|
Post by Zeta on Jun 4, 2017 18:36:38 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Natural Avoid Enhancement: You may make a single Natural Avoid apply to all attacks aimed at you that turn. (Once per Battle) ° All attacks were Naturally Dodged
Burst: Activated Program ° Upon activation of this program, user naturally dodges one attack. Used: 1
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° Slow: One Target is unavoidably inflicted with -1 Attack Slot for 1 Turn (3 Turn CD)
Offensive Phase: 4 Attack Slots
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Total DMG: 680 Damage @ Vanguard
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown: [ Onyx Star of Strength ]: [1/1] [ Natural Dodge ]: [2/3] [ Slow ]: [0/3]
|
|
|
Post by Gaia on Jun 4, 2017 20:28:17 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1001/2900]
Vanguard has 0 Armor and a Strength against Sand.[\i]
[Darklight Parry] [C-Tier, Shield] Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back. - Vanguard Blocks 1 Attack per use. --- [Active, (1/5) Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back. - Vanguard Dodges 1 Attack per use. --- [Active, (1/5) Uses]
[Total] - Taken for 0 Damage!
[DarkSoul] - Active!
[Vanguard HP=1001/2900]
Support Phase
[Vanguard HP=1001/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (4/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
[Adrenaline Boost] [C-Tier, AS] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Active, (0/5 Uses]
Dark Stage Dark Element ° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed) ° Dark Souls cannot be pierced while Dark Stage is active ° Dark Stage cannot be Locked in any way/shape/form ° Lasts 3 turns. ° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Offensive Phase 1 NAS | 2 Constant Charge | 6/9 Chip Uses | Dark Chip Expansion | 3 AS | Free DC
2. Dark Sword 225 Blade/Dark C-Damage ° Cuts Auras ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
3. Dark Sword 225 Blade/Dark C-Damage ° Cuts Auras ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
4. Dark Sword 225 Blade/Dark C-Damage ° Cuts Auras ° This chip can be re-used any number of times until [mobile ate the rest]
Dark Scythe Blade/Dark C-Damage ° Cuts Auras ° Deals no damage, but Executes victim if they are below 20% of their Maximum HP ° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented) ° Only one Dark Scythe can be used per turn ° Glitch: User has +1 CD add to all of their Attacks
1. Dark Meteors [225 115 240] 960 Fire/Dark S-Damage * 2 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Boomerang [260 1,040] 2,080 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Summary Phase
? Damage @ Meso
[Vanguard HP=1001/2900]
[Status] - - [DarkSoul] - [2/2] [Stage] - Dark [CoolDown] - -
|
|
|
Post by Zeta on Jun 5, 2017 14:49:33 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Meso takes all hits but Dark Scythe Burst: Activated Program ° Upon activation of this program, user naturally dodges one attack. Used: 2
Total DMG: Most Damage
[ Undershirt Activates ]
HP: [1/700]
Set-Up Phase:
° Change the Panels to Sand for 3 Turns (Once per Battle)
Offensive Phase: 4 Attack Slots
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Charging: Caspian
Total DMG: 510 Damage @ Vanguard
Conclusion: HP: [1/700] Status: Normal Panels: Sand: [1/3]
Cooldown: [ Natural Dodge ]: [3/3] [ Slow ]: [1/3]
|
|
|
Post by Gaia on Jun 5, 2017 16:38:29 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1001/2900]
Vanguard has 0 Armor and a Strength against Sand.[\i]
[Mocamades] - Avoided with [Darklight Prominence]! [Balearic] - Taken for 340 Damage!
[Darklight Parry] [C-Tier, Shield] Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back. - Vanguard Blocks 1 Attack per use. --- [Active, (1/5) Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back. - Vanguard Dodges 1 Attack per use. --- [Active, (1/5) Uses]
[Darklight Prominence] [C-Tier, Barrier] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a Natural Barrier against 1 Attack per use. --- [Active, (3/5) Uses]
[Total] - Taken for 340 Damage!
[Vanguard HP=661/2900]
Support Phase
[Vanguard HP=661/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (4/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
[Adrenaline Boost] [C-Tier, AS] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Active, (0/5 Uses
Offensive Phase 1 NAS | 3 Constant Charge | 6/9 Chip Uses | Dark Chip Expansion
Dark Meteors [225 115 240] 960 Fire/Dark S-Damage * 2 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
[Barrage] Fire | Shot The warrior rapid-fires darklight fireballs from his palm. - 185 Damage [80%] -- Cannot be Naturally Avoided -- Undodgeable, Cuts Auras
Summary Phase
2105 Damage @ Meso
[Vanguard HP=661/2900]
[Status] - [Stage] - Sand [CoolDown] - -
|
|
|
Post by Zeta on Jun 5, 2017 16:51:24 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Meso takes all hits
Total DMG: All Damage
[ Dark Soul Activates ]
HP: [1/700]
Set-Up Phase:
Offensive Phase: 4 Attack Slots
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Caspian Element: Shadow Range: C-Range Description: Meso becomes intangible, and, passes through his opponent as he disrupts their data Damage: 0 1,280 DMG [Deals 90% of Base DMG] Effects: Breaks Shield, Cuts Aura ° Gains +45% Damage per attack avoided up until this point in battle Charge: 1
Total DMG: 1,790 Damage @ Vanguard
Conclusion: HP: [1/700] DS: [1/2] Status: Normal Panels: Sand: [2/3]
Cooldown: [ Slow ]: [2/3]
|
|
|
Post by Gaia on Jun 5, 2017 17:21:43 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=661/2900]
Vanguard has 0 Armor [Balearic] - Taken for 510 Damage! [Caspian] - Avoided with [Darklight Jaunt]!
[Darklight Parry] [C-Tier, Shield] Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back. - Vanguard Blocks 1 Attack per use. --- [Active, (1/5) Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back. - Vanguard Dodges 1 Attack per use. --- [Active, (0/5) Uses]
[Darklight Prominence] [C-Tier, Barrier] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a Natural Barrier against 1 Attack per use. --- [Active, (3/5) Uses]
[Total] - Taken for 510 Damage!
[Vanguard HP=151/2900]
Support Phase
[Vanguard HP=151/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (3/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
[Adrenaline Boost] [C-Tier, AS] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Active, (0/5 Uses
Offensive Phase 1 NAS | 3 Constant Charge | 6/9 Chip Uses | Dark Chip Expansion
Dark Meteors [225 115 240] 960 Fire/Dark S-Damage * 2 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
[Barrage] Fire | Shot The warrior rapid-fires darklight fireballs from his palm. - 185 Damage [80%] -- Cannot be Naturally Avoided, Aimed -- Undodgeable, Cuts Auras
Summary Phase
2105 Damage @ Meso
[Vanguard HP=151/2900]
[Status] - [Stage] - Sand [CoolDown] - -
|
|
|
Post by Zeta on Jun 5, 2017 18:06:43 GMT -8
Meso.VRS Phase:
Defensive Phase: +/-0 Armor
° Meso takes all hits
[ Meso Deleted! ]
° Rewards before modifiers: Vanguard: 60 Exp || 600 Zenny Meso: 60 Exp || 600 Zenny
|
|