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Post by Wackoguy on Jun 9, 2017 11:54:20 GMT -8
(OOC: Doomistra has Initiative Level 4. I'll roll if Saz has equal Init. Edit: Beginning battle. *WOOSH!*) =========== Doomistra's setup Phase:
HP: 2,900 / 2,900
============
Doomistra's Offensive Phase:
3 attack slots + 1 (First turn) = 4 attack slots
+20% damage on first turn (~ +50 damage)
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%]
235 285 damage
Polar Storm C-atk Ice Element Doomistra strikes the enemy with a bone-chilling flurry of kicks! -Cuts auras [-10% dmg]
235 285 damage [90%]
Midnight Purge S-attack Shadow element Doomistra focuses purple shadow energy in-hand and unleashes a focused beam upon her target. -can be optionally charged for up to 2 turns to gain x2.5 damage [-20% dmg]
235 285 damage [90%]
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%]
235 285 damage
===========
HP: 2,900 / 2,900
Stage: Normal
Status: Ok!
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Post by Phen on Jun 9, 2017 13:55:32 GMT -8
Sazerac is strong vs Break and takes Doombreaker Jab for 200 Damage
Sazerac is strong vs Ice and takes Polar Storm for 200 Damage
Sazerac Activates Electromagnetic Shield to block Midnight Purge and Gains the benefits of +20% Damage.
Electromagnetic Shield B-Tier Block Sazerac generates a powerful electromagnetic pulse to stop an oncoming attack, then draws Block 1 Attack, This turn, Sazerac may benefit from one temporary boosting effect that the opponent benefited from when they made the blocked attack. [1/2]
Sazerac takes Doombreaker Jab for 200 Damage.
HP: 400/1000
Setup Phase:
Sazerac Activates his Hyper Mode, Recharge
Recharge 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. +1 extra use to Targeted Removal
Attack: 3 Slots, +20% Damage
Charge Conductor
Sniper Effect used, +50 Damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 90 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 30 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
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Post by Wackoguy on Jun 9, 2017 17:58:30 GMT -8
Doomistra's defensive Phase:
Midnight's reflection Support skill Doomistra forms a violet-colored barrier around her,to ward off attacks. Summons a Barrier with 210 + (40 * Version) [370] HP around your Navi 300 HP Barrier -everytime it is struck by an S-atk,Doomistra gains an instance of +30 damage that can ONLY be used on an S-atk (Max of 4 instances) 1 use
Zest = strikes and cuts through the Barrier, dealing 0 damage to Doomistra; inflicts bleed damage (90 damage for 2 turns) ; One instance of +30 for an S-atk earned
Zest = strikes and cuts through the barrier; 0 direct damage taken; extends bleed effect (120 damage for 3 turns) ; Second instance of +30 damage for an S-atk gained
HP: 2,900 / 2,900
Barrier's HP: 300 / 300
=========
Doomistra's setup phase:
-suffers 120 damage [2 turns left]
HP: 2,780 / 2,900
Barrier's HP: 300 / 300
-regens 245 HP-
HP: 2,900 / 2,900
Barrier's HP: 300 / 300
===========
Doomistra's Offensive Phase:
3 attack slots + 1 (Elec, EVen turn) = 4 attack slots
Two instances of +30 damage available (S-range exclusive)
-charges Super Storm - Nova Burst-
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%] 235 damage
Polar Storm C-atk Ice Element Doomistra strikes the enemy with a bone-chilling flurry of kicks! -Cuts auras [-10% dmg] 235 damage [90%]
Polar Storm C-atk Ice Element Doomistra strikes the enemy with a bone-chilling flurry of kicks! -Cuts auras [-10% dmg] 235 damage [90%]
===========
HP: 2,900 / 2,900
Barrier's HP: 300 / 300
Status: -120 HP for 2 more turns
Stage: Normal
Two instances of +30 damage (S-range exclusive) remaining
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Post by Phen on Jun 12, 2017 16:05:06 GMT -8
Sazerac makes his next use of targeted removal uncuttable.
Sazerac Uses Targeted Removal 4 times, Conductive Array Once, then fuses Conductive array into Uncuttable Targeted Removal to make 135 HP uncuttable Fused Aura.
Sazerac then fuses the three remaining Targeted Removals into Fused Aura, creating a 285 HP uncuttable Aura.
1 use of Conductive Array Remains.
Aura abosrbs all attacks.
Setup:
Hyper Mode Drops
Attack:
Charge Conductor
extra attack slot used on Spark Dash
Sniper Effect Used, +50 Damage to next attack
Spark Dash C-Attack Elec Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
75 417 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
End
HP: 400/1000 Fused Aura: 285HP, Uncuttable, 4 attacks each turn may gain "Aimed", can fuse with other auras.
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Post by Wackoguy on Jun 15, 2017 17:21:48 GMT -8
Doomistra's defensive Phase:
-Spark Dash is blocked by Doomistra's barrier, which breaks!
==========
Doomistra's setup phase:
-suffers 120 damage [1 turn left]-
HP: 2,780 / 2,900
-regens 245 HP-
HP: 2,900 / 2,900
-enters Hyper Mode-
Mistress of Deep Shadow -Hyper Mode- A pale aura of violet hues radiates from Doomistra's body as she prepares to unleash her wrath upon her enemies. +50 damage during this Hyper Mode [-1 turn duration] 4-turn duration
===========
Doomistra's Offensive Phase!
3 attack slots
Two instances of +30 damage [S-range exclusive] available
+50 damage [Turn 1 of 4 [HM]]
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%]
235 285 damage
Super Storm - Nova Burst (charged!) S-atk Elec element The very air coarses with purple and green electricity before converging upon one enemy in a brilliant explosion of both color! -If hits, the victim drops any stored charges [Interrupt] [1 turn charge] [-10% dmg] -Cuts Auras [-10% dmg] -Breaks shields [-10% dmg] -If hits, enemy acquires an Elemental Weakness to Break element attacks for 1 turn [-10% dmg]
290 340 damage [110%] -1 turn Required charge 1-turn CD
[Both instances of +30 spent on the below attack}
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%]
235 295 345 damage
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%]
235 285 damage
============
HP: 2,900 / 2,900
-Hyper Mode active [3 turns left]
Stage: Normal
Status: Powered Up!
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Post by Phen on Jun 19, 2017 10:42:11 GMT -8
Sazerac uses his final use of Conductive Array, then Fuses it with his Fused Aura, bringing Fused Aura's HP to 320.
Fused Aura Blocks Doombreaker Jab
Super Storm - Nova Burst dodged by Repurpose Energy, Overload gains one preemptive Charge.
Repurpose Energy B-Tier Dodge Skill Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself. Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn. x2 (+1) uses [2/3]
Second Doombreaker Jab Blocked by Electromagnetic Shield, Sazerac gains the benefits of +50 Damage to all attakcs.
Electromagnetic Shield B-Tier Block Sazerac generates a powerful electromagnetic pulse to stop an oncoming attack, then draws Block 1 Attack, This turn, Sazerac may benefit from one temporary boosting effect that the opponent benefited from when they made the blocked attack. x2 (+1) uses [1/3]
Third Doombreaker Jab absorbed by Aura.
Sazerac: 400/100 Fused Aura: 320 HP, Uncuttable, Can fuse, up to 4 attacks a turn can be considered "Aimed" Bonuses: +50 Damage to all attacks
Setup:
None
Offense: 3 Slots
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes
60 110 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
Sniper Effect, +50 Damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 125 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
End
Sazerac: 400/100 Fused Aura: 320 HP, Uncuttable, Can fuse, up to 4 attacks a turn can be considered "Aimed"
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Post by Wackoguy on Jun 20, 2017 1:59:41 GMT -8
Doomistra's defensive Phase:
Conductor = defended by a skill:
Shield of Deep-Shadow Shield-type defense C-tier Doomistra blocks an attack with a shield melded from the shadows. 6 uses
(used once and another use expended to cancel the 'regardless of' effect)
Zest = taken; Bleed damage worsens to 225 damage for 2 turns
Zest = taken; Bleed damage worsens further to 300 damage for 3 turns
HP: 2,900 / 2,900
===========
Doomistra's setup phase:
300 damage lost [2 turns left]
HP: 2,600 / 2,900
-regens 245 HP- -regens 100 HP-
HP: 2,900 / 2,900
============
Doomistra's Offensive Phase:
3 attack slots + 1 (elec, Even turn) = 4 attack slots
+50 damage this turn (Turn 2 of 4 [HM])
-charges Doombreaker Strike-
-charges Tempest Rage-
-charges Force Charge-
Great Sword Gamma Activated Program Upon activation of this program, one attack gains 20 + (10 * Version) [60] Damage for one use. -This Program gains +1 use at versions 6, 11, and 16. Uses per battle: 2
(used once)
Polar Storm C-atk Ice Element Doomistra strikes the enemy with a bone-chilling flurry of kicks! -Cuts auras [-10% dmg]
235 285 345 damage [90%]
==============
HP: 2,900 / 2,900
Status: Bleed damage - 300 HP loss [2 turns left] ; 2 turns of Hyper Mode left
stage: Normal
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Post by Phen on Jun 22, 2017 9:28:00 GMT -8
Defense:
Repurpose Energy used to dodge Polar Storm and grants Overload 1 Charge
Repurpose Energy: [1/3]
Setup:
None
Offense: 3 slots
Overload S-Attack Elec Sazerac overloads himself, creating a powerful storm around him and powering up his auras. 110 (90%), Hits All, For each entity destroyed by this attack, one active aura gains 10 HP. 1 turn charge
Sniper Effect: +50 damage to next attack
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Sazerac: 400/100
Fused Aura: 320 HP, Uncuttable, Can fuse, up to 4 attacks a turn can be considered "Aimed"
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Post by Wackoguy on Jun 23, 2017 18:02:28 GMT -8
Doomistra's defensive Phase:
Overload = 110 * 0.7 = 77 damage taken
Shocking Grasp = 140 * 0.7 = 98 damage taken
Shocking Grasp = 140 * 0.7 = 98 damage taken
HP: 2,627 / 2,900
============
Doomistra's setup phase:
-loses 300 HP [Bleed damage - 1 turn left]
HP: 2,327 / 2,900
-regens 245 HP- -regens 200 HP- -regens 100 HP-
HP: 2,872 / 2,900
===============
Doomistra's offensive Phase:
3 attack slots
[+50 damage this turn - Turn 3 of HM]
-continues to charge Doombreaker Strike-
-continues to charge 'Force Charge'-
Tempest Rage (charged!) S-atk Elec element Doomistra utilizes one of two elements to strike her foe! -can be charged optionally for 1 turn to gain x1.5 damage [-10% dmg] -cannot be intercepted [-10% Base Damage || 1 Required Cooldown] -undodgeable [-10% dmg] -can instead become Plasma upon use [-10% damage] -180 270 320 damage [70%] 1 turn cooldown
==============
HP: 2,872 / 2,900
Status: 300 bleed damage [1 turn left] ; 1 turn of HM left
Stage: Normal
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Post by Phen on Jun 26, 2017 11:03:23 GMT -8
Doomstria breaks Sazerac's Aura. Sad that his incredible defense was defeated so easily, Sazerac Concedes the battle.
Sazerac Rewards: 40/500
Doomstria Rewards: 60/600
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