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Post by xoDeathy on Aug 20, 2016 6:37:11 GMT -8
1-100 If you have initiative, feel free to start.
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Post by Gaia on Aug 20, 2016 9:51:53 GMT -8
JunkMan.EXE
JunkMan does not have initiative.
1-100
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Post by xoDeathy on Aug 20, 2016 13:10:27 GMT -8
|Defense Phase| "Skills to be aware of"
Pinpoint Punching Offensive Skill "Do you like my punch-lines? They love when you try to get away." -Whenever Rosary lands a hit on an opponent with an attack, she charges her Holy Core with 3 charges. Max of 15 Charges. -At any time, Rosary can consume all current charges to gain +3 Damage (+1/V'Up) per charge for 1 turn. -Passive-
Raw Power Seeker Offensive Skill
"Oh what I wouldn't do for more ways to crush someone's innards with my fists." -Rosary is constantly searching for new power. Each time Rosary is hit and damaged by an attack, she gains +3 Damage for the rest of the battle, to a Max of +25 Damage (20 + 10/V'Up + 5xVersion [Attack Type]). -Passive-Unstoppable Love Hybrid Skill "Oh love, love, love, love, love-love-love-love-love, oh.. whoops. You died. Oh well." -Each time Rosary lands a hit of an attack on an opponent, she steals 2 Armor for 1 turn, to a Max of +10/-10 Armor (10 +5/-5/V'Up). This effect can not cause an opponent to have negative Armor, and Rosary can only steal existing Armor. -Passive-
|Recuperation Phase|
[Rosary regens 100 HP!]
Rosary's HP: 1100/1100 Holy Core: 0/15 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 2 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +0 Damage
1:|Pierce the Heart <3! +100 Seeking C-Range, Break Rosary pummels her fist straight through the enemy's core, 10 successive times. 33 x10 Damage Breaks Shields, Ignores Armor -10 Armor to victim 1 CD
2:|Charging Eradicating Dismay!
3:|Grievous-Wound-Inflicting-Cross-Slash! S-Range, Break Rosary spins horizontally and vertically, twice, causing twin cross waves to demolish the enemy's strength. 90 x2 Damage Avoid Separately, Cuts Auras/Barriers If hits, inflicts -1 Attack Slot for 1 turn. -2 Armor to victim per hit 2 CD
4:|Give Up Hope! C-Range, Break Rosary digitalizes a giant, 5ft long 2ft wide spike of holy light, and drives it through an enemy, exploding next turn as long as it makes contact. 170 Damage Cuts Auras/Barriers If hits, Auto-Attacks next turn @ half damage. Whenever this attack inflicts damage, Rosary gains +1 Attack Slot for 1 turn. -2 Armor to victim 2 CD
|Summary Phase|
680 Break Damage @ JunkMan Damage can not be reduced below 10% \Max of -10 Armor for 1 turn \Possible -1 Attack Slot x2
Rosary's HP: 1100/1100 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es): Cooldowns: Pierce (1/1) Grievous (2/2) Give Up (2/2)
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Post by Gaia on Aug 20, 2016 17:46:50 GMT -8
JunkMan.EXE
Defense Phase
[JunkMan HP=1300/1300]
JunkMan has 50 armor.
[Pierce the Heart <3] - Natural Barrier
[Grievous-Wound-Inflicting-Cross-Slash] - 2 hits taken for 40 and 42, respectively
[Give Up Hope] - Taken for 124 Damage
JunkMan now has 44 Armor. 6 was stolen -206 Damage Total
[JunkMan HP=1094/1300]
Support Phase
[JunkMan HP=1094/1300]
[Junk Hoard] - JunkMan turns the Stage to Metal!
[JunkMan HP=1094/1300]
Combat Phase
JunkMan has [2] 1 Attack Slot
1. Junk Cube Metal | Combat Using his control over electromagnetism, JunkMan pulls up some trash and miscellaneous metals and fuses them together into little cubes. - No Damage. - Spawns 1 260-HP Junk Cube. - Alternatively, can place 1 Junk Cube in the Trash Collection. - 1-CD.
[Prized Possession] - Once per turn, when Spawning a Junk Cube, if the panels are Metal, JunkMan spawns 1 extra Cube.
Summary Phase
0 Damage @ Rosary
[JunkMan HP=1094/1300] 1094/1300 Status: Okay! Stage: Metal Cool Down(s): - Junk Cube: 0/1
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Post by xoDeathy on Aug 20, 2016 19:10:28 GMT -8
|Defense Phase|
|Recuperation Phase|
[Rosary regens 100 HP!]
[3 hits, +9 Holy Charges!]
[6 Armor Stolen!]
Rosary's HP: 1100/1100 Holy Core: 9/15 Armor: 6 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 2 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +0 Damage, +1 This Turn
AUTO:|Give Up Hope! @junkman C-Range, Break Rosary digitalizes a giant, 5ft long 2ft wide spike of holy light, and drives it through an enemy, exploding next turn as long as it makes contact. 85 Damage Cuts Auras/Barriers If hits, Auto-Attacks next turn @ half damage. Whenever this attack inflicts damage, Rosary gains +1 Attack Slot for 1 turn. 2 CD
1:|Eradicating Dismay! +100 Seeking S-Range, Break Rosary charges her fist with Holy Data before leaping and slamming the ground, causing an intense shockwave to pulverize all enemies. 534 Damage Undodgeable, Hits All 1-Turn Charge
2:|Holy Emulation: Rosario @junkman C-Range, Seeking Rosary creates a digital emulation of Rosario. Being unable to move while controlling the puppet, Rosario uses his signature slash against a target. 100 Damage Unavoidable 1 CD
3:|Pass
|Summary Phase| Damage cannot be reduced below 10% from attacks 719 Damage @ JunkMan \Possible 6 Armor steal for 1 turn 534 Damage @ Rock Cube 1 534 Damage @ Rock Cube 2
Rosary's HP: 1100/1100 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es): Cooldowns: Give Up! (1/2) Pierce (0/1) Grievous (1/2) Rosario (1/1)
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Post by Gaia on Aug 22, 2016 15:46:48 GMT -8
JunkMan.EXE
Defense Phase
[JunkMan HP=1094/1300]
JunkMan has 50 armor, and a Strength to Seeking
[Give up Hope] - Blocked by Junk Shield - [Junk Shield] - JunkCubeA has 240 HP, Attack only deals 85. No Damage to JunkCybe
[Eradicating Dismay] - Blocked by Junk Shield - [Junk Shield] JunkCubeB has 240 HP, Attack deals 534. JunkCubeB Destroyed. - JunkCubeA takes the attack for 534 Damage. Destroyed.
[Holy Emulation - Rosario] - Taken for [100] 70 Damage
[JunkMan HP=1024/1300]
Support Phase
[JunkMan HP=1024/1300]
[Junk Collection] - Two JunkCubes stored in the Junk Collection. - JunkMan sacrifices two units to spawn 1 JunkCube with 290 HP!
[Prized Possession] - Once per turn, when Spawning a Junk Cube, if the panels are Metal, JunkMan spawns 1 extra Cube.
[JunkMan HP=1024/1300]
Combat Phase
JunkMan has 2 Attack Slots
1. Junk Press Metal | Shot Flattening his claws and transforming them into industrial presses, JunkMan attempts to flatten an opponent. - [40] 80 Damage - Ignores Armor. - Gains 20 Damage/Stored Object expended from the Trash Collection this turn. - If Avoided, Auto-Attacks next turn at full power and effects, except this one. - 2-CD.
2. Bolt Missile Elec | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target!" - 80 Damage - Undodgeable
Summary Phase
80 Elec + 80 Metal Damage @ Rosary
[JunkMan HP=1024/1300] 1024/1300 Status: Okay! Stage: Metal (2/3) Cool Down(s): - Junk Cube: 1/1 - Junk Press: 0/2
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Post by xoDeathy on Aug 22, 2016 18:29:06 GMT -8
(OOC: I had to double check your Junk Shield cause I didnt understand it at first. Well played, good sir. But I thought Junk Cubes acted like Barriers, not Auras in the BN games? I could be wrong, but I couldve sworn they broke after charge shotting them enough. Edit: nvm didnt see the rest of Junk Shield lol. Thats a really strong defensive manuever.)
|Defense Phase| Rosary has a Strength to Metal!
Rosary takes Junk Press for 80 56 Damage! +3 Damage for the rest of this battle!
Rosary takes Bolt Missile for 80 78 Damage! +3 Damage for the rest of this battle!
|Recuperation Phase|
[Rosary regens 100 HP!]
[3 hits, +9 Holy Charges!]
[2 Armor Stolen!]
[Rosary's getting fired up! +45 Damage this turn!] Pinpoint Punching Offensive Skill "Do you like my punch-lines? They love when you try to get away." -Whenever Rosary lands a hit on an opponent with an attack, she charges her Holy Core with 3 charges. Max of 15 Charges. -At any time, Rosary can consume all current charges to gain +3 Damage (+1/V'Up) per charge for 1 turn. -Passive-
Rosary's HP: 1066/1100 Holy Core: 0/15 Armor: 2 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 2 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +6 Damage, +45 this turn
1:|Charging Eradicating Dismay!
2:|Pierce the Heart <3! +100 Seeking C-Range, Break Rosary pummels her fist straight through the enemy's core, 10 successive times. 38 x10 Damage Breaks Shields, Ignores Armor -10 Armor to victim 1 CD
|Summary Phase| Damage cannot be reduced below 10% from attacks 380 Break Damage @ JunkMan
\Possible -10 Armor for 1 turn
Rosary's HP: 1066/1100 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es): Cooldowns: Give Up! (0/2) Grievous (0/2) Rosario (0/1)
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Post by Gaia on Aug 23, 2016 14:12:10 GMT -8
JunkMan.EXE
Defense Phase
[JunkMan HP=1024/1300]
JunkMan has 80 armor, and 2 Active Junk Shields
[Pierce the Heart] - Blocked by JunkShield - [Metal Stage] - JunkShield becomes Unbreakable - [JunkShield] Deals 33x10 Damage. Destroys JunkCubeB, with only 240HP
[JunkMan HP=1024/1300] [JunkCubeA HP=290/290]
Support Phase
[JunkMan HP=1024/1300]
[Junk Collection] - x1 JunkCube
[JunkMan HP=1024/1300]
Combat Phase
JunkMan has 2 Attack Slots, and 1 Active JunkCube
Junk Barrage Metal | Shot The Junk Cubes fly down and smash into their foes from above. - [50] 75 Damage - Usable only by Junk Cubes, every turn they are able. - +10 Damage per Object stored in the Trash Collection. - Junk Cubes cannot attack on turns they are used as Shields, or on the turn they are summoned.
1. Junk Cube Metal | Combat Using his control over electromagnetism, JunkMan pulls up some trash and miscellaneous metals and fuses them together into little cubes. - No Damage. - Spawns 1 260-HP Junk Cube. - Alternatively, can place 1 Junk Cube in the Trash Collection. - 1-CD.
[Prized Possession] - Once per turn, when Spawning a Junk Cube, if the panels are Metal, JunkMan spawns 1 extra Cube.
2. Bolt Missile Elec | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target!" - 110 Damage - Undodgeable
Summary Phase
110 Elec + 75 Metal Damage @ Rosary
[JunkMan HP=1024/1300] 1024/1300 Status: Okay! Stage: Metal (3/3) Cool Down(s): - Junk Cube: 0/1 - Junk Press: 1/2
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Post by xoDeathy on Aug 23, 2016 15:02:59 GMT -8
|Defense Phase| Rosary has a Strength to Metal!
Rosary Holy Rushes Junk Barrage!
Holy Rush Hybrid Skill "Even though a small amount, the Holy Data within me gives me the strength to fight back." -Upon activation, Rosary dodges one attack. Rosary gains +25 Damage the turn this skill is activated. -2 uses->>1 use
Rosary takes Bolt Missile for 110 Damage! +3 Damage for the rest of this battle!
|Recuperation Phase|
[Rosary regens 100 HP!]
[0 hits, +0 Holy Charges!]
[0 Armor Stolen!]
Rosary's HP: 1056/1100 Holy Core: 0/15 Armor: 0 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 2 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +9 Damage, +25 this turn
1:|Eradicating Dismay! +100 Seeking S-Range, Break Rosary charges her fist with Holy Data before leaping and slamming the ground, causing an intense shockwave to pulverize all enemies. 593 Damage Undodgeable, Hits All, Breaks Unbreakable Shields (5 CD) 1-Turn Charge
2:|Grievous-Wound-Inflicting-Cross-Slash! S-Range, Break Rosary spins horizontally and vertically, twice, causing twin cross waves to demolish the enemy's strength. 106 x2 Damage Avoid Separately, Cuts Auras/Barriers If hits, inflicts -1 Attack Slot for 1 turn. 2 CD
|Summary Phase| Damage cannot be reduced below 10% from attacks 805 Break Damage @ JunkMan 593 Break Damage @ JunkCube A, B, C
\Possible -6 Armor for 1 turn \Possible -1 AS for 1 turn \Possible -1 AS for 1 turn
Rosary's HP: 1056/1100 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es): Cooldowns: Pierce (0/1) Omni Break (5/5) Grievous (2/2)
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Post by Gaia on Aug 23, 2016 16:05:54 GMT -8
JunkMan.EXE
Defense Phase
[JunkMan HP=1024/1300]
JunkMan has 50 armor, and 3 Active Junk Shields
[Eradicating Dismay] - Taken for 543 Damage -Junk Cubes destroyed!
[Grievous-Wound-Inflicting-Cross-Slash] - Taken for two hits of 56 Damage
-655 Damage Total
[JunkMan HP=369/1300]
Support Phase
[JunkMan HP=369/1300]
[Junk Collection] - x4 JunkCubes - Sacrifice 4 JunkCubes for +1 use to Junk Hoard - All 4 were JunkCubes. Spawns 1 260 HP JunkCube!
[Junk Hoard] - JunkMan turns the stage to Metal!
[JunkMan HP=369/1300]
Combat Phase
JunkMan has 2 1 Attack Slot
1. Bolt Missile Elec | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target!" - 110 Damage - Undodgeable
Summary Phase
110 Elec Damage @ Rosary
[JunkMan HP=369/1300] 369/1300 Status: Okay! Stage: Metal (1/3) Cool Down(s): - Junk Cube: 1/1 - Junk Press: 2/2 - Natural Barrier: 3/5
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Post by xoDeathy on Aug 23, 2016 16:37:24 GMT -8
|Defense Phase| Rosary has a Strength to Metal! Rosary takes Bolt Missile for 110 Damage! +3 Damage for the rest of this battle!
|Recuperation Phase|
[Rosary regens 100 HP!]
[3 hits, +9 Holy Charges!]
[6 Armor Stolen!]
Rosary's HP: 1052/1100 Holy Core: 9/15 Armor: 6 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 2 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +12 Damage
1:|Charging Eradicating Dismay!
2:|Give Up Hope! +100 Seeking C-Range, Break Rosary digitalizes a giant, 5ft long 2ft wide spike of holy light, and drives it through an enemy, exploding next turn as long as it makes contact. 282 Damage Cuts Auras/Barriers If hits, Auto-Attacks next turn @ half damage. Whenever this attack inflicts damage, Rosary gains +1 Attack Slot for 1 turn. 2 CD
|Summary Phase| Damage cannot be reduced below 10% from attacks 282 Break Damage @ JunkMan \Possible -2 Armor for 1 turn
Rosary's HP: 1052/1100 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es): Cooldowns: Omni Break (4/5) Grievous (1/2)
Give Up (2/2)
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Post by Gaia on Aug 23, 2016 16:52:04 GMT -8
JunkMan.EXE
Defense Phase
[JunkMan HP=369/1300]
JunkMan has 80 armor, and 1 Active JunkCube
[Give Up Hope] - Blocked by JunkShield [JunkShield] - Cube has 260 HP. Cube Destroyed!
[JunkMan HP=369/1300]
Support Phase
[JunkMan HP=369/1300]
[Junk Collection] - x1 JunkCube
[JunkMan HP=369/1300]
Combat Phase
JunkMan has 2 Attack Slots
1. Bolt Missile Elec | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target!" - 110 Damage - Undodgeable
2. Junk Cube Metal | Combat Using his control over electromagnetism, JunkMan pulls up some trash and miscellaneous metals and fuses them together into little cubes. - No Damage. - Spawns 1 260-HP Junk Cube. - Alternatively, can place 1 Junk Cube in the Trash Collection. - 1-CD.
[Prized Possession] - Once per turn, when Spawning a Junk Cube, if the panels are Metal, JunkMan spawns 1 extra Cube.
Summary Phase
110 Elec Damage @ Rosary
[JunkMan HP=369/1300] 369/1300 Status: Okay! Stage: Metal (2/3) Cool Down(s): - Junk Cube: 0/1 - Natural Barrier: 4/5
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Post by xoDeathy on Aug 23, 2016 17:04:53 GMT -8
|Defense Phase| Rosary has a Strength to Metal! Rosary takes Bolt Missile for 110 Damage! +3 Damage for the rest of this battle!
|Recuperation Phase|
[Rosary regens 100 HP!]
[0 hits, +0 Holy Charges!]
[0 Armor Stolen!]
[Rosary's getting fired up! Consuming 9 charges to gain 27 Damage this turn!]
Rosary's HP: 1042/1100 Holy Core: 0/15 Armor: 6 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es):
|Unleash Phase| 2 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +15 Damage, +27 This turn
1:|Eradicating Dismay! S-Range, Break Rosary charges her fist with Holy Data before leaping and slamming the ground, causing an intense shockwave to pulverize all enemies. 432 Damage Undodgeable, Hits All 1-Turn Charge
2:|Pierce the Heart <3! +100 Seeking C-Range, Break Rosary pummels her fist straight through the enemy's core, 10 successive times. 37 x10 Damage Breaks Shields, Ignores Armor 1 CD
|Summary Phase| Damage cannot be reduced below 10% from attacks 432 Break Damage @ JunkMan 432 Break Damage @all Junk Cubes 370 Break Damage @junkman
Rosary's HP: 1042/1100 Field: Null Nat. Aura CD:// 5/5 B-Chip Folder: 0/0 [0 Mega, 0 Giga] Status(es): Cooldowns: Omni Break (3/5) Grievous (0/2)
Give Up (1/2) Pierce (1/1)
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Post by Gaia on Aug 23, 2016 17:14:47 GMT -8
JunkMan.EXE
Defense Phase
[JunkMan HP=369/1300]
JunkMan has 80 armor, and 2 Active JunkCubes
[Eradicating Dismay] - Blocked by JunkShield [JunkShield] - Cubes have 260 HP. Cubes Destroyed!
[Pierce the Heart] - Taken for 370 Damage
[JunkMan HP=0/1300]
RESULTS
WINNER Rosary.EXE +60EXP / +600 Zenny
LOSER JunkMan.EXE +40EXP / +400 Zenny
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