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Post by Shast on Feb 26, 2012 11:13:11 GMT -8
..Alrighty. What version is Merril again?
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Post by Xypher on Feb 26, 2012 15:57:12 GMT -8
V5
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Post by Xypher on Feb 27, 2012 11:20:44 GMT -8
Set up.
Nurse's prowess As a Navi built to heal, and support both himself, and his allies, Merrill's recovery powers are boosted, giving him an edge in battle! Passive Merrill is immune to negative stage and Status effects that would affect his healing. Approved Via Tox Via MSN
Nurse's Innate Healing Passive Merrill is a recovery based navi, who, is meant to heal as well as fight. Merrill recovers 100 HP a turn (50 base + 10/V)
Helper D Passive program While the virus holding this program is active, its owner recovers 200 HP/turn .This program does not stack with itself regardless of how many virii are owned.
Acquired at tier 1 Candle Activated Family trait *Candevil summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 150hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(30 x Navi version). Only one Candle may be active per Candevil. x1 use
Merrill regens 1089 HP
M Hp 3838/2750 (Armor 115) H Hp 1650/1500 C Hp 250/250
Merrill has 0 AS on first turn. Healer has 2 S
Rain Cloud S-attack Aqua 100 dmg (50 + 10x V) gains Breakers of the next attack, (Cuts auras, breaks shields. Auto Attack
Meteor Blade S-attack Blade Element Merrill's MZKeyZoth attacks the opponent on its own. 100 DMG, Undodgable, Cuts auras, auto attacks
DraagonBreath Fairy MeteorRain S-attack aqua Element Merrill uses his poison powers on an MZKeyZoth and attacks his opponent. 80 DMG, Undodgable breaks shields, soaks, auto attacks Via Feint Card
Breath S-attack Fire element *Healer shoots a stream of pure energy from its mouth!* 110 damage. This attack gains 'Burn' if Fire element, 'Undodgeable' if Shadow, and/or 'if hits, target loses 20 armor for 1 turn.'if dark. X 2
Total dmg 500 M Hp 3838/2750 (Armor 115) H Hp 1650/1500 C Hp 250/250
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Post by Shast on Feb 27, 2012 12:30:49 GMT -8
[bgcolor=black] Don't worry Diamond, I don't hate healer or candle.
Defense
Natural dodge Rain cloud.
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x6 uses] [x5 uses]
Blocking Meteor blade.
-Lightning Rod- Activated Defense skill *An object the shape of a Tesla coil pops up out of the ground and begins flailing electricity over the battlefield.* --- Creates a 320hp object. Increases all navi's Elec damage by 50 while active. [x3 use] [x2 uses]
Intercepts Meteor Breath [320-80=240] Intercepts Breath [240-110=130] Intercepts Breath [130-110=20]
HP: 1600/1600 Status: +50 elec damage. Stage: Moot Support
+1AS/first turn [Volgear]
Program: Dual Speed Omega Activated Program +1 Attack slot this turn. [3/3] [1/3]
+2AS
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has. [x5 uses] [x3 uses]
AS +dmg 12 +120 13 +130
-Shocking Blows- Activated Offensive skill *Her hands and weapons begin to glow a faint yellow. Each blow struck resounds the echo of a system crashing. Xeel's weapons are now tools of not only pain, but destruction on an explosive scale.* --- +120 damage to all attacks this turn. [x4 uses] [x3 uses]
+120 damage.
-Frenzy- Hypermode *While Xeels background is unknown, her constant thievery has prompted many investigations, all for naught. Xeel holds true to her job and namesake as a pirate, she steals and plunders the pockets of all combatants whenever she can between rampages.* --- + +25z to Xeel's zenny base reward for every attack she performs. + Each attack Xeel performs increases the damage of every subsequent attack in the turn by 25. [Lasts 2 turn]
-Pinpoint- Activated Offensive skill *Xeel locates a weak spot on a foe and adapts her fighting strategy.* --- One attack this turn gains an omni aiming effect. That attack has +150 damage. [x4 uses] [x3 uses]
Offense 13AS +420 damage +25/attack
-Boltwave- @ all 0 S-attack Elec element *A wave of electricity shoots out along the ground in all directions.* ---
260 910 damage, undodgeable, cuts auras Breaks unbreakable, hits all, shocks, +10 damage per attack slot Xeel has to a maximum of +80. Xeel has +1 attack slot next turn for each foe hit by this attack, to a maximum of +2 attack slots. [1 turn cooldown]
-Shredder- @ Merril 25 C-attack Elec element *Xeel rips the armor coding off a foe with her serrated dagger via vertical swipe* ---
77 188x4 damage, breaks shields, cuts auras, ignores armor, if 'Heightened speed' has been used this turn, this attack gains 'Must be blocked/dodged separately'. If hits this attack reduces the opponents armor to 0 for 3 turns. Skills used to remove this effect cost 2 uses. [5 turn cooldown]
-Overclock- @ all 50 S-attack Elec element *Xeel forces the circuits in each foe to overheat.* --- 160 damage, unavoidable, hits all. [1 turn cooldown]
-Electrical Interference- AUTO @ Merril 75 S-attack Elec element *Electricity permeating throughout the area causes errors and malfunctions within systems.* ---
165 0 damage, undodgeable, breaks shields, if hits this attack locks all 'auto attack'-able attacks this turn if able. This attack may auto attack each turn but deals 0 damage on turns it does. If an auto attack is locked via this method this attack gains a 1 turn cooldown.
-Pizat- @ Merril 100 S-attack Elec element *Xeel creates a dagger formed of pure electricity and hurls it at a foe.* ---
340 860 damage, cuts auras, if 'Izbantine' is used immediately after this attack it triggers 'Electric Aftermath' twice, instead of once.
-Izbantine- @ Merril 125 C-attack Elec element *Xeel stabs a foe in the back with two daggers, crippling them with a small toxin.* ---
310 855 damage, undodgeable, breaks shields, can't be countered, if hits and opponent is strong to electric element, they lose that strength and then becomes weak to electric element for 2 turns. If strength inhibiting effect occurs this attacks cooldown is increased 2 turns. [1 turn cooldown]
-Electric Aftermath- @ Merril 150 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
165 450 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Electric Aftermath- @ Merril 175 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
165 262 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Shock Grenade- @ All 200 S-attack Elec element *Xeel reaches into her seemingly infinite arsenal of weapons and pulls out a grenade. She infuses her electrical power into it, pulls the pin, and lobs it.* ---
320 940 damage, undodgeable, breaks shields, hits all, paralyzes. [1 turn cooldown]
-Electric Aftermath- @ Merril 225 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
165 487 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Epilight- 250 275 300 S-attack Elec element *Xeel slinks up into a pirouette, spinning twice before breaking the motion. All the while columns of electricity are shooting outward at foes.* ---
310 damage, undodgeable, cuts auras, may hit up to 1 addition target and get +20 damage for every 2 attacks made before it this turn to a maximum of 4 targets an +80 damage. [USED 3 TIMES! FOR:]
1: 1060 @ Merril, Healer, Candle 2: 1085 @ Merril, Healer, Candle 3: 1110 @ Merril, Healer, Candle
-Shock- 325 350 375 400 S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* --- 290 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn. [USED 4 TIMES! FOR:]
1: 1035 @ Merril 2: 1080 @ Merril 3: 1125 @ Merril 4: 1170 @ Merril
Summary HP: 1600/1600 Rod1: 20/320 Damage: A lot. Status: Fine. Stage: Moot
Frenzy [1/2] Bonus zenny: 425
cd's: Izbantine: 1 Overclock: 1 Boltwave: 1 Shock nade: 1 Shredder: 5
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Post by Xypher on Feb 28, 2012 12:56:55 GMT -8
Both are undershurted. Candle Dies Epically.
Undershirt V Activated program The virus that holds this is allowed to survive a fatal turn of damage with [1] HP, may only have one undershirt effect equipped at a time. [1/1]
Undershirt SP Activated Program User survives a fatal turn of damage with [1] HP. User may choose an extra effect from one other Undershirt program(except Nu) to activate with this program. [2/2]
Darn your armor peeler.
M HP 1/2750 H Hp 1/1500
520 counter to J00. NO PERFECT FOR YOU!
Undershirt Omnicron Activated Program User survives a fatal turn of damage with [1] HP and all status damages and reductions affecting them are healed. EFFECT CHOSEN
Merrill restores 864 HP
M HP 865/2750 (Armor 115) H Hp 1/1500
ShadowDragonfly Merrill becomes infurated, and starts losing control over his emotions. +50 damage + 2 Attack Slots One attack is allowed to strike an additional time with the same effects on the same turn as it was used, but the attack does 0 damage. Merrill can only use this Hm when his health drops below 50% or Healer is deleted 1 turn duration
Mystic Clone Creates 2 clones, with 1 Attack slot each. Clones have 275 Hp (10% Merrill’s Max Hp), and do 50% damage 1 Use
Merrill has 7 AS, Healer has 2 Clones have 1
MERRILL Lunaku Summon Merrill summons Lunaku, his guardian Butterfly, to aid him in Battle! Hp 150 (100 base + 10XV) Damage per turn: 0 While Lunaku is on the battlefield, she increases all damage by Merrill and his allies by 25 per attack. When she is defeated, 50 cuts auras/breaks shields is aimed at her attacker 2 turn CD X2 Via HM effect
Merrill has 6 AS, Healer has 2 Each clone has 1
C1 Elemental Mind Blade Slash Merrill wails on the opponent, causing a break in their defenses Blade element
100 50 75 undodgeable, breaks shields, regardless of success, opponent gains a weakness to blade for 2 turns 3 CD
C2 Weakening Cross Edge Strike C attack Blade
150 75 100 130 dmg, cuts auras, undodgeable, hit opponents take 15% damage from the first 2 non-auto attacks they use next turn, and then take 50 damage per attack they use next turn, not counting the first two attacks 1 turn CD
Rain Cloud S-attack Aqua
100 150 dmg (50 + 10x V) gains Breakers of the next attack, (Cuts auras, breaks shields. Auto Attack
Meteor Blade S-attack Blade Element Merrill's MZKeyZoth attacks the opponent on its own.
100 150 195 DMG, Undodgable, Cuts auras, auto attacks
DraagonBreath Fairy MeteorRain S-attack aqua Element Merrill uses his poison powers on an MZKeyZoth and attacks his opponent.
80 130 DMG, Undodgable breaks shields, soaks, auto attacks Via Feint Card
Mystic Kunai S Attack Blade The Rainbow Kunai given to him by Zerah and Cypher Glows, and strikes at the attacker who attacked him!
100 150 195 dmg undodgeable, breaks shields Auto attacks on a turn when Merrill takes 300 net damage that turn Max of 1 use per attacker,
Merrill has 6 AS
Radiant Rain S Attack Aqua Merrill slams his hands to the ground, collecting water from any and all sources around him, and sends a giant wave of water at his opponents
160 260 dmg, breaks shields, cuts auras, soaks, hits all, deals an extra 50 dmg to Fire elemented navis CD:1
Dragonfly Claw attack Blade Element Merrill's hand flows with rainbow energy which is shaped into a Dragons Claw
80 180 234 DMG, Breaks shields, Cuts auras, hit opponents take 75 dmg for every attack that they naturally avoid in any form for 2 turns. 2 turn CD
Sakurekuzen C-attack Blade Element
200 300 390 dmg, undodgeable, breaks shields, Merrill swings the MZKeyZoth with lighting speeds, piercing the opponent through their heart.
Blade Combo Merrill stores energy into his blades, that he gains from the clash of his attack on his foes! Metal element
140 240 dmg, The next blade attack used gains +50 damage, undodgeable, cuts Auras 1 turn CD
Mind Crush S-attack Normal
180 280 dmg, cuts auras, breaks shields, Merrill grabs the opponents lowers their senses.
Spirit Crush Merrill infuses his energy within his attack to weaken the opponents body. Blade
180 280 320 370 481 X1 and 240 X 2 Damage, breaks shields, undodgeable, This attack Gains 50 dmg if used after Mind Crush, and gains 2 extra hits if used as the last attack of the turn. (All hits At Half Damage) 2 turn CD
Breath S-attack Fire element *Healer shoots a stream of pure energy from its mouth!*
110 160 damage. This attack gains 'Burn' if Fire element, 'Undodgeable' if Shadow, and/or 'if hits, target loses 20 armor for 1 turn.'if dark. X 2
Total damage: 3560 + 520 unavoidable M HP 865/2750 (Armor 115) H Hp 1/1500
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Post by Shast on Feb 28, 2012 17:21:17 GMT -8
[bgcolor=black] Defense All 17 attacks hit last turn. +850hp. My max is 2000 though, so I'm there. Counter damage applied when each attack hit so it funks up the simplicity of this.. >_>
130 counter damage per hit, to a max of 520.
130-50=80x4=320
850-320=530.
1600+530=2130 reduced to 2000 due to hp super cap.
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-Static Bubble- Activated support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 150hp barrier. When broken increases electric damage by 50 for the turn. [x4 use] [x3 uses]
Absorbs Elemental Mind Blade Slash [150-75=75]
Intercepts Weakening Cross Edge Strike [Rod1 shatters]
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to dodge another attack.(once per skill use) [x6 uses] [x5 uses]
*Pays 1 attack slot for a second dodge*
Dodges raincloud
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x6 uses] [x4 uses]
*Pays one attack slot for a second block*
Blocks Meteor Blade
Absorbs DraagonBreath Fairy MeteorRain [bubble pops +50 elec damage]
-Lightning Rod- Activated Defense skill *An object the shape of a Tesla coil pops up out of the ground and begins flailing electricity over the battlefield.* --- Creates a 320hp object. Increases all navi's Elec damage by 50 while active. [x3 use] [x1 use]
Intercepts Mystic Kunai [320-195=125]
Dodges Radiant Rain via Swift Movement effect
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to dodge another attack.(once per skill use) [x6 uses] [x4 uses]
*Pays 1 attack slot for a second dodge*
Dodges Dragonfly Claw
Intercepts Sakurekuzen [Rod2 shatters]
Blocks Blade Combo via Parry effect
Dodges Mind Crush via Swift movement effect
-Static Bubble- Activated support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 150hp barrier. When broken increases electric damage by 50 for the turn. [x4 use] [x2 uses]
Absorbs Spirit Crush [Barrier shatters +50 elec damage]
Dodges Breath via Swift movement effect
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to dodge another attack.(once per skill use) [x6 uses] [x3 uses]
Dodges Breath
HP:2000/2000 Status: Fine. Stage: myeh +100 elec damage this turn.
Supportive
Program: Dual Speed Omega Activated Program +1 Attack slot this turn. [3/3] [0/3]
Popping Reboot for another +1 use, for +1 AS.
So +2AS this turn.
-Shocking Blows- Activated Offensive skill *Her hands and weapons begin to glow a faint yellow. Each blow struck resounds the echo of a system crashing. Xeel's weapons are now tools of not only pain, but destruction on an explosive scale.* --- +120 damage to all attacks this turn. [x4 uses] [x1 uses]
+240 damage
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has. [x5 uses] [x2 uses]
AS +dmg 8 +80
Offense 8AS +420 damage
-Pinpoint- Activated Offensive skill *Xeel locates a weak spot on a foe and adapts her fighting strategy.* --- One attack this turn gains an omni aiming effect. That attack has +150 damage. [x4 uses] [x2 uses]
-Rorriam- @ all 0 Hyper Attack S-attack Elec element *Xeel sheathes all weapons and her expression becomes one with serenity. The digital sky(if it's not already) parts as she stretches her arms up high and splits them slightly bringing them to rest at a preachers stance. In a flash, she drops to one knee and slams her hands on the ground, and an immense rain of lighting descends upon the inhabitants of the battlefield. Causing mass chaos and destruction.* ---
245 1285 damage, unomnidodgeable, cuts uncuttable auras breaks unbreakable shields, can't be countered, hits all, paralyzes, ignores armor, skills used to avoid this attack must spend two uses to do so. If hits opponent reduces armor and health regeneration by 100% for 3 turns. This attack gains 25 damage for each positive damage amplifying effect currently affecting Xeel. and +40 damage for each attack slot she has this turn. [x1 use] [x0 use]
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
290 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn. [USED 7 TIMES, BECAUSE I'M A COOL GUY! FOR:]
1: 735 @ Merril 2: 780 @ Merril 3: 825 @ Merril 4: 870 @ Merril 5: 915 @ Merril 6: 960 @ Healer 7: 1005 @ Healer
Summary HP: 2000/1600 Damage: A lot. Status: Fine. Stage: Moot
Frenzy [2/2] Bonus zenny: 425+200
cd's: Izbantine: r Overclock: r Boltwave: r Shock nade: r Shredder: 4
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Post by Xypher on Feb 28, 2012 18:08:26 GMT -8
......
33/300
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Post by Shast on Feb 28, 2012 18:35:29 GMT -8
:I kay.
50/500-30/300=20/200 5x8=40 200+625=825
60/825
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