Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 30, 2012 15:34:20 GMT -8
Fun times ahead
(As with sol's fight, im not gunna do any rp cause im still owrking on rp info with him)
[dice=100][rand=40387882674216648378038715086138810738246334473422487334433846995]
|
|
|
Post by Ion on Oct 30, 2012 15:35:46 GMT -8
It's gonna take foreveeeeerr hahaha!
[dice=100][rand=5606262132059783803625056287273882806133059784779898374897893518]
|
|
|
Post by Ion on Oct 30, 2012 15:43:15 GMT -8
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Augmentation (S) Plasma Trance empties the chambers and prepares for the next strike. 5 Dmg – Cuts Aura’s, Breaks Shields, All breakers are applied to the next attack, +145 dmg to the next attack. 1 Turn Cool Down Attacks cannot be made unavoidable with this attack, lose 1 of 3 breakers on attack if this is the case.
Weapon Draw (C) Plasma Trance manipulates his bracelets to acquire a weapon of his choice for use in battle. [190+145] = 335 Cuts Aura's, Breaks Shields.
Total Damage: 415 Total HP:1000 Augmentation [0/1]
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 30, 2012 15:55:17 GMT -8
lol yeah it will Defensive Phase: All attacks taken Sniper trace deals 45 damage Augmentation deals 0 damage Weapon Draw deals 305 damage HP: 1155/1500 Setup: 195 HP regen HP: 1350/1500 Stage Skill Used Mountainous Arena Stage Skill Objects created on this stage have +40 HP. Additionally, if a hits all attack is used, the side being targeted gets an object with HP equal to half the damage of the attack used after the attack finishes. This object can be used universally to intercept for the side that was targeted. Stone Element, Lasts 2 turns. x1 use Defensive Skill used Stone Shield Object Defense Creates a 100 (210) HP object that absorbs all attacks with damage lower than its HP rather than being reduced by the attack's damage, similar to an aura. When hit by an attack that exceeds its HP, it is destroyed, though it absorbs the attack that breaks it regardless. x1+1 use x1 use remains HP: 250 -100 HP due to gemini effect End up setup HP: 1250/1500 Stone Shield: 250 Stage: Mountinous Area Offensive Stage: Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0). Caltrop Shower S-Attack Stone 55 damage, If hits, creates a 10 (84) HP Caltrop object that cannot be used for the sake of avoidance. This object performs a the following attack on any turn the opponent uses a C-Attack 1 turn CD -Caltrops -C-Attack -Stone -15 Damage, Undodgable, deals -50 damage of normal attacks, if this attack deals no damage, then a hit navi has -10 damage for 1 turn. May only be used by Caltrops when Conditions are met. Can only be used once per Caltrop per turn. This attack takes up 2 max CD/Charge. HP: 1250/1500 Stone Shield: 250 Stage: Mountinous Area
|
|
|
Post by Ion on Oct 30, 2012 17:25:00 GMT -8
Defense Phase~
Stone Spike - Puzzler's Delight Caltrop Shower - Puzzler's Delight
Total Damage: 0
Puzzler’s Delight Aura - Support Trance summons a common aura to protect himself; though often overlays or forms it into the shape of a complex mechanical puzzle. Creates an 90 HP aura. Trance’s elemental strengths and weaknesses modifiers are applied to attacks against the aura. 0/1
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields @gomel
Focal Point (S) Plasma Using the knowledge acquired through the battle, Trance focuses his strike on a single weak point to cause critical damage. 290 Dmg – 5 Turn Cool Down @stone Shield
Shatter Core (C) Plasma Trance charges energy from his bracelets into specialized gauntlets before unleashing a devastating strike to the opponent. 170 Dmg – Ignores Armour, 1 Turn Cool Down @gomel
Total Damage: 290 @ Stone Shield, 245 @ Gomel Total HP: 1000 Puzzler's Delight: Intact 90 HP Augmentation: 1/1 Focal Point: 0/5 Shatter Core: 0/1
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 30, 2012 18:06:57 GMT -8
Stone Recreation Healing Support Heals 100 HP for navi OR adds 100 HP to an object's current HP. If Support's type effect to allow all allies to be affected by a healing skill by expending two uses is used, both of these effects apply at 75% power, targeting all allies and all allied objects as well. x1+1 use x1 used, +100 HP to Stone Shield
-50 HP from Gemini
Stone Shield HP: 350
Sniper Trace and Shatter Core intercepted by Stone Shield, Focal Point hits Stone Shield
Regen 195
HP Change: +145
HP: 1395/1500
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Double Up S-Attack Stone 0 Damage, One attack next turn deals +75 damage 1 turn CD
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
HP: 1395/1500 Stone Shield: 350 Stage: Mountinous Area (ending next turn) Status: normal
|
|
|
Post by Ion on Oct 30, 2012 18:38:24 GMT -8
Ahaha Brilliant Play! I fell right for it! Now we'll see exactly how obscenely long we can make this battle!
Defense Phase~
Stone Spike - Puzzler's Delight Double Up - Puzzler's Delight Shatter - Taken [55*0.7] = 39
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 435 (All at Gomel, not that it matters) Total HP: 961 Puzzler's Delight: Intact 90 HP Focal Point: 1/5 Shatter Core: 1/1
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 30, 2012 19:18:27 GMT -8
interceptin all the things
Stage falls
Regen 195 HP
1590/1500
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 130 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
HP: 1590/1500 Stone Shield: 350 CD: Double Up (READY) Status: Normal
|
|
|
Post by Ion on Oct 30, 2012 19:37:25 GMT -8
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Natural Dodged Shatter - Taken [55*0.7] = 39
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 435 (All at Gomel, not that it matters) Total HP: 922 Puzzler's Delight: Intact 90 HP Natural Dodge: 0/5 Focal Point: 2/5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 31, 2012 11:40:20 GMT -8
interceptin all the things
Regen 195 HP
1785/1500
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Double Up S-Attack Stone 0 Damage, One attack next turn deals +75 damage 1 turn CD
HP: 1785/1500 Stone Shield: 350 Status: Normal
|
|
|
Post by Ion on Oct 31, 2012 16:18:26 GMT -8
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Taken [55*0.7] = 39 Double Up - Taken = 0
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Perfect Anticipation (C) Plasma In an instant of absolute clarity, Trance is capable of landing a perfect strike on the enemy. 55 – Hits All, Unavoidable, 1 Turn Cool Down
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 310 Total HP: 883 Puzzler's Delight: Intact 90 HP Perfect Anticipation: 0/1 Natural Dodge: 1/5 Focal Point: 2/5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 31, 2012 21:55:16 GMT -8
interceptin all the things
Regen 195 HP
1875/1500 PEAK
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 130 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
HP: 1875/1500 PEAK Stone Shield: 350 CD: Double Up (READY) Status: Normal
|
|
|
Post by Ion on Nov 1, 2012 3:23:51 GMT -8
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Unexpected Recoil Shatter - Taken [55*0.7] = 39
Total Damage: 39
Unexpected Recoil Dodge – Effect Amping up his speed for a moment, Trance barely avoids the attack before using the additional momentum in his follow up. Dodge 1 Attack, +1 Attack Slot on Turn Used 2/3 [+1 Use Attack Type Bonus Factored In]
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 435 (All at Gomel, not that it matters) Total HP: 844 Puzzler's Delight: Intact 90 HP Perfect Anticipation: 1/1 Natural Dodge: 2/5 Focal Point: 3/5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 1, 2012 15:23:38 GMT -8
MOAR interception
Regen 195 HP
1875/1500
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Double Up S-Attack Stone 0 Damage, One attack next turn deals +75 damage 1 turn CD
HP: 1875/1500 Stone Shield: 350 Status: Normal
|
|
|
Post by Ion on Nov 1, 2012 17:50:24 GMT -8
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Taken [55*0.7] = 39 Double Up - Taken = 0
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Perfect Anticipation (C) Plasma In an instant of absolute clarity, Trance is capable of landing a perfect strike on the enemy. 55 – Hits All, Unavoidable, 1 Turn Cool Down
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 310 Total HP: 805 Puzzler's Delight: Intact 90 HP Perfect Anticipation: 0/1 Natural Dodge: 3/5 Focal Point: 4/5
|
|