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Post by sora001 on May 6, 2012 14:40:47 GMT -8
[dice=100] (in case of the other navi having initiative)[rand=6691108327358961112600278109312064883916899561882538840149063617]
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Post by Raven8 on May 6, 2012 15:00:38 GMT -8
*The darkness of the network beguiles its fantastic beauty, seen only by the dim lights of the stars above. In the twilight of it all, the outline of ancient, abandoned structures block out the stars, revealing only a stone outline, spanning across the sky with giant arches and pillars. With a careful look across the darkened area, it becomes obvious that Serix is actually in what appears to be a primative arena of some form; large enough for a large-scale battle, yet lacking the normal walls that contain most arenas; almost as if it was made purely as a field of honor, a place of of the gentleman's final duel. A fantastic sight, to say the least, yet still revealed only by the tiniest points of light, rained down from the stars above in a fantastic twilight. However, in this open-air arena, where is the opponent? A few moments pass, almost as to allow Serix time to take in the scene, then the silhouette of a slender Navi makes the scene among the pillars; almost as though he had come from nowhere. The two Navis stare at one-another for a few moments in silence before at last the unknown Navi begins to walk forward, his steps somewhat exagerated, as if making sure Serix knew exactly where he was at all times. Moments pass as years, yet the moment arrives all too soon; with the moon now rising above the pillars behind Serix, as if to spot-light the Navi drawing near, the true identity reveals itself as OPEN THE DOOR, GET ON THE FLOOR, EVERYBODY WALK THE DINOSAUR!*
Initiative Passive Program User goes first in battle. If more than one navi has this program, they use normal order-choice.
Haxenite [60 MB] +: U jelly? [lv7]: The user attacks first. -: U mad bro? [lv7]: The user is allowed to attack once over the course of the entire battle.
eSplosion Fusion skill Enables Haxenite to have/use gBOOMSPLOSIONh. Takes all of Haxenitefs skill slots, attacks, hyper modes, and hyper attacks save BOOMSPLOSION. Drops Haxenitefs max HP to 1, drops the total number of attacks Haxenite is allowed to use over the course of the entire battle to 1, disables all element-effects, drops Haxenite to an armor rating of -1,000, drops Haxenite to 1 program slot, disables all karma/type-based advantages, makes Haxenite weak to all elements, caps Haxenite at V10, prevents Haxenite from gaining any EXP/Z from any form of battle.
BOOMSPLOSION X-Attack Normal element Haxenite self-destructs into a fantastic ball of pure energy. 30,000 DMG, unavoidable, attacks all, breaks unbreakable shields, ignores armors, ignores all attack-immunity defenses, cuts undershirts, destroys objects/clones. Opponents hit by this attack have all forms of revival effects disabled. Ignores immunity. Haxenite is deleted once this attack is used. This attack must be used on the first
Did he died?
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Post by sora001 on May 6, 2012 15:12:56 GMT -8
deleted.
Serix gets 30/300 i think.
Hax gets ??/???
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Post by Raven8 on May 6, 2012 15:14:21 GMT -8
Hax gets nothing due to "eSplosion"
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Post by Raven8 on May 6, 2012 15:19:42 GMT -8
BY THE GENEROSITY OF HAXINITE: ALL WHO FIGHT IN THIS TOPIC WILL DEAL 5x DAMAGE! ALL RECOVERY IS NEGATED, AND ALL AVOIDANCE SKILLS CAN BE USED 2X PER NAVI MAX. HOWEVER, YOU'RE FREE TO RE-SPAWN AS MUCH AS YOU LIKE! WHEN YOU DIE, BE SURE TO STATE WHO KILLED YOU! REWARDS WILL BE GIVEN AT THE END OF THE BATTLE!!!
BEWARE, THOUGH! HAXINITE WILL APPEAR ON OCCASION AND CLEAR THE FIELD! IF YOU'RE BLOWN UP, YOU CANNOT RESPAWN! YOU MAY BECOME IMMUNE TO HIS ATTACK BY FOREGOING A TURN OF ATTACKS (NO CHARGING EITHER). HOWEVER, THIS WILL ONLY PROTECT YOU FOR THAT TURN, AND YOU CAN ONLY DO THIS EVERY OTHER TURN, SO BE CAREFUL!
TEMPORARY APPROVAL GRANTED TO EVERYONE!!! JOIN IN FOR TEH LULZ!!!!!!!
CAPS LOCK IS CRUISE-CONTROL FOR AWESOME!
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Post by Deleted on May 6, 2012 15:25:38 GMT -8
[bgcolor=232323] ((Feint joins, by permission of the C-Box)) Defense HP: 1,100 / 1,100[ Skeeters(1)] and [ Skeeters(2)] summoned HP: 400 / 400HP: 400 / 400
(Skeeters1)
[Pain Split] -- Activated Support Skill [The Skeeters absorb shock and damage inflicted to Feint by clinging to her at the point of damage to her body] Feint takes「50%」Damage this turn and Skeeters take that much additional Damage. (This damage can't be avoided, and is subject to passive damage modifiers that the Virus possesses) 2 Uses
(Skeeters2)
[Pain Split] -- Activated Support Skill [The Skeeters absorb shock and damage inflicted to Feint by clinging to her at the point of damage to her body] Feint takes「50%」Damage this turn and Skeeters take that much additional Damage. (This damage can't be avoided, and is subject to passive damage modifiers that the Virus possesses) 2 Uses
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[ Skeeters(1)] used [ Pain Split] twice, reducing the Damage delivered to Feint to 50% 25% [ Skeeters(2)] used [ Pain Split] twice, reducing the Damage delivered to Feint to 12% 6% [ Skeeters(1)] activate [ Apprentice Defender] to use [ Pain Split] and additional time, reducing the Damage delivered to Feint by 3% [ BOOMSPLOSION] was taken by all three - [Feint] took 900 Damage
- [Skeeters(1)] took
30,000 38,400 Damage
- [Skeeters(1)] took
30,000 35,400 Damage
[ Skeeters(1)] Deleted [ Skeeters(2)] Deleted [ Feint] 200 HP Support [/center] [ Sanctuary] was used to summon [ Holy Panels] Offense [/center] [Swift Strike] -- [Wind, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [190 Damage] Undodgeable, Cuts Auras End Turn HP: [ 200] Status: [ Normal] Stage: [ Holy (1/3)] Total Damage: 190@ HaxeniteCOOLDOWNS[ N/A] * [ Skeeters(1)] and [ Skeeters(2)] respawn due to the above post
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Post by Raven8 on May 6, 2012 15:26:34 GMT -8
er, one thing; Haxenite died with his previous attack, and this kinda' is a new battle. So noone needs to deal with BOOMSPLOSION =D
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Post by notegg on May 6, 2012 15:29:07 GMT -8
[Jolt Orb] [C-range] [Elec] [Static generates a sphere of lightning around his body, then releases it in all directions from a close range.] [500] [Hits All] [1CD]
Whooo!
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Post by Raven8 on May 6, 2012 15:31:55 GMT -8
5x dmg man >.>
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Post by sora001 on May 6, 2012 15:35:10 GMT -8
Serix Reboots at full HP
Mirage: 1 Fire clone, at 20% of Serix's max HP, cannot intercept attacks for serix, has 1 atk slot, 50% power. X1 use.
No attacks this turn
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Post by Deleted on May 6, 2012 15:41:39 GMT -8
[bgcolor=232323] (( Feints last turn is nix, then )) (( Knight, Wave, Wyvern, Warrior, Remnant (R), Hope, and Ruse join as well )) x2 Exp and Zenny Tokens used for all battle participants From Warrior's StatsDefense All Naturally Dodge [ Wave] counters from multiple sources: [/color]] deals 110 550 Counter Damage to Static [ Counter Strike] deals 80 400 Counter Damage to Static [ Spidy] deals 50 80 Counter Damage to Static [ Overwhelm] deals 515 Counter Damage to Serix and her clones[/ul] Support [ Sanctuary] (1/2 Left) used to summon [ Holy Panels] [ Citrine Star of Balance] used to lock panels for 1 Turn Offense [ Zantetsuken] Charged (1/1) [Dragon's Fang] -- [Light, C-Range] [Wyvern wields a powerful lance that has a layer of dragon teeth forged over the tip] [300 1,500 Damage] Undodgeable, Breaks Shields -- [If 'Chaos Panels' are active, this attack hits twice at 50% Dmg per hit, instead]
Used 6 Times (3 at Statis, 3 at Serix)End Turn [/u] HP: [ 2500] | [ 1650] | [ 200] | [ 2500] [ 900] | [ 1100] [ 400] [ 400] | [ 1000] | [1000] Status: [ Normal] | [ Normal] | [ Normal] | [ Normal] [ Normal] | [ Normal] [ Normal] [ Normal] | [ Normal] | [Normal] Stage: [ Holy (1/3)] [ Locked (1/1)] Total Damage [5,530@Static] [5,015@Serix] [515@Clones] COOLDOWNS[ N/A] [ N/A] [ N/A] [ Citrine Star] (0/1) [ N/A] [ N/A] [ N/A] [ N/A] [ N/A] [N/A] CHARGES [ N/A] [ N/A] [ N/A] [ Zantetsuken] (1/1) [ N/A] [ N/A] [ N/A] [ N/A] [ N/A] [N/A]
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Post by "Bill" on May 6, 2012 15:49:11 GMT -8
Embera joins the fray with MSN permissions and takes the attack: 245 damage
220 Counter @ Static Chaos Embera, using Light karma
HP: 9765
60 unavoidable damage to errythin'
Attack phase: 0 on turn 1 :3
Rain Cloud @ Static Aqua element S-attack 1200 damage this attack gains the breakers of the next attack. auto-attack undodgeable breaks shields
Lightning bolt @ Serix Elec element S-attack 1185 damage Embera is able to launch a powerful orb at the clouds, splitting the scene with a bolt of lightning unOMNIdodgeable, breaks UNBREAKABLE shields, auto-attacks after Rain Cloud
Radiation @ Static Solar element S-attack 1185 damage Embera is like a small sun, her power constantly surging outward to her opponents undodgeable, cuts auras, Solar Burns auto-attacks
Volcanic scorching @ Serix Fire element S-attack 1185 damage Embera's flames are omnipresent, always around her, burning her foes. Undodgeable, breaks shields, burns, auto-attacks
Toxic flames @ Static Toxic element S-attack 1185 damage The fires Embera produces all the time leave an almost poisonous effect on the opponents breaks shields, cuts auras, poisons, auto-attacks
Knox, Magmaneaker and Wisp will fight too.
@ Serix One-Two Punch! C-attack Stone element *Knox vanishes, appears in front of an opponent and then strikes at them with a quick blow, followed by another!* 250x2 damage, Must be blocked/dodged separately [1 turn cooldown]
Magmaneaker @ static MagBomb S-Attack --- element *Magmaneaker launches a stun-bomb from its head cannon!* 450 damage, breaks shields, Blind. [1 turn cooldown]
Wisp: @ Serix Lick C-Attack Fire element *Wisp fades away, appearing in front of its opponent and performing a quick lick with its fiery tongue* 400 damage, cuts auras Knox HP: 850/850 Magmaneaker: 400 Wisp: 400
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Deleted
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Post by Deleted on May 6, 2012 16:02:49 GMT -8
[bgcolor=232323]
(( Edited my previous post before noticing that Embera has joined... Nothing was aimed at her, even the "Hits All" Counter Damage. Also note that anyone else that joins doesn't have to deal with that Counter Damage either, this turn.))
((Also, all of my Navi's are using their Lower Version Stats (Knight v6, Wave v6, Wyvern v8, Warrior v11), not their newer versions ))
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Post by Raven8 on May 6, 2012 17:19:44 GMT -8
New rule: After 20 mins, you're allowed to go again! =D
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Deleted
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Post by Deleted on May 6, 2012 17:25:26 GMT -8
[bgcolor=232323] Defense N/A Support N/A Offense [ Zantetsuken] Charged (2/1) End Turn [/u] HP: [ 2500] | [ 1650] | [ 200] | [ 2500] [ 900] | [ 1100] [ 400] [ 400] | [ 1000] | [1000] Status: [ Normal] | [ Normal] | [ Normal] | [ Normal] [ Normal] | [ Normal] [ Normal] [ Normal] | [ Normal] | [Normal] Stage: [ Holy (2/3)] Total Damage 0 COOLDOWNS[ N/A] [ N/A] [ N/A] [ Citrine Star] (1/1 -- READY) [ N/A] [ N/A] [ N/A] [ N/A] [ N/A] [N/A] CHARGES [ N/A] [ N/A] [ N/A] [ Zantetsuken] (2/1) [ N/A] [ N/A] [ N/A] [ N/A] [ N/A] [N/A]
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