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Post by Gaia on Jul 13, 2017 5:49:18 GMT -8
Vanguard.EXE
[No Initiative]
1-100
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Post by Nightshade on Jul 13, 2017 7:06:41 GMT -8
Nightshade-Turn 1
[Nightshade HP=3100/3100]
Nightshade swallowed as he readied to fight. He really didn't look forward to this confrontation at all. He was sure he couldn't take Vanguard head on, but he couldn't back down. Maybe, just maybe... this time he would be able to actually make the darkloid sweat. ____________________________________
Setup Phase:
OmniSp activates. +1AS Navi Mark activates. +1AS AutoCharge charges Soul Shatter.
Battle Phase [7AS]:
-BattleChip, BusterUP! Slot in! +10dmg! Night Walk is used 1 time -BattleChip, Z-Sensor Slot in! Aimer set is Break shields!
-Nightshade attacks with Dark Hole for 245dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 245dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 245dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 245dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 245dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
End Phase:
[SensorHP=560/560]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed
AIMER SET: Breaks Shields.
Night Walk has 4 uses.
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Post by Gaia on Jul 13, 2017 7:47:34 GMT -8
Vanguard.EXE
"Someone's went and gotten faster. That'll at least make this a little more interesting . . . but I can't say I agree with the badge on your shoulder!"
Defense Phase
[Vanguard HP=3200/3200]
[Dark Hole] - Taken for 245 Damage! [Dark Hole] - Taken for 245 Damage! [Dark Hole] - Taken for 245 Damage! [Dark Hole] - Taken for 245 Damage! [Dark Hole] - Taken for 245 Damage!
[Bleed] - Taken for 350 Damage!
[Vanguard HP=1575/3200]
Support Phase
[Vanguard HP=1575/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=1575/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Dark Meteors] - [1/2 Charges]
1. Dark Wide [270 520] 2,080 Aqua/Dark S-Damage ° Undodgeable ° Hits All || Deals 3,120 Damage to Clones/Objects ° Glitch: User becomes Isolated -- allies cannot intercept for them nor they for their allies
Support Phase
2,080 Damage @ Nightshade
[Vanguard HP=1575/3200]
[Status] - - [Bleed] - [1/2] [Stage] - Null [Cooldown] - -
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Post by Nightshade on Jul 13, 2017 8:01:57 GMT -8
Nightshade-Turn 1
[Nightshade HP=3100/3100]
Nightshade swatted the DWide to the side, having it explode on his right. "Who are you to judge me! I earned my place in the OnB." __________________________________
Defense Phase:
-Nightshade blocks Dark Wide with Blink. +1AS
Setup Phase:
AutoCharge charges Soul Shatter. Predator's Bite inititative effect activates! Nightshade's attack gain dual range!
Battle Phase [5AS]:
-Nightshade attacks with Dark Hole for 245dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow/Elec.
-Nightshade attacks with Dark Hole for 245dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow/Elec.
-Nightshade attacks with Dark Hole for 245dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow/Elec.
-Nightshade charges Voltaic Strike.
End Phase:
Night Walk has 4 uses. Blink has 3 uses.
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Post by Gaia on Jul 13, 2017 8:15:33 GMT -8
Vanguard.EXE
"Enough talking. Just try to keep up!"
Defense Phase
[Vanguard HP=1575/3200]
[Dark Hole] - Taken for 245 Damage! [Dark Hole] - Taken for 245 Damage! [Dark Hole] - Taken for 245 Damage!
[Bleed] - Taken for 560 Damage!
[Vanguard HP=280/3200]
Support Phase
[Vanguard HP=280/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [1/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=280/3200]
Offense Phase 1 NAS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Dark Meteors] - [2/2 Charges]
1. Dark Circle [270 520] 2,080 Cursor/Dark S-Damage ° Fully Undodgeable, Breaks Shields ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Support Phase
4,160 Damage @ Nightshade
[Vanguard HP=280/3200]
[Status] - - [Bleed] - [2/2] - [Bleed] - [1/2] [Stage] - Null [Cooldown] - -
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Post by Nightshade on Jul 13, 2017 8:53:22 GMT -8
Nightshade-Turn 3 [Nightshade HP=3100/3100]
"Keep up? This time I am winning it! Checkmate!" __________________________________
Defense Phase:
-Nightshade blocks Dark Circle with Barrier.
Setup Phase:
AutoCharge charges Soul Shatter. Predator's Bite inititative effect activates! Nightshade's attack gain dual range! Predator's Mark activates! One attack is aimed and gains 70dmg!
Tadashi Hyper Fusion! (6 turns) -Stage set to ice. -Nightshade can Omniblock -Nightshade can Omniaim all attacks. -Nighthshade gains 1As -Nightshade regens 10% of dmg dealt
Battle Phase [6AS]:
-Nightshade attacks with Dark Hole for 295dmg. Cannot be omnidodged, Breaks Shields. Non nat avoidable. S-Shadow/Elec.
-Nightshade attacks with Dark Hole for 295dmg. Cannot be dodged, Breaks Unbreakables Shields. Non nat avoidable. S-Shadow/Elec.
-Nightshade attacks with Dark Hole for 295dmg. Cannot be omnidodged, Breaks Shields. Non nat avoidable. S-Shadow/Elec.
-Nightshade attacks with Dark Hole for 295dmg. Cannot be dodged, Breaks unbreakables Shields. Non nat avoidable. S-Shadow/Elec.
-Nightshade attacks with Dark Hole for 295dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow/Elec.
-Nightshade attacks with Soul Shatter for 315dmg. Cannot be Omnidodged, Breaks Shields. If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, Nightshade gains 50 damage to all attacks for 1 turn. Cuts Darksoul. S-Shadow/Elec.
End Phase:
Night Walk has 4 uses. Blink has 3 uses. Soul Shatter on cooldown. 1 turn.
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Post by Gaia on Jul 13, 2017 9:17:59 GMT -8
Vanguard.EXE
"Hmph. It's pathetic that you ever thought I wouldn't have prepared for this!"
Defense Phase
[Vanguard HP=280/3200]
[Dark Hole] - Taken for 295 Damage! [Dark Hole] - Taken for 295 Damage! [Dark Hole] - Taken for 295 Damage! [Dark Hole] - Taken for 295 Damage! [Dark Hole] - Taken for 295 Damage! [Soul Shatter] - Avoided with [Darklight Prominence]!
[Darklight Prominence] [2/2) Uses] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a single [(210 +(40*V)) -60%] 210 HP-Barrier. -- During the turn activated, Vanguard may sacrifice his Natural Attack Slot to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. ---- [Used x1]
[Bleed] - Taken for 570 Damage!
[DarkSoul] - [ONLINE] [GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Vanguard's additional Attack Slot granted by DarkSoul benefits from half of any and all Damage Additions applied to his Natural Attack Slot. ° Lasts for 2 Turns.
[Vanguard HP=1/3200]
Support Phase
[Vanguard HP=1/3200]
[Vigilant Offense] [Advanced Skill, Custom] Vanguard's natural tactical expertise seems only outclassed by his sheer force of raw power, and is focused in short bursts for severe punishment. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. -- Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot, or by Auto-Charge. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - +100% Damage to 1 Attack every other turn.
[Tactical Acumen] [1/8) Uses] Carefully studying his enemy's tactics, Vanguard can track movement and eliminate chances of failure. - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +8 Uses. -- [Used x1]
[Adrenaline Boost] [6/6 Uses] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Used x6]
Dark Stage Dark Element ° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed) ° Dark Souls cannot be pierced while Dark Stage is active ° Dark Stage cannot be Locked in any way/shape/form ° Lasts [1/3] turns. ° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [3/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=1/3200]
Offense Phase 1 NAS | 7 AS | 1 Auto-Charge | 3 Constant Charge | 9/9 Chip Uses | DC Expansion
[Scattershot] - [1/1 Charges]
1. Dark Meteors [270 135 260 1,040] 2,080 Fire/Dark S-Damage * 4 Hits ° Fully Undodgeable, Breaks Shields ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
2. Dark Circle [270 395] 790 Cursor/Dark S-Damage ° Fully Undodgeable, Breaks Shields ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
3. [Darklight Saber] Blade | Combat x6 Shifting his hand into a sword, Vanguard slices his foes with searing darklight. - 185 Damage [70%] -- Cannot be Naturally Avoided -- Undodgeable, Breaks Shields
Dark Kunai I 180 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Support Phase
11,190 Damage @ Nightshade
[Vanguard HP=1/3200]
[Status] - - [Bleed] - [2/2] - [Bleed] - [1/2] - [DarkSoul] - [1/2] [Stage] - Dark [Cooldown] - -
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Post by Nightshade on Jul 13, 2017 10:30:52 GMT -8
Nightshade deleted.
Vanguard Gets 80xp/800z Nightshade gets 60xp/600z
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Post by Gaia on Jul 13, 2017 10:40:58 GMT -8
Out of Character
Claiming +200z from Resource bonus. +1000 total!
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