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Post by Phen on Apr 19, 2017 10:47:37 GMT -8
Penumbra has initiative, Both combatants are V1.
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Post by Kman on Apr 19, 2017 20:48:57 GMT -8
================= Penumbra Turn One =================
Defense Phase:
N/A
=================
Support Phase:
HP: 500/500 Status: Fine
=================
Attack Phase:
3 AS.
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow)
Name: Shadow Needle Barrage Range: Shot Element: Shadow Description: A seemingly endless swarm of needles burst out from Penumbra's outstretched hand, skewering her foes. Effects: 100% | 26x10 Damage, Undodgeable
Name: Clawing Hands of the Grave Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 26x10 Damage, Breaks shields.
===============
Wrap-up:
730 Shadow Damage @ Red
HP: 500/500 Status: Fine
Cooldowns: N/A
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Post by Phen on Apr 20, 2017 8:53:34 GMT -8
Red Is resistant to Shadow Element. Red has 5 Armor
Red takes Oozing Touch for 143 Damage. Has -10 armor this turn (-5)
Activate Skill: Wails of the Damned
Wails of the Damned Aura A swirling torrent of cries from deleted navis. Absorb attacks dealing 90 or less damage. Attacks which cut this aura deal no damage to this aura. 2 Uses
90 HP aura created Aura Absorbs Shadow Needle Barrage and Clawing Hands of the Grave
HP: 1457/1600
Setup: No effects
Attack:
Red charges Dust to Dust
Deadwood Thorns Wood Shot Range Terrible thorned vines wrap, twist, and shear the flesh of the living, bringing them closer to the brink. 0 Damage, Deals 40 damage per turn for 3 turns, Cuts Auras 1/turn
Wrap Up:
0 Damage at Penumbra, If hit, will be taking 40 damage/turn for 3 turns.
HP: 1457/1600 Charges: Dust to Dust (1/?)
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Post by Kman on Apr 20, 2017 14:33:08 GMT -8
================= Penumbra Turn Two ================= Defense Phase: Creates Shadowveil, utilizing Support's ability to make it Uncuttable, but will only last for two turns. Name: Shadowveil Rank: A Description: Birthed from shadows, Penumbra uses them to her advantage whenever possible. Wreathing herself in them, she aims to simply stay just out of reach of anyone who might try to touch her, taunting them all the while. Effect: Creates a barrier with [(210+(40*V))*2] = 500 HP. Penumbra cannot use any avoids besides this skill. Penumbra cannot restore her own HP- all healing and regeneration effects instead apply to her barrier, utilizing it's max HP as the base for restoration instead of her own. Uses: 2 (1 base + 1 Shadow) Rationalizations: Can't use dodges: +50% HP. Can't use shields: +50% HP. Can't heal: Healing is applied to the barrier. Takes Dreadwood Thorns for 0. DoT hits it for 40. ================= Support Phase: Penumbra- HP: 500/500 Status: Fine Shadowveil- HP: 460/500 Regen: 25 HP: 485/500 ================= Attack Phase: 2 AS. Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow) Name: Leeching Shadow Range: Combat Element: Shadow Description: The damage done to her foes leaks out as Data, which her shadows bring back to her, bolstering the shadow that hides her face. Effects: 80% | 210 Damage. Undodgeable, Breaks Shields. If hits: Shadowveil restores 50 HP. Cooldown: 1 =============== Wrap-up: 420 Shadow Damage @ Red Penumbra- HP: 500/500 Status: Fine Shadowveil- HP: 485/500 Cooldowns: Leeching Shadow - 1
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Post by Phen on Apr 20, 2017 16:46:40 GMT -8
Defense:
Oozing Touch hits and breaks Wails of the Damned
Red takes Leeching Shadow for 143 Damage.
HP: 1314/1600 Charges: Dust to Dust (1/?)
Attack:
Drop Charge on Dust to Dust
Charge Exsanguinate Charge Dust to Dust
Wrap Up: No incoming attacks
HP: 1314 Charges: Dust to Dust (1/?) Exsanguinate (1/?)
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Post by Kman on Apr 21, 2017 22:07:44 GMT -8
================= Penumbra Turn Three =================
Defense Phase:
N/A
=================
Support Phase:
HP: 500/500 Status: Fine
Veil of Shadows disappears. RIP.
=================
Attack Phase:
2 AS.
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow)
Name: Shadow Needle Barrage Range: Shot Element: Shadow Description: A seemingly endless swarm of needles burst out from Penumbra's outstretched hand, skewering her foes. Effects: 100% | 26x10 Damage, Undodgeable
===============
Wrap-up:
470 Shadow Damage @ Red
HP: 500/500 Status: Fine
Cooldowns: N/A
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Post by Phen on Apr 23, 2017 10:29:51 GMT -8
Oozing touch taken for 143 Damage.
Natural Aura on Shadow Needle Barrage (5 turn CD)
HP: 1171/1600
Hyper Attack: Exsanguinate Shadow Close Range As if time was reduced to nothing, the pain of existance to come crashing down all at once, sweet nectar for a reaper. 0 Damage, Cuts Uncuttable Auras, All damage over time effects on a hit target trigger for their remaining duration instantly, dealing their damage/turn times their remaining duration. Red heals all damage induced by this effect. If a hit target has no damage over time effects active, this attack instead deals 45 damage/turn for 4 turns. Hits All. 1 turn CD 1 turn Charge
Dust to Dust Sand Shot Range The sands of time can bring a quick end, or a slow, agonizing one. 0x2 Damage, Each hit Increases the damage of all current Damage over time effects by 30 damage/turn and increases their duration by 1 turn, Cuts Auras, Undodgable, Avoid Separately 1 turn CD 1 Turn Charge
HP: 1171/1600 Natural Avoid CD: 5/5
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Post by Kman on Apr 23, 2017 14:11:23 GMT -8
================= Penumbra Turn Four =================
Defense Phase:
Exsanguinate Taken for 0. Dust to Dust taken for 0.
=================
Support Phase:
105 Damage For 6 Turns from upgraded DoT.
HP: 395/500 Status: Fine
=================
Attack Phase:
2 AS.
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow)
Name: Shadow Needle Barrage Range: Shot Element: Shadow Description: A seemingly endless swarm of needles burst out from Penumbra's outstretched hand, skewering her foes. Effects: 100% | 26x10 Damage, Undodgeable
===============
Wrap-up:
470 Shadow Damage @ Red
HP: 500/500 Status: Fine
Cooldowns: N/A
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Post by Phen on Apr 23, 2017 22:47:09 GMT -8
Red takes Oozing Touch for 143 Damage
Red uses Shadow Meld to block Shadow Needle Barrage
Shadow Meld Block A cloak of shadows from another world, stopping even the most determined in their tracks. Block 1 attack 4/5 uses
HP: 1028/1600
Setup: No effects
Attack:
Phantom Pain Shadow Close Range A strike from a reaper's blade cares not for what it connects with, all things become one with the void in the end. 0 Damage, deals 40 damage/turn for 2 turns, Cuts Auras, Damage over time effects from this attack affect all entities and defenses with HP as if they were a navi*, Hits one additional target.
Deadwood Thorns Wood Shot Range Terrible thorned vines wrap, twist, and shear the flesh of the living, bringing them closer to the brink. 0 Damage, Deals 40 damage per turn for 3 turns, Cuts Auras 1 use/turn
HP: 1028/1600 CD: Exsanguinate (READY) Dust to Dust (READY) Natural Avoid (4/5)
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Post by Kman on Apr 25, 2017 15:12:05 GMT -8
================= Penumbra Turn Five ================= Defense Phase: ShadowVeil created with Support Property to make it Uncuttable for 2 Turns. Phantom Pain Avoided Deadwood Thorns Avoided ================= Support Phase: 105 Damage For 6 Turns from upgraded DoT. HP: 290/500 Status: Fine ================= Attack Phase: Penumbra uses Creeping Shadows 2x to earn +4 AS. Name: Creeping Shadows Rank: B Description: Penumbra doesn't keep one form for very long- it's always undulating and twisting, often taking an opponent by surprise. Effect: +1 Attack Slot. +1 Additional Attack slot if Penumbra avoided at least 2 attacks with Shadowveil this turn. Uses: 0/2 Penumbra uses Umbral Onslaught to add +5 Damage per hit to 4 attacks this turn. Name: Umbral Onslaught Rank: B Description: The sweet and almost loving shadows that caress her foes during combat can also turn very, very dangerous if needed. Effect: Two attacks this turn gain +10 damage per hit. Uses: 0/2 6 AS. Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow) Name: Clawing Hands of the Grave x4 Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 2631x10 Damage, Breaks shields. Name: Soul Theft Range: Combat Element: Shadow Description: Draining power from her foe is exactly how Penumbra begins to whittle them down. Their weakness becomes her strength. Effects: 80% | 210 Damage. Undodgeable, Breaks Shields. If hits: Shadowveil restores 1 use. 1x Per Battle =============== Wrap-up: 1660 Shadow Damage @ Red (2070 if -armor applied) HP: 290/500 Status: Fine Cooldowns: N/A
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Post by Phen on Apr 26, 2017 8:15:49 GMT -8
Red T5
Defense:
Red takes Oozing Touch for 143 Damage
Red Uses Wails of the Damned For its final use, 90 HP aura created.
Wails of the damned blocks Clawing Hands of the Grave x4
Soul Theft blocked and breaks Wails of the Damned.
Red HP: 885/1600
Setup Phase: Dot Tracking
Exsanguinate (empowered) (105/turn, 2/6)
Attack Phase:
Red Charges Dust to Dust
Red Charges Exsanguinate
End Turn
HP: 885/1600 CD: Natural Aura 3/5
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Post by Kman on Apr 26, 2017 20:59:54 GMT -8
================= Penumbra Turn Six =================
Defense Phase:
N/A
=================
Support Phase:
105 Damage For 6 Turns from upgraded DoT.
HP: 185/500 Status: Fine
=================
Attack Phase:
2AS
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow)
Name: Clawing Hands of the Grave Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 26x10 Damage, Breaks shields.
===============
Wrap-up:
470 Shadow Damage @ Red (570 if -armor applied)
HP: 185/500 Status: Fine
Cooldowns: N/A
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Post by Phen on Apr 27, 2017 10:24:25 GMT -8
Red T6
Defense:
Red takes Oozing Touch for 143 Damage
Red uses Shadow Meld with the Shadow (Lv5) Effect to make it a dodge. Dodging Clawing Hands of the Grave.
Shadow Meld Block A cloak of shadows from another world, stopping even the most determined in their tracks. Block 1 attack 3/5 uses
HP: 742/1600
Setup: none
Dot Tracker:
Exsanguinate (Empowered) (105, 3/6)
Offense:
Dust to Dust Sand Shot Range The sands of time can bring a quick end, or a slow, agonizing one. 0x2 Damage, Each hit Increases the damage of all current Damage over time effects by 30 damage/turn and increases their duration by 1 turn, Cuts Auras, Undodgable, Avoid Separately 1 turn CD 1 Turn Charge
Hyper Attack: Exsanguinate Shadow Close Range As if time was reduced to nothing, the pain of existance to come crashing down all at once, sweet nectar for a reaper. 0 Damage, Cuts Uncuttable Auras, All damage over time effects on a hit target trigger for their remaining duration instantly, dealing their damage/turn times their remaining duration. Red heals all damage induced by this effect. If a hit target has no damage over time effects active, this attack instead deals 45 damage/turn for 4 turns. Hits All. 1 turn CD 1 turn Charge
Summary: 0 Damage
Dust to Dust will extend previous Exsanguinate DoT to 165/turn for 8 turns if hit (with 3 turns already passed, 5 turns remaining if both hits of Dust to Dust hit)
Exsanguinate will incur the remaining damage on the Exsanguinate DoT and heal Red for the same amount. (315 if Dust to Dust is avoided entirely, 540 if one hit of Dust to Dust is avoided, 825 if Dust to Dust is taken in full) (Note: This does not cure the status)
HP: 742/1600 Cooldowns: Dust to Dust [1/1] Exsanguinate [1/1] Natural Aura [2/5]
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Post by Kman on Apr 27, 2017 12:04:04 GMT -8
================= Penumbra Turn Seven =================
Defense Phase:
Out of Avoids. RIP.
Dust to Dust both taken.
Exsanguinate taken for 825, Dark Soul activates.
=================
Support Phase:
165 Damage For 8 Turns from upgraded DoT.
HP: 1/500 Status: DarkSoul
=================
Attack Phase:
3AS
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow)
Name: Clawing Hands of the Grave x2 Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 26x10 Damage, Breaks shields.
===============
Wrap-up:
730 Shadow Damage @ Red (930 if -armor applied)
HP: 1/500 Status: DarkSoul
Cooldowns: N/A
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Post by Phen on Apr 27, 2017 20:22:30 GMT -8
Red T7
Heals 825 HP
HP: 1567/1600
Takes Oozing touch for 143 Damage
Red Takes Both Clawing hands of the Grave (-5 armor causes him to take 5 extra damage per hit) total 434 damage.
HP: 990/1600
Setup: None
DoT Tracker:
Exsanguinate (165, 4/8)
Attack:
None
HP: 990/1600 Status: Normal CD: Exsanguinate (READY) Dust to Dust (READY) Natural Aura (1/5)
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