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Post by kyuubi25 on May 13, 2012 18:04:44 GMT -8
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Deleted
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Post by Deleted on May 13, 2012 18:08:24 GMT -8
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Post by kyuubi25 on May 13, 2012 18:55:28 GMT -8
[Serix]
Set:
Fire-Wall: Protects Serix from 2 attacks per use, unless said attacks have breaks shields, x2 uses
Mirage: 1 Fire clone, at 20% of Serix's max HP, cannot intercept attacks for serix, has 1 atk slot, 50% power. X1 use.
Flames of the Pheonix: Generates a 80HP aura around serix, heals Serix for 70HP when destroyed. 1 use.
Attack:
Exia Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. -162 damage, Auto each turn, takes no atk slots.
Sonrie Shot Fire Serix shoots fire out of her mouth. (need i say more?) -295 damage, +10 damage per successful use, until it fails, to max of +50. x1 use per turn. (by succesful use, i mean actually making contact with an oponent. so the next turn I would add 10 damage) Undodgeable, Cuts Auras.
Senmai Combat Fire Serix engulfs her fist in flame and punches her opponent as hard as she can. -285 damage. Burn, Undodgeable, Breaks Shields.
Kyohei Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. -295 damage, if used after Senmai, this attack gains 25 damage. Undodgeable, Cuts auras.
Ryoha Combat Fire Serix generates a crown of flame atop her head and head-buts her opponent. -315 damage, Blind. CD: 3. Cuts Auras, Breaks Shields
Clone:
Zen-shin Shot Fire Serix shoots a ball of fire at the ground, burning it and those around her. -60 damage. Unavoidable. CD:2
HP: 1200 Clone: 240 Stage: Normal Status: Normal CD: Zen-shin - 2 DMG: 1412
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Jinko
Set: Summons Gutts (Swordy)
Attack:
Impact Blade Combat Blade Jinko runs at the opponent, jumping high into the air, then striking down upon them. -280 damage, breaks shields.
Impact Cannon Shot Break Jinko combines his guns into one cannon and fires directly at the largest area on the opponent. -200 damage, Breaks shields, +30 damage if used right after Impact blade.
Let it ride Combat Blade Finishing move, knocks opponent into air, split's sword into 8 peices, slashes from all directions (peicing sword back together as Jinko reaches each part, the final strike is from above, with the sword completed. -280 damage, breaks shields.
Gutts:
Slash! C-attack Blade *Swordy slashes his sword!* 70 damage, cuts auras
HP: 3050 Gutts: 500 Status: Normal Stage: Normal DMG: 700
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Sun
Set:
Judgement: Creates 3 objects at 1 HP. Said objects can intercept for any party member.
Send in the clones!: Generates 2 clones with 1 attack slot each, at 1 HP. Can intercept for any party member.
Standard Defense: Generates a 270hp barrier. 1 use.
Attack:
Revealing Light S-Range Light Sun reveals her opponents inner most goals. 110 damage. +10 damage per consecutive hit (Max +50). 1 use per turn. Breaks Shields, Cuts Auras.
Enrika S-Range Light A bright light shines down from the heavens themselves. 120 damage, Hits All, Undodgeable
Flash Ray S-Range Light Sun speaks a few words of latin, and a blinding light shines into the eyes of her oponents. 110 damage, Blind, Breaks Shields, Undodgeable, CD:1
C1:
Shining Orb C-Range Light Sun generates an orb of light, which attacks any close opponents. 55 damage, Berserk, Undodgeable, Cuts Auras, CD: 1
C2:
Solei C-Range Light Sun generates a blade made entirely of light, then commands it to attack her opponent in a most violent fashion. 18 x 4 damage, Multi-hit, avoid seperately. CD:2
HP: 1200 C1: 1 C2: 1 Status: Good Stage: Normal DMG: 467
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Yun
Set:
Object-ion!!!!!: Creates 3 1hp intercept objects. 1 use.
de-ja-vu: creates 2 1hp intercepting clones, 1 attack slot each.
Direct Darkness Defense: Creates a Barrier with 270hp. 1 Use.
Attck:
DarkStage Speed Skill - Stage Dark Element Karma Loss: -5 Desecrate the very ground! Opponents lose 100 HP per turn, allies gain 100 HP per turn, +50 damage to Dark element attacks. Lasts 3 turns. Glitch: -2 Attack slots
C1:
Dark Seige C-Range Dark Yun creates a blade of pure darkness, and commands it to hack at the opponent rather violently. 49 x 4 damage. Multi-hit, Avoid Seperately, CD:2
C2:
Dark Pulse C-Range Dark Yun drops an orb of darkness into the ground, sending out a shockwave in every direction. 85 damage, Hits All, Undodgeable. CD:1
HP: 1300 C1: 1 C2: 1 Status: Normal Stage: Dark Stage DMG: 281 + 100 from stage
Total Damage: 3030 + Various effects
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Deleted
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Post by Deleted on May 13, 2012 22:36:53 GMT -8
[bgcolor=232323] ((I like the font... *tempted to steal*))Defense HP: [ 1,100] (Feint) | [ 560] (Snapper) | [ 500] (Skeeters[1]) | [ 500] (Skeeters[2])
Starfish [35 MB] +: The first attack to strike the user is negated
Polar [35 MB] +: Twice per battle, an object may be used to block in spite of "attacks all".
Snapper [40 MB] +: The first of the user's non-unavoidable attacks to strike the opponent inflicts an unavoidable 100 HP drain for the rest of the battle. +: Every attack of the user's that the opponent avoids inflicts 10 unavoidable damage, to a max of 50/turn. +: Start every battle with a 560 HP object on the field that can be used to block.
[Pain Split] -- Activated Support Skill [The Skeeters absorb shock and damage inflicted to Feint by clinging to her at the point of damage to her body] Feint takes「50%」Damage this turn and Skeeters take that much additional Damage. (This damage can't be avoided, and is subject to passive damage modifiers that the Virus possesses) 2 Uses
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[ Skeeters (2)] activate Pain Split (1/2 Left) - Feint takes 50% Damage this turn
- Skeeters (2) take 50% of the Damage aimed at Feint
[ Feint] -- Strong to Break and Fire | Weak to Blade | 20 Armor [ Exia] -- Negated via [ Starfish] [ Sonrie] -- Taken for 295 275 137 [ 95 Damage | 45 Damage] [ Senmai] -- Taken for 285 265 132 [ 92 Damage | 44 Damage] [ Kyohei] -- Taken for 295 275 137 [ 95 Damage | 45 Damage] [ Ryoha] -- Taken for 315 295 147 [ 102 Damage | 49 Damage] [ Zen-shin] -- Taken for 60 [ 42 Damage] [ Impact Blade] -- [ Naturally Dodged] [ Impact Cannon] -- Taken for 200 180 90 [ 63 Damage | 30 Damage] [ Let It Ride] -- Intercepted/Taken for [ 280 Damage] [ Slash] -- Taken for 70 50 25 [ 32 Damage | 8 Damage] [ Revealing Light] -- Taken for 110 90 [ 45 Damage | 30 Damage] [ Enrika] -- Taken for 120 100 [ 50 | 120 | 120 | 33 Damage] ↳ [ Snapper] interecepted for [ Skeeters (2)] via [ Polar] (1/2 Left) [ Flash Ray] -- Taken for 110 90 [ 45 Damage | 30 Damage] [ Shining Orb] -- Taken for 55 35 [ 17 Damage | 11 Damage] [ Solei] -- Taken for 18 [ 0 * 4 Damage | 0 * 4 Damage] [ Dark Seige] -- Taken for 49 29 [ 14 * 4 Damage | 9 * 4 Damage] [ Dark Pulse] -- Taken for 85 65 [ 32 | 85 | 85 | 85+21 Damage] Total Damage Taken -- [ 766 | 485 | 205 | 467] HP -- [ 334 | 75 | 295 | 33] Support
Support Type You may expend an 2 HP+ Support skill uses instead of one to make that use heal all allies.
[Esuna] -- Status Type
-- Feint can heal any target of a single Status Ailment -- If the target is not suffering from any Status Ailment, this will create an immunity toward any specific Status Ailment for 2 turns instead 4 Uses
[Bluff] -- Object-Type [Feint quickly teleports out of the way of an attack just before it hits her. An after image is left for a split-second after she warps to keep foes off-guard] -- Creates a 480-HP Object that can take any non-Hits All attack for any target 2 Uses
[Ruse] -- Summon-Enhance Type
-- Feint's Objects Cap Hp is raised to x3.25 Max HP Passive
[Deception] -- HP+ Type [Feint has even more agility and stamina than her appearance lets off. When she starts to falter, the virii she wears as jewelry-charms restore her strength to fight harder] -- Restores 240-HP to any target -- By applying the Support-Type "Heal All" effect to this skill, it restores x1.5 the normal HP -- Can be used on Objects, Clones, Summons, etc 4 Uses
[The Luminous Angel] -- V8 HM [The Skeeters -- the three glowing virii that Feint allows to float at her chest level, like a necklace -- raise and begin to orbit the top of her head at incredible speeds, almost resembling a halo. Feint's heart, her very core, shines with a bright light and can be seen behind her skin and her clothes beating with an increased rate as her power rises to an all new level] -- Feint can adopt an effect from another existing Hyper Mode ("+2 Attack Slots" Chosen) -- Feint gains +1 Use to any Skill -- Whenever Feint uses Support Type's "Heal All" effect on a Healing Skill, the Skill is x1.5 as effective 3 Turns
Sanctuary Light Element Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this. Lasts 3 turns.
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[ Regen] 65 HP [ Sanctuary] (1/2 Left) used to summon [ Holy Panels] [ Esuna] (3/4 Left) used to remove "Burn" [ Luminous Angel] Activated (+1 Use to: Bluff) [ Bluff] (0/2 Left) Used 3 Times [ Deception] (0/4 Left) Used 4 Times - Support Type's "Heal All" Effect applied twice
- Healing increased by *1.5 HP (Skill Effect)
- Healing increased by *1.5HP (HM Effect)
- 1080 HP Restored to Feint and all Allies
HP -- [ 1,375] (Feint) <Peak> [/color]] (Snapper) [ 1,560] (Bluff[1]) <Peak> [ 1,560] (Bluff[2]) <Peak> [ 1,560] (Bluff[3]) <Peak> [ 625] (Skeeters[1]) <Peak> [ 625] (Skeeters[2]) <Peak>[/ul] Offense [/u] [ 5 Attack Slots | 1 Attack Slot | 1 Attack Slot] -- Slot 1 -- [Disable] -- [Aqua, C-Range] [Feint lands a hit with such impact that it leaves her victim dazed and unable to react for a few moments] [ 110 Damage] Undodgeable, Cuts Auras, Hits All[ Bubble] [Emulate] 1 Turn Cooldown - This Attack was aimed at all enemies (Objects/Clones included)
- If this Attack hits, the victim cannot attack next turn (unless hit by another attack before then
- This attack passes through Auras/Barriers
-- Auto - Slot -- [Hope] -- [ Wind+ Light, C-Range] [10 Damage] Undodgeable, Cuts Auras [Can Optionally Auto-Attack at 50% Damage once per turn] [Victim loses -45 Armor for the rest of the turn, if hit] 1 Turn Cooldown
- This Attack was aimed at [Jinko]
- If he is struck by this, he takes an additional 45 Dmg from every attack he is struck with this turn
-- Slot 2 --
[Feint/Rush] -- [Wind+Light, C-Range] [Depending on this situation, Feint teleports behind her enemy for a quick attack, or teleports between several enemies for a wide attack] [120 132 Damage] Undodgeable, Cuts Auras [If used after a 'Wind' Attack, this can hit up to 3 targets] [If used after an 'Aqua' Attack, this hits a second time with the 50% Damage/Effects]
- This Attack was aimed at [Serix], [Jinko], and [Gutts]
-- Slot 3 --
[Feint/Rush] -- [Wind+Light, C-Range] [Depending on this situation, Feint teleports behind her enemy for a quick attack, or teleports between several enemies for a wide attack] [120 132 Damage] Undodgeable, Cuts Auras [If used after a 'Wind' Attack, this can hit up to 3 targets] [If used after an 'Aqua' Attack, this hits a second time with the 50% Damage/Effects]
- This Attack was aimed at [Serix], [Jinko], and [Gutts]
-- Slot 4 --
[Feint/Rush] -- [Wind+Light, C-Range] [Depending on this situation, Feint teleports behind her enemy for a quick attack, or teleports between several enemies for a wide attack] [120 132 Damage] Undodgeable, Cuts Auras [If used after a 'Wind' Attack, this can hit up to 3 targets] [If used after an 'Aqua' Attack, this hits a second time with the 50% Damage/Effects]
- This Attack was aimed at [Serix], [Jinko], and [Gutts]
-- Slot 5 --
[Restorative Winds] -- [Wind+Light, S-Attack] [The wind accelerates around Feint's target, slowly restoring their wounds] [330 363 Damage] [If aimed at an ally/allies, this attack will heal them, instead] [If used after a 'Wind' Attack, this attack gains 'Hits All'] [If used after an 'Aqua' Attack, this attack gains a second hit with the same Effects (50% Damage for 2nd Hit)]
- This Attack was aimed at Feint and her allies, restoring 363 HP to each of them
-- Slot 1 --
[Data Leech] -- [Wind+Light, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [80 88 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt
- This Attack was aimed at [Jinko]
-- Slot 1 --
[Data Leech] -- [Wind+Light, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [140 154 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt
- This Attack was aimed at [Jinko]
End Turn HP: [1,375] (Feint)[/color]] (Snapper) [ 1,560] (Bluff[1]) [ 1,560] (Bluff[2]) [ 1,560] (Bluff[3]) [ 625] (Skeeters[1]) [ 625] (Skeeters[2]) [/ul] Status: [ Blind] | Peak HP] [/color]] [ Peak HP] [ Peak HP] [ Peak HP] [ Peak HP] [ Peak HP] [/ul] Stage: [ Holy Panels (1/3)] Total Damage[/u] [/color]] [ >758@ Jinko] [506 @ Gutts] [110 @sun] [110 @ Yun][/ul] Cooldowns[/u][/b] [/color]] (0/1) [ Hope] (0/1)[/ul] NOTES- Jinko is weak to Wind (so he'll take x1.3 Dmg after an additional 45, if the negative armor connects), none of which was calculated for him already
- If Yun and Sun are struck with the only attack aimed at them, they cannot attack next turn
- The first attack wiped out all of your objects/clones (unless they have some sort of shield)
- The first time Feint hits an enemy, they are inflicted with an Unavoidable 100 HP Drain for the rest of battle
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Post by kyuubi25 on May 22, 2012 9:41:22 GMT -8
All mysteriously deleted.
Jinko: 30/300 Serix: 30/300 Sun: 30/300 Yun: 30/300 Gutts: 45exp
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Post by Deleted on May 22, 2012 9:57:56 GMT -8
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Feint[/u] Exp: 50 (base) + 30 (Beat 2v Higher) + 40 (Version Boost) * 1.5 (Victory vs. Multiple) = 180 Zenny: 500 (Base) + 300 (Beat 2v Higher) = 800 Skeeters (1): 50 (Base) + 150 (Beat 8v+) +10 (V-Boost) * 1.5 (Victory) * 1.5 (Growth) = 472 Exp Skeeters (2): 50 (Base) + 150 (Beat 8v+) +10 (V-Boost) * 1.5 (Victory) * 1.5 (Growth) = 472 Exp
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