Post by xoDeathy on Mar 16, 2017 15:05:24 GMT -8
~<[Labrys.EXE]>~
"It's time for some educational discipline!"
<Credit: Michael Kaganovich from SoundCloud, Labrys from Persona series>
{
--Appearance: A short, metal maiden. Standing around 5'2, she has long light blue hair she likes to keep tied back. It's hard to find her wearing anything besides her school uniform, and always uses her axe as a jet pack when not tearing someone apart with it.--
--Personality: Labrys, following the Divine Order of Duelmex, the Mecha-Dragonoid of Heaven, she simply wants to stop the fighting between Navis and bring order to the net through the expulsion of evil. She is calm and quiet, and sometimes hesitates when fighting. However, she too has a darkness lying within her. Her own "shadow", given the nickname Shadow Labrys by Duelmex, tends to arise and take control of combat situations with bloodthirsty lethality and no mercy.--
--Fighting Style: Labrys focuses her strikes into combo attacking the enemy, ensuring that once her chain begins, slowing her down would prove to be nearly impossible.--
--Background--
<Chapter 1>
--Awakening from a long night of Sleep mode, Labrys and stands and heads for the door. She grabs her axe and attaches it to her back compartment, proceeding to hover through the halls. She had a meeting today from Duelmex, the Mecha-Dragonoid himself. Being his only Acolyte and being the only one summoned meant something must be happening.
After she arrived, Duelmex explained to Labrys that he did not have enough power to remain active. While he would be in stasis, she will need to depart from the Divine Order's server and take care of the rampant spread of evil personally. She closes the door she entered from, determination beaming from her face.--
<Chapter 2>
--Since Rosario captured her, Shadow Labrys remained active most of the time through the power of Dark Chips. Whenever Labrys did awaken, she could not remember the time she spent in Shadow. Was that right to say? Was she still the primary form? She had always considered at the least both her personalities were equal... but is she even the true form at all anymore?--
~/RP Information\~
}--Appearance: A short, metal maiden. Standing around 5'2, she has long light blue hair she likes to keep tied back. It's hard to find her wearing anything besides her school uniform, and always uses her axe as a jet pack when not tearing someone apart with it.--
--Personality: Labrys, following the Divine Order of Duelmex, the Mecha-Dragonoid of Heaven, she simply wants to stop the fighting between Navis and bring order to the net through the expulsion of evil. She is calm and quiet, and sometimes hesitates when fighting. However, she too has a darkness lying within her. Her own "shadow", given the nickname Shadow Labrys by Duelmex, tends to arise and take control of combat situations with bloodthirsty lethality and no mercy.--
--Fighting Style: Labrys focuses her strikes into combo attacking the enemy, ensuring that once her chain begins, slowing her down would prove to be nearly impossible.--
--Background--
<Chapter 1>
--Awakening from a long night of Sleep mode, Labrys and stands and heads for the door. She grabs her axe and attaches it to her back compartment, proceeding to hover through the halls. She had a meeting today from Duelmex, the Mecha-Dragonoid himself. Being his only Acolyte and being the only one summoned meant something must be happening.
After she arrived, Duelmex explained to Labrys that he did not have enough power to remain active. While he would be in stasis, she will need to depart from the Divine Order's server and take care of the rampant spread of evil personally. She closes the door she entered from, determination beaming from her face.--
<Chapter 2>
--Since Rosario captured her, Shadow Labrys remained active most of the time through the power of Dark Chips. Whenever Labrys did awaken, she could not remember the time she spent in Shadow. Was that right to say? Was she still the primary form? She had always considered at the least both her personalities were equal... but is she even the true form at all anymore?--
-<[Version/Experience]>-
-Version: 6-
-Experience: 1790/2000-
-Version: 6-
-Experience: 1790/2000-
-<[Funds]>-
-Zenny: 10800z-
-BugFrag(s): 0-
--MiniFrag(s): 0/5--
--1 GreenMD/1 BlueMD/1 GoldMD/0 HolyMD/0 ChaosMD/0 RedMD--
--Zenny Token: x0--
-Zenny: 10800z-
-BugFrag(s): 0-
--MiniFrag(s): 0/5--
--1 GreenMD/1 BlueMD/1 GoldMD/0 HolyMD/0 ChaosMD/0 RedMD--
--Zenny Token: x0--
{
~/Type: Recon\~
`+1 Initiative Level
`Natural Avoidance may become a Dodge at will
`-2 CD to a Natural Avoid or Special Property, -1 more every new Type Bonus
`Version 4: You may expend an additional skill use when using a Dodge skill to make that use an Omni-Dodge
-<Karma: Dark>-
`+1 DarkSoul
`V6: +1 Hyper Attack
~/Elements\~
-Levels: 6-
`3 Base
`+3 Elemental Expansion SP
-<Elec>-
Level 1
`+1 Attack Slot for 1 turn (2 CD)
-<Laser>-
Level 5
`Special Property: <Piercing>
`User's Attacks automatically have "5 Turn Optional Charge" on creation.
User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1.
`Piercing has -4 CD.
--Net Strengths: Plasma, Metal, Laser, Dark(2), Seeking, Elec, Ice, Shadow--
--Net Weaknesses: Break, Toxic, Elec, Sand, Fire, Light, Blade, Bug--
~/Stats\~
-HP: 2100-
`1000 Base
`+500 V6
`+500 HP Sac
`+100 Creamland's Thanks
-Auto Charge: 0-
-Armor: 0-
-Regen: 0-
-Natural Avoids-
`5 CD
`Nat Aura, 3 CD from Recon
-Base Damage: 110-
`100 Base
`+50 V6
`-50 HP Sac
`+10 Creamland's Thanks
-Attack Slots: 3-
`2 Base
`+1 V3
<Special Properties Available>
Special Property: Piercing
`Adds 'Cuts Uncuttable Auras' to One Attack for one use. 1 CD
~/Stat Info\~
}~/Type: Recon\~
`+1 Initiative Level
`Natural Avoidance may become a Dodge at will
`-2 CD to a Natural Avoid or Special Property, -1 more every new Type Bonus
`Version 4: You may expend an additional skill use when using a Dodge skill to make that use an Omni-Dodge
-<Karma: Dark>-
`+1 DarkSoul
`V6: +1 Hyper Attack
~/Elements\~
-Levels: 6-
`3 Base
`+3 Elemental Expansion SP
-<Elec>-
Level 1
`+1 Attack Slot for 1 turn (2 CD)
-<Laser>-
Level 5
`Special Property: <Piercing>
`User's Attacks automatically have "5 Turn Optional Charge" on creation.
User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1.
`Piercing has -4 CD.
--Net Strengths: Plasma, Metal, Laser, Dark(2), Seeking, Elec, Ice, Shadow--
--Net Weaknesses: Break, Toxic, Elec, Sand, Fire, Light, Blade, Bug--
~/Stats\~
-HP: 2100-
`1000 Base
`+500 V6
`+500 HP Sac
`+100 Creamland's Thanks
-Auto Charge: 0-
-Armor: 0-
-Regen: 0-
-Natural Avoids-
`5 CD
`Nat Aura, 3 CD from Recon
-Base Damage: 110-
`100 Base
`+50 V6
`-50 HP Sac
`+10 Creamland's Thanks
-Attack Slots: 3-
`2 Base
`+1 V3
<Special Properties Available>
Special Property: Piercing
`Adds 'Cuts Uncuttable Auras' to One Attack for one use. 1 CD
{
-Skills: 6-
`4 Base
`+2 V5
-<Labyrinthos Core>-
Offensive Armament, S-Tier Conditional Damage Boost
Labrys's axe hungers for more as the combat ensues.
-Labrys deals 50% Damage, but up to 200% through certain conditions-
-+25% Damage this turn per attack landed last turn, and +10% per attack avoided this turn-
-Passive-
-<Yasogami's Steel Council President>-
Hybrid Armament, B-Tier Conditional Base Damage & Passive Armor
Labrys and her shadow, Shadow Labrys; wherever they walk they bring about a field of disruption, allowing all to feel her discord simply from her presence.
-Labrys may switch between herself and Shadow Labrys-
-Labrys begins battles as herself, and once per turn, during the Supportive Phase, Labrys may choose Labrys or Shadow Labrys form-
-While Labrys is active, Labrys gains +10 Armor per AS she has over her base AS, to a max of +40 Armor-
-While Shadow Labrys is active, Shadow Labrys gains +10 Damage per AS she has over her base AS, to a max of +40 Damage-
-Passive-
(2 C-Tier effects to make a B-Tier scaling, conditional damage boost and conditional armor boost. Max stacks 4 based on condition, max bonus is 10 +10 @ V4/7/10/13/16/19/21)
-<Entering the Labyrinth>-
Core Armament, Advanced
Through the depths of purgatory, a vision of the soul is revealed.
-[-]Labrys cannot create Clone nor Object skills-
-[+]While Labrys is active, Ariadne is summoned. Ariadne is a Clone with 3 HP, 50% Damage, and 1 AS, cannot intercept, and cannot use Chips-
-[+]While Shadow Labrys is active, Asterius is summoned. Asterius is a Clone with 3 HP, 50% Damage, and 1 AS, cannot intercept, and cannot use Chips-
-[+]Ariadne and Asterius are immune to multi target attacks, and take only 1 HP worth of Damage from any full attack. This skill fails against multi target attacks with "Destroys Clones"-
-[-]When Ariadne or Asterius are defeated, they enter a 1 Turn Unadjustable CD before they are resummoned. This CD is increased by 1 for each time they have been defeated this combat, to a max of 5 CD-
-[-]Ariadne and Asterius cannot use %HP Attacks-
-Passive-
(Clone HP = Base AS. Number of attacks restricted = version split between the two summons)
-<Acolyte's Regalian Axe>-
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count Chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon use, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be used once per turn-
-2 Uses-
(-1 use for conditional effect, +1 use @ V4/7/10/13/16/19/21)
(Max gain = 2)
(Attacks Required = Base Attack Slots)
-<Relentless Massacre>-
Offensive Armament, S-Tier
Ever imagine a guillotine that could execute 100 times a second?
-For up to 6 Attacks, Labrys may add "+1 Attack Slot for 1 turn" as CD instead of Charge, but it loses it's ability to increase duration or the amount of Attack Slots gained-
-Passive-
(Attacks = 1xV)
-<Endless Massacre>-
Offensive Armament, B-Tier
The more Labrys and Shadow Labrys fight, the more their sanity slips.
-Each time either Labrys lands two attacks, one attack gains -1 CD for one use, applied during the Standby Phase. This effect can occur up to 4 times per turn and resets at the end of each turn-
-Passive-
(2 times +2 @ V4/7/10/13/16/19/21)
-<Empowered Blocking Axe!>-
Defensive Armament, B-Tier
"Just try and stop me!"
-Labrys blocks one attack by causing her axe to resound rapidly-
-Successfully blocking grants Labrys +1 Attack Slot for 1 turn-
-3 Uses-
(-1 use for bonus effect, +1 use @ V4,7,10,13,16,19,21)
~/Skill List\~
}-Skills: 6-
`4 Base
`+2 V5
-<Labyrinthos Core>-
Offensive Armament, S-Tier Conditional Damage Boost
Labrys's axe hungers for more as the combat ensues.
-Labrys deals 50% Damage, but up to 200% through certain conditions-
-+25% Damage this turn per attack landed last turn, and +10% per attack avoided this turn-
-Passive-
-<Yasogami's Steel Council President>-
Hybrid Armament, B-Tier Conditional Base Damage & Passive Armor
Labrys and her shadow, Shadow Labrys; wherever they walk they bring about a field of disruption, allowing all to feel her discord simply from her presence.
-Labrys may switch between herself and Shadow Labrys-
-Labrys begins battles as herself, and once per turn, during the Supportive Phase, Labrys may choose Labrys or Shadow Labrys form-
-While Labrys is active, Labrys gains +10 Armor per AS she has over her base AS, to a max of +40 Armor-
-While Shadow Labrys is active, Shadow Labrys gains +10 Damage per AS she has over her base AS, to a max of +40 Damage-
-Passive-
(2 C-Tier effects to make a B-Tier scaling, conditional damage boost and conditional armor boost. Max stacks 4 based on condition, max bonus is 10 +10 @ V4/7/10/13/16/19/21)
-<Entering the Labyrinth>-
Core Armament, Advanced
Through the depths of purgatory, a vision of the soul is revealed.
-[-]Labrys cannot create Clone nor Object skills-
-[+]While Labrys is active, Ariadne is summoned. Ariadne is a Clone with 3 HP, 50% Damage, and 1 AS, cannot intercept, and cannot use Chips-
-[+]While Shadow Labrys is active, Asterius is summoned. Asterius is a Clone with 3 HP, 50% Damage, and 1 AS, cannot intercept, and cannot use Chips-
-[+]Ariadne and Asterius are immune to multi target attacks, and take only 1 HP worth of Damage from any full attack. This skill fails against multi target attacks with "Destroys Clones"-
-[-]When Ariadne or Asterius are defeated, they enter a 1 Turn Unadjustable CD before they are resummoned. This CD is increased by 1 for each time they have been defeated this combat, to a max of 5 CD-
-[-]Ariadne and Asterius cannot use %HP Attacks-
-Passive-
(Clone HP = Base AS. Number of attacks restricted = version split between the two summons)
-<Acolyte's Regalian Axe>-
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count Chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon use, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be used once per turn-
-2 Uses-
(-1 use for conditional effect, +1 use @ V4/7/10/13/16/19/21)
(Max gain = 2)
(Attacks Required = Base Attack Slots)
-<Relentless Massacre>-
Offensive Armament, S-Tier
Ever imagine a guillotine that could execute 100 times a second?
-For up to 6 Attacks, Labrys may add "+1 Attack Slot for 1 turn" as CD instead of Charge, but it loses it's ability to increase duration or the amount of Attack Slots gained-
-Passive-
(Attacks = 1xV)
-<Endless Massacre>-
Offensive Armament, B-Tier
The more Labrys and Shadow Labrys fight, the more their sanity slips.
-Each time either Labrys lands two attacks, one attack gains -1 CD for one use, applied during the Standby Phase. This effect can occur up to 4 times per turn and resets at the end of each turn-
-Passive-
(2 times +2 @ V4/7/10/13/16/19/21)
Defensive Armament, B-Tier
"Just try and stop me!"
-Labrys blocks one attack by causing her axe to resound rapidly-
-Successfully blocking grants Labrys +1 Attack Slot for 1 turn-
-3 Uses-
(-1 use for bonus effect, +1 use @ V4,7,10,13,16,19,21)
{
Base Damage: 110
-Attacks: 10-
`5 Base
`+5 V6
<Whirlwind Axe>
C-Range, Laser, Basic
A never ending spin slash.
100 Damage
-2 Aimers chosen upon use-
Cannot be Countered
+5-Turn Optional Charge+
90% Damage
<Boomerang Axe>
S-Range, Elec, Basic
An unexpected spinning yo-yo of pain.
100 Damage
-2 Aimers chosen upon use-
Cannot be Countered
+5-Turn Optional Charge+
90% Damage
<Slash 'Em!>
S-Range, Elec
A simple, forward, arcing slash.
18% Current HP Damage
Cuts Auras
Cannot be Countered
+5-Turn Optional Charge+
1 CD
90% Damage
<Bash 'Em!>
C-Range, Laser
A hard hit with the side of Labrys's axe.
18% Missing HP Damage
Cuts Auras
Cannot be Countered
+5-Turn Optional Charge+
1 CD
90% Damage
<Weaver Art: Rising Hope>
S-Range, Elec
Labrys and Ariadne launch an opponent with a flare of strands.
90 Damage
Cuts Auras
Cannot be Countered
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
1 CD
80% Damage
(Massacre 1/6)
<Weaver Art: Widow's Walk>
C-Range, Elec
Labrys and Ariadne release a torrent of shredding strands.
30 x2 Damage
Cuts Auras (Cannot gain additional aimers)
Avoid Separately, Cannot be Countered
-If hits, Blinds and Berserks-
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
3 CD
60% Damage
(Massacre 2/6)
<Weaver Art: Educational Discipline>
S-Range, Elec
Labrys charges her axe before sending it flying into an enemy with her chain fist.
30 x2 Damage
Avoid Separately, Cuts Auras (Cannot gain additional aimers)
Cannot be Countered, Cannot be Intercepted, Interrupts
-If hits, Blinds and Berserks-
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
4 CD
60% Damage
(Massacre 3/6)
<Weaver Art: Massive Impact>
C-Range, Laser
Shadow Labrys and Asterius launch an opponent with a massive straight jab.
65 Damage
Cuts Auras
Cannot be Countered
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
1 CD
0% Damage
(Massacre 4/6)
<Weaver Art: Torrential Laser>
S-Range, Laser
Shadow Labrys and Asterius release a laser of pure energy.
30 x2 Damage
Cuts Auras (Cannot gain additional aimers)
Avoid Separately, Cannot be Countered
-If hits, Blinds and Berserks-
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
3 CD
60% Damage
(Massacre 5/6)
<Weaver Art: Giga Impact>
C-Range, Laser
Shadow Labrys orders Asterius to slam an opponent into the ground with massive clenched fists.
30 x2 Damage
Avoid Separately, Cuts Auras (Cannot gain additional aimers)
Cannot be Countered, Cannot be Intercepted, Interrupts
-If hits, Blinds and Berserks-
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
4 CD
60% Damage
(Massacre 6/6)
~/Attacks\~
}Base Damage: 110
-Attacks: 10-
`5 Base
`+5 V6
<Whirlwind Axe>
C-Range, Laser, Basic
A never ending spin slash.
100 Damage
-2 Aimers chosen upon use-
Cannot be Countered
+5-Turn Optional Charge+
90% Damage
<Boomerang Axe>
S-Range, Elec, Basic
An unexpected spinning yo-yo of pain.
100 Damage
-2 Aimers chosen upon use-
Cannot be Countered
+5-Turn Optional Charge+
90% Damage
<Slash 'Em!>
S-Range, Elec
A simple, forward, arcing slash.
18% Current HP Damage
Cuts Auras
Cannot be Countered
+5-Turn Optional Charge+
1 CD
90% Damage
<Bash 'Em!>
C-Range, Laser
A hard hit with the side of Labrys's axe.
18% Missing HP Damage
Cuts Auras
Cannot be Countered
+5-Turn Optional Charge+
1 CD
90% Damage
<Weaver Art: Rising Hope>
S-Range, Elec
Labrys and Ariadne launch an opponent with a flare of strands.
90 Damage
Cuts Auras
Cannot be Countered
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
1 CD
80% Damage
(Massacre 1/6)
<Weaver Art: Widow's Walk>
C-Range, Elec
Labrys and Ariadne release a torrent of shredding strands.
30 x2 Damage
Cuts Auras (Cannot gain additional aimers)
Avoid Separately, Cannot be Countered
-If hits, Blinds and Berserks-
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
3 CD
60% Damage
(Massacre 2/6)
<Weaver Art: Educational Discipline>
S-Range, Elec
Labrys charges her axe before sending it flying into an enemy with her chain fist.
30 x2 Damage
Avoid Separately, Cuts Auras (Cannot gain additional aimers)
Cannot be Countered, Cannot be Intercepted, Interrupts
-If hits, Blinds and Berserks-
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
4 CD
60% Damage
(Massacre 3/6)
<Weaver Art: Massive Impact>
C-Range, Laser
Shadow Labrys and Asterius launch an opponent with a massive straight jab.
65 Damage
Cuts Auras
Cannot be Countered
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
1 CD
0% Damage
(Massacre 4/6)
<Weaver Art: Torrential Laser>
S-Range, Laser
Shadow Labrys and Asterius release a laser of pure energy.
30 x2 Damage
Cuts Auras (Cannot gain additional aimers)
Avoid Separately, Cannot be Countered
-If hits, Blinds and Berserks-
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
3 CD
60% Damage
(Massacre 5/6)
<Weaver Art: Giga Impact>
C-Range, Laser
Shadow Labrys orders Asterius to slam an opponent into the ground with massive clenched fists.
30 x2 Damage
Avoid Separately, Cuts Auras (Cannot gain additional aimers)
Cannot be Countered, Cannot be Intercepted, Interrupts
-If hits, Blinds and Berserks-
-If hits, Labrys gains +1 AS for 1 turn-
+5-Turn Optional Charge+
4 CD
60% Damage
(Massacre 6/6)
{
/Purgatory Labrys\
DarkSoul
Labrys rapidly shifts between her forms, unbeknownst who is in control.
`Automatically activates when the user would reach 0 HP
`Navi endures a fatal turn of attacks with 1 HP
`Navi is invincible except against Aimed Attacks
`Navi has +1 Attack Slot for the duration
`Lasts for 2 Turns
<Weaver Art: Enter the Labyrinth>
~Hyper~
C-Range, Laser
Shadow Labrys plunges the opponent into the depths of the darkness, where Asterius tortures them for eternity.
50 x2 Damage
Cuts Auras
Avoid Separately, Cannot be Countered, Cannot be Intercepted, Interrupts
-If hits, Labrys gains +1 AS for 3 turns-
+5-Turn Optional Charge+
5 Hyper CD
90% Damage
~/Hyper Repertoire\~
}/Purgatory Labrys\
DarkSoul
Labrys rapidly shifts between her forms, unbeknownst who is in control.
`Automatically activates when the user would reach 0 HP
`Navi endures a fatal turn of attacks with 1 HP
`Navi is invincible except against Aimed Attacks
`Navi has +1 Attack Slot for the duration
`Lasts for 2 Turns
<Weaver Art: Enter the Labyrinth>
~Hyper~
C-Range, Laser
Shadow Labrys plunges the opponent into the depths of the darkness, where Asterius tortures them for eternity.
50 x2 Damage
Cuts Auras
Avoid Separately, Cannot be Countered, Cannot be Intercepted, Interrupts
-If hits, Labrys gains +1 AS for 3 turns-
+5-Turn Optional Charge+
5 Hyper CD
90% Damage
{
-Program Slots: 3/5-
`5 Base
*Bold = Equipped*
-<Defensive Programs Installed>-
<Burst>
Activated Program
Upon activation of this program, user naturally dodges one attack.
-2 Uses-
<Block>
Activated Program
Upon activation of this program, user naturally blocks one attack.
-2 Uses-
-<Offensive Programs Installed>-
-<Supportive Programs Installed>-
<⇪ Elemental Expansion SP>
Passive Program
Mega Program. Effects changed to: User has +3 Element Levels. This Program loses the ability to be equipped twice.
-<Regenerative Programs Installed>-
-<Hidden Program Slot>-
-<Giga Program Slot>-
~/Navi Cust\~
}-Program Slots: 3/5-
`5 Base
*Bold = Equipped*
-<Defensive Programs Installed>-
<Burst>
Activated Program
Upon activation of this program, user naturally dodges one attack.
-2 Uses-
<Block>
Activated Program
Upon activation of this program, user naturally blocks one attack.
-2 Uses-
-<Offensive Programs Installed>-
-<Supportive Programs Installed>-
<⇪ Elemental Expansion SP>
Passive Program
Mega Program. Effects changed to: User has +3 Element Levels. This Program loses the ability to be equipped twice.
-<Regenerative Programs Installed>-
-<Hidden Program Slot>-
-<Giga Program Slot>-
{
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
-<Special Emulations: 0>-
-<Standard Chips: 0>-
Damage Dealt: 100 + (15 * Version), +30 per upgrade
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
-<Mega Chips: 0>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
-<Giga Chips: 0>-
-<Dark Chips (Treated as Standard Chips): 6>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
[::Chip:Dark ThunderLv1:v6::]
[::Chip:Dark SwordLv1:v6::]
[::Chip:Dark SpreaderLv1:v6::]
[::Chip:Dark MeteorsLv1:v6::]
[::Chip:Dark LanceLv1:v6::]
[::Chip:Dark CircleLv1:v6::]
~/Battle Chip Folder\~
}Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
-<Special Emulations: 0>-
-<Standard Chips: 0>-
Damage Dealt: 100 + (15 * Version), +30 per upgrade
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
-<Mega Chips: 0>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
-<Giga Chips: 0>-
-<Dark Chips (Treated as Standard Chips): 6>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
[::Chip:Dark ThunderLv1:v6::]
[::Chip:Dark SwordLv1:v6::]
[::Chip:Dark SpreaderLv1:v6::]
[::Chip:Dark MeteorsLv1:v6::]
[::Chip:Dark LanceLv1:v6::]
[::Chip:Dark CircleLv1:v6::]
{
*Bold = Equipped*
-<Accessory Slots: 1/2>-
<Dagger of the Grim Heir>
A dagger infused with the desires of a black heart that enables a greater extent of dark power....
° User's Dark Soul lasts +2 Turns
° Glitch: User cannot avoid incoming attacks and cannot be protected by allies
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
<Garnet Star of Power>
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
NPC Value: 10,000z
-<Crest Slots: 0/3>-
(Inactive)
<Mark of the Labyrinth>
`+1 Attack Slot Starting Turn, does not take up a crest slot
<WWW>
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choise
☉ +1 Use to One Actived Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
<Fortune Badge>
A special award for the greatly fortunate. Grants additional funds to the holder.
Raises Zenny earned from battles by 10%.
<Creamland's Thanks>
Lesser Knight of Creamland
Aligned with Creamland during its invasion by the Dark Dimension.
° DMG+10
° HP+100
MMM Fest Medallion
Unequipped: +100 HP/+10 Damage
(Crest) Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
~/Accessories\~
}*Bold = Equipped*
-<Accessory Slots: 1/2>-
<Dagger of the Grim Heir>
A dagger infused with the desires of a black heart that enables a greater extent of dark power....
° User's Dark Soul lasts +2 Turns
° Glitch: User cannot avoid incoming attacks and cannot be protected by allies
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
<Garnet Star of Power>
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
NPC Value: 10,000z
-<Crest Slots: 0/3>-
(Inactive)
<Mark of the Labyrinth>
`+1 Attack Slot Starting Turn, does not take up a crest slot
<WWW>
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choise
☉ +1 Use to One Actived Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
<Fortune Badge>
A special award for the greatly fortunate. Grants additional funds to the holder.
Raises Zenny earned from battles by 10%.
<Creamland's Thanks>
Lesser Knight of Creamland
Aligned with Creamland during its invasion by the Dark Dimension.
° DMG+10
° HP+100
MMM Fest Medallion
Unequipped: +100 HP/+10 Damage
(Crest) Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
{
[001, Win] Labrys V4 vs Dream V2
[002, Loss] Labrys V4 vs Revved Vx
[003, Win] Labrys V6 vs Junkman V8
~/Battle History\~
}[001, Win] Labrys V4 vs Dream V2
[002, Loss] Labrys V4 vs Revved Vx
[003, Win] Labrys V6 vs Junkman V8
{
-Level: 0-
~/Achievements\~
}-Level: 0-
{
Last Update:
======================
Bunny x0
CanGuard x0
Canodumb x0
Kill Plant x0
Megalian x0
Mettaur x0
Ratty x0
Shrimpy x0
Spikey x0
Swordy x0
Trumpy x0
Tuby x0
Tromby x0
~/Virus Busting Log\~
}Last Update:
======================
Bunny x0
CanGuard x0
Canodumb x0
Kill Plant x0
Megalian x0
Mettaur x0
Ratty x0
Shrimpy x0
Spikey x0
Swordy x0
Trumpy x0
Tuby x0
Tromby x0