I smell just like him? Who is 'him?' Do they at least smell good? . . . Bah! Hahahahah! Educational?! Oh, pain and sorrows teach about darker tomorrows! Bah-haha, hahhawha, hahahahahah!"
Defense Phase
[StrifeMan HP=1000/1000]
StrifeMan cannot reduce incoming damage!
[Crystal Cleavers] - Shadow Lv5, Active! Avoided with [Natural Barrier] [Natural Dodge]!
[StrifeMan HP=1000/1000]
Support Phase
[Ice] - StrifeMan suffers -2 AS!
[Pandemonium] [Advanced Skill] StrifeMan's suffering and agony seems to know no bounds. Neither, however, do the powers he gains from it. - Status Reductions affecting StrifeMan last one turn longer than normal, two turns longer if they have a duration of less than two turns. -- On the turn before the final turn, these reductions do not negatively affect StrifeMan, and on the final turn, he gains their negative effects as a positive equivalent. --- StrifeMan cannot heal while under the effects of a Status Reduction.
[Malignant Veil] [3/1 Uses, 4 Max/Battle] Channeling malignant energy, StrifeMan raises a protective field that gradually grows in power, and deters harm. - StrifeMan raises a [(210 + (40*V)) - 60%] 180-HP Barrier, which possesses a maximum health of [1.5x Base Barrier Health] 675-HP. -- While at or above 180-HP, Malignant Veil regens [40% Base Barrier HP] 180 Health per turn. --- When Damaged, if a Malignant is reduced below 180-HP, it is dissipated until the start of StrifeMan's next turn. If the attack would've destroyed the Malignant Veil, it is reformed at the start of StrifeMan's next turn with 1-HP. ---- [Used x1]
[Malignant Veil] - Regens 180-HP!
[StrifeMan HP=1000/1000] [MalignantVeil HP=360/675]
Offense Phase 1 AS | 1-Auto Charge
[Consuming Void] - Counters for 150 Damage! [Reflect] - Counters for 110 Damage!
[Malediction of Durability] - [1/2 Charges]
1. [Litany of Fear] Shadow | S-Range Pulling from the shadows, StrifeMan unnerves his opponents with an omen against their defenses. - 210 Damage [70%] -- Undodgeable, Cuts Auras --- Ignores Armor of greater than 1, and, if Hits, his Victim loses -10 Armor for 1 turn. ---- 1-CD
Summary Phase
470 Damage @ Thrash
[StrifeMan HP=1000/1000] [MalignantVeil HP=360/675]
[Status] - - [-1 AS] - [-2 AS] - [1/3] [Stage] - - [Ocean] [Cooldown] - [Litany of Fear] - [0/1] - [Nat. Barrier] - [0/5]
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Post by Tiefy on Jul 19, 2017 18:09:56 GMT -8
Simple Battle Interface v0.06a
Turn 2
Defense Phase
150 Counter Damage taken from Consuming Void! 110 Counter Damage taken from Reflect!
Distortion double-tapped! Litany of Fear is Dodged due to having too many extra Aimers!
(1 Distortion Uses remaining)
[Thrash HP = 1040/1300]
Support Phase
Hydra's Thirst resolves! 70 Damage taken for missing a Basic Attack!
Not quite as planned, but enriching nonetheless. Let's try something else.
HYPER MODE: HYDRA HOLLOW!
Average Guardian is absorbed to activate Hyper Mode!
+0 to Max HP!
EFFECT GAINED: If Thrash-AG takes damage, deal Unavoidable Elec S-Damage to the source of that damage equal to the User's Base Mega Chip Damage (210)
Hrmph! It's not my old Eidolon Frame, but it'll do.
Attack Phase (4 AS)
Auto-Charge: Ultimate Impact Cannon "V" [2/1]
Thrash unleashes Crystalysis! (110) (Undodgeable, Cuts Auras, Ignores Armor) (Inflicts Freeze (S), Berserk, Blind) (Ice, Dual-Range)
Thrash charges Frenzy Call! (2/2)
Thrash charges Hydra Blitz! (1/1)
Thrash charges Hydra Prominence (1/4)
Summary Phase
[Thrash HP = 970/1300] Total Damage of Attacks: 110 @ StrifeMan Current Terrain: Ocean (2/3) Active Charges: -Ultimate Impact Cannon "V" (2/1) -Hydra Blitz (1/1) -Frenzy Call (2/2) -Hydra Prominence (1/4) Active Cooldowns: -Crystalysis (0/5) Hyper Mode Duration: (1/2)
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Post by Gaia on Jul 19, 2017 18:17:43 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=1000/1000]
StrifeMan cannot reduce incoming damage!
[Crystalysis] - Avoided with [Calamitous Fortitude]!
[Calamitous Fortitude] [6/5 Uses] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 1 Attack. -- [Used x1]
[StrifeMan HP=1000/1000]
Support Phase
[Ice] - StrifeMan has no ill effects.
[Pandemonium] [Advanced Skill] StrifeMan's suffering and agony seems to know no bounds. Neither, however, do the powers he gains from it. - Status Reductions affecting StrifeMan last one turn longer than normal, two turns longer if they have a duration of less than two turns. -- On the turn before the final turn, these reductions do not negatively affect StrifeMan, and on the final turn, he gains their negative effects as a positive equivalent. --- StrifeMan cannot heal while under the effects of a Status Reduction.
[Malignant Veil] [3/1 Uses, 4 Max/Battle] Channeling malignant energy, StrifeMan raises a protective field that gradually grows in power, and deters harm. - StrifeMan raises a [(210 + (40*V)) - 60%] 180-HP Barrier, which possesses a maximum health of [1.5x Base Barrier Health] 675-HP. -- While at or above 180-HP, Malignant Veil regens [40% Base Barrier HP] 180 Health per turn. --- When Damaged, if a Malignant is reduced below 180-HP, it is dissipated until the start of StrifeMan's next turn. If the attack would've destroyed the Malignant Veil, it is reformed at the start of StrifeMan's next turn with 1-HP.
[Malignant Veil] - Regens 180-HP!
[StrifeMan HP=1000/1000] [MalignantVeil HP=540/675]
Offense Phase 1 AS | 1-Auto Charge
[Consuming Void] - Counters for 150 Damage! [Reflect] - Counters for 110 Damage!
[Malediction of Durability] - [2/2 Charges]
1. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 240 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
Summary Phase
240 Damage @ Thrash
[StrifeMan HP=1000/1000] [MalignantVeil HP=540/675]
[Status] - - [-1 AS] - [-2 AS] - [2/3] [Stage] - - [Ocean] [Cooldown] - [Litany of Fear] - [1/1] - [Nat. Barrier] - [1/5]
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Post by Tiefy on Jul 19, 2017 18:38:29 GMT -8
Simple Battle Interface v0.06a
Turn 3
Defense Phase
150 Counter Damage taken from Consuming Void!
GUARDIAN STRIKE! 210 Unavoidable Damage dealt to StrifeMan!
110 Counter Damage taken from Reflect!
GUARDIAN STRIKE! 210 Unavoidable Damage dealt to StrifeMan!
Ooh, that's gotta sting! Better write this down...
Haze Wall activated! +75 Armor against 1 Attack (Total Armor at 145) 1 AS sacrificed! Gain an additional +75 Armor against 1 Attack! (Total Armor at 220!)
Thrash takes 20 Damage from Fray!
Ooh, that's gotta sting! Better write this down...
(2 Haze Wall Uses remaining)
[Thrash HP = 710/1300]
Support Phase
SetStage Omega activated using Reboot! Terrain changed to Broken Panels!
Let's give Plan B a shot, then.
Slamdance activated! StrifeMan has -1 AS next turn! Thrash gains +1 AS next turn! Slamdance activated! StrifeMan has -1 AS next turn! Thrash gains +1 AS next turn!
(2 Slamdance Uses remaining)
Attack Phase (4 AS)
Auto-Charge: Ultimate Impact Cannon "V" [3/1]
Thrash unleashes Frenzy Call! (80) (Inflicts Berserk If Hits, Inflicts Freeze Regardless Of Success) (Hits All, Cannot Be Countered) (Sonic, S-Range)
Thrash unleashes Hydra Blitz! (55 x 2) (Locks the Avoid Type used to evade for 1 Turn if Avoided, Cannot Be Countered) (Sand, S-Range)
Thrash charges Hydra Prominence (2/4)
Thrash strikes with Crystal Cleavers! (190) (Undodgeable, Cuts Auras) (Ice, C-Range)
Summary Phase
[Thrash HP = 710/1300] Total Damage of Attacks: 280 @ StrifeMan Current Terrain: Broken (1/3) Active Charges: -Ultimate Impact Cannon "V" (3/1) -Hydra Prominence (1/4) Active Cooldowns: -Crystalysis (1/5) -Hydra Blitz (0/3) (2 Uses Remain) -Frenzy Call (0/2) Hyper Mode Duration: (2/2)
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Post by Gaia on Jul 19, 2017 18:55:08 GMT -8
StrifeMan.EXE
"Pain! Uh-huah . . . ha-ha! Hahahah! Glorious, wonderful pain!"
Defense Phase
[StrifeMan HP=1000/1000]
StrifeMan cannot reduce incoming damage!
[Guardian] - Taken for 420 Damage! [Frenzy Call] - Avoided with [Calamitous Fortitude]! -- Second use expended to avoid Regardless of Success! [Hydra Blitz] - Avoided with [Malignant Veil]! [Crystal Cleavers] - Avoided with [Calamitous Fortitude]!
[Malignant Veil] - Dissipated at 430-HP!
[Calamitous Fortitude] [5/5 Uses] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 1 Attack. -- [Used x3]
[StrifeMan HP=580/1000]
Support Phase
[Ice] - StrifeMan gains +2 AS!
[Slam Dance] - -2 AS!
[Ruinous Ascension] Hyper Mode | A-Tier [ONLINE] StrifeMan's power over calamity is only limited by his whims and desires. He inflicts agony wherever he goes, and catastrophe lingers in his shadow. - StrifeMan gains +1 Use to All Skills [A-Tier] -- Once per turn, a single Negative Status Effect can be changed to positively benefit StrifeMan. [B-Tier] --- [1/2]-Turns.
[Slam Dance] - +2 AS!
[Pandemonium] [Advanced Skill] StrifeMan's suffering and agony seems to know no bounds. Neither, however, do the powers he gains from it. - Status Reductions affecting StrifeMan last one turn longer than normal, two turns longer if they have a duration of less than two turns. -- On the turn before the final turn, these reductions do not negatively affect StrifeMan, and on the final turn, he gains their negative effects as a positive equivalent. --- StrifeMan cannot heal while under the effects of a Status Reduction.
[Malignant Veil] [3/1 Uses, 4 Max/Battle] Channeling malignant energy, StrifeMan raises a protective field that gradually grows in power, and deters harm. - StrifeMan raises a [(210 + (40*V)) - 60%] 180-HP Barrier, which possesses a maximum health of [1.5x Base Barrier Health] 675-HP. -- While at or above 180-HP, Malignant Veil regens [40% Base Barrier HP] 180 Health per turn. --- When Damaged, if a Malignant is reduced below 180-HP, it is dissipated until the start of StrifeMan's next turn. If the attack would've destroyed the Malignant Veil, it is reformed at the start of StrifeMan's next turn with 1-HP.
[StrifeMan HP=1000/1000] [MalignantVeil HP=430/675]
Offense Phase 7 AS | 1-Auto Charge
[Consuming Void] - Counters for 150 Damage! [Reflect] - Counters for 110 Damage!
[Damning Blast] - [1/1 Charges]
1. [Malediction of Durability] Shadow | S-Range [2/2 Charges] StrifeMan releases a more powerful wave of malevolent energy against his opponent's defenses. - 240 Damage Damage [80%] -- Cannot be Naturally Avoided --- Hits All, If Hits: Victim Suffers -50 Armor for 1 Turn ---- If Hits: StrifeMan suffers -50 Damage for 1 Turn --- 2-Required Charge.
2. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 240 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
3. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 240 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
4. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 240 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
5. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 240 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
6. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 240 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
7. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 240 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
Summary Phase
1,940 Damage @ Thrash
[StrifeMan HP=580/1000] [MalignantVeil HP=430/675]
[Status] - - [-2 AS] - [3/3] - [-2 AS] - [1/3] [Stage] - - [Break] [Cooldown] - [Nat. Barrier] - [2/5]
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Post by Tiefy on Jul 19, 2017 20:14:21 GMT -8
Simple Battle Interface v0.06a
Turn 4
Defense Phase
150 Counter Damage taken from Consuming Void!
GUARDIAN STRIKE! 210 Unavoidable Damage dealt to StrifeMan!
110 Counter Damage taken from Reflect!
GUARDIAN STRIKE! 210 Unavoidable Damage dealt to StrifeMan!
Haze Wall activated! +75 Armor against 1 Attack (Total Armor at 145) 1 AS sacrificed! Gain an additional +75 Armor against 1 Attack! (Total Armor at 220!)
Thrash takes 20 Damage from Malediction of Durability!
GUARDIAN STRIKE! 210 Unavoidable Damage dealt to StrifeMan!
WAHAHAHA~!
Distortion activated! Fray is Omni-Dodged due to having too many Aimers! Distortion activated! Fray is Omni-Dodged due to having too many Aimers! Distortion activated! Fray is Omni-Dodged due to having too many Aimers! Distortion activated! Fray is Omni-Dodged due to having too many Aimers! Distortion activated using Skill Addition Zeta! Fray is Omni-Dodged due to having too many Aimers! Distortion activated using Skill Addition Zeta! Fray is Omni-Dodged due to having too many Aimers!
(1 Haze Wall Uses remaining) (0 Distortion Uses remaining) (0 Skill Addition Zeta Uses remaining)
[Thrash HP = 690/1300]
Support Phase
Daemon's Thirst resolves! 70 Damage taken for missing with a Basic Attack!
GUARDIAN STRIKE! 210 Unavoidable Damage dealt to Thrash!
OWW! Frigging wha-
GUARDIAN STRIKE! 210 Unavoidable Damage dealt to Thrash!
GFLGRAGBLNGA-
GUARDIAN STRIKE! 210 Unavoidable Damage dealt to Thrash!
[Thrash HP = 0/1300]
... ... ...
[ThrashDS HP = 1/1300]
...Gak... I think we *hack* may have found a design flaw with the prototype. Your assistance has been most- *COUGH*... appreciated.
Thrash admits defeat! Battle over!
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Post by Gaia on Jul 19, 2017 20:44:40 GMT -8
Out of Character
[StrifeMan] - Won against a V5~V9 = 80 Exp || 800 Zenny
[Thrash] - Lost against a V5~V9 = 60 Exp || 600 Zenny
[Flaying Hunger] Shadow | C-Range Thrash has learned the savagery necessary to take advantage of debilitated foes. - 150 + 15 * V Damage -- Undodgeable, Breaks Shields --- Cannot be Intercepted, Gains +5% Damage per Status Reduction affecting the target.
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