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Post by kyuubi25 on Dec 12, 2012 11:16:53 GMT -8
Setup:
summon Haunted Candle
Family Trait Acquired at tier 0 Burning Candle *Haunted candles remain active only while lit, and become more active when burning bright.* --- Haunted Candle cannot dodge attacks and has +200 HP/+20 Damage. Haunted Candle has 3 activity stages. It begins in Normal state: -Weakened: When hit by an attack it is weak to while in Normal state, Haunted Candle loses all attack slots and may not use activated skills/programs.
-Normal: When hit by an attack of its own element(s) while Weakened or an attack it is weak to while in Strengthened state, it returns to a Normal state.
-Strengthened: When hit by an attack of its own element(s) while in a Normal state, Haunted Candle has +1 Attack slot and Burn Square gains "Burn".
Attack:
Sand Punch C-Range Sand Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sand Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Sand Blast C-Range Sand Sandstorm punches his opponent as hard as he can? 0 damage. cuts auras, undodgeable, +150 damage if used after Sand Kick. CD: 2
Family Attack Burn Square S-Attack Sand element Haunted Candle summons a powerful flame, burning a large area in a single blow. 80 damage, undodgeable, breaks shields.
Sandstorm: 2100/2100 HC: 900/900 HC State: Normal Stage: Normal Status: OK! CD: Sand Blast (2)
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Deleted
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Post by Deleted on Dec 12, 2012 11:20:30 GMT -8
[bgcolor=232323] DEFENSE All Damage Taken (420 Dmg Taken) HP: 80 / 500 OFFENSE 2 Attack Slots[ Attack 8 -- Sniper Element, S-Attack] [Description] [ 0 Damage] -- Raze deals +130 Dmg to one attack next turn -- Can optionally Auto-Strike once per turn at 50% Damage 1 Turn Cooldown[ Attack 9 -- Sniper Element, S-Attack] [Description] [ 0 Damage] Undodgeable, Cuts Auras -- If Hits, Raze has +1 Attack Slot next turn -- If Hits, Raze has +60 Dmg to one attack next turn 2 Turn Cooldown[ Attack 10 -- Sniper Element, S-Attack] [Description] [ 0 150 Damage] Undodgeable, Cuts Auras, Hits All -- If Hits, Enemy's Attacks deal -35 Damage this turn -- If Avoided, Enemy has -1 Attack Slot this turn 2 Turn Cooldown(Dealt +150 Damage via Sniper Element)
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Post by kyuubi25 on Dec 12, 2012 11:26:18 GMT -8
Def:
Sandstorm takes first two attacks. Third one shielded twice.
Ultimate defense: Sandstorm moves the sand around him to form a single use shield. [4 uses] (used x2)
candle loses 150 hp, uses passive defense skill to recover 50, since the candle was not put out.
Attack:
Sand Punch C-Range Sand Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sand Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Raging Kick. C-Range Sand Sandstorm kicks as hard as he can? 0 damage, cuts auras, undodgeable, +150 damage if used after Sand Kick. CD: 2
Family Attack Burn Square S-Attack Sand element Haunted Candle summons a powerful flame, burning a large area in a single blow. 80 damage, undodgeable, breaks shields.
Sandstorm: 2100/2100 HC: 800/900 HC State: Normal Stage: Normal Status: OK! CD: Raging Kick (2), Sand Blast (1)
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Deleted
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Post by Deleted on Dec 12, 2012 11:34:10 GMT -8
[bgcolor=232323] REWARDS Sand:EXP: +50 (Base) + 10 (Perfect) + 5 (Version) = +65 ExpZENNY: +500 (Base) + 100 (Perfect) = +600 ExpHaunted Candle:EXP: +50 (Base) + 5 (Version) * 1.0 (Growth) = +55 ExpRaze:EXP: +20 (Base) = +20 ExpZENNY: +200 (Base) = +200 Exp
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