Post by Zane on Apr 19, 2017 2:39:41 GMT -8
|Navigator Information|
-Name: Zaven
-Operator: N/A
-Faction: Revolution: Former Twilight Vanguard Member: Disbanded
--Rank: Member: Former Squad Leader:
-Zenny: 10,780
-Version: 6
--Experience: 1,745/2,000
-Type: Attack
--Effects: +10 damage per version.
Aiming skills add an omni-aimer in addition to other effects.
+1 auto charge per turn, +1 more every new type bonus acquired by version.
Version 4: +1 unavoidable attack.
Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge)
Version 13: +20% damage.
Version 19: Unavoidable attack may be customized with a single, unscaling, A-tier effect.
-Present Bonuses: +2 Auto Charges
+1 Unavoidable Attack
-Karma: Neutral
--Effects: Hyper Attack, Hyper Attack Expansion
--Appearance: Zaven ditched his old cloak once it got torn apart by one of his various encounters with a shrouded man, authorities, and many times where it just plain got stuck on something and torn, he now wears pale white colored armor with a brown hat of sorts that he likes to wear all the time. Aside from the chestplate he wears, he wears no other armor and has cyan blue eyes, his legs being covered in a brown sort of cloth, his arms and legs for that matter. Wearing a glove on each hand, he has somewhat improved with his aim over the time that's passed. As before, he has four gun holsters, but two new guns. The Graves are his two handguns, which have been customized and redesigned so as to fit his manner of combat, along with the Alatrix and Belatrix, the two guns that generally fire powerful shots when used. The difference between these guns is obvious, Alatrix and Belatrix both being black, but Alatrix bears a silver cross while Belatrix bears a golden cross. The Graves are simply two snow white guns that he carries, having an X on both sides of the barrels.
--Background: Much like Zane and Zerix, Zaven was hidden inside of a pod within the wilderness. He was in a jungle however for his awakening, being created as the vanguard of the other two navis. His memory, like Zane's, was also damaged before he awoke, and only knew who his Eagle, Fuizon was. He left the jungle, heading off to find the only other person he remembered, Zane. On his search for Zane, he also met some of the people Zane ran into, and his search continues still. Five years was a lot of time to mend this issue, especially after he met Zane during the Eternal Endgame. In the course of Eon's defeat and the various encounters before it, Zaven decided to leave the Twilight Vanguard for a while and simply wander to his heart's content. So content with this, he even ignored registering when it was brought up. Because of this, he was hunted down by the authorities and either had to escape or fight and win the day. Because of this, he ran into Zerix on his way back to Zane, ending up joining the Revolution. He for one doesn't particularly care which side wins, so long as he's able to follow his heart to his... well, heart's content. As things have started to tide over, he's taken to the life of being a vagrant once again.
--Personality: Not one to sweat the small stuff, Zaven merely follows his own flow. He doesn't particularly care what he's ordered to do either, simply going through with it to the best of his abilities because of this if he's in a group if it fits his flow. The only real thing he does is focus on the target that he's supposed to hit, something he prefers to do in the first few shots. If there's one thing that can change his indifferent approach to everything, it's in seeing a shiny new toy, which in his case is a gun. He doesn't care for cannons and such, but if it's a gun, he's all ears. In fights he never aims to win or lose, simply to get off with the best result. Because of this, he usually is one to vanish right when the fight starts to heat up. But if he commits, he'll unleash his attacks with reckless abandon. It's hard to tell whether he really cares about what's going on around him, or if he's just one that does what he feels like doing most at the time.
--Reconnaissance Work:
|Statistical Information|
-HP: 2,090
--Modifiers: +500/V, +200/Omni, +100/Signet, +100/Crest, +10%/Icon
-Armor: 0
--Modifiers: N/A
-Natural Dodge CD: 5
--Modifiers: N/A
-Regeneration: 0
--Modifiers: N/A
-Elements: Laser LV5, Seeking LV5
--Effects: May add +250 damage to one attack per turn, May add Fully Undodgeable to one attack, 5 turn CD. +2 Uses to an Aiming Skill. User's "Cannot be Countered", "Aimed at 1 additional target", "Cannot be Naturally Avoided", and "Optional Charge" effects cost 5% instead of 10% damage. User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 3 effects are added thereafter, rather than 2. May add Cuts Uncuttable Auras to one attack, 5 turn CD.
--Modifiers: +3/EE, +4/Accessory
--Net Strengths: Light, Seeking, Plasma, Metal, Stone, Laser
--Net Weaknesses: Wood, Blade, Wind, Elec, Bug
|Navigator Skillset|
-Defensive Skills:
Laser Mirror
Defense: Object = A-Tier: Moderate Effect
Zaven creates a mirror used merely to magnify attacks of the laser variety. Of course, the mirror usually breaks afterward.
Effects: Creates one Laser Mirror with 246 HP. Cannot be used for Interception. The Mirror can be targeted by Zaven's attacks. If an attack hits this Mirror from Zaven or an allied partner, the attack is duplicated against a single target and is used an additional time freely, that attack also aimed at the target chosen. Afterward however, this object is automatically destroyed.
2x use
-Speed Based Skills:
Bullet Field
Offense: Damage Boost = C-Tier
An expert with his arms, he utilizes their effects more often than others.
Effects: +90 Damage to one attack.
5x use
-Supporting Skills:
Laser Combatir
Support: Barrier = A-Tier: Moderate Effect
Forging a barrier of laser energies, it magnifies all others who use lasers in the area.
Effects: Creates a 246 HP Barrier. When broken, creates one Laser Mirror at a time of choosing other than the Defense Phase.
2x use
Laser Surface
Support: Aura = A-Tier: Moderate Effect
Forging an aura of laser energies, it helps to amplify his offense and defense.
Effects: Creates a 96 HP Aura. When broken, Laser Mirrors this turn can withstand one additional attack before being automatically destroyed.
2x use
-Offensive Skills:
Laser Striker
Offense: Attack Slot = B-Tier
A true shooter has their gun always at the ready and always prepared to fire more times than before.
Effects: +1 Attack Slot for two turns.
3x use
Overcharge
Offense: Damage Boost
A powerful charge applied to the gun to fire upon his enemies swiftly and with increased firepower.
Effects: For each time an attack is used, all attacks gain +12 Damage to a max of +120.
Passive
-Other Effects:
N/A
|Navigator Attackset|
-Total Attacks: 9/10
--Modifiers: N/A
-Base Damage: 230
--Modifiers: +100/V, +20/Omni, +10/Crest
-Attacks per Turn: 3
--Modifiers: +1/Version
Finest Arts
S-Type
Seeking Element
The finest shot that never fails to strike it's target.
150 DMG, Unavoidable.
1 Turn Cooldown
Simple Fire
S-Type
Seeking Element
A simple shot using his weapons, carrying his most known for properties.
175 = 75%, Undodgable, Cuts Auras, Cannot be Countered, Can be aimed 1 additional target, 1 Turn Optional Charge.
Sudden Fire
S-Type
Seeking Element
A sudden attack using his weapons.
175 = 75%, Undodgable, Breaks Shields, Cannot be Countered, Can be aimed 1 additional target, 1 Turn Optional Charge.
Blast Fire
S-Type
Seeking Element
A shot with his weapons that pierces defenses.
175 = 75%, Breaks Shields, Cuts Auras, Cannot be Countered, Can be aimed 1 additional target, 1 Turn Optional Charge.
Sniping Zone
S-Type
Seeking Element
As if at the gunning range, Zaven wastes no time firing at his target, primarily aiming to weaken their defenses and their offensive prowess.
15 x 4 = 25%, Can hit up to three targets. Undodgable, Cuts Auras, Avoid Separately. Hit targets have -10 Armor per successful hit for two turns and -10 Damage per successful hit for two turns. Two uses of a shield skill nullifies all hits of this attack.
2 Turn Cooldown
3 Turn Charge
Shattering Shot
S-Type
Laser Element
Using his own life force, Zaven unleashes a shot stronger than most any of his other attacks.
280 = 120% DMG, Undodgable, Cuts Auras, Zaven loses 20% of max HP when used. Uses two attack slots to be used, but increases damage of this attack and effects applying to it by x1.5. Damage from this attack can kill Zaven.
2 Turn Cooldown
Alatrix
S-Type
Laser Element
Drawing the Alatrix, Zaven unleashes a powerful shot that's aimed at the opponent's blind spot with high piercing force.
175 = 75%, Undodgable, Cuts Auras. When used, can use an additional attack slot on this attack to increase its damage by 25%.
1 Turn Optional Charge
Belatrix
S-Type
Laser Element
Drawing the Belatrix, Zaven fires off a shot made for it's speed and it's penetration abilities.
175 = 75%, Undodgable, Breaks Shields. When used, can use an additional attack slot on this attack to increase its damage by 25%.
1 Turn Optional Charge
Grandeur
S-Type
Laser Element
Drawing Alatrix and Belatrix, Zaven returns fire to defend himself.
160 = 70%, Is used in response to enemy attacks. Reduce all incoming attacks by the damage of this attack. If the attack's damage cannot be reduced, remove an effect from the attack instead. When used, puts all of Zaven's possible attacks into Cooldown or Charge if able. Cannot have additional uses added to it or the effect transferred to other attacks.
1x Use/Battle
|Navigator Hyper Repertoire|
HM - WIP
Final Laser
S-Attack
Laser Element
A powerful shot fired, using up the energy stored up in other attacks before now.
220 = 95%, Undodgable, Cuts Auras, 5 Turn Optional Charge. Whenever Zaven uses an attack slot to charge an attack, a charge is also applied to this attack.
1 Turn Cooldown
|Navigator Programs|
-Program Slots: 5/5
--Modifiers: N/A
Undershirt Nu
Activated Program
User survives a fatal turn of damage with 1 HP. Undershirt does not cost a Program Slot
{Uses per battle: 1/1}
Air Shoes Nu
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Air Shoes does not cost a program slot
{Uses per battle: 2}
Firewall Nu
Activated Program
Upon activation of this program, user can remove one negative status of choice. FireWall does not cost a program slot
{Uses per battle: 2}
Super Armor
Passive Program
User is immune to Attack Slot Reduction from outside sources.
Fatal Blade Alpha
Activated Program
Upon purchase, choose one of the following effects:
Breaks Unbreakable Shields
Upon activation of this program, one attack gains the effect chosen
{Uses per Battle: 2}
Speed Addition Omega
Activated Program
Upon activation of this program, user gains +1 Attack Slot for one turn.
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
{3/3}
Elemental Expansion SP
Passive Program
User has +3 Element Levels. This Program loses the ability to be equipped twice.
|Navigator Equipment|
Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
° +2 Element Levels
NPC Value: 10,000z
Omni-Cross of the Holy Seal - Zircon
A mythic cross that is said to have the power of all other crosses combined.
° User is allowed to choose the effects of any other Gem Cross and assign those to this cross.
° Increases the holder's damage by 20 and HP by 200.
NPC Value: 100,000z
Emerald Cross of Virtue {Unequipped}
A shining cross of emerald, emanates a powerful force.
° Apply x1.5 Damage to a Single Attack (0 Turn CD)
NPC Value: 10,000z
Turquoise Star of Patience {Unequipped}
A shining star forged of turquoise, sparkles with an otherworldly power.
° Lowers the Charge requirements of two attacks by 1 turn each (to a minimum of 1 Turn Charge || Does not affect Optional Charge)
NPC Value: 10,000z
Bixbite Star of Resistance {Unequipped}
A shining star of bixbite, sparkles with an otherworldly power
°Once per battle, after a Navi has been inflicted with/recovered from a status damage/reduction, he/she becomes immune to that status for the remainder of the battle.
NPC Value: 10,000z
Magnificent Seal of Fortune
The seal of the Gates of Fortune. Brings luck to those who display it proudly!
°When rolling a Mystery Data of any kind save Giga, instead roll three and accept any one outcome from those three
°HP+100
°DMG+10
°Does not take up a Crest slot when equipped
°Cannot be equipped with any other Seal of Fortune crest
Silver Cross Signet
Crest
A silver cross designed to enhance defensive capability.
HP+100
{5/10}
Monitor's Icon
A crest granted to those who have helped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (HP+ Chosen) MUST be stated when this mark is equipped, applies to all future version up bonuses and must be stated below the mark in stats.
Astral Star
A shining star of untold force power. Empowers it's holder with a burst of innate force.
° Once per battle, User may enter either a Hyper Mode or Dark Soul at will for one turn
Halo of Glory
A halo-like mark endowed with the glory of the Gates of Fortune.
° On every even-numbered turn, this Crest creates a 300 HP Buffer around the holder.
° The holder cannot have more than 1 instance of this buffer at a time.
° The Buffer acts as temporary HP, but cannot be affected by outside sources (including the user's Damage Reduction abilities).
°While this buffer is active, the user gains the following:
☉ +30 Damage to All Attacks
☉ +1 Attack Slot that deals 50% Damage
|Navigator Tamed Viruses|
N/A
|Navigator Chip Data|
[SE Void Claws]-[C-Attack]-[Toxic Element]
The claws that readily carry Toxin's namesake poisons.
- [240] Damage, Undodgable, Cuts Auras
- Hit opponents take {20} damage each turn for {2} turns. This effect doesn't stack with itself.
Surprise Attack
S Range, Shadow Element
Shine's sword glows purple as she slashes her enemy offguard, making them stop what they were doing and go blind.
Undodgeable, cuts auras, If hits: Blind, Interrupt.
Damage = 14% of Target's Current HP
1CD
Force Pulse
[S-Range]
[Plasma Element]
A blast of energy shot forward.
Damage: 150 + 15*V
-- Breaks Shields
-- Cuts Auras
-- Can be charged for a turn.
Cooldown: None
Guardian
° Upon Use, creates a Guardian (Non-Intercepting Object) with No HP
° When the Guardian sustains any form of damage, it deals unavoidable Elec S-Damage to the source of that damage equal to the User's Base Mega Chip Damage
° This Chip cannot be augmented in anyway
|Navigator Items|
N/A