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Post by Zeta on Apr 5, 2017 15:31:06 GMT -8
Spytz.EXE Phase:
° Version: 5 ° No Initiative
1-100
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Post by Wackoguy on Apr 12, 2017 18:09:53 GMT -8
(OOC: If no-one else will, here's a NEW CHALLENGER!!
Riclice - friendly V7 -no initiative-)
1-100
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Post by Wackoguy on Apr 12, 2017 18:17:09 GMT -8
(OOC: Let's get it started!)
=========
Setup phase:
HP: 2,450 / 2,450
=========
Offensive Phase:
3 attack slots + 1 (First turn) = 4 attack slots
Samurai's Rising Strike (Pre-emptive charge applied) C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields [-10% damage] -200 300 damage [90% damage]
Anti-dragon slash C-atk Blade Riclice calls forth a large,two-handed claymore,proceeding to attack the enemy full-force! -ignores armor [-10% damage , 1-turn CD] -Breaks shields[-10% damage] -deals an extra +35 [15%] damage if used after another Blade-elemental attack [-10% damage] -next attack used gains +10 damage [-10% damage]
150 185 damage [70% damage] 1-turn cooldown
Samurai's Rising Strike C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields [-10% damage] -200 210 damage [90% damage]
Torrential Rage - Fist of heavy storm C-atk Aqua element Riclice strikes an opponent with a large glove-like fist of water! 240 damage [110% damage]
-Auto-charges Precision Strike-
=======
HP: 2,450 / 2,450
Status: Clear!
Stage: Normal
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Post by Zeta on Apr 12, 2017 21:43:39 GMT -8
Spytz.EXE Phase:
Pre-Phase:
Name: Malware Type: Resource Skill Class: No-Tier Description: Spytz corrupts his target's programming with his deadly toxins Effects: User starts the battle with 0 Data ° User gains 1 Data for every single-target attack they land, but loses 2 Data for every single-target attack the enemy avoids ° User gains 1 extra Data if target is afflicted by a status ° Standard Chips: Spend 5 Data to use any Standard Chip without costing an Attack Slot (or Skill Use, if required) ° This skill cannot go below 0 Data ° Malware provides a passive ability boost to skills Uses: Passive Effects
Name: Toxicologist Type: Support Skill || Custom Class: No-Tier Description: Spytz uses his knowledge of toxic chemistry to his advantage Effects: ° Poison's Damage/Damage reduction deals 25 Damage per turn, -25 Damage instead ° Additionally, the first time a Poisoned opponent takes an attack labeled "Poison" in any turn, they take 25 more Damage per turn, have -25 more Damage and the Damage/Damage reduction last +2 Turns
[ Malware ]: Deals an additional 5 DMG/turn and -5 DMG per 1 Data collected (Max: 50% of what the Skill would provide) Uses: Passive Effects
Defensive Phase:
[ Samurai's Rising Strike ]: Avoided with Arcane Force ° Reflect: Counters for 70 Damage [ Anti-Dragon Slash ]: Hits for 185 Damage ° Mirror Armor: Counters for 70 Damage [ Samurai's Rising Strike ]: Avoided with Natural Barrier ° Reflect: Counters for 70 Damage [ Torrential Rage - Fist of Heavy Storm ]: Hits for 240 168 ° Mirror Armor: Counters for 70 Damage
Name: Arcane Force Type: Defense Skill Class: C-Tier Description: Spytz uses the dark matter to block attacks Effects: User blocks 1 incoming attack
[ Malware ]: Spend 3 Data to block 1 attack Uses: 5 Used: [1/5]
Total DMG: 353 Damage
HP: [2,047/2,400]
Set-Up Phase:
Regeneration: +100 HP: [2,147/2,400]
° Toxic Lvl 5: Enemies take 160 unavoidable toxic damage per turn.
Offensive Phase: 4 Attack Slots || +1 Attack Slot on Starting Turn
Name: Anharmonic Element: Sonic Range: S-Range Description: Spytz launches a sonic wave blast that deviates from the usual motion Damage: 0 DMG Effects: Undodgeable, Breaks Shield, Cannot be Countered, Confuse ° Deals 85 Unavoidable Damage for 3 Turns if it hits the target Cooldown: 1 0
Name: Resuscitation Element: Dark Range: S-Range Description: Spytz resuscitates his target into a morbid state of unconsciousness Damage: 0 DMG Effects: Cuts Aura, Breaks Shield, Cannot be Countered, Berserk ° Deals 85 Unavoidable Damage for 3 Turns if it hits the target Cooldown: 1
Name: Muscaria Element: Toxic Range: C-Range Description: Spytz comes into contact with an opponent to weaken their immunity with a poisonous substance Damage: 0 DMG Effects: Undodgeable, Breaks Shield, Cannot be Countered, Poison ° Deals 100 Unavoidable Damage for 2 Turns if it hits the target Cooldown: 1 0
[ Charging ]: Dendrotoxin [1/2]
Total DMG: 710 Damage @ Riclice
Conclusion: HP: [2,147/2,400] Status: Normal Panels: Normal Data Collected: 000
Cooldown: [ Resuscitation ]: [0/1]
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Post by Wackoguy on Apr 13, 2017 2:25:24 GMT -8
Ric's defensive phase:
280 counterdamage taken
HP: 2,170 / 2,450
-160 unavoidable damage taken-
HP: 2,010 / 2,450
Undeniable Will - Coating Force Activated skill A-Tier skill Riclice enhances a shield,barrier or aura to the next stage! -Makes a shield 'unbreakable' for one use -Makes the outermost layer of a barrier or aura 'uncuttable' upon use -this skill must be used immediately alongside the chosen skill -Uses: 2
(Used once together with:
Marine Barrier A-Tier skill Activated skill Riclice summons a double-layered barrier around himself. -Barrier has 120 and 240 HP. Outer barrier has 120 HP [breaks first], 240 HP for the inner barrier. - Attacks that Cut Auras will pierce both layers, but only Damage the Outer (if both are up). - Attacks that Destroy Barriers will only destroy one at a time. 3 uses (+1 gained from equips)
(Used once)
Barrier (inner): 240 / 240 barrier (outer): 120 / 120 (Uncuttable)
Blade (level 1) - User's Counters still proc for 50% Damage against attacks that "Cannot be Countered" - User's Counters can be avoided as though they were unaimed attacks ** Counter Attacks have the following properties: C-Range || Blade Element || Cannot be Intercepted
Anharmonic = blocked via uncuttable barrier
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
HP: 2,080 / 2,450 Barrier (inner): 240 / 240 barrier (outer): 120 / 120 (Uncuttable)
Resuscitation = blocked via uncuttable barrier
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
HP: 2,150 / 2,450 Barrier (inner): 240 / 240 barrier (outer): 120 / 120 (Uncuttable)
Muscaria = blocked via Uncuttable barrier
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
HP: 2,220 / 2,450 Barrier (inner): 240 / 240 barrier (outer): 120 / 120 (Uncuttable)
=======
Setup phase:
-Regens 240 HP-
HP: 2,450 / 2,450 Barrier (inner): 240 / 240 barrier (outer): 120 / 120 (Uncuttable)
=========
Offensive Phase:
3 attack slots
Deadly Pursuit C-Tier skill Passive skill when Riclice's intended target evades his attack, he pursues them even more! -When an opponent avoids one of Riclice's attacks (or intercepts), he can 'evolve' the aimer of one attack into an omni-aimer on his next offensive phase. - This can occur up to twice per turn (+1 at V11/V16) - The affected attack is considered "Aimed" for that use
[Two attacks set for 'aimer evolution']
Sensor 170 Elec S-Damage ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage [320 HP] ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed
Breaks shields selected
Sensor's HP: 320 / 320
Samurai's Rising Strike C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields Breaks Unbreakable Shields [-10% damage] -200 damage [90% damage]
Torrential Rage - Fist of heavy storm C-atk Aqua element Riclice strikes an opponent with a large glove-like fist of water! 240 damage [110% damage]
-Autocharges Precision Strike again-
==========
HP: 2,450 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Sensor's HP: 320 / 320
Stage: Normal
Status: Clear
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Post by Zeta on Apr 21, 2017 16:32:25 GMT -8
Spytz.EXE Phase:
Pre-Phase:
Name: Malware Type: Resource Skill Class: No-Tier Description: Spytz corrupts his target's programming with his deadly toxins Effects: User starts the battle with 0 Data ° User gains 1 Data for every single-target attack they land, but loses 2 Data for every single-target attack the enemy avoids ° User gains 1 extra Data if target is afflicted by a status ° Standard Chips: Spend 5 Data to use any Standard Chip without costing an Attack Slot (or Skill Use, if required) ° This skill cannot go below 0 Data ° Malware provides a passive ability boost to skills Uses: Passive Effects
Name: Toxicologist Type: Support Skill || Custom Class: No-Tier Description: Spytz uses his knowledge of toxic chemistry to his advantage Effects: ° Poison's Damage/Damage reduction deals 25 Damage per turn, -25 Damage instead ° Additionally, the first time a Poisoned opponent takes an attack labeled "Poison" in any turn, they take 25 more Damage per turn, have -25 more Damage and the Damage/Damage reduction last +2 Turns
[ Malware ]: Deals an additional 5 DMG/turn and -5 DMG per 1 Data collected (Max: 50% of what the Skill would provide) Uses: Passive Effects
Defensive Phase:
[ Samurai's Rising Strike ]: Hits for 200 Damage ° Reflect: Counters for 70 Damage [ Torrential Rage - Fist of Heavy Storm ]: Hits for 240 168 ° Mirror Armor: Counters for 70 Damage
Total DMG: 368 Damage
HP: [1,779/2,400]
Set-Up Phase:
Regeneration: +100 HP: [1,879/2,400]
° Toxic Lvl 5: Enemies take 160 unavoidable toxic damage per turn.
Offensive Phase: 4 Attack Slots || +1 Attack Slot on Starting Turn
Name: Muscaria 2x @ Sensor Element: Toxic Range: C-Range Description: Spytz comes into contact with an opponent to weaken their immunity with a poisonous substance Damage: 0 DMG Effects: Undodgeable, Breaks Shield, Cannot be Countered, Poison ° Deals 100 Unavoidable Damage for 2 Turns if it hits the target Cooldown: 1 0
[ Charging ]: Dendrotoxin [2/2]
Total DMG: 0 Damage @ Riclice
Conclusion: HP: [1,879/2,400] Status: Normal Panels: Normal Data Collected: 000
Cooldown: [ Resuscitation ]: [1/1]
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Post by Wackoguy on Apr 21, 2017 19:24:02 GMT -8
Riclice's defensive Phase:
-140 counterdamage taken-
-160 Unavoidable Toxic damage taken-
Ric's HP: 2,150 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
-Riclice intercepts Muscaria for his Sensor Object
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
Ric's HP: 2,220 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
-Riclice intercepts Muscaria for his Sensor Object
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
Ric's HP: 2,290 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
=====
Riclice's Setup Phase:
-Riclice Regens 240 HP-
Ric's HP: 2,450 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Sensor's HP: 320 / 320
=======
Riclice's Offensive Phase:
-170 Unavoidable Elec damage to Spytz via Sensor-
3 attack slots
Dual-sword technique - Precision Strike C-atk Blade element With two blades in-hand,Riclice slices all of his foes in one swift move, disappearing like the wind. -if this attack deals damage,the victim's next actual attack loses damage equal to the amount of damage sustained from this attack [-10% damage|| 1 Required Cooldown ] -Breaks shields [-10% base damage] -Ignores Armor [-10% Base Damage || 1 Required Cooldown] -Cuts Uncuttable Auras [-10% Base Damage || 1 Required Charge] -Hits All [ -10% Base Damage || 1 Required Charge] -130 damage [60% damage] 2-turn CD Requires 2-turn Charge
Boulder's Dash C-atk Stone Riclice forms a boulder around himself and shoots toward a foe,slamming into them with great force! -undodgeable [-10% damage] -cuts auras [-10% damage] -gains +50 damage if Riclice lost at least 10% 180 damage [80% damage]
-charges Deep Sea Slice-
-Autocharges Samurai's Rising Strike-
===========
Ric's HP: 2,450 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Sensor's HP: 320 / 320
Stage: Normal
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Post by Zeta on Apr 23, 2017 18:37:50 GMT -8
Spytz.EXE Phase:
Pre-Phase:
Name: Malware Type: Resource Skill Class: No-Tier Description: Spytz corrupts his target's programming with his deadly toxins Effects: User starts the battle with 0 Data ° User gains 1 Data for every single-target attack they land, but loses 2 Data for every single-target attack the enemy avoids ° User gains 1 extra Data if target is afflicted by a status ° Standard Chips: Spend 5 Data to use any Standard Chip without costing an Attack Slot (or Skill Use, if required) ° This skill cannot go below 0 Data ° Malware provides a passive ability boost to skills Uses: Passive Effects
Name: Toxicologist Type: Support Skill || Custom Class: No-Tier Description: Spytz uses his knowledge of toxic chemistry to his advantage Effects: ° Poison's Damage/Damage reduction deals 25 Damage per turn, -25 Damage instead ° Additionally, the first time a Poisoned opponent takes an attack labeled "Poison" in any turn, they take 25 more Damage per turn, have -25 more Damage and the Damage/Damage reduction last +2 Turns
[ Malware ]: Deals an additional 5 DMG/turn and -5 DMG per 1 Data collected (Max: 50% of what the Skill would provide) Uses: Passive Effects
Defensive Phase:
[ Sensor ]: Hits for 170 221 Damage ° Reflect: Counters for 70 Damage [ Dual-Sword Technique - Precision Strike ]: Hits for 130 Damage ° Reflect: Counters for 70 Damage [ Boulder Dash ]: Hits for 180 126 ° Mirror Armor: Counters for 70 Damage
Total DMG: 477 Damage
HP: [1,402/2,400]
Set-Up Phase:
Regeneration: +100 HP: [1,502/2,400]
° Toxic Lvl 5: Enemies take 160 unavoidable toxic damage per turn.
Offensive Phase: 3 Attack Slots
Name: Resuscitation Element: Dark Range: S-Range Description: Spytz resuscitates his target into a morbid state of unconsciousness Damage: 0 DMG Effects: Cuts Aura, Breaks Shield, Cannot be Countered, Berserk ° Deals 85 Unavoidable Damage for 3 Turns if it hits the target Cooldown: 1
Name: Transverse Shock Element: Sonic Range: S-Range Description: Spytz emits a light sonic wave to disrupt the target's nervous systems Damage: 0 DMG Effects: Undodgeable, Cuts Aura, Cannot be Countered, Confuse ° Deals 100 Unavoidable Damage for 2 Turns if it hits the target Cooldown: 1
Name: Dendrotoxin Element: Toxic Range: C-Range Description: Spytz contaminates the atmosphere around the area with lethal toxins Damage: 0 DMG Effects: Cuts Aura, Breaks Shield ° Cannot be Countered, Destroys: Barriers, Poison ° Deals 55 Unavoidable Damage for 4 Turns if it hits the target Charge: 1 Cooldown: 2
Total DMG: 0 Damage @ Riclice
Conclusion: HP: [1,502/2,400] Status: Normal Panels: Normal Data Collected: 000
Cooldown: [ Resuscitation ]: [0/1] [ Transverse Shock ]: [0/1] [ Dendrotoxin ]: [0/2]
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Post by Wackoguy on Apr 24, 2017 8:41:34 GMT -8
Riclice's defensive Phase:
-210 counterdamage taken-
-160 Unavoidable Toxic damage taken-
Ric's HP: 2,080 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Resuscitation = deflected by Ric's uncuttable barrier
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
Ric's HP: 2,150 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Transverse Shock = deflected by Riclice's uncuttable barrier
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
Ric's HP: 2,220 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Dendrotoxin = avoided via Natural dodge
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
Ric's HP: 2,290 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
==========
Ric's setup Phase:
-regens 240 HP-
Ric's HP: 2,450 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Sensor's HP: 320 /320
===========
Riclice's offensive Phase:
-170 Unavoidable Elec damage dealt to Spytz via Sensor
3 attack slots
Deep Sea Slice [charged] C-atk Aqua Riclice equips a sword,pulsating with a neon-blue energy,and slashes an enemy with it. -Cuts auras[-10% damage] -Undodgeable -can be charged once to boost it to x1.5 damage and to add a single aimer [-20% damage] -180 270 damage [80% damage]
Samurai's Rising Strike C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields [-10% damage] -200 300 damage [90% damage]
Samurai's Rising Strike C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields [-10% damage] -200 damage [90% damage]
-Autocharges Deep Sea Slice-
=========
Riclice's HP: 2,450 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Sensor's HP: 320 / 320
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Post by Zeta on May 31, 2017 20:32:02 GMT -8
Spytz.EXE Phase:
Pre-Phase:
Name: Malware Type: Resource Skill Class: No-Tier Description: Spytz corrupts his target's programming with his deadly toxins Effects: User starts the battle with 0 Data ° User gains 1 Data for every single-target attack they land, but loses 2 Data for every single-target attack the enemy avoids ° User gains 1 extra Data if target is afflicted by a status ° Standard Chips: Spend 5 Data to use any Standard Chip without costing an Attack Slot (or Skill Use, if required) ° This skill cannot go below 0 Data ° Malware provides a passive ability boost to skills Uses: Passive Effects
Name: Toxicologist Type: Support Skill || Custom Class: No-Tier Description: Spytz uses his knowledge of toxic chemistry to his advantage Effects: ° Poison's Damage/Damage reduction deals 25 Damage per turn, -25 Damage instead ° Additionally, the first time a Poisoned opponent takes an attack labeled "Poison" in any turn, they take 25 more Damage per turn, have -25 more Damage and the Damage/Damage reduction last +2 Turns
[ Malware ]: Deals an additional 5 DMG/turn and -5 DMG per 1 Data collected (Max: 50% of what the Skill would provide) Uses: Passive Effects
Defensive Phase:
[ Counter ]: Hits for 105 Damage [ Sensor ]: Hits for 170 221 Damage ° Reflect: Counters for 70 Damage [ Deep Sea Slice ]: Hits for 270 189 Damage ° Reflect: Counters for 70 Damage [ Samurai's Rising Strike ]: Hits for 300 Damage ° Reflect: Counters for 70 Damage [ Samurai's Rising Strike ]: Hits for 200 Damage ° Reflect: Counters for 70 Damage
Total DMG: 1,015 Damage
HP: [487/2,400]
Set-Up Phase:
Regeneration: +100 HP: [587/2,400]
° Toxic Lvl 5: Enemies take 160 unavoidable toxic damage per turn.
Offensive Phase: 3 Attack Slots
Name: Alluvium Element: Toxic Range: S-Range Description: Spytz excretes a poisonous muck into the air to create toxic fumes in the atmosphere! Damage: 0 DMG [Deals 60% of Base DMG] Effects: Undodgeable, Breaks Shield, Cannot be Countered, Posion ° Deals 85 Unavoidable Damage for 3 Turns if it hits the target Cooldown: 1 0
Name: Anharmonic Element: Sonic Range: S-Range Description: Spytz launches a sonic wave blast that deviates from the usual motion Damage: 0 DMG [Deals 60% of Base DMG] Effects: Undodgeable, Breaks Shield, Cannot be Countered, Confuse ° Deals 85 Unavoidable Damage for 3 Turns if it hits the target Cooldown: 1 0
Name: Muscaria Element: Toxic Range: C-Range Description: Spytz comes into contact with an opponent to weaken their immunity with a poisonous substance Damage: 0 DMG [Deals 70% of Base DMG] Effects: Undodgeable, Breaks Shield, Cannot be Countered, Poison ° Deals 100 Unavoidable Damage for 2 Turns if it hits the target Cooldown: 1 0
Total DMG: 0 Damage @ Riclice
Conclusion: HP: [587/2,400] Status: Normal Panels: Normal Data Collected: 000
Cooldown: [ Resuscitation ]: [1/1] [ Transverse Shock ]: [1/1] [ Dendrotoxin ]: [1/2]
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Post by Wackoguy on Jun 1, 2017 0:25:44 GMT -8
Riclice's defensive Phase:
-280 counterdamage taken-
-160 unavoidable damage taken-
HP: 2,010 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Sensor's HP: 320 / 320
Alluvium = deflected by Ric's uncuttable barrier
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
HP: 2,090 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Anharmonic = deflected by Ric's uncuttable barrier
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
HP: 2,160 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Muscaria = deflected by Ric's uncuttable barrier
-35 counterdamage to Spytz [C-Range || Blade Element || Cannot be Intercepted]-
-Recovers 70 HP due to his Swordplay: Counterstrike skill-
HP: 2,230 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
=============
Riclice's setup Phase:
-regens 240 HP-
HP: 2,450 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Sensor's HP: 320 / 320
==============
Riclice's offensive Phase:
3 attack slots
-170 Unavoidable Elec damage dealt to Spytz via Sensor-
Deep Sea Slice [charged!] C-atk Aqua Riclice equips a sword,pulsating with a neon-blue energy,and slashes an enemy with it. -Cuts auras[-10% damage] -Undodgeable -can be charged once to boost it to x1.5 damage and to add a single aimer [-20% damage] -180 270 damage [80% damage]
Samurai's Rising Strike C-atk Blade element Riclice dashes up to an enemy,slashing once,sending a powerful burst of energy through them. -can be charged once (x1.5 damage) [-10% damage] -Breaks shields [-10% damage] -200 damage [90% damage]
Boulder's Dash C-atk Stone Riclice forms a boulder around himself and shoots toward a foe,slamming into them with great force! -undodgeable [-10% damage] -cuts auras [-10% damage] -gains +50 damage if Riclice lost at least 10% 180 damage [80% damage]
-Autocharges Samurai's Rising Strike-
============= HP: 2,450 / 2,450 Barrier (inner): 240 / 240 Barrier (outer): 120 / 120 (Uncuttable)
Sensor's HP: 320 / 320
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Post by Zeta on Jun 6, 2017 15:32:03 GMT -8
Spytz.EXE Phase:
Pre-Phase:
Name: Malware Type: Resource Skill Class: No-Tier Description: Spytz corrupts his target's programming with his deadly toxins Effects: User starts the battle with 0 Data ° User gains 1 Data for every single-target attack they land, but loses 2 Data for every single-target attack the enemy avoids ° User gains 1 extra Data if target is afflicted by a status ° Standard Chips: Spend 5 Data to use any Standard Chip without costing an Attack Slot (or Skill Use, if required) ° This skill cannot go below 0 Data ° Malware provides a passive ability boost to skills Uses: Passive Effects
Name: Toxicologist Type: Support Skill || Custom Class: No-Tier Description: Spytz uses his knowledge of toxic chemistry to his advantage Effects: ° Poison's Damage/Damage reduction deals 25 Damage per turn, -25 Damage instead ° Additionally, the first time a Poisoned opponent takes an attack labeled "Poison" in any turn, they take 25 more Damage per turn, have -25 more Damage and the Damage/Damage reduction last +2 Turns
[ Malware ]: Deals an additional 5 DMG/turn and -5 DMG per 1 Data collected (Max: 50% of what the Skill would provide) Uses: Passive Effects
Defensive Phase:
[ Counter ]: Hits for 105 Damage [ Sensor ]: Hits for 170 221 Damage ° Reflect: Counters for 70 Damage [ Deep Sea Slice ]: Hits for 270 189 Damage ° Reflect: Counters for 70 Damage [ Samurai's Rising Strike ]: Hits for 300 Damage ° Reflect: Counters for 70 Damage [ Boulder Dash ]: Hits for 180 Damage ° Reflect: Counters for 70 Damage
Total DMG: 995 Damage
Conclusion: [ Spytz Deleted]
Rewards: ° Riclice: 80 Exp || 800 Zenny ° Spytz: 60 Exp || 600 Zenny
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