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Post by Xypher on Feb 23, 2012 13:59:38 GMT -8
You know i. Gotta have a tag team with them at some point. Anyway, will take on 1 navi below V8, or any two havis V5 and below.
[dice=100][rand=1972862135487358239727343375901670429308226931223255086632618727]
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Post by Deleted on Feb 24, 2012 10:10:07 GMT -8
[bgcolor=232323]
((Knight'll take 'em. Mind if he gets initiative, though, since he's out versioned/outnumbered? xP ))
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Post by Xypher on Feb 24, 2012 10:39:21 GMT -8
Go for it! lets do this!
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Post by Deleted on Feb 24, 2012 11:31:04 GMT -8
[bgcolor=232323] Support [/b]] -- V6 HyperMode -- Knight's Shield Skill avoids one additional attack per use, while in this HM -- Bonus Effects applied to Knight's Shield last throughout the entire HM -- Knight cannot avoid attacks in any other manner -- This HyperMode is automatically activated at the beginning of battle [3 Turns]
[li] Shellgeek +: Once per battle, the user may choose a single avoid skill and avoids from that skill become omni/uncuttable/unbreakable for 1 turn.
[/li][li] Shellgeek was activated for「 Shield of Faith」-- it's effects last through out Knight's Hyper Mode via the second HM Effect [ Protector] -- Stage Type-- Knight summons 'Guardian Panels' (Normal Element) for 2 Turns -- On these Panels, all Navis can sacrifice 2 uses from any skill to add +1 Use to an ally's skill (Once per Turn) -- Normal Element Navis may choose to grant +1 Use to any of their own Skills instead, when sacrificing 2 uses from another one 1 Use (0/1 Left) [/li][li] Guardian Panels summoned [/li][li] Knight sacrifices 2 Uses from「 Paladin's Spirit」(2/4 Left) for +1 Use to「 Shield of Faith」 [ Warrior's Spirit] -- Attack+ Type-- Knight adds +1 Attack Slot to any target of this skill for 1 turn 4 Uses (0/4 Left) [/li][li] Activated「 Warrior's Spirit」4 times for +4 Attack Slots [ Immovable Object] -- [ Hyper Skill] [Knight plants his feet as he holds his ground against enemy ambushes] -- Locks Panels for 2 Turns [/li][li]「 Immovable Object」activated, panels locked HP: 2500 / 2500 Offense Attack Slots: 5 (Base) +1 (Creamland's Honors) +4 (Warrior's Spirit) = 10-- Slot 1 -- SE - Spin Slash C Plasma Twisting while cutting gives Knight some extra momentum and allows him to attack faster and less predictably. 260, Undodgeable, Cuts Auras, if hits Knight has +1 Attack slot for 2 turns [/li][li] Aimed at Denaro-- Slot 2 -- SE - Impale C Plasma Knight stabs his enemy, slowing them down and making them weaker. 260, Undodgeable, Cuts Auras, if hits enemy has -1 Attack slot for 2 turns [/li][li] Aimed at Merrill-- Slot 3 -- Electric Overload S-attack Elec element Fry the enemy with lightning 110 dmg. Breaks shields cuts auras If hits, lowers armor by 20 for 1 turn [/li][li] Aimed at Merrill-- Slot 4 -- [BattleAxe] -- [Normal, C-Range] [Knight strikes his enemy with his battleaxe and returns it to his shield] [50 Damage] UnDodgeable, Cuts Auras [If Hits, Victim loses 25 Armor for 2 Turns] [Emulate] 2 Turn Cooldown [/li][li] Aimed at Merrill-- Slot 5 -- [Binding Dagger] -- [Normal, C-Range] [Knight removes his roped-daggar from his shield to sling it at his foe and debilitate them] [130 Damage] UnDodgeable, Cuts Auras [If Hits, Victim has -2 Attack Slots for 1 Turn] [Emulate] 2 Turn Cooldown [/li][li] Aimed at Merrill-- Slot 6 -- [Prayer/Plague] -- [Normal, C-Range] [0 Damage] Undodgeable, Cuts Auras [If Hits, victim degenerates 50 HP per turn, for 2 Turns] [Can be aimed at an ally by reducing the Damage to '0'. Allies hit by this regenerate 50 HP per turn, for 2 Turns] [Emulate] 2 Turn Cooldown
[/li][li] Aimed at Denaro-- Slot 7 -- SE -- Dark Matter Rush C-Attack Shadow Knight’s body turns completely black before he runs straight at an opponent, dealing internal damage as he passes through them. 170 Damage. Cuts Auras. Undodgeable. If hits, opponent cannot use shield based avoidances for the remainder of the turn. Opponents cannot be inflicted by an avoidance locking effect again for 5 turns. [/li][li] Aimed at Denaro-- Slot 8 -- [Ruin March] -- [Normal, C-Range] [Knight takes a step forward and lunges into his foe with his shield, dealing severe damage] [240 Damage] Undodgeable, Cuts Auras [ By sacrificing a Use from any skill, Knight may add +50 Damage to this attack (Stackable)] [/li][li] Aimed at Merrill-- Slot 9 -- SE - Reversal C-Attack Bug A corrupted tendril bursts forth from Knight's free arm, latching onto the opponent and corrupting their bodies with horrible afflictions. 0 damage, cuts auras, Breaks Shields, Cannot be Countered, Hits All, hit opponents have -2 attack slots, -60 damage, and lose 50 HP for 3 turns. -- Auto 1 -- [Shield Bash] -- [Normal, C-Range] [Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch] [105 Damage] UnDodgeable, Cuts Auras, Optional AutoAttack [If Hits, Knight heals 10Hp * the current turn number] [/li][li] Aimed at Denaro-- Auto 2 -- [Shattered Shield] -- [Normal, C-Range] [The fragments of Knight's broken shield come together as armor on his body, continuing to protect him] [115 Damage] Undodgeable, Cuts Auras [AutoAttacks (optionally) every turn Knight has 0 Uses left on any one skill] [Can be used up to twice per turn] [/li][li] Auto-Struck in response to having 0 Uses left for「 Protector」 [/li][li] Aimed at Denaro-- Slot 10 -- [Crossbow Shield] -- [Normal, S-Range] [Knight holds his shield horizontally to fire arrows at his enemy, like a crossbow] [200 Damage] UnDodgeable, Cuts Auras [ If this is the first attack of the turn and hits, Victim cannot use C-Attacks next turn] [If this is the last attack of the turn and hits, Victim cannot use S-Attacks next turn] 2 Turn Cooldown [/li][li] Aimed at DenaroEnd Turn HP: 2500 Status: Divine Knight (1/3) Stage: Locked Guardian (1/2) Total Damage: 790@ Merrill, 845@ DenaroCOOLDOWNSBattle Axe (0/2) Binding Dagger (0/2) Prayer/Plague (0/2) Crossbow Shield (0/2) [/li][/ul]
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Post by Shast on Feb 24, 2012 15:38:50 GMT -8
Will totally accept this dare Diamond. If you're willing. I promise I won't 1turnburn. xD
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Post by Xypher on Feb 24, 2012 17:29:21 GMT -8
Go for it. =)
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Post by Shast on Feb 24, 2012 18:43:06 GMT -8
[bgcolor=black]A wild dare appears! Xeel, I choose you! *throws pokeball, Xeel pops out* ...Looking at Warriors turn with Knight I think it would be mean to just drench you in haterade Diamond.
Nat dodge reversal.
Set up
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has. [x5 uses] [4 uses]
AS DMG 10 +100
-Frenzy- Hypermode *While Xeels background is unknown, her constant thievery has prompted many investigations, all for naught. Xeel holds true to her job and namesake as a pirate, she steals and plunders the pockets of all combatants whenever she can between rampages.* --- + +25z to Xeel's zenny base reward for every attack she performs. + Each attack Xeel performs increases the damage of every subsequent attack in the turn by 25. [Lasts 2 turn]
Offense 10AS +100 damage
-Electrical Interference- AUTO @ Merril 0 S-attack Elec element *Electricity permeating throughout the area causes errors and malfunctions within systems.* ---
165 0 damage, undodgeable, breaks shields, if hits this attack locks all 'auto attack'-able attacks this turn if able. This attack may auto attack each turn but deals 0 damage on turns it does. If an auto attack is locked via this method this attack gains a 1 turn cooldown.
-Boltwave- 25 @ All S-attack Elec element *A wave of electricity shoots out along the ground in all directions.* ---
260 465 damage, undodgeable, cuts auras, hits all, shocks, +10 damage per attack slot Xeel has to a maximum of +80. Xeel has +1 attack slot next turn for each foe hit by this attack, to a maximum of +2 attack slots. [1 turn cooldown]
-Shock Grenade- 50 @ all S-attack Elec element *Xeel reaches into her seemingly infinite arsenal of weapons and pulls out a grenade. She infuses her electrical power into it, pulls the pin, and lobs it.* ---
320 470 damage, undodgeable, breaks shields, hits all, paralyzes. [1 turn cooldown]
-Electric Aftermath- @ Den 75 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
165 253 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Overload- @ Merril 100 S-attack Elec element *The surge of energy coursing through Xeel is released in the form of massive yellow energy orbs shot from her hands.* ---
350 550 damage, breaks shields, cuts auras, may only be used if 4 electric element attacks have been used this turn. Improves elec damage by 80 this turn and Regardless of Success +40 for the next 4 turns. [5 turn cooldown]
-Electric Aftermath- @ Knight 125 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
165 317 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Shredder- @ Merril 150 C-attack Elec element *Xeel rips the armor coding off a foe with her serrated dagger via vertical swipe* ---
77 160x4 damage, breaks shields, cuts auras, ignores armor, if 'Heightened speed' has been used this turn, this attack gains 'Must be blocked/dodged separately'. If hits this attack reduces the opponents armor to 0 for 3 turns. Skills used to remove this effect cost 2 uses. [5 turn cooldown]
-Overclock- 175 @ all S-attack Elec element *Xeel forces the circuits in each foe to overheat.* --- 160 damage, unavoidable, hits all. [1 turn cooldown]
-Epilight- @ Merril, Den, and Knight 200 225 250 275 300 S-attack Elec element *Xeel slinks up into a pirouette, spinning twice before breaking the motion. All the while columns of electricity are shooting outward at foes.* --- 310 damage, undodgeable, cuts auras, may hit up to 1 addition target and get +20 damage for every 2 attacks made before it this turn to a maximum of 4 targets an +80 damage. [USED FIVE TIMES!] for:
1: 770 2: 795 3: 820 4: 845 5: 870
Summary HP: 1600/1600 DMG: oodles at everything! Status: Fine. Stage: Guardian. Frenzy [1/2]
Bonus zenny: 325 Overclock: 1 Boltwave: 1 Nade: 1 Nat dodge: 5 Overload: 5 Shredder: 5
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Post by Xypher on Feb 25, 2012 10:26:59 GMT -8
Undershirted for both. I played with this insane defense for a while. >_>. Den has Died. I was fine until you shredded my armor. >_>. WHICH SADLY, i DON'T HAVE ENOUGH SHIELDS TO PROTECT BECAUSE DEN DIED!
Undershirt SP Activated Program User survives a fatal turn of damage with [1] HP. User may choose an extra effect from one other Undershirt program(except Nu) to activate with this program. [2/2]
Activated Program User survives a fatal turn of damage with [1] HP and may add all damage they took in the Defense phase and add it to one attack this turn (Damage+ can't exceed the user's Max HP). [1/1]
Undershirt V Activated program The virus that holds this is allowed to survive a fatal turn of damage with [1] HP, may only have one undershirt effect equipped at a time. [1/1]
Merrill 1/2750 H Hp 1/1500
Set Up A
Helper D Passive program While the virus holding this program is active, its owner recovers 200 HP/turn .This program does not stack with itself regardless of how many virii are owned.
Nurse's prowess As a Navi built to heal, and support both himself, and his allies, Merrill's recovery powers are boosted, giving him an edge in battle! Passive Merrill is immune to negative stage and Status effects that would affect his healing. Approved Via Tox Via MSN
Nurse's Innate Healing Passive Merrill is a recovery based navi, who, is meant to heal as well as fight. Merrill recovers 100 HP a turn (50 base + 10/V)
Mystic Clone Creates 2 clones, with 1 Attack slot each. Clones have 308 Hp (10% Merrill’s Max Hp), and do 50% damage 1 Use
Acquired at tier 1 Candle Activated Family trait *Candevil summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 150hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(30 x Navi version). Only one Candle may be active per Candevil. x1 use
So, up to this point
Merrill has 0 AS Healer has 0 AS Clones have 1 AS and 275 HP
Merrill's total regen 1088 HP Healer regens 150
M HP 1089/2750 H HP 151/1500 CA HP 250250 CL1 275/275 CL2 275/275
THEN
ShadowDragonfly Merrill becomes infurated, and starts losing control over his emotions. +50 damage + 2 Attack Slots One attack is allowed to strike an additional time with the same effects on the same turn as it was used, but the attack does 0 damage. Merrill can only use this Hm when his health drops below 50% or Healer is deleted 1 turn duration
Merrill has 2 AS, Clones have 1.
Lunaku Summon Merrill summons Lunaku, his guardian Butterfly, to aid him in Battle! Hp 150 (100 base + 10XV) Damage per turn: 0 While Lunaku is on the battlefield, she increases all damage by Merrill and his allies by 25 per attack. When she is defeated, 50 cuts auras/breaks shields is aimed at her attacker 2 turn CD X 2 Via HM
Clone A
Elemental Mind Blade Slash Merrill wails on the opponent, causing a break in their defenses Blade element
100 50 undodgeable, breaks shields, regardless of success, opponent gains a weakness to blade for 2 turns 3 CD
Clone 2
Blade Combo Merrill stores energy into his blades, that he gains from the clash of his attack on his foes! Metal element
140 70 dmg, The next blade attack used gains +50 damage, undodgeable, cuts Auras 1 turn CD
@ Xeel.
Merrill
Weakening Cross Edge Strike C attack Blade
150 250 dmg, cuts auras, undodgeable, hit opponents take 15% damage from the first 2 non-auto attacks they use next turn, and then take 50 damage per attack they use next turn, not counting the first two attacks 1 turn CD @ Knight.
AND FINALLY
Radiant Rain S Attack Aqua Merrill slams his hands to the ground, collecting water from any and all sources around him, and sends a giant wave of water at his opponents
160 3010 dmg, breaks shields, cuts auras, soaks, hits all, deals an extra 50 dmg to Fire elemented navis CD:1 at both
M HP 1089/2750 H HP 151/1500 CA HP 250250 CL1 275/275 CL2 275/275 LA1 150/150 LA2 150/150
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Post by Deleted on Feb 25, 2012 11:15:13 GMT -8
[bgcolor=343434] ((*Wonders how Xeel went unaffected by everything marked 'Hits All'...*)) Defense - 10 HP Restored in response to「Shield Bash」hitting last turn
[Shield of Faith] -- Shield Type -- Knight blocks 2 Attacks
4 5 Uses
- 「Shield of Faith」blocks +1 Attack per use, via「Divine Knight」
- 「Shield of Faith」remains Unbreakable via「Divine Knight」
- Knight sacrifices 2 Uses from「Paladin's Spirit」to gain +1 Use to「Shield of Faith」via Guardian Panels
[Shield of Faith] -- Shield Type -- Knight blocks 2 Attacks
4 6 Uses
[Paladin's Spirit] Activated Program User takes 75% damage for three turns after activation. [0/1]
[Defense Up] Passive Program User takes 90% damage.
- 「Paladin's Spirit」Activated (0/1 Left)
- 「Defense Up」Activate
- Knight used「Shield of Faith」(5/4 Left) to block「Bolt Wave」,「Shock Grenade」, and 「Electric Aftermath」
- Knight took「Overclock」for 160 Damage
- Knight used「Shield of Faith」(4/4 Left) to block「Epilight (1)」,「Epilight (2)」, and 「Epilight (3)」
- Knight took「Epilight (4)」for
845 760 570 Damage
- Knight used「Shield of Faith」(3/4 Left) to block「Epilight (5)」,「Weakening Cross Edge Strike」, and 「Radiant Rain」
HP: 1,780 / 2,500
Offense Attack Slots:
[/color] 5 (Base) +1 (Spin Slash) = 6[/b] -- Auto Slot -- [Shield Bash] -- [Normal, C-Range] [Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch] [105 Damage] UnDodgeable, Cuts Auras, Optional AutoAttack[If Hits, Knight heals 10Hp * the current turn number (+20 HP)] [/li][li] Aimed at Healer-- Auto Slot -- [Shattered Shield] -- [Normal, C-Range] [The fragments of Knight's broken shield come together as armor on his body, continuing to protect him] [115 Damage] Undodgeable, Cuts Auras [AutoAttacks (optionally) every turn Knight has 0 Uses left on any one skill] [Can be used up to twice per turn] [/li][li]Auto-Struck in response to having 0 Uses left for「 Protector」 [/li][li] Aimed at Healer-- Auto Slot -- [Shattered Shield] -- [Normal, C-Range] [The fragments of Knight's broken shield come together as armor on his body, continuing to protect him] [115 Damage] Undodgeable, Cuts Auras [AutoAttacks (optionally) every turn Knight has 0 Uses left on any one skill] [Can be used up to twice per turn] [/li][li]Auto-Struck in response to having 0 Uses left for「 Warrior's Spirit」 [/li][li] Aimed at Healer-- Slot 1 -- [Sword of Spirit] -- [Normal, C-Range] [Knight unsheathes his sword from his shield to slice a foe] [120 Damage] UnDodgeable, Cuts Auras [If Hits, Knight heals 60 HP] [/li][li] Aimed at Healer-- Slot 2 -- [Lance Strike] -- [Normal, C-Range] [Knight takes his lance from his shield to strike multiple foes] [130 Damage] UnDodgeable, Cuts Auras, Hits All[If Hits, Knight and his allies gain +30 HP next turn (per target struck)] 1 Turn Cooldown -- Slot 3 -- [Twin Handguns] -- [Normal, S-Range] [Knight removes the handgun on each side of his shield to fire both at his foe] [35 Damage] x [4 Hits] UnDodgeable, Cuts Auras [If Hits, target loses 25 Damage from their attacks next turn, per successful hit] [If Hits, Knight and his allies gain +25 HP, per successful hit] [Block/Dodge Separately] 2 Turn Cooldown [/li][li] Aimed at Xeel-- Slot 4 -- [Sword of Spirit] -- [Normal, C-Range] [Knight unsheathes his sword from his shield to slice a foe] [120 Damage] UnDodgeable, Cuts Auras [If Hits, Knight heals 60 HP] [/li][li] Aimed at Candle-- Slot 5 -- [Ruin March] -- [Normal, C-Range] [Knight takes a step forward and lunges into his foe with his shield, dealing severe damage] [240 Damage] Undodgeable, Cuts Auras [ By sacrificing a Use from any skill, Knight may add +50 Damage to this attack (Stackable)] [/li][li] Aimed at Xeel-- Slot 6 -- [Ruin March] -- [Normal, C-Range] [Knight takes a step forward and lunges into his foe with his shield, dealing severe damage] [240 Damage] Undodgeable, Cuts Auras [ By sacrificing a Use from any skill, Knight may add +50 Damage to this attack (Stackable)] [/li][li] Aimed at XeelEnd Turn HP: 1780 Status: Divine Knight (2/3) Stage: Locked Guardian (2/2) Total Damage: 130@ Merrill, 380@ Healer, 250 Candle, 610@ XeelCOOLDOWNSBattle Axe (1/2) Binding Dagger (1/2) Prayer/Plague (1/2) Crossbow Shield (1/2) Twin Handguns (0/2) [/li][/ul]
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Post by Shast on Feb 25, 2012 15:52:56 GMT -8
Because.. Like the common horrible person I was your side.. until after! BWAHAHAHA...! but no I'll fix it here in a minute.
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Post by Deleted on Feb 25, 2012 15:55:02 GMT -8
Nah, it won't matter in the end xD
You'll kill us both this turn, regardless ;_;
So I wouldn't worry about it xD
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Post by Shast on Feb 25, 2012 17:34:13 GMT -8
[bgcolor=black] Why do you mock me, Warrior.
Defense
Lots of attacks hit, so Xeel has 50x# hit, but I really don't wanna figure that out at the moment.
Boltwave hit Merril, and.. I think Den died before it hit, so only +1AS.
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x6 uses] [x5 uses]
*Block Blade combo*
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to dodge another attack.(once per skill use) [x6 uses] [x5 uses]
*Dodges Radiant Rain*
-Lightning Rod- Activated Defense skill *An object the shape of a Tesla coil pops up out of the ground and begins flailing electricity over the battlefield.* --- Creates a 320hp object. Increases all navi's Elec damage by 50 while active. [x3 use] [x2 uses]
*Used to block all of Twin handguns, 320-140=180hp left*
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x6 uses] [x3 uses]
*Block Ruin march x2*
Xeel is unharmed completely... Unless there was counter damage somewhere in there.
Rod1: 180/320
-1 AS
Support
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has. [x5 uses] [x2 uses]
Used twice
AS +dmg 9 +90 10 +100
-Shocking Blows- Activated Offensive skill *Her hands and weapons begin to glow a faint yellow. Each blow struck resounds the echo of a system crashing. Xeel's weapons are now tools of not only pain, but destruction on an explosive scale.* --- +120 damage to all attacks this turn. [x4 uses] [x0 uses]
+240 damage.
-Pinpoint- Activated Offensive skill *Xeel locates a weak spot on a foe and adapts her fighting strategy.* --- One attack this turn gains an omni aiming effect. That attack has +150 damage. [x4 uses] [x2 uses]
Offense 10AS 520 +25/hit
-Pizat- @ Knight 0 S-attack Elec element *Xeel creates a dagger formed of pure electricity and hurls it at a foe.* ---
340 860 damage, cuts auras, if 'Izbantine' is used immediately after this attack it triggers 'Electric Aftermath' twice, instead of once.
-Izbantine- @ Knight 25 C-attack Elec element *Xeel stabs a foe in the back with two daggers, crippling them with a small toxin.* ---
310 855 damage, undodgeable, breaks shields, can't be countered, if hits and opponent is strong to electric element, they lose that strength and then becomes weak to electric element for 2 turns. If strength inhibiting effect occurs this attacks cooldown is increased 2 turns. [1 turn cooldown]
-Electric Aftermath- @ Merril 50 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
165 450 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Electric Aftermath- @ Knight 75 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
165 462 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Rorriam- @ All 100 Hyper Attack S-attack Elec element *Xeel sheathes all weapons and her expression becomes one with serenity. The digital sky(if it's not already) parts as she stretches her arms up high and splits them slightly bringing them to rest at a preachers stance. In a flash, she drops to one knee and slams her hands on the ground, and an immense rain of lighting descends upon the inhabitants of the battlefield. Causing mass chaos and destruction.* ---
245 1590 damage, unomnidodgeable, cuts uncuttable auras breaks unbreakable shields, can't be countered, hits all, paralyzes, ignores armor, skills used to avoid this attack must spend two uses to do so. If hits opponent reduces armor and health regeneration by 100% for 3 turns. This attack gains 25 damage for each positive damage amplifying effect currently affecting Xeel. and +40 damage for each attack slot she has this turn. [x1 use] [x0 use]
-Epilight- @ TBA 125 150 175 S-attack Elec element *Xeel slinks up into a pirouette, spinning twice before breaking the motion. All the while columns of electricity are shooting outward at foes.* ---
310 damage, undodgeable, cuts auras, may hit up to 1 addition target and get +20 damage for every 2 attacks made before it this turn to a maximum of 4 targets an +80 damage. [USED THREE TIMES! FOR:]
1: 995 @ Knight and Merril 2: 1040 @ Knight, Merril, and Healer 3: 1215 @ Knight, Merril, and Healer (With breaks unbreakable shields on it)
-Shock- 200 225 250 275 S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* --- 290 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn. [USED FOUR TIMES! FOR:]
1: 1010 @ Knight 2: 1205 @ Knight With breaks unbreakable shields. 3: 1250 @ Knight With breaks unbreakable shields. 4: 1145 @merril
Summary HP: 1600/1600 DMG: Noodles Status: Fine. Stage: Guardian. Frenzy [2/2]
Bonus zenny: 625 total Overclock: r Boltwave: r Nade: r Interference: 1 Izbantine: 1 Nat dodge: 4 Overload: 4 Shredder: 4
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Post by Xypher on Feb 25, 2012 18:17:01 GMT -8
There was a ton of counter in there! 520 to be from Merrill.
NO PERFECT FOR J00!
Merrill and healer do fall, for lak of Armor...
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Post by Deleted on Feb 25, 2012 18:49:55 GMT -8
[bgcolor=232323] Defense - All Taken, Undershirt Activated
HP: 1 / 2,500
- 20 HP Restored in response to「Shield Bash」hitting last turn
- 210 HP Restored in response to「Lance Strike」hitting Merrill, Healer, Candle, Clone1, Clone2, Lunaku1, and Lunaku2 last turn
- 60 HP Restored in response to「Sword of Spirit」hitting last turn
HP: 291 / 2,500 (Shock)
Offense Attack Slots:
[/color] 5 (Base) -- Auto Slot -- [Shield Bash] -- [Normal, C-Range] [Knight thrusts his shield forward to bash his foe -- weak, but effective in a pinch] [105 Damage] UnDodgeable, Cuts Auras, Optional AutoAttack[If Hits, Knight heals 10Hp * the current turn number (+30 HP)] -- Auto Slot -- [Shattered Shield] -- [Normal, C-Range] [The fragments of Knight's broken shield come together as armor on his body, continuing to protect him] [115 Damage] Undodgeable, Cuts Auras [AutoAttacks (optionally) every turn Knight has 0 Uses left on any one skill] [Can be used up to twice per turn] [/li][li]Auto-Struck in response to having 0 Uses left for「 Protector」 -- Auto Slot -- [Shattered Shield] -- [Normal, C-Range] [The fragments of Knight's broken shield come together as armor on his body, continuing to protect him] [115 Damage] Undodgeable, Cuts Auras [AutoAttacks (optionally) every turn Knight has 0 Uses left on any one skill] [Can be used up to twice per turn] [/li][li]Auto-Struck in response to having 0 Uses left for「 Warrior's Spirit」 -- Slot 1 -- [Ruin March] -- [Normal, C-Range] [Knight takes a step forward and lunges into his foe with his shield, dealing severe damage] [240 Damage] Undodgeable, Cuts Auras [ By sacrificing a Use from any skill, Knight may add +50 Damage to this attack (Stackable)] -- Slot 2 -- [Ruin March] -- [Normal, C-Range] [Knight takes a step forward and lunges into his foe with his shield, dealing severe damage] [240 Damage] Undodgeable, Cuts Auras [ By sacrificing a Use from any skill, Knight may add +50 Damage to this attack (Stackable)] -- Slot 3 -- [Sword of Spirit] -- [Normal, C-Range] [Knight unsheathes his sword from his shield to slice a foe] [120 Damage] UnDodgeable, Cuts Auras [If Hits, Knight heals 60 HP] -- Slot 4 -- [Brace] -- [Normal, C-Range] [Rather than attacking, Knight gathers his bearings to prepare against his opponent's attacks] [0 Damage] UnDodgeable, Cuts Auras [If Hits, Knight heals 120 HP] -- Slot 5 -- [Brace] -- [Normal, C-Range] [Rather than attacking, Knight gathers his bearings to prepare against his opponent's attacks] [0 Damage] UnDodgeable, Cuts Auras [If Hits, Knight heals 120 HP] ((Needless to say, it was all aimed at Xeel xD)) End Turn HP: 291 Status: Divine Knight (3/3 -- Ends Next Offensive Turn), Shock (1/3) Stage: Normal Total Damage: 1135@ XeelCOOLDOWNSBattle Axe (2/2 -- READY) Binding Dagger (2/2 -- READY) Prayer/Plague (2/2 -- READY) Crossbow Shield (2/2 -- READY) Twin Handguns (1/2) [/li][/ul]
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Post by Shast on Feb 25, 2012 19:33:26 GMT -8
[bgcolor=black] Counter damage fffff...
Defense
First two autos are denied by Rod1, it shatters.
-Lightning Rod- Activated Defense skill *An object the shape of a Tesla coil pops up out of the ground and begins flailing electricity over the battlefield.* --- Creates a 320hp object. Increases all navi's Elec damage by 50 while active. [x3 use] [x1 use]
She continues using her conductors as make-shift shields.
Intercepts Shattered shield [320-115=215] Intercepts Ruin March [Shatters]
-Lightning Rod- Activated Defense skill *An object the shape of a Tesla coil pops up out of the ground and begins flailing electricity over the battlefield.* --- Creates a 320hp object. Increases all navi's Elec damage by 50 while active. [x3 use] [x0 use]
Intercepts Ruin March Intercepts Sword of spirit [Shatters]
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x6 uses] [x2 uses]
Blocks Brace, then pays an attack slot to block Brace again.
HP:Still fine... I should do the math so I don't look like a tool. -1AS this turn +40elec damage from Overload. 2/4 Support
Xeel gets angry at her being touched by unclean monkies.
Program: Dual Speed Omega Activated Program +1 Attack slot this turn. [3/3]
Program: Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. [1/1]
+4AS this turn.
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has. [x5 uses] [x0 uses]
Used the final two times.
8+4=12 +1+1
AS +dmg 13 +130 14 +140
Offense 14AS +270 damage.
I choose.. to spam, due to lack of more interesting things to do. FORGIVE MEEEEE.
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* --- 290 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn. [USED THIRTEEN TIMES! FOR:]
560, then 560+20xAttack number. Until 13 is reached.
-Overclock- S-attack Elec element *Xeel forces the circuits in each foe to overheat.* --- 160 damage, unavoidable, hits all. [1 turn cooldown]
Summary HP: Despite the counter damage, still above 1600. DMG: Pecans Status: Fine. Stage: Normal
Bonus zenny: 625 total Overclock: 1 Interference: r Izbantine: r Nat dodge: 3 Overload: 3 Shredder: 3
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