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Post by Nightshade on Jun 7, 2017 15:58:06 GMT -8
Nightshade- Turn 1 ______________________________________
Setup Phase:
-AutoCharge Alpha applies a preemptive charge at Hydra Prominece -AutoCharge Alpha charges Hydra Promience.
Battle Phase [3AS]:
-Nightshade charges Zenith Slash -Nightshade charges Dark Hole -Nightshade charges Swift Strike
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Post by Kman on Jun 8, 2017 6:35:56 GMT -8
=================== JewelMan Turn One ===================
Defense: N/A
===================
Support:
HP: 1700/1700 STatus: Fine
===================
Attack:
5AS
Name: Ruby Punch! Range: Combat Element: Fire Description: Utilizing the power of rubies, Jewelman emulates the effects of fire with a gallant fist! Effects: 90% | 135 Damage, Cannot be Naturally Avoided
Name: Diamond Burst! Range: Shot Element: Light Description: Generating power in his geode-like chest, Jewelman.exe fires a beam of light at a foe! Effects: 90% | 135 Damage, Breaks Shields
Name: Onyx Lash! Range: Combat Element: Dark Description: JewelMan pulls a whip out of the onyx parts of his body, whipping an opponent! Effects: 90% | 135, Undodgeable
Name: Sapphire Blaster! Range: Shot Element: Aqua Description: Emulating the Aqua-like properties of sapphires, Jewelman bursts his watery attacks over his foes! Effects: 90% | 135 Damage, Cuts Auras
Name: Topaz Arc! Range: Shot Element: Elec Description: Another part of Jewelman's jewel offense, emulating the electric properties of the topaz. Effects: 90% | 135 Damage, Can be Optionally charged for 1 turn.
===================
Wrap-up:
HP: 1700/1700 STatus: Fine
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Post by Nightshade on Jun 8, 2017 8:12:08 GMT -8
Nightshade- Turn 2 HitPoints: 1300/1300 ______________________________________
Defense Phase:
-Nightshade dodges Ruby Punch with Night Walk. Nightshade gains 1AS. -Nightshade dodges Diamond Burst with Night Walk. Nightshade gains 1AS. -Nightshade blocks Onyx Slash with Blink. Nightshade gains 1AS. -Nightshade dodges Sapphire Blaster with Night Walk. Nightshade gains 1AS. -Nightshade blocks Topaz Arc with Blink. Nightshade gains 1AS.
Setup Phase:
-AutoCharge Alpha charges Swift Strike. -Nightshade gains 1AS with ElecLv2.
Battle Phase [9AS]:
-Nightshade attacks JewelMan with Zenith Slash for 240dmg. Shadow. Not naturally avoidable, cuts auras. One turn optional charge.
-Nightshade attacks JewelMan with Dark Hole for 240dmg. Shadow. Not naturally avoidable, Break shields. One turn optional charge.
-Nightshade attacks Jewel Man with Hydra Promience for 108dmg. Sand. Cannot be dodged, break shields.
-Nightshade attacks JewelMan with Cross Cut for 160dmg. Elec. Cannot be naturally avoided, breaks shields, shocks.
-Nightshade attacks JewelMan with Edge Shot for 160dmg. Aqua. Cannot be naturally avoided, cannot be dodged, soaks.
-Nightshade attacks JewelMan with Zenith Slash for 160dmg. Shadow. Not naturally avoidable, cuts auras. One turn optional charge.
-Nightshade attacks JewelMan with Dark Hole for 160dmg. Shadow. Cannot be naturally avoided, Break shields. One turn optional charge.
-Nightshade attacks JewelMan with Zenith Slash for 160dmg. Shadow. Not naturally avoidable, cuts auras. One turn optional charge.
-Nightshade attacks JewelMan with Dark Hole for 160dmg. Shadow. Cannot be naturally avoided, Break shields. One turn optional charge.
End Phase:
1.548dmg @ JewelMan
Blink has 2 more uses. Night Walk has 1 more use.
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Post by Kman on Jun 8, 2017 8:29:09 GMT -8
=================== JewelMan Turn Two ===================
Defense:
Zenith Slash taken for 120 Damage (Reduced by 50% by Onyx Cross)
Dark Hole Taken for 240 Damage
Hydra Prominence Avoided with Natural Aura (4-Turn CD)
Cross Cut Taken for 112 Damage (Strong vs Elec), Shocked
Edge Shot taken for 160 Damage, Soaked
Zenith Slash Taken for 160
Dark Hole taken for 160
Zenith Slash taken for 160
Dark Hole taken for 160.
===================
Support:
HP: 428/1700 Regeneration: 100 HP: 528 STatus: Shock (1/2) Soak (1/2)
===================
Attack:
4AS
Name: Ruby Punch! Range: Combat Element: Fire Description: Utilizing the power of rubies, Jewelman emulates the effects of fire with a gallant fist! Effects: 90% | 135 70 Damage, Cannot be Naturally Avoided
Name: Diamond Burst! Range: Shot Element: Light Description: Generating power in his geode-like chest, Jewelman.exe fires a beam of light at a foe! Effects: 90% | 135 70 Damage, Breaks Shields
Name: Onyx Lash! Range: Combat Element: Dark Description: JewelMan pulls a whip out of the onyx parts of his body, whipping an opponent! Effects: 90% | 135 70 Undodgeable
Name: Sapphire Blaster! Range: Shot Element: Aqua Description: Emulating the Aqua-like properties of sapphires, Jewelman bursts his watery attacks over his foes! Effects: 90% | 135 70 Damage, Cuts Auras
===================
Wrap-up:
HP: 528/1700 STatus: Shock (1/2) Soak (1/2)
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Post by Nightshade on Jun 8, 2017 9:03:32 GMT -8
Nightshade- Turn 3
HitPoints: 1300/1300 ____________________________________
Defense Phase:
-Nightshade dodges Ruby Punch with Night Walk. Nightshade gains 1AS. -Nightshade blocks Onyx Slash with Blink. Nightshade gains 1AS. -Nightshade blocks Topaz Arc with Blink. Nightshade gains 1AS. -Nightshade takes 135dmg.
HitPoints: 1165/1300
Setup Phase:
Nightshade Regens 100 HitPoints.
When Light and Darkness collide, a new power that transcends dimentions awakens...CHAOS UNISON! Nightshade, THRASHSOUL!
-Nightshade gains 1AS
-AutoCharge Alpha charges Swift Strike.
HitPoints: 1265/1300
Battle Phase [7AS]:
-Hydra Promience auto attacks Jewel Man with for 54dmg. Sand. Cannot be dodged, break shields.
-Nightshade attacks JewelMan with Zenith Slash for 160dmg. Shadow. Not naturally avoidable, cuts auras. One turn optional charge.
-Nightshade attacks JewelMan with Dark Hole for 160dmg. Shadow. Cannot be naturally avoided, Break shields. One turn optional charge.
-Nightshade attacks JewelMan with Zenith Slash for 160dmg. Shadow. Not naturally avoidable, cuts auras. One turn optional charge.
-Nightshade attacks JewelMan with Dark Hole for 160dmg. Shadow. Cannot be naturally avoided, Break shields. One turn optional charge.
-Nightshade attacks JewelMan with Zenith Slash for 160dmg. Shadow. Not naturally avoidable, cuts auras. One turn optional charge.
-Nightshade attacks JewelMan with Dark Hole for 160dmg. Shadow. Cannot be naturally avoided, Break shields. One turn optional charge.
-Nightshade attacks JewelMan with Swift Strike for 180dmg. Aqua. Two turn charge.
End Phase: 1.194dmg @ JewelMan
Blink has 0 more uses. Night Walk has 0 more use. Cross Cut is on cooldown. 0 turn remain. EdgeShot is on cooldown. 0 turn remain.
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Post by Kman on Jun 8, 2017 9:32:11 GMT -8
JewelMan avoids the Hydra Prominence yet again but then falls victim to the storm of CBNA.
JewelMan: +40/400z Nightshade: +60/600z
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