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Post by Gaia on Jul 2, 2017 10:52:58 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=1/900]
StrifeMan has 0 Armor
[Fallout] - Avoided with [Natural Dodge]!
[Adaptive Blood] [Advanced Skill] The ancient blood that flows through his veins seems to only grow stronger in adversity. - StrifeMan cannot naturally place Named Status Effects on Attacks. - Instead, Named Status Effects StrifeMan has access to are turned into Special Properties. -- Tier 1 Status Effects have 1-CD, and Tier 2 Status Effects have 2-CD. -- StrifeMan gains any Status Effect attached to an attack he avoids as a Special Property with 1-CD. -- These Special Properties add the benefits to attacks on-hit. Positive benefits can affect either himself or an ally, and negative benefits are always inflicted on the target. --- StrifeMan can only store 3 additional status effects in this way. ---- [Passive]
[StrifeMan HP=1/900]
Support Phase
[StrifeMan HP=1/900]
Offense Phase 4 AS
1. [Blood Brand] Aqua/Fire | Shot @ Serix A concentrated sphere of blood magic spreads over its victim's skin on contact, searing into their form. - [150] 165 Damage (70%) - Breaks Shields, Cuts Auras - If this attack is augmented by the [Burn] Special Property, StrifeMan gains +25 Damage next turn, and this attack gains +1-CD.
2. [Blood Brand] Aqua/Fire | Shot @ Serix A concentrated sphere of blood magic spreads over its victim's skin on contact, searing into their form. - [150] 165 Damage (70%) - Breaks Shields, Cuts Auras - If this attack is augmented by the [Burn] Special Property, StrifeMan gains +25 Damage next turn, and this attack gains +1-CD.
3. [Blood Brand] Aqua/Fire | Shot @ Serix A concentrated sphere of blood magic spreads over its victim's skin on contact, searing into their form. - [150] 165 Damage (70%) - Breaks Shields, Cuts Auras - If this attack is augmented by the [Burn] Special Property, StrifeMan gains +25 Damage next turn, and this attack gains +1-CD.
4. [Blood Brand] Aqua/Fire | Shot @ Serix A concentrated sphere of blood magic spreads over its victim's skin on contact, searing into their form. - [150] 165 Damage (70%) - Breaks Shields, Cuts Auras - If this attack is augmented by the [Burn] Special Property, StrifeMan gains +25 Damage next turn, and this attack gains +1-CD.
Summary Phase
660 Damage @ Serix
[StrifeMan HP=1/900]
[Status] - [Stage] - Metal [Cooldown] - - [Natural Dodge] - [0/2]
JunkMan.SIT
Defense Phase
[JunkMan HP=1098/2550]
JunkMan has 155 Armor and resists 48.96% of all Damage.
[Fallout] - Taken for [8,208] 4,018 Damage!
[JunkMan HP=0/2550]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 2, 2017 11:03:07 GMT -8
[defense]
Serix takes 180
Regen 640
[attack]
Kyohei x5 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 720 damage, Undodgeable, cuts auras. (90%)
[wrap]
[HP=830/3700]
Status: HM (2/4) Stage: none CD: Fallout (4)
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Post by Gaia on Jul 2, 2017 11:23:33 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=1/900]
StrifeMan has 0 Armor
[Kyohei] - Avoided with [Incredible Fortitude!]! [Kyohei] - Avoided with [Incredible Fortitude!]! [Kyohei] - Avoided with [Incredible Fortitude!]! [Kyohei] - Avoided with [Incredible Fortitude!]! [Kyohei] - Avoided with [Incredible Fortitude!]!
[Incredible Fortitude] [6/5 Uses] StrifeMan raises a hand to block a futile attempt at harming him. - StifeMan Blocks 1 Attack. -- If successful, and StrifeMan has avoided at least two other attacks this turn, StrifeMan restores 50 HP per two Attacks avoided this turn. ---- [Used x5]
[Adaptive Blood] [Advanced Skill] The ancient blood that flows through his veins seems to only grow stronger in adversity. - StrifeMan cannot naturally place Named Status Effects on Attacks. - Instead, Named Status Effects StrifeMan has access to are turned into Special Properties. -- Tier 1 Status Effects have 1-CD, and Tier 2 Status Effects have 2-CD. -- StrifeMan gains any Status Effect attached to an attack he avoids as a Special Property with 1-CD. -- These Special Properties add the benefits to attacks on-hit. Positive benefits can affect either himself or an ally, and negative benefits are always inflicted on the target. --- StrifeMan can only store 3 additional status effects in this way. ---- [Passive]
[StrifeMan HP=251/900]
Support Phase
[StrifeMan HP=251/900]
[Slow] - Serix unavoidably loses 1 AS! [Blind] - StrifeMan adds Blind to 1 attack this turn. [Berzerk] - StrifeMan adds Berzerk to 1 attack this turn. [Soak] - StrifeMan adds Soak to 1 attack this turn.
Offense Phase 4 AS
[Avoid and Strike] - Counters for 130 Damage! [Reflect ⇪ Alpha] - Counters for 95 Damage! [Avoid and Strike] - Counters for 130 Damage! [Reflect ⇪ Alpha] - Counters for 95 Damage! [Avoid and Strike] - Counters for 130 Damage! [Reflect ⇪ Alpha] - Counters for 95 Damage! [Avoid and Strike] - Counters for 130 Damage! [Reflect ⇪ Alpha] - Counters for 95 Damage!
1. [Blink] Wind/Shadow | Combat StrifeMan jumps into his target's shadow, and attacks from their unawares. - [150 165] 250 Damage (70%) - Undodgeable, Breaks Shields - Gains +10% Damage per Special Property/Natural Avoidance on Cooldown. -- 1-CD.
2. [Blood Brand] Aqua/Fire | Shot @ Serix A concentrated sphere of blood magic spreads over its victim's skin on contact, searing into their form. - [150] 165 Damage (70%) - Breaks Shields, Cuts Auras - [Soak] - If this attack is augmented by the [Burn] Special Property, StrifeMan gains +25 Damage next turn, and this attack gains +1-CD.
3. [Blood Brand] Aqua/Fire | Shot @ Serix A concentrated sphere of blood magic spreads over its victim's skin on contact, searing into their form. - [150] 165 Damage (70%) - Breaks Shields, Cuts Auras - [Blind] - If this attack is augmented by the [Burn] Special Property, StrifeMan gains +25 Damage next turn, and this attack gains +1-CD.
4. [Blood Brand] Aqua/Fire | Shot @ Serix A concentrated sphere of blood magic spreads over its victim's skin on contact, searing into their form. - [150] 165 Damage (70%) - Breaks Shields, Cuts Auras - [Berzerk] - If this attack is augmented by the [Burn] Special Property, StrifeMan gains +25 Damage next turn, and this attack gains +1-CD.
Summary Phase
1,645 Damage @ Serix
[StrifeMan HP=251/900]
[Status] - [Stage] - Metal [Cooldown] - - [Natural Dodge] - [1/2] - [Slow] - [0/2] - [Soak] - [0/1] - [Berzerk] - [0/1] - [Blind] - [0/1]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 2, 2017 11:43:17 GMT -8
[defense]
Serix dodges the soak attack, but takes all other damage.
DS activated
HP set to 1
Regen 640
[attack]
[attack]
Kyohei x5 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 610 damage, Undodgeable, cuts auras. (90%)
[wrap]
[HP=641/3700]
Stage: none Status: DS (1/2), berserk (1/2), blind (1/2) CD: Fallout (3)
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Post by Gaia on Jul 2, 2017 12:30:36 GMT -8
StrifeMan.EXE
Rewards
[StrifeMan] - 120 Exp | 120 Zenny [JunkMan] - 120 Exp | 120 Zenny
[Serix] - 300 Exp | 300 Zenny
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