|
Post by Nightshade on Jun 1, 2017 10:04:36 GMT -8
Nightshade has initiative LV5 Nightshade goes first.
Nightshade-Turn 1
Battle Analitics:
Nightshade Initiative: Lv5 [+1 Shadow +1 Recon +3 Program bonus] Attack: 100
Armor:0
Regen:0
Attack Slots: 2
Predator's Mark: Grant unonmidodgeable to 1 attack for 1 turn. 4CD
Zenith Slash: C Range. 100%dmg. Shadow. Cuts aura.
Night's Shade: C Range. 130%dmg. Shadow/Elec. Not naturally avoidable. 1CD
Initiative ⇪ Sigma: User has +3 Initiative Lv, increasing their chance to go first in battle. Initiative grants 20% Damage Reduction against all attacks on first Defensive Phase as well. Passive Program
Defense Phase:
N/A
Setup Phase:
-Nightshade activates [PREDATOR'S MARK]
Battle Phase [1AS]:
-Nightshade Hyper attacks Thrash with [NIGHT'S EDGE] for 130dmg. Unomnidogeable. (Predator's Mark's bonus)
End Phase:
-[NIGHT'S SHADE] is on cooldown. 1 turn remains. -[PREDATOR'S MARK] is on cooldown. 4 turn remains.
230dmg @ Thrash[/spoiler][/font]
|
|
|
Post by Tiefy on Jun 1, 2017 10:37:29 GMT -8
Booting Simple Battle Interface v0.06a
Battle Start
Turn 1 - Thrash
[Thrash HP = 1000/1000] Armor: 40 (Weak vs. Aimed Attacks and Cuts DarkSoul)
_____Handy Attack Reference Sheet_____ Thrash's Base Damage: 225
° Shatter Shredder: 130 (Ice, Unavoidable)
° Crystal Cleavers: 205 (Ice, Cuts Auras, Breaks Shields)
° Ripsaw Lash: 180 (Sand, Cannot be Naturally Avoided, Undodgeable, Breaks Shields)
° Crystalysis: 140 (Ice, Dual-Range, Undodgeable, Cuts Auras, Ignores Armor, inflicts Freeze, Blind, Berserk) -> 1-Turn Charge, 5-Turn Cooldown
° Ultimate Impact Cannon "V": 115 x Attack Slots (Fire, Uses All Attack Slots, Cannot be Naturally Avoided, Can Be Optionally Charged for 3 Turns, Main Attack Charge counts as First Optional Charge) -> Min. 1-Turn Charge, 5-Turn Cooldown
° Hydra Prominence: 140 (Sand, used automatically at no cost for 2 turns after first use at half damage and full effects, Undodgeable, Breaks Shields, increase Thrash's Attack Damage by 100 if hits) -> 2-Turn Charge, 2-Turn Cooldown, 2 Uses Per Battle
HYPER ATTACK - Relic of Immortal Darkness, Dark Sword Vanargand: 225 (Ice, Undodgeable, Breaks Shields, Destroys Auras, Cannot be Countered, all other attacks this turn gain 50 damage) -> 6-Turn Cooldown
_____________________________________
Active Accessories:
-Ring of the Dark Advisor: +2 Attack Slots, -50 Attack Damage
-Dagger of the Grim Heir: +2 DarkSoul Turns, Cannot Evade or be Intercepted for
Defense Phase
Thrash activates Haze Wall! +75 Armor against incoming attack! 1 Attack Slot sacrificed! +75 Additional Armor!
Thrash's Armor is penetrated by an Aimed Night's Shade! 169 Damage taken as a result of Shadow weakness!
[Thrash HP = 831/1000]
Support Phase
Hydra's Thirst resolves! 50 damage taken for spending an Attack Slot!
[Thrash HP = 781/1000]
Thrash activates SetStage Omega! Active terrain set to IcePanels for 3 turns! +50 damage to Ice and Elec attacks!
Attack Phase (4 AS)
Auto-Charge: Ultimate Impact Cannon "V" [1/1]
Thrash strikes with Crystal Cleavers! (205) Thrash strikes with Crystal Cleavers! (205) Thrash strikes with Crystal Cleavers! (205) Thrash strikes with Crystal Cleavers! (205)
Summary Phase
[Thrash HP = 781/1000]
Total Damage of Attacks: 820 Current Terrain: Ice (1/3) Active Charges: -Ultimate Impact Cannon "V" (1/1)
|
|
|
Post by Nightshade on Jun 1, 2017 13:19:40 GMT -8
Nightshade-Turn 2
HitPoints:1000/1000
Battle Analitics:
Nightshade Initiative: Lv5
Attack: 100
Armor:0
Regen:0
Attack Slots: 2
Natural Dodge: Dodge. 4CD
Narural Dodge: Dodge. 4CD
Shadow Step: Dodge 1 attack, regen 100. Three uses. B tier.
Swift Strike: Counter (30+15*V) Unavoidable dmg after dodge. 4 times per foe per turn. Passive
Edge Shot: S Range. 100%dmg. Elec. Undodgeable.
Dark Hole: S Range. 90%dmg. Shadow. Breaks shields, 1T optional charge.
HitPoints:1000/1000
Defense Phase:
-Nightshade naturally avoids [CRYSTAL CLEAVERS] with [DODGE] (Ice stage Bonus)
-Nightshade naturally avoids [CRYSTAL CLEAVERS] with [DODGE]
-Nightshade avoids [CRYSTAL CLEAVERS] with [SHADOW STEP]
-Nightshade avoids [CRYSTAL CLEAVERS] with [SHADOW STEP]
HitPoints:1000/1000
Setup Phase:
-[SWIFT STRIKE] activates as Chain Link 1 in response of [DODGE]. Nightshade counters for 45 unavoidable damage.
-[SWIFT STRIKE] activates as Chain Link 2 in response of [DODGE]. Nightshade counters for 45 unavoidable damage.
-[SWIFT STRIKE] activates as Chain Link 3 in response of [SHADOW STEP]. Nightshade counters for 45 unavoidable damage.
-[SWIFT STRIKE] activates as Chain Link 4 in response of [SHADOW STEP]. Nightshade counters for 45 unavoidable damage.
-Nighshade activated [ELEC LV1 BONUS]. Nightshade gains 1 [ATTACK SLOT]
Battle Phase [3AS]:
-Nightshade attacks Thrash with [EDGE SHOT] for 150dmg (Ice stage bonus)
-Nightshade attacks Thrash with [EDGE SHOT] for 150dmg (Ice stage bonus)
-Nightshade charged [DARK HOLE]
End Phase:
-[NIGHT'S SHADE] is on cooldown. 0 turn remains.
-[PREDATOR'S MARK] is on cooldown. 3 turn remains.
-[SHADOW STEP] has 1 more use.
-[DODGE] is on cooldown. 4 turns remain. -[ELEC LV1 BONUS] is on cooldown. 2 turns remains.480dmg @ Thrash
|
|
|
Post by Tiefy on Jun 1, 2017 14:13:30 GMT -8
Simple Battle Interface v0.06a
Turn 2 - Thrash
Defense Phase
Thrash takes 45 damage from Swift Strike! Thrash takes 45 damage from Swift Strike! Thrash takes 45 damage from Swift Strike! Thrash takes 45 damage from Swift Strike!
Thrash activates Haze Wall! +75 Armor against incoming attack! 1 Attack Slot sacrificed! +75 Additional Armor!
Thrash takes 0 damage from Edge Shot!
Thrash takes 150 damage from Edge Shot!
[Thrash HP = 561/1000]
Support Phase
Hydra's Thirst resolves! 100 damage taken for excessive wasted attacks!
[Thrash HP = 461/1000]
Attack Phase (4 AS)
Auto-Charge: Ultimate Impact Cannon "V" [2/1]
Thrash strikes with Crystal Cleavers! (205) Thrash strikes with Crystal Cleavers! (205) Thrash strikes with Crystal Cleavers! (205) Thrash strikes with Crystal Cleavers! (205)
Summary Phase
[Thrash HP = 461/1000]
Total Damage of Attacks: 820 Current Terrain: Ice (2/3) Active Charges: -Ultimate Impact Cannon "V" (2/1)
|
|
|
Post by Nightshade on Jun 1, 2017 15:48:53 GMT -8
Nightshade-Turn 3
HitPoints:1000/1000
Defense Phase:
-Nightshade's Recon type allows him to apply one [DODGE] to all attacks.
-Nightshade naturally avoids [CRYSTAL CLEAVERS] with [DODGE]
-Nightshade naturally avoids [CRYSTAL CLEAVERS] with [DODGE]
-Nightshade naturally avoids [CRYSTAL CLEAVERS] with [DODGE]
-Nightshade naturally avoids [CRYSTAL CLEAVERS] with [DODGE]
HitPoints:1000/1000
Setup Phase:
-[SWIFT STRIKE] activates as Chain Link 1 in response of [DODGE]. Nightshade counters for 45 unavoidable damage.
-[SWIFT STRIKE] activates as Chain Link 2 in response of [DODGE]. Nightshade counters for 45 unavoidable damage.
-[SWIFT STRIKE] activates as Chain Link 3 in response of [DODGE]. Nightshade counters for 45 unavoidable damage.
-[SWIFT STRIKE] activates as Chain Link 4 in response of [DODGE]. Nightshade counters for 45 unavoidable damage.
Battle Phase [2AS]:
-Nightshade attacks Thrash with [DARK HOLE] for 140dmg (Ice stage bonus)
-Nightshade attacks Thrash with [EDGE SHOT] for 150dmg (Ice stage bonus)
End Phase:
-[PREDATOR'S MARK] is on cooldown. 3 turn remains.
-[SHADOW STEP] has 1 more use.
-[DODGE] is on cooldown. 3 turns remain.
-[DODGE] is on cooldown. 4 turns remain.
-[ELEC LV1 BONUS] is on cooldown. 1 turns remains.
480dmg @ Thrash
|
|
|
Post by Tiefy on Jun 1, 2017 16:01:20 GMT -8
Simple Battle Interface v0.06a
Turn 3 - Thrash
Defense Phase
Thrash takes 45 damage from Swift Strike! Thrash takes 45 damage from Swift Strike! Thrash takes 45 damage from Swift Strike! Thrash takes 45 damage from Swift Strike!
Thrash activates Haze Wall! +75 Armor against incoming attack! 1 Attack Slot sacrificed! +75 Additional Armor!
Thrash takes 0 damage from Dark Hole!
Thrash takes 150 damage from Edge Shot!
[Thrash HP = 231/1000]
Support Phase
Slippery little brat... let's see you dodge THIS!
Hydra's Thirst resolves! 100 damage taken for excessive wasted attacks!
[Thrash HP = 131/1000]
Thrash activates Daemon Glare! +1 AS this turn! Aimer Enhancement! 1 Attack gains Omni-Undodgeable this turn!
Attack Phase (5 AS)
Auto-Charge: Crystalysis [1/1]
Thrash takes aim and fires Ultimate Impact Cannon "V"! (1,387) (Cannot Be Naturally Avoided, Omni-Undodgeable)
Summary Phase
[Thrash HP = 131/1000]
Total Damage of Attacks: 1,437 Current Terrain: Ice (3/3) Active Charges: -Crystalysis (1/1) Active Cooldowns: -Ultimate Impact Cannon "V" (0/5)
|
|
|
Post by Nightshade on Jun 1, 2017 16:40:45 GMT -8
Nightshade-Turn 3
HitPoints:1000/1000
Defense Phase: "We'll see about that!"
-Nightshade blocks [ULTIMATE IMPACT CANNON V] with [PARRY]
HitPoints:1000/1000
Setup Phase:
-[SWIFT STRIKE] activates as Chain Link 1 in response of [PARRY]. Nightshade counters for 45 unavoidable damage.
Battle Phase [2AS]:
-Nightshade attacks Thrash with [NIGHT'S SHADE] for 130dmg.
-Nightshade attacks Thrash with [SOUL SHATTER] for 150dmg. Cuts DarkSoul. (Ice stage bonus)
End Phase:
-[PREDATOR'S MARK] is on cooldown. 2 turn remains.
-[SHADOW STEP] has 1 more use.
-[DODGE] is on cooldown. 2 turns remain.
-[DODGE] is on cooldown. 3 turns remain.
-[ELEC LV1 BONUS] is on cooldown. 0 turns remains.
-[PARRY] as 2 more uses.
325dmg @ Thrash
|
|
|
Post by Tiefy on Jun 1, 2017 17:12:53 GMT -8
Simple Battle Interface v0.06a
Turn 4 - Thrash
Defense Phase
Thrash takes 45 damage from Swift Strike!
Thrash activates Haze Wall! +75 Armor against incoming attack! 1 Attack Slot sacrificed! +75 Additional Armor!
Thrash takes 0 damage from Night's Shade!
Heh! I can keep this up all day!
Thrash activates Haze Wall using Skill Addition! +75 Armor against incoming attack! 1 Attack Slot sacrificed! +75 Additional Armor!
Thrash's Armor is pierced by the Light That Cuts Darkness! 150 damage taken from Night's Shade!
[Thrash HP = 0/1000]
...
DARKSOUL is prevented from activating!
Tch! That was actually pretty good... I think we're done here.
THRASH admits defeat! BATTLE OVER!
Nightshade gains 60 EXP and 600z!
Special Emulation GET!
Hydra Promience Sand-Element, S-Range 2-Turn Required Charge
Dispatch a gelatinous serpent armed with crystalline fangs to hound your enemy's every step!
° 90 + (9 x Version) Damage ° Recurring Auto-Attack: Once per turn, for 2 turns after initial use, strikes automatically with no cost, at 1/2 damage and full effects. ° If Hits, User gains +100 Damage to all attacks for 3 turns. ° Undodgeable, Breaks Shields
Thrash gains 40 EXP and 400z!
|
|