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Post by Kazu on Jun 12, 2017 17:13:23 GMT -8
Turn 3 Intro Phase Fixed Adaptation to Circumstance Passive Skill When attacked, S-TN's status cycles through modes. Current Mode: 4: Defensive ModeDefense Phase S-TN decided not to avoid any attacks.Clarity Conditional Passive Skill When entering Defensive Mode, all status effects are removed. Immune to status effects while in Defensive Mode. Auto-triggers Votary's Penury at the start of offensive phase. Available only during Defensive Mode. Forbearance Conditional Passive Skill Attacks aren't avoided. Counters for 5% of attacker's current HP in Null-Element damage per different attack that lands. Damage increases by 5% per instance of counter up to 90%. Bypasses cannot be countered. Resets when leaving Defensive Mode. Only available during Defensive Mode. >K-414s Slash is countered for 5%. >Crescendo's Resonate is countered for 10%. >Esperanza's Aranrúth is countered for 15%. >Esperanza's Anguirel is countered for 20%. >Sazerac's Spark Dash is countered for 25%. >Nightshade's Hydra Prominence is countered for 30%. >Nightshade's Swift Strike is countered for 35%. >Nightshade's Cross Cut is countered for 40%. >Nightshade's Dark Hole is countered for 45%. >Serix's Kyohei is countered for 50%. >Serix's Sonrie is countered for 55%. >Serix's Exia is countered or 60%. >Kidd's Look! An obvious distraction is countered for 65%. >Kidd's Shield Drop is countered for 70% >Kidd's Cold Cuts is countered for 75%. >Kidd's Dodge This is countered for 80% >Uni's Xudis is countered for 85% >Uni's Holy Emulation: Rosary is countered for 90%. Altruism Passive Counter-Attack Skill Status Immunity time is removed. Attacks aren't avoided. Automatically counter attacks with status effects with the following attack. Alms Null-Element C/S Attack 100% Base Damage | Heals target for 190 damage over 2 turns. Damage mitigation applies inversely against this attack. (Ex: +50 armor instead increases the heal amount by 50 while active. -50 Armor decreases the heal while active.) Target gains the "Anti-(Status Effect)" Can be avoided. >if hit, Uni gains Anti-Poison (Countering Xudis) Anti-Poison: As poison, but target gains HP and Damage instead. When ended, Navi cannot be Poisoned for 4 turns. Undershirt is unaffected. Poison immunity duration doesn't stack. (+10 HP, +10 Damage for 2 turns) >if hit, Nightshade gains Anti-Shock (Countering Cross Cut) Anti-Shock: For 3 turns the afflicted navi heals 3% of their current HP when they avoid an attack. When ended, navi can't be affected by Shock for 2 turns. 15,910 damage taken (x2.5 for Lv.5 Null-Element) 175 unavoidable damage taken (x2.5 for Lv.5 Null-Element) Offensive Phase Votary's Penury Offensive Skill Forfeits the ability to use attack slots for the current turn. [27/29] End Phase HP:3,422,705/3,459,120Current Mode: Defensive
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Post by Kman on Jun 12, 2017 20:59:18 GMT -8
================ K-414 Turn Three ================ Defense: Bug Death Thunder - Taken for 214 Damage | Paralyzed ARmored to the Teeth - +28 Damage | +28 Armor Senmai - Taken for 258 Damage | Burned Armored to the Teeth - +56 Damage | +56 Armor K-414 Activates Anti-Virus Protocol to remove Burn. Gains an immunity to Burn from Anti-Viral Quarantine. Gains a Strength to Fire from Variable Anti-Virus. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 140 HP. Uses: 8/9
Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Variable Anti-Virus Rank: S Description: K-414 is able to understand the makeup of the unusual data, turning it into a potent defense. Effects: Whenever K-414 develops an Immunity from Anti-Viral Quarantine, he also develops Element Strengths toward the Elements of the attack that initially inflicted that status. This resistance overwrites K-414's standard elemental interactions with those elements and lasts for as long as the status immunities are kept. Uses: 2/3 Ryoha - Taken for 194 Damage | Blind Armored to the Teeth - +84 Damage | +84 Armor Aria - Taken for 182 Damage | Berserk Armored to the Teeth - +112 Damage | +112 Armor Xudis - Taken for 0 Damage | Poisoned K-414 Activates Anti-Virus Protocol to remove Poison, Paralyze and Berserk. Gains an immunity to Poison, Paralyze and Berserk from Anti-Viral Quarantine. Armored to the Teeth - +140 Damage | +140 Armor 5,917 Current HP when struck by the Counter. 295 Damage Taken from the counter. 5622 HP Remaining. ================ Support: HP: 5622 / 6765 Regen: 1181 HP: 6765 / 6765 Status: Blind Base Damage: 460 ================ Attack: 6 AS Charging: Draw Out Anomalies Name: Draw Out Anomalies Range: Shot Element: Normal Description: K-414 generates a rush of energy, which can draw out the anamolous data from within an opponent. Effects: 90% | 290 Damage. Undodgeable, Breaks Shields, Cannot Naturally be Avoided. If Hits, Opponents struck by this attack cannot use any attacks without Negative Statuses for 1 turn. If they have no attacks meeting this criterion available, their damage is instead reduced by 50. Regardless of Success, K-414 gains +1 use to One Skill. Auto-Attacks at 50% Damage with full effects for 1 turn. Cooldown begins after the Auto-Attack completes. Charge: 1 (Reduced by 2 by Hyper Attack Extension) Cooldown: 1 (Reduced by 1 by Hyper Attack Extension) Name: Slash Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 460 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus Name: Crush Claw Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 370 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided, BerserksName: System Crash Range: Shot Element: Elec Description: Channeling the reservoir of unused Electric Data within him, K-414 unleashes a howl filled with rage at a foe. Effects: 80% | 370 Damage, Undodgeable, Breaks Shields, ParalyzesName: System Freeze Range: Combat Element: Aqua Description: Utilizing the Aqua and Ice data within him, K-414 unleashes a point-blank concussive blow at an enemy. Effects: 80% | 370 Damage, Undodgeable, Cuts Auras, PoisonsName: System Meltdown Range: Combat Element: Fire Description: Heating his body up through manipulation of leftover Fire Elemental data, K-414 overheats his foes. Effects: 80% | 370 Damage, Breaks Shields, Cuts Auras, Burns================ Wrapup: 830 Normal Damage 370 Elec Damage 370 Aqua Damage 370 Fire Damage ==================== Crescendo Turn Three ====================
Defense:
10% Current HP Counter took. 150 Damage Taken
====================
Support:
HP: 1350 / 1500 Regen: 190 (Alms) HP: 1500
Name: Endless Sound Rank: Advanced Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it. Effects: Crescendo's Hyper Attacks do not share a cooldown. Passive
====================
Attack:
1 Auto-Charge. Applied to Pulse.
Resonate @ Self- 155 HP Gained
Name: Adagio @ S-TN Range: Shot Element: Sonic Description: A slow, steady rhythm that impacts a navi's ability to function. Effects: 90% | 235 Damage | Undodgeable | If Hits: Opponent has -1 Attack Slot for 1 turn. Charge: 1
Resonate @ Self- 155 HP Gained
Name: Seeking Note @ S-TN Range: Combat Element: Sonic Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target. Effects: 90% | 155 Damage | Undodgeable | Cannot be Intercepted
Resonate @ Self- 155 HP Gained
====================
Wrap up-
390 Sonic Damage @ S-TN
Anti-Confuse [2/2]
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Post by Zeta on Jun 12, 2017 22:10:29 GMT -8
Esperanza.MAL Phase:
Pre Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot be Intercepted - User's Counters can be avoided as though they were unaimed attacks - User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Defensive Phase:
Current HP: [6,000/6,000]
[ Forbearance ]: Hits for 900 Damage
HP: [5,100/6,000]
[ Forbearance ]: Hits for 1,020 Damage
Total DMG: 1,920 Damage
HP: [4,080/6,000]
Set-Up Phase:
Regeneration: +770-HP HP: [4,850/6,000]
Offensive Phase: 3 Attack Slots
Name: Berserker's Fury @ K-414 Element: Blade Range: C-Range Description: Esperanza strikes her target's chest with her O-Katana Damage: 155 DMG Effects: Breaks Shield, Cuts Aura ° If Hits: User gains +1 use to one activated program Used: [1/2]
Name: Berserker's Fury @ K-414 Element: Blade Range: C-Range Description: Esperanza strikes her target's chest with her O-Katana Damage: 155 DMG Effects: Breaks Shield, Cuts Aura ° If Hits: User gains +1 use to one activated program Used: [2/2]
Name: Persian Craine @ K-414 Element: Metal Range: S-Range Description: Esperanza throws her Persian Crane at her target's chest Damage: 155 DMG Effects: Breaks Shield, Undodgeable ° Cannot be Countered
Total DMG: 465 Damage @ K-414
Conclusion: HP: [4,850/6,000] Status: Normal Panels: Normal
Cooldown:
Meso.VRS Phase:
Pre-Phase:
° Nothing
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
Name: Moçâmedes @ K-414 Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic @ K-414 Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
° Meso passed up 2 attack slots
Total DMG: 340 Damage @ K-414
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown:
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 13, 2017 0:55:07 GMT -8
Serix:
[defense]
Serix takes 50,55,60 counters.
Regen 565
Auto-charge Fallout
[attack]
SE Aranrúth Element: Metal Range: C-Range Description: Serix swings her Persian Craine once to the left and then with a right-upper strike Damage: [150 + (50 * V)]=750 Effects: Breaks Shield, Cuts Aura ° If Hits: User has +50 Armor for 2 Turn Charge: 1
Kyohei x4 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 575 damage, Undodgeable, Cuts auras. (90%)
Exia Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 320 damage, Auto 5/fight, takes no atk slots. (50%)
Clone:
Kyohei Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 575 damage, Undodgeable, Cuts auras. (90%)
[wrap]
[Serix HP=895/3700]
[Clone HP=1480/1480]
[Pawn HP=200/200]
Stage: none Status: Normal Charge: Fallout (1/6)
Kidd:
[defense]
Kidd takes 65,70,75,80 counters.
Regen 110
I am lord freezer....yes... Defense (passive) "I don't feel that different....." "It wasn't that much..." Kidd generates 2*v damage per attack taken, to a max of 20*V. Reset at end of battle.
Did you do all this for me? Defense (passive) "I don't have to take this, I'm going for a walk!" Kidd generates 2*V Armor per attack he takes, to a max of 20*V. Reset at end of battle.
Kidd initial armor value: 130
[attack]
Look! An obvious distraction! S-Range, Ice Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them. 110 damage Auto-Attack 4/battle
Shield drop S-Range, Ice Kidd fires a special AP round at the target. 190 damage Breaks Shields
Cold Cuts S-Range, Ice Kidd fires a slightly different AP round. 190 damage Cuts Auras
Dodge This. S-Range, Ice Even a smith agent couldn't dodge this bullet. 190 damage Undodgeable
[wrap]
[Kidd HP=115/1400]
Stage: none Status: Normal
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Post by Nightshade on Jun 13, 2017 1:14:48 GMT -8
Nightshade-Turn 3 [Nightshade HP=1300/1300]
"Thrash! It's so good to see you here...we really need your help." ____________________________________
Defense Phase: -Initiative Sigma activates! Damage is reduced by 20%
-Nightshade takes 312dmg
-Nightshade takes 276dmg
-Nightshade takes 227dmg
-Nightshade takes 155dmg.
[Nightshade HP=330/1300]
Setup Phase: -Nightshade regens 100HitPoints
-AutoCharge Alpha charges Swift Strike.
-Nightshade gains AntiSoak. Damage is increased by 50% for 1 turns.
-Hydra promience hit. Damage is increased by 100 for 3 turns.
-Swift Strike hit. Nightshade gains 2AS.
Chaos Unison! Nightshade, ThrashSoul!
-Nightshade gains 1AS
[Nightshade HP=430/1300]
Battle Phase [6AS]: -Hydra promience auto attacks for 264dmg. Sand. Breaks shields, cannot be dodged.
-Nightshade attacks with Dark Hole for 390dmg. Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 390dmg. Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 390dmg. Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 390dmg. Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 390dmg. Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 390dmg. Shadow. Not Naturally Avoidable. Breaks Shields.
End Phase: Cross Cut on cooldown. 0 turn remains.
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Post by Tiefy on Jun 13, 2017 6:25:35 GMT -8
Simple Battle Interface v0.06a
Turn 3 - Thrash
Defense Phase
...Nope.
Support Phase
So what, I just hit it a bunch and see what happens?
SetStage Omega activated - Panels set to Ice!
Attack Phase (5 AS)
Auto-Charge: Crystalysis (1/1)
Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range)
Summary Phase
[Thrash HP = 1000/1000]
Total Damage of Attacks: 1025 Current Terrain: Ice (1/3) Active Charges: -Crystalysis (1/1)
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Post by xoDeathy on Jun 13, 2017 18:38:39 GMT -8
====================== |Defense Phase| Uni takes 90% Damage
Uni avoids all Alms with Crescendo!
Uni takes 85% of Current HP Counter! (1450-1232)
Uni takes 90% of Current HP Counter! (218-196)
|Recuperation Phase|
[Uni regens 40 HP]
[Uni's Incense harmonizes allies! +40 Regen, +10 Armor, +10 Damage!]
Uni's HP: 62/1450 Barrier HP: 125 [Incense HP=165/165] \+40 Regen, +10 Armor, +10 Damage Passive Armor: 24 Temp. Armor: 10 Field: Null Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 3 Attack Slots +10 Damage (Incense)
1:|Eich C-Range, Toxic Uni removes the armor around his hand and grabs an enemy's face, causing severe poison. 75 Damage Undodgeable, Cuts Auras/Barriers, Ignores Armor, Poisons 1 CD
2:|Sen S-Range, Toxic Uni drop kicks an enemy before blasting them away with a poison shock wave. 75 Damage Breaks Shields, Cuts Auras/Barriers, Cannot be Countered, Poisons 1 CD
3:|Drog C-Range, Toxic Uni grabs an enemy by the collar before removing his mouth mask and breathing acidic chemicals into the enemy's face. 75 Damage Undodgeable, Breaks Shield, Hits 1 additional target, Poisons 1 CD
|Summary Phase|
70 Unavoidable Toxic Damage @ ST-N 225 Toxic Damage @ ST-N
Uni's HP: 62/1450 Field: Null Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es): Cooldowns: Xudis (0) Sen (1) Eich (1) Drog (1)
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Post by Phen on Jun 13, 2017 19:42:38 GMT -8
Defense:
Sazerac takes 250 damage from counter
HP: 750/1000
Setup:
None
Offense: 3 slots
No attacks made
End
HP: 750/1000 Aura: 100, uncuttable
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Post by Kazu on Jun 15, 2017 3:21:54 GMT -8
Turn 4 Intro Phase Fixed Adaptation to Circumstance Passive Skill When attacked, S-TN's status cycles through modes. Current Mode: 6: Charge Mode Equanimity Conditional Passive Skill When attacked, gain 1 charge per different attack that lands. Cannot avoid while charging. Charges gained may be held indefinitely and applied at will. One mode change must happen before using a charged attack and cannot be in "Charge Mode". Only available during Charge Mode. 21 Charges gained. Defense Phase S-TN didn't avoid any attacks, but his expression seems to have changed from a smile to no expression.Altruism Passive Counter-Attack Skill Status Immunity time is removed. Attacks aren't avoided. Automatically counter attacks with status effects with the following attack. Alms Null-Element C/S Attack 100% Base Damage | Heals target for 190 damage over 2 turns. Damage mitigation applies inversely against this attack. (Ex: +50 armor instead increases the heal amount by 50 while active. -50 Armor decreases the heal while active.) Target gains the "Anti-(Status Effect)" Can be avoided.>if hit, K-414 gains Anti-Berserk (Countering Crush Claw) Anti-Berserk: as Berserk, but navi heals for 10% of attack damage for each attack used. When ended, navi cannot be Berserked for 4 turns>if hit, K-414 gains Anti-Paralyze (Countering System Crash) Anti-Paralyze: Navi may freely avoid the next attack aimed at them. If an attack hits them, they gain +1 Attack slot. Once ended, navi cannot be Paralyzed for 4 turns.>if hit, K-414 gains Anti-Poison (Countering System Freeze) (Heal for 180 due to poison) Anti-Poison: As poison, but target gains HP and Damage instead. When ended, Navi cannot be Poisoned for 4 turns. Undershirt is unaffected. Poison immunity duration doesn't stack. (+10 HP, +10 Damage for 2 turns)
>if hit, K-414 gains Anti-Burn (Countering System Meltdown) (Heal for 130 due to Burn) For 3 turns navi heals 50 HP per turn and may activate an Undershirt Program an additional time. During the first turn, navi gains 50 damage. Once ended, navi cannot be burned for 4 turns.
>if hit, Uni gains Anti-Poison (Countering Eich) (Heal for 120 due to poison) Anti-Poison: As poison, but target gains HP and Damage instead. When ended, Navi cannot be Poisoned for 4 turns. Undershirt is unaffected. Poison immunity duration doesn't stack. (+20 HP, +20 Damage for 3 turns)
>if hit, Uni gains Anti-Poison (Countering Sen) (Heal for 110 due to poison) Anti-Poison: As poison, but target gains HP and Damage instead. When ended, Navi cannot be Poisoned for 4 turns. Undershirt is unaffected. Poison immunity duration doesn't stack. (+30 HP, +30 Damage for 3 turns)
>if hit, Uni gains Anti-Poison (Countering Drog) (Heal for 100 due to poison) Anti-Poison: As poison, but target gains HP and Damage instead. When ended, Navi cannot be Poisoned for 4 turns. Undershirt is unaffected. Poison immunity duration doesn't stack. (+40 HP, +40 Damage for 3 turns) 26,363 damage taken 90 damage from statuses taken 175 unavoidable damage taken Virtue - Charity (Targeting Thrash) Secret Skill When the current stage changes, battle participant who changed the stage gain the following effects until the stage ends. Only attacks from this battle participant will change S-TN's Modes. S-TN may only target this battle participant for the stage's duration. Ignores all forms of immunity. S-TN gains 1 Virtue Point. - Current effects have their duration extended by the duration of the stage.
- Charge requirements are voided and considered met.
- Current attack slots are tripled.
- Invincible, cannot avoid, cannot intercept.
- Restore HP to maximum value at the beginning and end of each turn.
- Skills can be used once per turn with no skill use required.
- Program uses are refreshed to maximum values.
- All cool-downs, attack and skill uses are refreshed.
Can be removed by any activated skill or program that removes status effects. Attack Phase S-TN only has 1 attack slot, and cannot attack due to losing his only attack slot. End Phase Current Mode: Charge HP: 3,412,162/3,459,120Status: Berserk, Paralyze, Poison (lv.4), Burn Virtue Points: 1/7
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Post by Nightshade on Jun 15, 2017 7:22:28 GMT -8
Nightshade-Turn 4 [Nightshade HP=430/1300]
"Kinda...not that we are doing much else to be honest..." ____________________________________
Setup Phase: -Nightshade regens 100HitPoints
-AutoCharge Alpha charges Swift Strike.
-Nightshade gains AntiSoak. Damage is increased by 50% for 0 turns.
-Hydra promience hit. Damage is increased by 100 for 2 turns.
-Hydra promience hit. Damage is increased by 100 for 3 turns.
Chaos Unison! Nightshade, ThrashSoul!
-Nightshade gains 1AS
-Nightshade regens 392HitPoints
[Nightshade HP=922/1300]
Battle Phase [6AS]: -Hydra promience auto attacks for 476dmg. Sand. Breaks shields, cannot be dodged.
-Nightshade attacks with Dark Hole for 540dmg. S-Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 540dmg. S-Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 540dmg. S-Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 540dmg. S-Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks with Dark Hole for 540dmg. S-Shadow. Not Naturally Avoidable. Breaks Shields.
-Nightshade attacks K414 with Edge Shot for 540dmg. S-Aqua. Not Naturally Avoidable. Cannot be dodged. Soaks "S-sorry..."
End Phase: Edge Shot on cooldown. 1 turn remains.
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Post by Kman on Jun 15, 2017 7:55:50 GMT -8
==================== Crescendo Turn Four ====================
Defense: N/A
====================
Support:
HP: 1500 / 1500
S-TN Charged attacks! Resonance Activates!
Name: Resonance Rank: C Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it. Effects: [+]Whenever an opponent Charges an attack (either by expending an attack slot, Pre-emptive charges, or auto-charges), Crescendo gains +10 Damage, to a maximum of +80. [+]Whenever an opponent Charges an attack (either by expending an attack slot, Pre-emptive charges, or auto-charges), Crescendo can add an aimer to one of his attacks that turn. [-]Crescendo.exe is treated as Blind as long as he has no bonus damage from this skill. Passive Effect
Crescendo gains +80 Damage! Crescendo can add 21 Aimers to his attacks this turn! Crescendo is no longer blind!
Name: Endless Sound Rank: Advanced Description: Crescendo's sound is a constant, echoing nightmare for those who cannot fight against it. Effects: Crescendo's Hyper Attacks do not share a cooldown. Passive
Base Damage: 250
====================
Attack:
1 Auto-Charge. Applied to Adagio.
Name: Adagio @ S-TN Range: Shot Element: Sonic Description: A slow, steady rhythm that impacts a navi's ability to function. Effects: 90% | 295 Damage | Undodgeable | If Hits: Opponent has -1 Attack Slot for 1 turn. Charge: 1
Name: Seeking Note @ S-TN x4 Range: Combat Element: Sonic Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target. Effects: 90% | 235 Damage | Undodgeable | Cannot be Intercepted
====================
Wrap up-
1235 Sonic Damage @ S-TN
================ K-414 Turn Four ================ Defense: Berserker's Fury - Taken for 9 Damage ARmored to the Teeth - +168 Damage | +168 Armor Berserker's Fury - Taken for 0 Damage Armored to the Teeth - +196 Damage | +196 Armor Persian Cane - Taken for 0 Damage Armored to the Teeth - +224 Damage | +224 Armor Mocademes - Taken for 0 Damage Armored to the Teeth - +252 Damage | +252 Armor Balearic - Taken for 0 Damage Armored to the Teeth - +280 Damage | +280 Armor | CAPPED Edge Shot - Taken for 159 Damage. Soaked. K-414 Activates Anti-Virus Protocol to remove Soak. Gains an immunity to Soak from Anti-Viral Quarantine, replacing Paralyze. Gains a Strength to Aqua from Variable Anti-Virus. Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 140 HP. Uses: 5/9
Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Variable Anti-Virus Rank: S Description: K-414 is able to understand the makeup of the unusual data, turning it into a potent defense. Effects: Whenever K-414 develops an Immunity from Anti-Viral Quarantine, he also develops Element Strengths toward the Elements of the attack that initially inflicted that status. This resistance overwrites K-414's standard elemental interactions with those elements and lasts for as long as the status immunities are kept. Uses: 0/3 ================ Support: HP: 6597 / 6765 Regen: 1181 HP: 6765 / 6765 Status: Blind Base Damage: 600 (660 with Anti-Burn and ANti-poison) ================ Attack: 7 AS Name: Draw Out Anomalies Range: Shot Element: Normal Description: K-414 generates a rush of energy, which can draw out the anamolous data from within an opponent. Effects: 90% | 595 Damage. Undodgeable, Breaks Shields, Cannot Naturally be Avoided. If Hits, Opponents struck by this attack cannot use any attacks without Negative Statuses for 1 turn. If they have no attacks meeting this criterion available, their damage is instead reduced by 50. Regardless of Success, K-414 gains +1 use to One Skill. Auto-Attacks at 50% Damage with full effects for 1 turn. Cooldown begins after the Auto-Attack completes. Charge: 1 (Reduced by 2 by Hyper Attack Extension) Cooldown: 1 (Reduced by 1 by Hyper Attack Extension) Name: Slash Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 660 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus Name: Crush Claw Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 530 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided, BerserksName: System Crash Range: Shot Element: Elec Description: Channeling the reservoir of unused Electric Data within him, K-414 unleashes a howl filled with rage at a foe. Effects: 80% | 530 Damage, Undodgeable, Breaks Shields, PoisonsName: System Freeze Range: Combat Element: Aqua Description: Utilizing the Aqua and Ice data within him, K-414 unleashes a point-blank concussive blow at an enemy. Effects: 80% | 530 Damage, Undodgeable, Cuts Auras, SoaksName: System Meltdown Range: Combat Element: Fire Description: Heating his body up through manipulation of leftover Fire Elemental data, K-414 overheats his foes. Effects: 80% | 530 Damage, Breaks Shields, Cuts Auras, BurnsCharging: Viral Expulsion ================ Wrapup: 1785 Normal Damage 530 Elec Damage 530 Aqua Damage 530 Fire Damage [Immunities] Burn Poison Soak Berserk [Resistances] Fire Aqua Bug Elec
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Post by Zeta on Jun 15, 2017 8:11:57 GMT -8
Esperanza.MAL Phase:
Pre Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot be Intercepted - User's Counters can be avoided as though they were unaimed attacks - User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Defensive Phase:
° Nothing
Total DMG: 0 Damage
HP: [4,850/6,000]
Set-Up Phase:
Regeneration: +780-HP HP: [5,630/6,000]
° Esperanza gained +2 Use added to Paladin's Spirit ⇪ Beta
Offensive Phase: 3 Attack Slots
° Nothing
Total DMG: 0 Damage @
Conclusion: HP: [5,630/6,000] Status: Normal Panels: Normal
Cooldown:
Note: +2 Use added to Paladin's Spirit ⇪ Beta
Meso.VRS Phase:
Pre-Phase:
° Nothing
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso passed up 4 attack slots
Total DMG: 0 Damage @
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown:
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Post by Tiefy on Jun 15, 2017 8:53:26 GMT -8
Simple Battle Interface v0.06a
Turn 4 - Thrash
Defense Phase
Wait, why is that spotlight shining on m-
Virtue - Charity resolves! OMNIPOTENCE GET!? Confetti rains from the sky for reasons unknown!
...Is this some sort of game show!? Ooh, let's try another spin!
Support Phase
Daemon's Thirst would normally resolve here, but Thrash is already at full HP!
Just gotta limber up a bit, wind up...
Daemon's Glare activated! +1 AS this turn! Aimer Enhancement resolves! One Attack gains Omni-Undodgeable this turn!
Daemon's Glare activated! +1 AS this turn! Aimer Enhancement resolves! One Attack gains Omni-Breaks Shields this turn!
Daemon's Glare activated! +1 AS this turn! Aimer Enhancement resolves! One Attack gains Omni-Cuts Auras this turn!
Attack Phase (18 AS - 15 Base, +3 from Daemon's Glare)
Auto-Charge: IT DOESN'T MATTER
BIG MONEY BIG MONEY BIG MONEY
Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range) Thrash strikes with Crystal Cleavers! (205) (Cuts Auras, Breaks Shields, C-Range)
Aaaaaaaaaaaaaaaand... STOP!
Thrash unleashes Crystalysis! (140) (Ignores Armor, Hits All, Undodgeable, Cuts Auras, Inflicts Freeze, Blind, Berserk, Dual-Range)
Summary Phase
[Thrash HP = 1000/1000]
All damage instantly healed! All Skill Uses refreshed! All Cooldowns negated! All charge conditions met!
Total Damage of Attacks: 3625, over 18 hits Current Terrain: Ice (2/3) Active Charges: -ALL OF THEM
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 15, 2017 9:53:23 GMT -8
[setup]
Regen 565
Auto-charge Fallout
[attack]
Senmai Combat Fire Serix engulfs her fist in flame and punches her opponent as hard as she can. If used after Senmai, Kyohei deals +105 damage. 450 damage. Burn, Undodgeable, Breaks Shields. 1 CD (70%)
Kyohei (1 powered up, 3 Normal) Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 575 damage, Undodgeable, Cuts auras.
Exia Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 320 damage, Auto 5/fight, takes no atk slots. (50%)
Clone:
Kyohei Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 575 damage, Undodgeable, Cuts auras. (90%)
[wrap]
[Serix HP=1460/3700]
[Clone HP=1480/1480]
[Pawn HP=200/200]
Stage: none Status: Normal Charge: Fallout (3/6)
Kidd:
[setup]
Regen 130
[attack]
Look! An obvious distraction! S-Range, Ice Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them. 110 damage Auto-Attack 4/battle
Shield drop S-Range, Ice Kidd fires a special AP round at the target. 190 damage Breaks Shields
Cold Cuts S-Range, Ice Kidd fires a slightly different AP round. 190 damage Cuts Auras
Dodge This. S-Range, Ice Even a smith agent couldn't dodge this bullet. 190 damage Undodgeable
[wrap]
[Kidd HP=245/1400]
Stage: none Status: Normal
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Post by xoDeathy on Jun 16, 2017 18:42:19 GMT -8
====================== |Defense Phase| Uni takes 90% Damage
Uni avoids all Alms with Crescendo!
|Recuperation Phase|
[Uni regens 40 HP]
[Uni's Incense harmonizes allies! +40 Regen, +10 Armor, +10 Damage!]
Uni's HP: 102/1450 Barrier HP: 125 [Incense HP=165/165] \+40 Regen, +10 Armor, +10 Damage Passive Armor: 24 Temp. Armor: 10 Field: Null Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 3 Attack Slots +10 Damage (Incense)
1:|Xudis S-Range, Toxic Uni conjures a ball of poison and sprays it towards enemies. 75 Damage Undodgeable, Hits 2 additional targets, Poisons 1 CD
2:|Holy Emulation: Rosary C-Range, Metal Sharing a minimal amount of data, Uni creates a puppet of Rosary which then jumps towards an opponent and delivers a painful, aerial blow. 110 Damage
3:|Holy Emulation: Rosary C-Range, Metal Sharing a minimal amount of data, Uni creates a puppet of Rosary which then jumps towards an opponent and delivers a painful, aerial blow. 110 Damage
|Summary Phase|
70 Unavoidable Toxic Damage @ ST-N 220 Metal Damage @ ST-N 75 Toxic Damage @ ST-N +Possible Poison+
Uni's HP: 102/1450 Field: Null Nat. CD:// 5/5 B-Chip Folder: 1/1 [0 Mega, 0 Giga] Status(es): Cooldowns: Sen (0) Eich (0) Drog (0) Xudis (1)
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