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Post by SolarGunner on Oct 15, 2012 14:56:17 GMT -8
(Rev has agreed to not use one slot as to even the odds a bit.)
[dice=100][rand=629424612178365871286843931778164583087719128827659959422440601]
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Post by kyuubi25 on Oct 15, 2012 14:58:08 GMT -8
[dice=100][rand=6622274063993245832307381089776853320031962357466283586188219488]
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Post by SolarGunner on Oct 15, 2012 14:59:37 GMT -8
(after you)
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Post by kyuubi25 on Oct 15, 2012 15:01:08 GMT -8
Intel boost activates. 150% exp for this battle.
Not so sound body S-Range Rev fires a poison dart at his opponent, the effects of the toxic substance can vary. 100 damage, undodgeable, poison.
150 unavoidable from toxic element level 5.
HP: 1300/1300 Status: Good Stage: Normal
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Post by SolarGunner on Oct 15, 2012 15:04:58 GMT -8
150 Unavoidable damage taken
Attack taken, poisoned, -10 HP/turn, -10 damage per turn, duration: 2 turns
Total Damage this turn: 260
HP: 740/1000
Setup:
None
Offensive Phase:
Sol: Radiance S-Attack Fire Sol's body radiates powerful heat during combat, which can burn those who get too close if they're not careful. 65 Damage, If the opponent used a C-Attack last turn, this attack is undodgable and burns. Auto attack.
Sol: Quickshot S-Attack Fire A simple attack where Sol quickly aims his revolver and fires without hesitation. 130 Damage, Breaks Shields, Undodgable
HP: 760/1000 Status: Poisoned [1/2]
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Post by kyuubi25 on Oct 15, 2012 15:14:06 GMT -8
Def: Radiance natural avoided. Quickshot Aura'd
Supersized soul: generates an aura to block one attack. x4 uses (used x1)
Attack:
Venom Claw C-Range Rev scratches his opponent, leaving traces of poison in their system. 100 damage, breaks shields, poison
Antibody Attack S-Range Rev uses the antibodies from a his poison to attack the opponent's internal systems. 100 damage, undodgeable, cuts auras, +25 damage if used after a venom attack.
150 unavoidable from toxic.
HP: 1300/1300 Status: Excelent Stage: Normal
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Post by SolarGunner on Oct 15, 2012 15:21:43 GMT -8
Defense:
Venom Claw Naturally Dodged
Antibody attack avoided with Stand Aside
Sol: Stand Aside Shield Defense Sol generates a powerful flame about his hand, staving off attacks with a wave of his hand. Blocks one attack x2 uses
x1 use remains.
150 unavoidable from Toxic lvl 5
10 unavoidable from poison status
160 unavoidable damage taken
HP: 600/1000
(Random note, I just realized i have a strength to toxic, I'll make note of that for further attacks i take)
Setup: None
Offensive:
Sol: Radiance S-Attack Fire Sol's body radiates powerful heat during combat, which can burn those who get too close if they're not careful. 65 Damage, If the opponent used a C-Attack last turn, this attack is undodgable and burns. Auto attack.
Sol: Quickshot S-Attack Fire A simple attack where Sol quickly aims his revolver and fires without hesitation. 130 Damage, Breaks Shields, Undodgable
Sol: Spiral Shot S-Attack Fire Blessed with solar energy, Sol's gun erupts with flames that spiral toward the enemy, piercing all defenses. 130 Damage, Breaks Shields, Cuts Auras
HP: 600/1000 Status: Poison [2/2] EXPIRED, IMMUNE FOR 2 TURNS
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Post by kyuubi25 on Oct 15, 2012 15:30:17 GMT -8
radiance shielded, quickshot aura'd, spiral shot dodged
Kite Shield: summons a shield to block 1 attack. x4 uses (used 1x)
Light on Feet: User can dodge one attack per use. x4 uses (used 1x)
Supersized soul: generates an aura to block one attack. x4 uses (used 1x)
passive offense skill:
Aftershock: deals 50 unavoidable damage for every avoid used by the opponent, to a max of 200 per turn.
100 damage for 2 avoids.
Venom Pulse S-Range Rev releases waves of poison. 100 damage, poison, breaks shields
Antibody Attack S-Range Rev uses the antibodies from a his poison to attack the opponent's internal systems. 100 damage, undodgeable, cuts auras, +25 damage if used after a venom attack.
150 unavoidable from toxic.
HP:1300/1300 Status: Awesomesauce Stage: Normal
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Post by SolarGunner on Oct 15, 2012 15:52:32 GMT -8
venom pulse: Dodged via Solar Flare, 1 use remains
Sol: Solar Flare Dodging Speed Sol weapon shines bright like the sun, glaring into the opponent's vision and causing their attack to steer off course. Dodges one attack x2 uses
Antibody Attack Dodged Via Stand Aside, 0 uses remain.
Unavoidable Damage: 100 from offensive skill
150 from toxic lvl 5
HP: 350/1000
Offensive Step:
Sol: Radiance S-Attack Fire Sol's body radiates powerful heat during combat, which can burn those who get too close if they're not careful. 70 Damage, If the opponent used a C-Attack last turn, this attack is undodgable and burns. Auto attack.
Sol: Quickshot S-Attack Fire A simple attack where Sol quickly aims his revolver and fires without hesitation. 140 Damage, Breaks Shields, Undodgable
Sol: Spiral Shot S-Attack Fire Blessed with solar energy, Sol's gun erupts with flames that spiral toward the enemy, piercing all defenses. 140 Damage, Breaks Shields, Cuts Auras
HP: 350/1000 Status: Normal
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Post by kyuubi25 on Oct 15, 2012 16:06:07 GMT -8
radiance shielded, quickshot aura'd, spiral shot dodged
Kite Shield: summons a shield to block 1 attack. x4 uses (used 1x)
Light on Feet: User can dodge one attack per use. x4 uses (used 1x)
Supersized soul: generates an aura to block one attack. x4 uses (used 1x)
passive offense skill:
Aftershock: deals 50 unavoidable damage for every avoid used by the opponent, to a max of 200 per turn.
100 damage for 2 avoids.
Venom Pulse S-Range Rev releases waves of poison. 100 damage, poison, breaks shields
Antibody Attack S-Range Rev uses the antibodies from a his poison to attack the opponent's internal systems. 100 damage, undodgeable, cuts auras, +25 damage if used after a venom attack.
150 unavoidable from toxic.
HP:1300/1300 Status: Awesomesauce Stage: Normal
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Post by SolarGunner on Oct 15, 2012 16:12:35 GMT -8
Solar Flare used to dodge venom Pulse, 0 uses remain
Antibody Attack taken, 87 damage
100 damage from counters
150 from toxic lvl 5
total damage taken: 337
HP: 13/1000
Sol: Radiance S-Attack Fire Sol's body radiates powerful heat during combat, which can burn those who get too close if they're not careful. 70 Damage, If the opponent used a C-Attack last turn, this attack is undodgable and burns. Auto attack.
Sol: Quickshot S-Attack Fire A simple attack where Sol quickly aims his revolver and fires without hesitation. 140 Damage, Breaks Shields, Undodgable
Sol: Spiral Shot S-Attack Fire Blessed with solar energy, Sol's gun erupts with flames that spiral toward the enemy, piercing all defenses. 140 Damage, Breaks Shields, Cuts Auras
HP: 13/1000 Status: normal
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Post by kyuubi25 on Oct 15, 2012 16:14:25 GMT -8
radiance shielded, quickshot aura'd, spiral shot dodged
Kite Shield: summons a shield to block 1 attack. x4 uses (used 1x)
Light on Feet: User can dodge one attack per use. x4 uses (used 1x)
Supersized soul: generates an aura to block one attack. x4 uses (used 1x)
passive offense skill:
Aftershock: deals 50 unavoidable damage for every avoid used by the opponent, to a max of 200 per turn.
100 damage for 2 avoids.
Venom Pulse S-Range Rev releases waves of poison. 100 damage, poison, breaks shields
Antibody Attack S-Range Rev uses the antibodies from a his poison to attack the opponent's internal systems. 100 damage, undodgeable, cuts auras, +25 damage if used after a venom attack.
150 unavoidable from toxic.
HP:1300/1300 Status: Awesomesauce Stage: Normal
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Post by SolarGunner on Oct 15, 2012 16:35:15 GMT -8
(only 50 damage cause i only avoided one attack, way to C/P)
Surge used to avoid Venom Pulse
Sol: Surge Aura Support Sol generates a powerful surge of heat, stopping an incoming attack in its tracks. Produces a Barrier against 1 attack x2
Antibody attack taken. HP reduced to 0
Counter damage and Toxic damage taken
HP: 0/1000 Status: Normal
Darksoul Activated
Dark Soul: Awakening Lune awakens from his seal within Sol as Sol falls in battle. Ice encases Sol's body for a short time before shattering and forming a sphere of darkness. As the darkness fades, the Moon's champion appears. - Automatically activates after reaching 0 HP (can't be naturally activated). When activated this way, revives Navi with 1 HP. - Navi is invincible except against attacks modified by Aiming skills. - +1 attack slot Lasts 2 turns
SKILL CHANGE:
Lune: Iron Stance Armor Boost As he draws his blade, Lune generates a layer of ice about his body, dampening attacks for a short time.Whenever Lune uses an attack with a cooldown, he gains armor equal to 5 times the attack's cooldown vs the next two attacks. This bonus may only be obtained once per turn, and only after at least 2 attacks without cooldown have been used after the initial attack's use. Passive
Lune: Tundra Element Changing Speed As Lune begins to awaken as Sol's will falters, the Solar flames that grant him power are eclipsed by the moon, chilling the air and freezing all before him. When DS activates and Lune Awakens, Sol's Fire element changes to Ice. It's attack slot reduction initiates when DS activates. Attacks labeled Sol are locked, and attacks labeled Lune become available for use. Passive
Lune: Cryogenesis Healing Support With Lune's awakening from the battered and beaten Sol, the frozen menace freezes its wounds and accelerates their repair, then with renewed vigor strikes out at its victims. When DS activates and Lune awakens, Lune restores 150 HP, If he has not been damaged further when DS ends, he restores an additional 100 HP. Passive
Cyrogenesis Activated, Lune heals 150 HP
HP: 151/1000
Tundra Activated. -2 attack slots for 2 turns (min 1)
Darksoul Active, +1 atk slot
Offensive Phase:
Lune: Freezing Grasp S-Attack Ice Lune's body sucks in heat around it, causing a biting cold. Those who get too close may find it painful even. 55 Damage, Auto attacks every turn that Sol attacks are locked.
Lune: Glacial Prison C-Attack Ice Lune thrusts his sheathed blade into the ground, drawing his icy blade in a powerful motion that leaves the opponent encased in ice. 120 Damage, Breaks Shields, Undodgable, Freeze. 3+1 turn CD
+20 armor this turn
Music of the Night1: Once per battle, the user can use a regular darkchip without incurring a glitch. activated
DarkSword C-Attack Blade/Dark Elements Karma Loss:-4 Slice your foes with a large sword! 400 Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400). Glitch: Locks all S-Attacks used x2
HP: 151/1000 Status: Darksoul [1/2]
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Post by kyuubi25 on Oct 15, 2012 16:44:17 GMT -8
takes all attacks, -1072 HP
HP: 288/1300
Status: meh...
Stage: Normal
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Post by SolarGunner on Oct 15, 2012 19:06:49 GMT -8
I calculate you taking 787 damage
227 from the ice attacks due to a weakness to ice
560 from the darkchips due to a strength to dark
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