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Post by Nightshade on Jun 14, 2017 2:44:52 GMT -8
Nightshade- Turn 1 [Nightshade HP=1300/1300]
"Thank you for measuring with me, Crescendo. May the best fighter win!" ___________________________________________
Setup Phase: -OmniSP activates. +1AS
-Predator Mark Lv1 activates. One attack is aimed and gains "cannot be dodged".
-Predator Mark Lv3 activates. One attack is aimed and gains "breaks shields."
Battle Phase [5AS]: -Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable, Breaks shields. Cannot be dodged. Aimed.
-Nightshade attacks with Cross Cut for 176dmg. C-Elec. Not naturally avoidable. Cuts auras. Shocks.
-Nightshade attacks with Edge Shot for 176dmg. S-Aqua. Not naturally avoideble. Cannot be dodged. Soaks. Breaks Shields. Aimed.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
End Phase: PMark Lv1, Lv3 on cooldown. 5 turns remain. Cross Cut on cooldown. 1 turn remain. Edge Shot on cooldown. 1 turn remain.
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Post by Kman on Jun 14, 2017 20:44:11 GMT -8
==================== Crescendo Turn One ====================
Defense:
1 Use of Sonic Boom used to activate Hard Body! (2/3 Uses Remain)
No Damage || Does not Cost an Attack Slot to use ° User gains +30 Armor for 1 Turn ° User must sacrifice 1 Skill Use to activate this Chip ° Increased by +10 Armor per Upgrade
Black Hole taken for 146 Cross Cut Blocked with Vibranium Shield (2/3 Uses remain) Edge Shot Taken for 102 | Soaked Dark Hole taken for 146 Dark Hole taken for 146
====================
Support:
HP: 960 / 1500 Status: Soaked
====================
Attack Phase
AS: 5 | 3 Pre-Emptive Charges | 1 Autocharge
Autocharging Discordance
Pre-Emptive Charges applied to Adagio, Discordance, Sonar
Cacophany used 2x to add 'Confuse' to 2 attacks this turn-
Name: Cacophany Rank: C Description: Crescendo's rhythms are constantly going, to the point where some sounds will overlay, forming stronger and stronger effects, restricting an opponent's ability to react. Effects: One attack gains Confuse for one use. This attack is considered Aimed. Uses: 2/4
Name: Sonar Range: Shot Element: Sonic Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly. Effects: 90% | 235 117 Damage | Undodgeable, Hits All Charge: 1
Name: Discordance Range: Combat Element: Sonic Description: An echoing, painful pulse of sound that can affect his foes' motor skills. Effects: 80% | 105x2 52x2 Damage | Undodgeable | Confuse | Avoid Separately Charge: 1 Cooldown: 0 (Reduced by Aqua Shard)
Name: Adagio Range: Shot Element: Sonic Description: A slow, steady rhythm that impacts a navi's ability to function. Effects: 90% | 235 117 Damage | Undodgeable | If Hits: Opponent has -1 Attack Slot for 1 turn. Charge: 1
Name: Reverb Range: Shot Element: Sonic Description: A low, steady pulse that echoes out from Crescendo, difficult to evade. Effects: 90% | 155 77 Damage | Undodgeable | Cannot be Naturally Avoided, Confuse
Name: Reverb Range: Shot Element: Sonic Description: A low, steady pulse that echoes out from Crescendo, difficult to evade. Effects: 90% | 155 77 Damage | Undodgeable | Cannot be Naturally Avoided, Confuse
====================
Wrapup:
492 Sonic Damage inc
HP: 960 / 1500 Status: Soaked [1/2]
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Post by Nightshade on Jun 15, 2017 1:49:41 GMT -8
Nightshade- Turn 2 [Nightshade HP=1300/1300] ___________________________________________ Defense Phase: Initiative Sigma activates. 20%dmg reduction! -Nightshade takes 94dmg -Nightshade blocks Discordance with Blink. +1AS -Nightshade blocks Discordance with Blink. +1AS --Nightshade takes 94dmg. -1AS -Nightshade blocks Reverb with Blink. +1AS -Nightshade omnidodges Reverb with 2 Night Walk. +1AS
[Nightshade HP=1112/1300]
Setup Phase: -ElecLv2 activates. +1AS -Nightshade regens 100HitPoints -Predator bite activates 4 times. Crescendo is inflicted with 120dmg/2turns
Chaos Unison! Nightshade, ThrashSoul! -Nightshade gains 1AS
[Nightshade HP=1212/1300]
Battle Phase [9AS]: -Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable, Breaks shields.
-Nightshade attacks with Dark Hole for 176dmg.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 176dmg. S-Shadow. Not naturally avoidable. Breaks Shields.
End Phase: PMark Lv1, Lv3 on cooldown. 4 turns remain. Cross Cut on cooldown. 0 turn remain. Edge Shot on cooldown. 0 turn remain. Blink has no uses. Night Walk has 1 use.
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Post by Kman on Jun 15, 2017 8:17:08 GMT -8
Crescendo falls to a non-charger and his design is being re-thought.
Nightshade: +60x/600z Crescendo: +40x/500z
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Post by Nightshade on Jun 15, 2017 8:26:19 GMT -8
Crescendo falls to a non-charger and his design is being re-thought. Nightshade: +60x/600z Crescendo: +40x/500z If you allow for some feedback you should change the name. It is too easy to figure out his strategy and even take a guess at his element.
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Post by Kman on Jun 16, 2017 7:38:00 GMT -8
If you allow for some feedback you should change the name. It is too easy to figure out his strategy and even take a guess at his element. He used to have a very different design but then when resource skills got cut, so too did his style. I'm mostly just trying to find footing again with him at this point while keeping in his flavor, that being that he is Blind (as per the Status Effect) until a certain condition is fulfilled, and that he uses the sonic attacks to locate his foes kinda like Daredevil. Granted, given how you didn't charge at all against Cresh and then fully charged against Penumbra...he might have been a touch more effective if you hadn't peeked. :V (But a second fight against anyone would yield the same)
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Post by Nightshade on Jun 16, 2017 7:47:30 GMT -8
If you allow for some feedback you should change the name. It is too easy to figure out his strategy and even take a guess at his element. He used to have a very different design but then when resource skills got cut, so too did his style. I'm mostly just trying to find footing again with him at this point while keeping in his flavor, that being that he is Blind (as per the Status Effect) until a certain condition is fulfilled, and that he uses the sonic attacks to locate his foes kinda like Daredevil. Granted, given how you didn't charge at all against Cresh and then fully charged against Penumbra...he might have been a touch more effective if you hadn't peeked. :V (But a second fight against anyone would yield the same) You seriously expect me to do the same thing more than once against the same opponent? Besides, you know I can charge or not from Jewelman. Crescendo is used in music to describe a slow buildup. from that only I could take a wild guess that your character had something to do with charging. A slow buildup of power. I just got the confirmation on the first turn by reading your thing. From that, the strategy was set. I also thought you were using sonic due to the whole music sound theme, so.
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Post by Kman on Jun 16, 2017 8:10:54 GMT -8
You seriously expect me to do the same thing more than once against the same opponent? Besides, you know I can charge or not from Jewelman. Crescendo is used in music to describe a slow buildup. from that only I could take a wild guess that your character had something to do with charging. A slow buildup of power. I just got the confirmation on the first turn by reading your thing. From that, the strategy was set. I also thought you were using sonic due to the whole music sound theme, so. Old Cresh didn't charge at all (except for the confuse attack that's two hits). His style was based around hitting an enemy and building a resource on them that allowed him to spend for adding aimers and giving passive damage. That was his old slow buildup. I was aiming to see if I could utilize it in a way to deal with Chargers, but then he doesn't quite have a way to deal with those who do not. Most of my low-V navi are experimental builds. I'm not building them to 'win' That's what K and Kaj are for. Lowbies are for having fun and trying weird things out :V This weird thing simply doesn't work. It'll be updated and adjusted for v5 when he gets there. It's mostly an issue of keeping his original design concept intact which is becoming more difficult to do and he might end up in the dumpster. (also you're running Shadow mister Nightshade :VVVV)
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