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Post by Kman on Mar 7, 2012 12:13:54 GMT -8
(( Per Shast, he has given K-414 persimmon to go first ))
Setup Phase:
None
Defensive Phase:
None
Support Phase:
HP: 3685 Status: Fine
<>Lunar Freeze Unavoidably Inflicted<>
Attack Phase: 6AS[Base]
Name: Swipe Delta Range: Combat Element: Lunar Description: A quick, powerful swipe with the claws. Effects: 430 Damage, Undodgeable, Breaks Shields
Name: Lunar Slice Range: Combat Element: Lunar Description: With claws of Lunar energy, K-414 strikes his foe. Effects: 420 Damage, Undodgeable, Breaks Shields, Lunar Freeze Cooldown: 1
Name: Moonslash Range: Combat Element: Lunar Description: K-414 strikes with claws covered in Lunar energy to dazzle a foe's vision Effects: 420 Damage, Undodgeable, Breaks Shields, Blinds Cooldown: 1
Name: Lunar Slash Range: Combat Element: Lunar Description: With claws of Lunar energy, K-414 strikes his foe. Effects: 420 Damage, Undodgeable, Cuts Auras, Lunar Freeze Cooldown: 1
Name: Lunar Explosion Range: Shot Element: Lunar Description: K-414 releases a wave of energy from his body, reducing the fight to him and his opponent. Effects: 240 Damage, Undodgeable, Breaks Shields, Destroys Clones, Destroys Objects, Hits All Cooldown: 3
Name: Lunar Smash Range: Combat Element: Lunar Description: With claws of Lunar energy, K-414 strikes his foe. Effects: 420 Damage, Breaks Shields, Cuts Auras, Lunar Freeze Cooldown: 1
Conclusion Phase
1990 Lunar Damage @ Xeel Lunar Freeze
HP: 3685 Status: Fine
Cooldown: Lunar Slice - 1 Moonslash - 1 Lunar Slash - 1 Lunar Smash - 1 Lunar Explosion - 3 PPS - 4
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Post by Shast on Mar 7, 2012 18:50:06 GMT -8
[bgcolor=black]
2x Zenny Token Allows one single battle to gain 2x Zenny from a single battle to the user, the user’s team, or all members of the battle (User’s choice). This item must be used at the start of the battle and is discarded when used. Cannot be stacked with other Zenny tokens.
Used for both combatants
Defense
-Static Bubble- Activated Support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 150hp barrier. When broken gives Xeel +1 attack slot and +40 damage for 1 turn. [x4 uses] [x1 uses]
Absorbs Swipe Delta [Barrier pops, +60dmg +1as]
Absorbs Lunar Slice [Barrier pops, +60dmg +1as]
Absorbs Moonslash [Barrier pops, +60dmg +1as]
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x7 uses] [x6 uses]
Blocks Lunar Slash
-Static Bubble- Activated Support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 150hp barrier. When broken gives Xeel +1 attack slot and +40 damage for 1 turn. [x4 uses] [x0 uses]
Absorbs Lunar Explosion [Barrier pops, +60dmg +1as]
Naturally dodge Lunar Smash
You've got a lot of Lunar things.. >,>
HP: 1400/1400 Status: +4AS +240 damage -50 damage Supportive
Burst Activated Offense skill *Xeel's systems go into overdrive, similar to a humans 'adrenaline rush'. Allowing her to perform actions at incredible speeds.* --- +3 attack slots this turn, if Xeel avoided all non unavoidable attacks aimed at her this turn she gains an additional +1 attack slot. (If no attacks are made at her she never avoided anything..) [x4 uses] [x0 uses]
+12AS, Bonus +4 AS, Xeel avoided everything.
-Assassin Aspect- Activated Support skill *An almost unholy faded yellow aura begins to gently flow off of Xeel.* --- Creates a 10hp aura. While the aura is active increases Xeels attack slots by 2. 'Static Bubble' may be used while this skill is active. [x3 uses] [x2 uses]
10hp aura forms, +2as while active.
Program: Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. [1/1] [0/1]
+1 use Speed addition Omega
Program: Speed Addition Omega Activated Program +1 Attack slot this turn. [3/3] [0/3]
Effect doubled via Rose Quartz the combo-rific star for +8AS total
Magnet Stage: Elec Element When the stage is set, the user chooses C or S. Blade and Metal Element attacks of that range can't be used, other non-Elec attacks of that range lose one aimer (of the attacker's choice). Elec Navis have +1 attack slot. Lasts 2 turns.
+1AS, I declare C-range.
-Heightened Speed- Activated Offense skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +2 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has to a maximum of +90. [x4 uses] [x0 uses]
+8AS, +90x4=360 damage.
-Frenzy- Hypermode *While Xeels background is unknown, her constant thievery has prompted many investigations, all for naught. Xeel holds true to her job and namesake as a pirate, she steals and plunders the pockets of all combatants whenever she can between rampages.* --- + +25z to Xeel's zenny base reward for every attack she performs. + +10 damage each turn for each attack slot Xeel has. + 1 attack each turn during HM is allowed to adopt 'cuts undershirt'. [Lasts 2 turn]
Offense +39AS+7first turn=46AS. +360 damage. +460 damage. -50 damage.
Net bonus damage: 770
-Shredder- C-attack Elec element *Xeel rips the armor coding off a foe with her serrated dagger via vertical swipe* ---
62 254x4 damage, breaks shields, cuts auras, ignores armor, if 'Heightened speed' has been used this turn, this attack gains 'Must be blocked/dodged separately'. If hits this attack reduces the opponents armor to 0 for 3 turns. Skills used to remove this effect cost 2 uses. [4 turn cooldown]
-Shock Grenade- S-attack Elec element *Xeel reaches into her seemingly infinite arsenal of weapons and pulls out a grenade. She infuses her electrical power into it, pulls the pin, and lobs it.* ---
320 1090 damage, undodgeable, breaks shields, hits all, paralyzes. [1 turn cooldown]
-Electric Aftermath- S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
180 565 damage. Upon using 'Izbantine', 'Boltwave', 'Shock Grenade', 'Rorriam', or 'Rikarstruck' this attack auto strikes. This attack may not be manually used.
-Pizat- S-attack Elec element *Xeel creates a dagger formed of pure electricity and hurls it at a foe.* ---
340 1110 damage, breaks shields, cuts auras, if 'Izbantine' is used immediately after this attack it triggers 'Electric Aftermath' twice, instead of once.
-Izbantine- C-attack Elec element *Xeel conjures up an array of electric based daggers and hurls them at the ground infront of a foe. Then they exhume a large amount of energy.* ---
380 1150 damage, undodgeable, breaks shields, can't be countered, if hits opponent becomes weak to Electric element for 2 turns. [3 turn cooldown]
-Electric Aftermath- S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
180 565 damage. Upon using 'Izbantine', 'Boltwave', 'Shock Grenade', 'Rorriam', or 'Rikarstruck' this attack auto strikes. This attack may not be manually used.
-Electric Aftermath- S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
180 565 damage. Upon using 'Izbantine', 'Boltwave', 'Shock Grenade', 'Rorriam', or 'Rikarstruck' this attack auto strikes. This attack may not be manually used.
-Boltwave- S-attack Elec element *A wave of electricity shoots out along the ground in all directions.* ---
230 1080 damage, undodgeable, cuts auras, hits all, shocks, +10 damage per attack slot Xeel has to a maximum of +80. Xeel has +1 attack slot next turn for each foe hit by this attack, to a maximum of +2 attack slots. [2 turn cooldown]
-Electric Aftermath- S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
180 565 damage. Upon using 'Izbantine', 'Boltwave', 'Shock Grenade', 'Rorriam', or 'Rikarstruck' this attack auto strikes. This attack may not be manually used.
-Rikarstruck- S-attack Elec element *Xeel pulls out a kunai and infuses it with electrical power before hurling it at a foe.* ---
350 1120 damage, breaks shields, cuts auras, if hits this attack deals an additional 10 times the number of navi cards equipped to that opponent in damage. [Usable 1/turn]
-Electric Aftermath- S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
180 565 damage. Upon using 'Izbantine', 'Boltwave', 'Shock Grenade', 'Rorriam', or 'Rikarstruck' this attack auto strikes. This attack may not be manually used.
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashes onto the foe from the heavens.* ---
350 damage, undodgeable, breaks shields, shocks, when performed this attack increases the damage of the next 3 'Shock', 'Jolt', and/or 'Overload' attacks by 20. [USED X19 TIMES! FOR:]
1: 1120 +0 2: 1140 +20 3: 1160 +40 4: 1180 +60 5: 1180 +60 6: 1180 +60 7: 1180 +60 8: 1180 +60 9: 1180 +60 10: 1180 +60 11: 1180 +60 12: 1180 +60 13: 1180 +60 14: 1180 +60 15: 1180 +60 16: 1180 +60 17: 1180 +60 18: 1180 +60 19: 1180 +60
-Jolt- S-attack Elec element *A stream of thick bright yellow bolts down into a foe shocking every fiber of their digital being.* ---
370 damage, undodgeable, cuts auras, If under the effects of a 'Shock' damage bonus when used increases damage of the next Overload this turn by 40. This attack may only be used once per two uses of 'shock'. While in Frenzy this is reduced by one use. [USED X19 TIMES! FOR:]
1: 1200 +60 2: 1180 +40 3: 1160 +20 4: 1140 +0 5: 1140 6: 1140 7: 1140 8: 1140 9: 1140 10: 1140 11: 1140 12: 1140 13: 1140 14: 1140 15: 1140 16: 1140 17: 1140 18: 1140 19: 1140
-Rorriam- Hyper Attack S-attack Elec element *Xeel sheathes all weapons and her expression becomes one with serenity. The digital sky(if it's not already) parts as she stretches her arms up high and splits them slightly bringing them to rest at a preachers stance. In a flash, she drops to one knee and slams her hands on the ground, and an immense rain of lighting descends upon the inhabitants of the battlefield. Causing mass chaos and destruction.* ---
245 3555 damage, unomnidodgeable, cuts uncuttable auras, can't be naturally avoided, can't be countered, hits all, paralyzes, ignores armor, skills used to avoid this attack must spend two uses to do so. If hits opponent reduces armor and health regeneration by 100% for 3 turns. This attack gains 25 damage for each positive damage amplifying effect currently affecting Xeel. and +40 damage for each attack slot she has this turn. [x1 use] [x0 use]
ATTACK GIVEN CUTS UNDERSHIRT VIA HYPERMODE!
25x(28)=700 40x(46)=1840
-Electric Aftermath- S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
180 565 damage. Upon using 'Izbantine', 'Boltwave', 'Shock Grenade', 'Rorriam', or 'Rikarstruck' this attack auto strikes. This attack may not be manually used.
-Overload- S-attack Elec element *The surge of energy coursing through Xeel is released in a massive burst, directed a foe but leaving Xeel drained afterward.* ---
410 1940 damage, breaks shields, cuts auras, shocks, -50 to the next electric element attack used this turn. May only be used if 4 electric element attacks have been used this turn.
Summary HP: 1400/1400 Damage: Uhh... Don't make me count that. Status: Fine
Frenzy: 1/2 Bonus zenny: 1300z
CD's:- Rikar: 0 Boltwave: 1 Izbantine: 2 Shredder: 4 Shock nade: 1
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Post by Kman on Mar 7, 2012 19:13:34 GMT -8
Without a way to avoid, K-414.exe is deleted.
K-414: 11/220z Xeel: 115/4000z ( Counted Zenny token and Bonus Zenny; add other things at your leisure :P)
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Post by Shast on Mar 7, 2012 19:25:57 GMT -8
Kman can have my Zenny.
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Post by Kman on Mar 7, 2012 19:26:58 GMT -8
^ Claimin' that shiz.
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