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Post by Zeta on Jun 3, 2017 21:54:11 GMT -8
Meso has Initiative Lvl 2 but just in case...
Meso rolls...
1-100
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Post by Zeta on Jun 4, 2017 5:51:19 GMT -8
Meso.VRS Phase:
Pre-Phase:
° Nothing
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° Slow: One Target is unavoidably inflicted with -1 Attack Slot for 1 Turn (3 Turn CD) [-1 CD from Recon Type, -1 from Deft Movement]
Offensive Phase: 4 Attack Slots
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Patagonian Element: Shadow Range: C-Range Description: Meso disappears for a second and strikes at his target at close range Damage: 170 DMG Effects: Cuts Aura, Undodgeable
[ Charging ]: Rangipo
Total DMG: 510 Damage @ Vanguard
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown: [ Slow ]: [0/3]
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Post by Gaia on Jun 4, 2017 15:31:30 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=2900/2900]
Vanguard has 0 Armor and a Strength to Sand.
[Moçâmedes] - Taken for [170] 120 Damage! [Balearic] - Taken for 170 Damage! [Patagonian] - Taken for 170 Damage!
[Total] - Taken for 460 Damage!
[Vanguard HP=2440/2900]
Support Phase
[Vanguard HP=2440/2700]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (0/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase 1 NAS | [3] 2 Constant Charge | 9/9 DC Uses | Dark Chip Expansion
1. Dark Cannon [225 475 1,425 3,565] 7,130 Normal/Dark S-Damage ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
Summary Phase
7,130 Damage @ Meso
[Vanguard HP=2440/2900]
[Status] - - [Slow] - [1/1] [Stage] - Null [CoolDown] - -
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Post by Zeta on Jun 4, 2017 15:41:42 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Alpha Barrier ⇪ Alpha ° User starts the battle with a 320-HP Natural Barrier instead.
Defensive Phase: +/-0 Armor
[ Dark Cannon ]: Avoided with Alpha Barrier ⇪ Alpha, Barrier destroyed ° Meso deflects Dark Cannon
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° None
Offensive Phase: 4 Attack Slots
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Patagonian Element: Shadow Range: C-Range Description: Meso disappears for a second and strikes at his target at close range Damage: 170 DMG Effects: Cuts Aura, Undodgeable
Dark Cannon 7,130 Normal/Dark S-Damage ° Breaks Shields ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
Total DMG: 7,640 Damage @ Vanguard
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown: [ Slow ]: [1/3]
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Post by Gaia on Jun 4, 2017 16:26:04 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=2900/2900]
Vanguard has 0 Armor and a Strength to Sand.
[Moçâmedes] - Taken for [170] 120 Damage! [Balearic] - Taken for 170 Damage! [Patagonian] - Taken for 170 Damage! [Dark Cannon] - Avoided with [Darklight Jaunt]!
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back. - Vanguard Dodges 1 Attack per use. --- [Active, (4/5) Uses]
[Total] - Taken for 460 Damage!
[Vanguard HP=1980/2900]
Support Phase
[Vanguard HP=1980/2700]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (1/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase 1 NAS | 3 Constant Charge | 9/9 DC Uses | Dark Chip Expansion
1. Dark Kunai I 150 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Summary Phase
150 Damage @ Meso
[Vanguard HP=1980/2900]
[Status] - [Stage] - Null [CoolDown] - -
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Post by Zeta on Jun 4, 2017 16:34:29 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Dark Kunai ]: Avoided with Onyx Star of Strength ° Meso deflects Dark Kunai
Onyx Star of Strength A shining star forged of onyx, sparkles with an otherworldly power ° Negate damage from one incoming attack (1 Turn CD)
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° None
Offensive Phase: 4 Attack Slots
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Patagonian Element: Shadow Range: C-Range Description: Meso disappears for a second and strikes at his target at close range Damage: 170 DMG Effects: Cuts Aura, Undodgeable
Name: Patagonian Element: Shadow Range: C-Range Description: Meso disappears for a second and strikes at his target at close range Damage: 170 DMG Effects: Cuts Aura, Undodgeable
Total DMG: 680 Damage @ Vanguard
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown: [ Slow ]: [2/3] [ Onyx Star of Strength ]: [0/1]
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Post by Gaia on Jun 4, 2017 16:42:35 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1980/2900]
Vanguard has 0 Armor and a Strength to Sand.
[Moçâmedes] - Taken for [170] 120 Damage! [Balearic] - Taken for 170 Damage! [Patagonian] - Taken for 170 Damage!
[Total] - Taken for 460 Damage!
[Vanguard HP=1520/2900]
Support Phase
[Vanguard HP=1520/2700]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (1/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [2/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase 1 NAS | 3 Constant Charge | 8/9 Chip Uses | Dark Chip Expansion
1. Boomerang [260 1,040] 2,080 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Summary Phase
2,080 Damage @ Meso
[Vanguard HP=1520/2900]
[Status] - [Stage] - Null [CoolDown] - -
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Post by Zeta on Jun 4, 2017 16:52:32 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Boomerang ]: Avoided with Sand Rush ° Meso deflects Boomerang
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User dodges 1 incoming attack ° Dodge avoids per hit of multi-hit attacks Used: 1
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° None
Offensive Phase: 4 Attack Slots
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Patagonian Element: Shadow Range: C-Range Description: Meso disappears for a second and strikes at his target at close range Damage: 170 DMG Effects: Cuts Aura, Undodgeable
Boomerang 2,080 DMG Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Total DMG: 2,590 Damage @ Vanguard
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown: [ Slow ]: [3/3] [ Onyx Star of Strength ]: [1/1]
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Post by Gaia on Jun 4, 2017 16:59:09 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1540/2900]
Vanguard has 0 Armor and a Strength to Sand.
[Moçâmedes] - Taken for [170] 120 Damage! [Balearic] - Taken for 170 Damage! [Patagonian] - Taken for 170 Damage! [Boomerang] - Avoided with [Darklight Jaunt]!
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back. - Vanguard Dodges 1 Attack per use. --- [Active, (3/5) Uses]
[Total] - Taken for 460 Damage!
[Vanguard HP=1080/2900]
Support Phase
[Vanguard HP=1080/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (2/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [2/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase 1 NAS | 3 Constant Charge | 8/9 Chip Uses | Dark Chip Expansion
1. Dark Kunai 100 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Boomerang [260 1,040] 2,080 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Summary Phase
2,180 Damage @ Meso
[Vanguard HP=1080/2900]
[Status] - [Stage] - Null [CoolDown] - -
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Post by Zeta on Jun 4, 2017 17:06:31 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Dark Kunai ]: Negated with Onyx Star of Strength [ Boomerang ]: Avoided with Sand Stream ° Meso deflects Boomerang
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 1 incoming attack ° Block avoids per hit of multi-hit attacks Used: 1
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° None
Offensive Phase: 4 Attack Slots
Boomerang 2,080 DMG Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Name: Patagonian Element: Shadow Range: C-Range Description: Meso disappears for a second and strikes at his target at close range Damage: 170 DMG Effects: Cuts Aura, Undodgeable
Boomerang 2,080 DMG Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Total DMG: 4,670 Damage @ Vanguard
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown: [ Onyx Star of Strength ]: [0/1]
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Post by Gaia on Jun 4, 2017 17:15:14 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1080/2900]
Vanguard has 0 Armor and a Strength to Sand.
[Moçâmedes] - Taken for [170] 120 Damage! [Balearic] - Taken for 170 Damage! [Patagonian] - Taken for 170 Damage! [Boomerang] - Avoided with [Darklight Parry]! [Boomerang] - Avoided with [Darklight Parry]!
[Darklight Parry] [C-Tier, Shield] Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back. - Vanguard Blocks 1 Attack per use. --- [Active, (3/5) Uses]
[Total] - Taken for 460 Damage!
[Vanguard HP=620/2900]
Support Phase
[Vanguard HP=620/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (2/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [3/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase 1 NAS | 3 Constant Charge | 8/9 Chip Uses | Dark Chip Expansion
1. Dark Meteors [225 115 240 960] 1,920 Fire/Dark S-Damage * 2 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Boomerang [260 1,040] 2,080 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Summary Phase
5,920 Damage @ Meso
[Vanguard HP=620/2900]
[Status] - [Stage] - Null [CoolDown] - -
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Post by Zeta on Jun 4, 2017 17:25:44 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
Name: Sand Tomb Type: Speed Skill Class: B-Tier Description: Meso's avoiding tactics are more effective Effects: ° One avoidance becomes Omni-Avoid for one use ° When used in combination with Neolithic Revolution, the deflected attack is considered Aimed Used: 1 ° Used on Sand Rush
[ Dark Meteor ]: Avoided with Sand Rush ° Meso deflects Dark Meteor || Aimed [ Boomerang ]: Avoided with Natural Dodge ° Meso deflects Boomerang
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User dodges 1 incoming attack ° Dodge avoids per hit of multi-hit attacks Used: 2
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° None
Offensive Phase: 4 Attack Slots
Dark Meteors 1,920 DMG, Aimed Fire/Dark S-Damage * 2 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Boomerang 2,080 DMG Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Boomerang 2,080 DMG Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Total DMG: 8,340 Damage @ Vanguard
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown: [ Onyx Star of Strength ]: [1/1] [ Natural Dodge ]: [0/3]
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Post by Gaia on Jun 4, 2017 17:36:31 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1080/2900]
Vanguard has 0 Armor and a Strength to Sand.
[Moçâmedes] - Taken for [170] 120 Damage! [Balearic] - Taken for 170 Damage! [Patagonian] - Taken for 170 Damage! [Boomerang] - Avoided with [Darklight Parry]! [Boomerang] - Avoided with [Darklight Parry]! [Dark Meteors] - Avoided with [Darklight Jaunt]!
[Darklight Parry] [C-Tier, Shield] Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back. - Vanguard Blocks 1 Attack per use. --- [Active, (1/5) Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back. - Vanguard Dodges 1 Attack per use. --- [Active, (1/5) Uses]
[Total] - Taken for 460 Damage!
[Vanguard HP=160/2900]
Support Phase
[Vanguard HP=160/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (3/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [4/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
Offensive Phase 1 NAS | 3 Constant Charge | 8/9 Chip Uses | Dark Chip Expansion
1. Dark Kunai I 150 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Dark Meteors [225 115 240 960] 1,920 Fire/Dark S-Damage * 2 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Boomerang [260 1,040] 2,080 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Summary Phase
6,070 Damage @ Meso
[Vanguard HP=160/2900]
[Status] - [Stage] - Null [CoolDown] - -
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Post by Zeta on Jun 4, 2017 17:48:57 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: ° Upon avoiding an attack, the user may deflect an incoming attack back to the original target ° When deflected, the attack maintains the same damage and effects it originally had ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
Name: Sand Tomb Type: Speed Skill Class: B-Tier Description: Meso's avoiding tactics are more effective Effects: ° One avoidance becomes Omni-Avoid for one use ° When used in combination with Neolithic Revolution, the deflected attack is considered Aimed Used: [2/2] ° Used on Sand Stream
[ Dark Kunai ]: Negated with Onyx Star [ Dark Meteor ]: Avoided with Sand Stream ° Meso deflects Dark Meteor || Aimed [ Boomerang ]: Avoided with Sand Rush ° Meso deflects Boomerang
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 1 incoming attack ° Block avoids per hit of multi-hit attacks Used: [2/2]
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User dodges 1 incoming attack ° Dodge avoids per hit of multi-hit attacks Used: [3/3]
Total DMG: 0 Damage
HP: [700/700]
Set-Up Phase:
° None
Offensive Phase: 4 Attack Slots
Boomerang 2,080 DMG Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 170 DMG Effects: Undodgeable, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 170 DMG Effects: Cuts Aura, Breaks Shield
Boomerang 2,080 DMG Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use.
Dark Meteors 1,920 DMG, Aimed Fire/Dark S-Damage * 2 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Total DMG: 8,340 Damage @ Vanguard
Conclusion: HP: [700/700] Status: Normal Panels: Normal
Cooldown: [ Onyx Star of Strength ]: [0/1] [ Natural Dodge ]: [1/3]
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Post by Gaia on Jun 4, 2017 18:07:07 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=160/2900]
Vanguard has 0 Armor and a Strength to Sand.
[Moçâmedes] - Taken for [170] 120 Damage! [Balearic] - Taken for 170 Damage! [Patagonian] - Taken for 0 Damage! [Boomerang] - Taken for 0 Damage! [Boomerang] - Taken for 0 Damage! [Dark Meteors] - Taken for 0 Damage!
[Darklight Parry] [C-Tier, Shield] Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back. - Vanguard Blocks 1 Attack per use. --- [Active, (1/5) Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks, and strike back. - Vanguard Dodges 1 Attack per use. --- [Active, (1/5) Uses]
[Total] - Taken for 160 Damage!
[DarkSoul] - Active!
[Vanguard HP=1/2900]
Support Phase
[Vanguard HP=1/2900]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (3/7 Uses) - Adds an Omni-Aimer of choice to one attack per use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot is avoided, this skill gains +1 Use, to a maximum of +7 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Power Strike] - Increase a single attack's damage by 200% once every other turn.
[Adrenaline Boost] [C-Tier, AS] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- [Active, (2/5 Uses]
Dark Stage Dark Element ° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed) ° Dark Souls cannot be pierced while Dark Stage is active ° Dark Stage cannot be Locked in any way/shape/form ° Lasts 3 turns. ° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Dark Recovery ° User Restores 1000 HP ° Glitch: User loses 300 HP per turn
Offensive Phase 1 NAS | 3 Constant Charge | 6/9 Chip Uses | Dark Chip Expansion | 4 AS | Free DC
1. Dark Circle [225 475 1,900] 3,800 Cursor/Dark S-Damage ° Cuts Auras, Breaks Unbreakable Shields ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
2. Dark Sword 225 Blade/Dark C-Damage ° Cuts Auras ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
3. Dark Sword 225 Blade/Dark C-Damage ° Cuts Auras ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
4. Dark Sword 225 Blade/Dark C-Damage ° Cuts Auras ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
5. Dark Sword 225 Blade/Dark C-Damage ° Cuts Auras ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
Dark Scythe Blade/Dark C-Damage ° Cuts Auras ° Deals no damage, but Executes victim if they are below 20% of their Maximum HP ° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented) ° Only one Dark Scythe can be used per turn ° Glitch: User has +1 CD add to all of their Attacks
Dark Meteors [225 115 240 960] 1,920 Fire/Dark S-Damage * 2 Hits ° Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Boomerang [260 1,040] 2,080 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Summary Phase
14,420 Damage @ Meso
[Vanguard HP=1001/2900]
[Status] - - [DarkSoul] - [1/2] [Stage] - Dark [CoolDown] - -
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