Post by Kman on Mar 19, 2017 21:36:36 GMT -8
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
ON HIATUS UNTIL FURTHER NOTICE
V3 Approved (Wackoguy|| 05/09/17)
|Navi RP Information|
-Navi Name: Jewelman.exe
--Appearance: Brilliantly delicious and stunningly shiny, Jewelman is a wondrous modern marvel of virtual machination. The Navi known as JewelMan is seemingly constructed from a number of different gemstones, but each of them are so heavily integrated into one another that it's difficult to tell when the rubies stop and where the sapphires begin, even without the slight blend of amethyst in the middle! At one point he had been humanoid, but his body has been adjusted and changed from the constant addition of the jewel's data to his own and made him less so.
Currently, he has two arms, the left of which comprised mostly of emerald, jade and sapphire, though hints of amethyst and turquoise make their presence known as well. This left arm is significantly longer than his right, hanging down to nearly his feet, while the right, comprised of topaz, ruby, garnets and the like, is far thicker, but only comes down to about his waist.
Diamond-crusted, his barrel chest looks like the inside of a geode, with a dizzying array of minerals casting light in all directions, while his head is effectively a helmet crafted of blue and black onyx, with a tall fringe.
Quadripedal, gemstones and rocks of various types are built into his legs, giving him armor and maneuverability to boot!
--Personality: Despite his now-inhuman appearance, JewelMan has not at all stopped searching for all that is beautiful, and believes that the constant modifications that he makes to himself are in the positive. He is garishly designed and believes himself to be the perfect specimen of Navi in his beauty. Rocks, and gemstones are his livelihood and he will quickly turn against any who insult his vanity.
He is still quick to make friends, being an exceedingly friendly (and often too friendly) of a Navi- but those that make any remarks about his appearance are very quickly sent to the bottom of his list of people he enjoys. Even still, he is very loathe to ever call someone a true enemy, as he believes that everyone, no matter how ugly they might be to him on the outside, must have the beauteous center much like a geode- he just needs to crack them open to find it.
--Background: Having been working in the mine-like areas of the Net for many years, JewelMan has actually gone through several different NetOps over the years. His current NetOp is an equally garish man known as Max, or rather, Maximillion. It was with one of his previous NetOps, a James Bruss, that he had begun to utilize the gemstones into his body for the different effects, giving his body a number of resistances and benefits in different caverns.
Some weren't exactly happy with the Navi utilizing the data for his own personal use and had gotten him into quite a bit of trouble, until they had seen the differences that it had made in his productivity. Since then, he has been allowed to keep one percent of the data for his own personal use, earning him quite a bit of zenny saved up, not to mention the various modifications made to him due to this.
Turbo Silver
Magnet Bronze
King Bronze
Stone Bronze
Achievement Level: 9
Bugfrags: 7
-Version / Experience:
--Version: 4
--Experience: 1195/1200
-Funds:
--Zenny: 5000
--Bugfrags: 9 & 0/5 (Minifrags)
|Statistical Information|
-Type: Recon
° +1 Initiative
° -2 CD to Nat Avoids / Special Properties
° Dodge Enhancement
-Karma: Light
-+ +1 HyperMode
-Elements: Stone4 -> Wind4
- Wind Element Attacks acquire the Panel Element in addition to their own
- Attacks with multiple elements deal +10% Total Damage
- Ignore Negative Panel Effects
- -1 Cooldown to One Natural Avoidance or Special Property (Minimum: 1 Turn CD)
--Net Strengths: Wind, Elec, Toxic, Blade, Stone
--Net Weaknesses: Metal, Sand, Wood, Break, Bug
-HP: 1500
-+Base: 1000
-+V-Up: +300
-+Mark: +200
-Armor: 0
-+Base: 0
-Regeneration: 0
-+Base: 0
-Natural Avoids:
Dodge // 5 Turn CD
-+Base: 5 CD
-Special Properties:
Mineralization: Change the Stage to a Basic Stage of JewelMan's choice for 1 turn. [No Glitch, Holy or Dark Panels]
CD: 1
-+Base: 5 CD
-+Recon: -2 CD to distribute
-+Deft Movement: -1 CD to Mineralization
-+Wind 4: -1 CD to Mineralization
-Base Damage: 160
-+Base: 100
-+V-Up: +30
-+Gold Signet: +10
-+Land's End: +20
-Attack Slots: 3
-+Base: 2
-+V3: +1
|Skills|
Total Skills: 5
Name: Mineralization
Rank: X-Tier
Description: Choosing a mineral from his body, JewelMan causes the stage to adjust to his own liking.
Effects: Adds a special Property: "Change the Stage to a Basic Stage of JewelMan's choice for 1 turn. [No Glitch, Holy or Dark Panels] CD: 5"
Passive
Name: Shift Gear
Rank: B-Tier
Description: A sudden shift to the side and JewelMan avoids the attack
Effects: JewelMan dodges an attack, and Mineralization's CD is reduced by 1. If it is not on Cooldown, when it is next used, the stage lasts an additional Turn.
Uses: 3 [3 Base]
Name: Store Power
Rank: B-Tier
Description: Powerful and durable, JewelMan takes the attack and comes out without a scratch!
Effects: JewelMan blocks one attack, and Mineralization's CD is reduced by 1. If it is not on Cooldown, when it is next used, the stage is locked for one turn for each use of this skill that has occured since its last use.
Uses: 3 [3 Base]
Name: Manufactured Protections
Rank: A-Tier
Description: Pulling might from the ground around him, JewelMan becomes armored with the very land he stands on!
Effects: Creates a Barrier with 300 HP. Has the same Element of the active Stage when Created.
Uses: 1 [1 Base]
Name: Land's End
Rank: C-Tier
Description: The power of the Panels beneath him adds to his strength for his blows!
Effects: +20 Damage. +40 more Damage instead to any attack used if the Element of the attack matches the Element of the panels.
Passive
|Attacks|
Name: Ruby Punch!
Range: Combat
Element: Fire
Description: Utilizing the power of rubies, Jewelman emulates the effects of fire with a gallant fist!
Effects: 80% | 130 Damage, Undodgeable, Breaks Shields
Name: Sapphire Blaster!
Range: Shot
Element: Aqua
Description: Emulating the Aqua-like properties of sapphires, Jewelman bursts his watery attacks over his foes!
Effects: 80% | 130 Damage, Undodgeable, Cuts Auras
Name: Topaz Arc!
Range: Shot
Element: Elec
Description: Another part of Jewelman's jewel offense, emulating the electric properties of the topaz.
Effects: 80% | 130 Damage, Breaks Shields, Cuts Auras
Name: Emerald Staff!
Range: Combat
Element: Wood
Description: Yet another jewel-based attack, Jewelman lets out the properties of his Emerald Staff, striking a foe!
Effects: 70% | 115 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided
Name: Lapis Shooter!
Range: Shot
Element: Ice
Description: Forming a cannon of the Lapiz Lazuli within, JewelMan fires a blast of icy danger at his foe!
Effects: 80% | 130 Damage, Undodgeable, Cannot Be Countered
Name: Amber Strike!
Range: Combat
Element: Sand
Description: Pulling in the power of amber to his hand, he unleashes a beautiful blow against his opponent!
Effects: 80% | 130 Damage, Breaks Shields, Cannot be Countered
Name: Zircon Rush!
Range: Combat
Element: Wind
Description: Channeling the endless versatility of the Zircon, JewelMan rushes forward, pummeling a foe with fists and forehooves alike!
Effects: 90% | 145 Damage, Undodgeable, Breaks Shields
Name: Diamond Burst!
Range: Shot
Element: Light
Description: Generating power in his geode-like chest, Jewelman.exe fires a beam of light at a foe!
Effects: 70% | 115 Damage, Undodgeable, Breaks Shields, Cuts Darksoul
Uses: 1
Name: Onyx Lash!
Range: Combat
Element: Dark
Description: JewelMan pulls a whip out of the onyx parts of his body, whipping an opponent!
Effects: 70% | 115 Damage, Undodgeable, Breaks Shields, Cuts Undershirt
Uses: 1
|Hyper Repertoire|
Hypermodes
Name: Titan
Description: JewelMan's gemstone hide flares as he gathers his might, taking the power of the land into himself.
Effects: While this Hypermode persists, JewelMan gains the positive properties of any Active Panels.
Turns: 4
|Programs|
4/5 (1/1 hidden)
Set <Stage> Omega
User may change all panels on the field for 3 Turns.
The Stage of this Program is chosen upon Use.
(Uses per battle: 1/1)
Set <Stage> Omega
User may change all panels on the field for 3 Turns.
The Stage of this Program is chosen upon Use.
(Uses per battle: 1/1)
Deft Movement
Passive Program
User has -1 CD to one Natural Avoidance or Special Property (to a minimum of 1 CD). This version of Deft Movement can be equipped multiple times but not alongside other variants.
Elemental Expansion
Passive Program
+1 Element Level. Can be equipped twice.
Program Enhancement
Passive hidden program
Allows the user to equip two instances of one normal program. Cannot be used on Mega-class programs.
|Accessories|
Navi Mark - +200 HP
Gold Signet - +10 Damage
Amethyst Star of Speed
A shining star forged of amethyst, sparkles with an otherworldly power
° User can turn the effects of their Natural Avoid into a Dodge, Shield or Barrier for 1 Turn
° All Natural Avoid Types must be uniform that turn
° 0 Turn CD
NPC Value: 10,000z
Amethyst Cross of Speed
A shining cross of amethyst, emanates a powerful force.
° User has +1 Natural Avoid (0 Turn CD)
NPC Value: 10,000z
Unequipped:
Onyx cross of Strength
A shining cross of onyx, emanates a powerful force.
° Take 50% Damage from one incoming attack (0 Turn CD)
NPC Value: 10,000z
|Equipment|
Chips
[::Chip:NorthwindLv1:V3::]
[::Chip:DrillArmLv1:V3::]
|Wishlist|
I don't know anymore. Feeeeeling it out