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Post by Nightshade on Jul 6, 2017 13:40:39 GMT -8
Nightshade-Turn 1 [Nightshade HP=1300/1300] ____________________________________
Nightshade uses Zenny Token!
Setup Phase: OmniSp activates. +1AS Navi Mark activates. +1AS
Battle Phase [7AS]:
-BattleChip, BusterUP! Slot in! +10dmg! Night Walk is used 1 time
-BattleChip, Sensor++ Slot in! Blink is used 1 time. Aimer set is Undodgeable!
-Nightshade attacks with Dark Hole for 235dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 235dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 235dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 235dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
-Nightshade attacks with Dark Hole for 235dmg. Cannot be dodged, Breaks Shields. Non nat avoidable. S-Shadow.
End Phase:
[SensorHP=440/440]
° (160+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Undodgeable.
Blink has 3 uses Night Walk has 3 uses. P.Mark(Dark Hole) on cooldown. 5 turns.
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Post by Zane on Jul 6, 2017 14:11:22 GMT -8
Defense Phase:
Initiative Sigma + Strong to Shadow. Takes all for 655 Damage. 5, 24 Damage for 2 turns DoTs taken.
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x7 uses.
x1 Used. All DoTs removed.
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
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Attack Phase:
Ocean Shade @ Sensor C-Type Aqua Element Zerix thrusts his spear forward, particles of water energy surrounding the foe in the air striking them. 140: 80%, Breaks Shields, Cuts Auras, Soaks. 1 Turn Cooldown
Ocean Pierce @ Sensor C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 155: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce @ Sensor C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 155: 90%, Breaks Shields, Cuts Auras.
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End Phase:
Zerix: HP: 3,545/4,180 Damage: 460 @ Sensor Statuses: 5
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Post by Nightshade on Jul 6, 2017 15:49:51 GMT -8
Nightshade-Turn 2 [Nightshade HP=1300/1300] ______________________________________
Nightshade uses Zenny Token!
Defense Phase: -Nigthshade intercepts all attacks! -Initiative Sigma activates! 20% DR! -Nigthshade dodges Ocean Shade with Night Walk +1AS -Nightshade dodges Ocean Pierce with Night Walk +1AS -Phase Shift activates with 75% efficiency! Nightshade may add 120armor against one attack. Nightshade takes 0dmg from Ocean Pierce.
Setup Phase:
Predator's Mark activates 2 times. Two attacks will be aimed and gain 20dmg for 1 turn.
Predator's Bite activates 5 times. Junkman is inflicted with [Bleed] a 24dmg/2 turn DoT!
Tadashi Expansion activates. Hyper Fusion! Nightshade, Wind of Destruction! (6 Turns left) -Nightshade gains 1AS
-Nightshades regens 10% of damage dealt
-Nightshade adds 1 OmniAimer to all attacks
-Nightshade can now OmniBlock attacks!
-Nightshade fights 'till hell freezes over! Stage is set to Ice. Elec attacks gain 50dmg. Aqua attacks gain Freeze Navis can freely Nat Dodge once on even turns!
Battle Phase [8AS]:
-Nightshade attacks with Crescent Moon for 255dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. C-Elec. Aimed.
-Nightshade attacks with Cross Cut for 255dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec. Aimed.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
End Phase:
[SensorHP=440/440]
° (160+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Undodgeable.
Blink has 3 uses Night Walk has 1 uses. P.Mark(Crescent Moon) on cooldown. 5 turns. P.Mark(Cross Cut) on cooldown. 5 turns.
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Post by Zane on Jul 6, 2017 16:42:21 GMT -8
Defense Phase:
Weak to Elec.
Great Guard Armor Buff = B-Tier A solid stance ready for the enemy's offense, staving off the attack with basic defenses. Effects: +135 Armor against two attacks. x5 uses.
x4 Used.
Takes all for 1,576 Damage. 8, 24 Damage for 2 turns DoTs taken.
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x7 uses.
x1 Used. All DoTs removed.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Ocean's Tide Cloning Skill = S-Tier Calling forth another body of water, he fights back against his foe with renewed vigor. Effects: Summons a clone with 20% of Zerix's HP. Cannot attack or intercept. While active, Zerix's attacks gain damage = to 20% of the Clone's max HP. 2x Uses.
x1 Used. 840 HP Clone Summoned. +170 Damage to all attacks.
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Attack Phase:
Ocean Pierce @ Sensor C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce @ Sensor C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Lightning Specter @ Nightshade C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 275: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 3x Uses/Battle
Lightning Specter @ Nightshade C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 275: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 3x Uses/Battle
Lightning Specter @ Nightshade C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 275: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 3x Uses/Battle
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End Phase:
Zerix: HP: 1,969/4,180 Damage: 650 @ Sensor, 825 @ Nightshade Statuses: 13
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Post by Nightshade on Jul 6, 2017 17:21:00 GMT -8
Nightshade-Turn 3 [Nightshade HP=1300/1300] ______________________________________
Nightshade uses Zenny Token!
Defense Phase: -Nigthshade intercepts Ocean Pierce! -Nightshade dodges Ocean Pierce with Night Walk +1AS -Nightshade Omniblocks Lightning Specter 3 times with Blink. +3AS.
Setup Phase:
NaviMark activates. +1AS
Predator's Bite activates 7 times times. Zerix is inflicted with [Bleed] a 56dmg/2 turn DoT!
Tadashi Expansion activates. Hyper Fusion! Nightshade, Wind of Destruction! (5 Turns left) -Nightshade gains 1AS
-Nightshades regens 10% of damage dealt
-Nightshade adds 1 OmniAimer to all attacks
-Nightshade can now OmniBlock attacks!
-Nightshade fights 'till hell freezes over! Stage is set to Ice. Elec attacks gain 50dmg. Aqua attacks gain Freeze Navis can freely Nat Dodge once on even turns!
Battle Phase [11AS]:
-Nightshade attacks with Crescent Moon for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. C-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Crescent Moon for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. C-Elec.
-Nightshade attacks with Crescent Moon for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. C-Elec.
-Nightshade attacks with Crescent Moon for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. C-Elec.
End Phase:
[SensorHP=115/440]
° (160+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Undodgeable.
Blink has 0 uses Night Walk has 0 uses. P.Mark(Crescent Moon) on cooldown. 4 turns. P.Mark(Cross Cut) on cooldown. 4 turns.
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Post by Zane on Jul 6, 2017 17:29:09 GMT -8
Defense Phase:
Weak to Elec.
Paladin's Spirit Beta Activated Program User takes 75 {43.75}% damage for three turns after activation. ⦗Uses per battle: 2/2⦘
Reboot + Paladin's Spirit Beta x 3 Activated. Damage Reduction = 84%.
Takes all for 539 Damage. 11, 24 Damage for 2 turns DoTs taken.
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x7 uses.
x1 Used. All DoTs removed.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Last Ocean Panels turn.
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Attack Phase:
Ocean Pierce @ Sensor C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce @ Nightshade C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce @ Nightshade C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce @ Nightshade C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Charging: Hyper Attack: Oceanic Array: Serpentine Wave.
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End Phase:
Zerix: HP: 1,430/4,180 Damage: 325 @ Sensor, 975 @ Nightshade Charge: 1/1 Statuses: 24
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Post by Nightshade on Jul 7, 2017 1:42:04 GMT -8
Nightshade-Turn 4 [Nightshade HP=1300/1300] ______________________________________
Nightshade uses Zenny Token!
Defense Phase: -Nigthshade intercepts Ocean Pierce! -Nightshade is resistant to Aqua! -Nightshade takes 910dmg. [Nightshade HP=390/1300]
Setup Phase:
Predator's Bite activates 11 times. Zerix is inflicted with [Bleed] a 264dmg/2 turn DoT!
Nightshade regens 100HitPoints. Nightshade regens 55HitPoints.
[Nightshade HP=545/1300]
Tadashi Expansion activates. Hyper Fusion! Nightshade, Wind of Destruction! (4 Turns left) -Nightshade gains 1AS
-Nightshades regens 10% of damage dealt
-Nightshade adds 1 OmniAimer to all attacks
-Nightshade can now OmniBlock attacks!
-Nightshade fights 'till hell freezes over! Stage is set to Ice. Elec attacks gain 50dmg. Aqua attacks gain Freeze Navis can freely Nat Dodge once on even turns!
Battle Phase [6AS]:
-Nightshade attacks with Crescent Moon for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. C-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
-Nightshade attacks with Cross Cut for 235dmg. Breaks Unbreakables, non nat avoidable, cannot be dodged. S-Elec.
End Phase:
[SensorHP=115/440]
° (160+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Undodgeable.
Blink has 0 uses Night Walk has 0 uses. P.Mark(Crescent Moon) on cooldown. 3 turns. P.Mark(Cross Cut) on cooldown. 3 turns.
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Post by Zane on Jul 7, 2017 4:40:46 GMT -8
Defense Phase:
Weak to Elec.
Paladin's Spirit Beta Activated Program User takes 75 {43.75}% damage for three turns after activation. ⦗Uses per battle: 2/2⦘
Reboot + Paladin's Spirit Beta x 3 Activated. Damage Reduction = 84%.
Takes all for 294 Damage. 6, 24 Damage for 2 turns DoTs taken.
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x7 uses.
x1 Used. All DoTs removed.
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Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Last Ocean Panels turn.
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Attack Phase:
Ocean Pierce @ Sensor C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce @ Sensor C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce @ Nightshade C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce @ Nightshade C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 325: 90%, Breaks Shields, Cuts Auras.
Hyper Attack: Oceanic Array: Serpentine Wave S-Attack Aqua Element An array forms beneath the opponent that covers all in a massive formation. The attack is comes forth to surmount the foe with his own strength, aiming to end the fight in a singular moment in an unpredictable attack from the depths beneath the enemy. 8,408 x 2: 50% DMG. Ignores Armor. Unomnidodgeable, Breaks Shields. Avoid Separately. For each instance that the opponent or Zerix have been hit by an attack that possesses a Status Effect on it, the damage of this attack is increased by 15%. Resets after use. 4 -> 2 Turn Cooldown via Karma Bonuses 1 Turn Charge
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End Phase:
Zerix: HP: 1,136/4,180 Damage: 650 @ Sensor, 17,466 @ Nightshade Statuses: 30
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Post by Nightshade on Jul 7, 2017 7:38:54 GMT -8
Nightshade deleted.
Zerix gains 80/1600 Nightshade gains 60/1200
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