Post by Opera Staccato on Oct 26, 2016 9:48:21 GMT -8
|Navi & RP Information|
-Navi Name: Opera Pianissimo Staccato
--Appearance:
My appearance is somewhat mutable, but there tends to be a lot of magenta and/or other non-spectral colours, and my eyes are always the same, to the point where they’re used in lieu of a Navi Mark. The Champion’s Proof is on my hip, because I obey morphic resonance and am sometimes a horse, so I get to pretend I have a god-killing Cutie Mark.
--Personality:
In case you can’t tell from the first-person narration, I’m not even remotely normal. My original concept was to break the fourth wall a lot, but that’s been toned down to the point where I might just be insane; on the other hand, I might very well have come to an understanding of the universe that makes me look insane to someone without that understanding. It’s intentionally ambiguous in anything that could be considered canon, and anything non-canon can break the fourth wall anyway.
--Background:
This would take far too long, so I’ll save it for the mini-story. As a teaser, when I say I want to rip out your soul, I’m not speaking metaphorically, or talking about that thing from BN4 and BN5. Also, I'm grandfathered in to RP approval so I don't actually have to bother with a background to show up in-story.
-Version / Experience:
--Version: 6
--Experience: 1880/2000
-Funds:
--Zenny: 9900
--Bugfrags: 5
--Bank Account: 10000z (next interest claim: February 1, 2017)
|Statistical Information|
-Type: Intel
-- +1 Total Attack
-- +2 Program Slots
-- -1 Required Cooldown or Charge to One Attack (To a minimum of 1 Turn)
-- Battle Chip Enhancement (Passive Effect: Standard Battle Chips can be upgraded one level beyond Max.)
--Variable Enhancement: (Passive Effect: Upon entering a battle, gain one special property depending on your Opponent(s))
---Vs Attack Types: +5 Armor per Version
---Vs Defense/Support Types: +5 Damage per Version
---Vs Recon Types: One Attack becomes "Unomnidodgeable" (Once per Battle)
---Vs Intel Types: One Attack gains "Interrupt" ](Once per Battle)
---Vs Normal Types: Zenny Gain increased to 150%
---Vs Resource Types: +1 Chip usable per battle
-Karma: Dark
-- Gain a Darksoul (See Skills for the Darksoul itself)
-- Darksoul gains +1 turn (V4)
-- Darksoul gains +1 turn (V6)
-Elements: Normal Lv4
--Properties:
Special Property: Neutrality (Remove one weakness from each element)
Lv4: +400 HP. +40 Damage.
--Net Strengths: None
--Net Weaknesses: None
-- Modifiers: +1 element level from program
-HP: 3300
-- Modifiers: +500 from version, +400 from element, +1300 from programs, +500 from accessory, +100 from crest, -500 from mod tools
-Armor: 20
-- Modifiers: +20 from accessory
-Regeneration: 100 + 7% (Effectively 331 currently)
--Modifiers: +100 from program, +2% from accessory, +5% from skill
-Natural Avoid: (Barrier) // 5 Turn CD
-Base Damage: 330
--Modifiers: +50 from version, +40 from element, +90 from programs, +50 from mod tools
-Attack Slots: 5
--Conditional: +1 on starting turn
---Modifiers: +1 from version, +2 from program, +1 on starting turn from program
|Skills|
-Total Skills: 6 + 1 Darksoul
--Modifiers: +2 from version, +1 Darksoul from Karma
Hitbox Dissonance
Activated Speed Skill
My body is more than mutable; it’s partially an illusion. Just because it looks like a clean hit, doesn’t mean it actually accomplished anything.
On activation, Opera dodges one incoming attack.
(5/5)
No Sell
Activated Defense Skill
My body is mutable enough that I can basically decide you didn’t actually hurt me, even if it looked like a telling blow.
On activation, Opera blocks one incoming attack.
(5/5)
Soul Power
Activated Support Skill
I've seen my soul, and can do cool things with it as a result. Right now it just lets me make one-hit barriers, but there's plenty of room for me to grow.
On activation, Opera activates one of her Special properties or Natural Avoidances regardless of cooldown, and without actually triggering cooldown.
(5/5)
Awesomeness By Analysis
Activated Offense Skill
I’m always calculating everything, even in battle. Sometimes this means I know exactly where to hit you where you won’t be able to do anything about it.
On activation, Opera adds one Omni Aimer of choice to one attack for one use. That attack pierces the damage immunity of Darksoul for that use, but does not prevent the target from entering Darksoul as a result of this skill. (It may, however, do that for other reasons.)
(5/5)
Healing Factor
Passive Support Skill
In my quest to become an increasingly blatant ripoff of Deadpool, I now heal constantly. Better keep up the pressure if you want to win.
Opera Regenerates 5% of her Maximum HP per turn.
Contractual Boss Immunity
Passive Defense Skill
There are ways to get around Undershirt programs. The purpose of this skill is to negate as many of them as possible. And yes, I know I'm not a Boss yet, but I already named a skill No Sell.
Opera is immune to Burn and Poison.
One Winged Angel
Darksoul
People die when they are killed. Good thing I'm not a person, and thus don't die when I am killed. Well, good thing for me, anyway. Not so good for my enemies.
-Automatically activates upon reaching 0 HP. Revives Opera with 1 HP
-Opera is invincible except against Aimed Attacks
-Opera has +1 Attack Slot for the duration
Lasts for
|Attacks|
-Total Attacks: 11 +1 Hyper Attack
--Modifiers: +5 from version, +1 from type, +1 Hyper Attack from accessory
Bit By Bit - Basic 1
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
300 Damage (90% Base), Undodgable, Breaks Shields
Bit By Bit - Basic 2
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
300 Damage (90% Base), Undodgable, Cuts Auras
Bit By Bit - Basic 3
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
300 Damage (90% Base), Breaks Shields, Cuts Auras
Bit By Bit - Charged 1a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
265 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
Bit By Bit - Charged 1b
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
265 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
Bit By Bit - Charged 2a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
265 Damage (80% Base), Undodgable, Cuts Auras
1 Turn Optional Charge
Bit By Bit - Charged 2b
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
265 Damage (80% Base), Undodgable, Cuts Auras
1 Turn Optional Charge
Bit By Bit - Charged 3a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
265 Damage (80% Base), Breaks Shields, Cuts Auras
1 Turn Optional Charge
Bit By Bit - Charged 3b
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
265 Damage (80% Base), Breaks Shields, Cuts Auras
1 Turn Optional Charge
Bit By Bit - Hacking
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
200 Damage (60% Base), Undodgable, Breaks Shields, Cannot be Naturally Avoided, If Hits: +100 Damage with all attacks on the next turn
Bit By Bit - Finishing Touch
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
200 Damage (60% Base), Undodgable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Intercepted, Cuts Undershirt
1 Turn Cooldown
1 Use per Battle (1/1)
Byte By Byte - Coup de Grace
Normal S-Attack (Hyper)
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you. This, time, though? You’re getting owned if you don’t.
Damage is 70% of target’s Max HP, Cannot be Naturally Avoided
1 Turn Required Charge, 1 Turn Irreducible Cooldown
|Navi Customizer|
-Program Slots: 8/8
-Mega Program Slots: 2/2
-Hidden Program Slots: 1/1
--Modifiers: +2 from type, +1 from crest
Defensive Programs Installed:
Undershirt Nu
Activated Program
User survives a fatal turn of damage with 1 HP.
Does not cost a Program Slot.
(1/1)
Undershirt Nu (equipped duplicate due to crest)
Activated Program
User survives a fatal turn of damage with 1 HP.
Does not cost a Program Slot.
(1/1)
Offensive Programs Installed:
Power Up Chi
Passive Program
Auto Charge Alpha
Passive Program
User automatically charges one attack per turn and begins the battle with 1 charge intact.
Initiative Omega
Passive Program
User goes first in battle. Trumps opposing Navi's standard Initiative. If more than one Navi has this program, they use normal order-choice
Speed Addition SP
Supportive Programs Installed:
Omni Unit SP
Passive Program.
Mega Program. HP+300, DMG+30, +1 Attack Slot on first turn, +100 Regen, +1 Element Level.
Life Force Zeta
Passive Program
User has
Regenerative Programs Installed:
[N/A]
Hidden Programs Installed:
Endure
Active hidden program
The first lethal attack the user receives each battle leaves them with 1HP until the end of their current defense(like Undershirt). When this program is activated the user has +1 attack slot and +50 damage for the remainder of the battle.
Note: This program can be cut like any other undershirt.
|Equipment|
Accessory Slots: 3/3
Crest Slots: 3/3
-Modifiers: +1 Accessory slot from crest
Accessories:
Topaz Shard
A single shard of Topaz, gives off a weak light.
- Grants Regen equal to 2% of Max HP
Diamond Cross of Purity
A shining cross of diamond, emanates a powerful force.
- +500 Max HP and +20 Armor
NPC Value: 10,000z
Peridot Star of Concentration
A shining star forged of peridot, sparkles with an otherworldly power
- Allows the user to create one new Hyper Attack
NPC Value: 10,000z
Crests:
Silver Cross Signet
Crest
A silver cross designed to enhance defensive capability.
HP+100
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed to hold a second instance of an already equipped item (chosen in-stats).
Memento Mori
Crest
Leavin', on a jet plane. Don't know when I'll be back again.
I'll miss y'all.
If the user doesn't have an Undershirt effect or DS, they gain an Undershirt effect (User survives a fatal turn of damage with [1] HP; 1 use per battle). If they already possess DS or US, on the turn it's activated they may auto-attack with an attack or SE from Memento.
Santa Hat(Currently Unequipped)
A warm holiday hat that keeps the spirit of Christmas alive all year round.
Once per battle the user is may add "Ice Element" to all attacks for one turn
+100 HP, +10 Damage
Opera’s Mark
Navi Mark
DMG +20, Isn't actually a Crest.
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips:
[N/A]
Mega Chips:
[SE Dominus Agnitio]-[?-Attack]-[? Element] (From Memento Mori)
Mastery manifest.
- [?] Damage.
- Deals damage equal to your base damage. (Currently: 330 Damage)
- Gains the effects of up to one other attack (of yours) with up to CD: 3.
- Upon use, gains any effects of choice: 2 aimers, up to 3 non-hidden elements, a range, and a status damage from one of the chosen elements.
- May not be used except as an auto-attack, may not auto-attack more than once per battle.
Giga Chips:
Bug Death Thunder
200 + (V*10) (Currently 260) Bug/Elec S-Damage
° Inflicts Paralyze || Ignores Armor
° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means
|Achievements|
Achievement Level: 25
Pharoah Gold
The achiever has been active on the site for at least two years.
Level: 12
Bugfrags: 4 (+3 from previous levels)
Yamato Silver
The achiever has managed to collect three or more crests.
Level: 5
Bugfrags: 4 (+2 for previous level)
Number Silver
The achiever owns and has equipped 5 or more programs at once. (Does not include "Elemental Adapter" programs)
Level: 3
Bugfrags: 2 (+1 for previous level)
King Silver
The achiever owns and has equipped two cross or star based accessories at once.
Level: 3
Bugfrags: 2 (+1 for previous level)
Knight Silver
The achiever has managed to take a total of 25 attacks in one battle. (Or: The achiever has managed to reduce a total of 5,000 Damage in one battle.)
Level: 2
Bugfrags: 2 (+1 for previous level)
|Other Stuff|
Zenny Token (x2)
Allows one single non boss/event battle to gain 2x Zenny from a single battle to the user, the user’s team, or all members of the battle (User’s choice). This item must be used at the start of the battle and is discarded when used. Cannot be stacked with other Zenny tokens.
Cannot be used in any form of event battle.
Virus Voucher (50% off a virus) (x2)