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Post by Snakeskin on Feb 3, 2012 20:39:38 GMT -8
Takers?[rand=304371332324760242641035918041126367858497076053455327277538355631]
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Post by Shast on Feb 12, 2012 21:09:50 GMT -8
Could Xeel take you up..? I've got Iria if you'd rather her but she's much lower in v(4)
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Post by Snakeskin on Feb 12, 2012 21:22:16 GMT -8
Xeel works for me. As tempting as a v4 is XDDDD
He have ini?
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Post by Shast on Feb 12, 2012 21:40:14 GMT -8
She does not~
[dice=100][rand=08337629547716996018095076758788964479357782574187931966957429434214]
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Post by Snakeskin on Feb 12, 2012 22:23:52 GMT -8
[dice=100][rand=99654421990003374039854347888096691994889760717376125353068333865]
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Post by Snakeskin on Feb 12, 2012 22:36:40 GMT -8
Defense Phase: Nada zilch zip.
Offense Phase:
4 Attack slots (3 + starting turn bonus from crest)
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 105 Damage, Undodgeable, Breaks Shields, Poisons
Uses Penetration Program to add Breaks Unbreakable Shields to next attack, 3 uses left.
Stench Spurt Range: S-Attack Element: Toxic Description: A burst of toxic, unbelievably awful-smelling, thick and foglike spray from the vents on Xyzillentz's suit. Damage/Effects: 250 Damage, Undodgeable, Breaks Unbreakable Shields, Blinds, 1-turn CD
Final Funk Range: S-Attack Element: Toxic Description: The remaining stench contained within Xyz' suit is released at the opponent. Damage/Effects: 125 Damage, Undodgeable, if used after Efflux Ejection and Stench Spurt in that order, does not take up an attack slot
Pungent Pestilence Range: S-Attack Element: Toxic Description: Xyzillentz releases a special variation on his poison stench; the gas is tinted a deep yellow and laced with microscopic nanoviruses that infect and debilitate the victim. Damage/Effects: 250 Damage, Undodgeable, Cuts Auras, Sickens, 1-turn CD
--Sicken: A sick navi cannot regenerate health for 2 turns, and all their attacks during this time deal -75 damage. Sickness can be cured as a status damage. Once sickened, a navi cannot be sickened again for 3 turns.
Data Drinker Range: C-Attack Element: Dark Description: Xyzillentz, helmetless, bites his foe and drains some of their data through his fangs. Damage/Effects: 170 damage, Undodgeable, half the damage from this attack is restored to Xyz, max of two uses per turn
Wild Whips Range: C-Attack Element: Dark Description: The dark green stripes on the back of Xyz' suit glow and seem to "peel off" the suit, forming energy whips that Xyz uses to lash out at his enemy. Damage/Effects: 95 Damage, Undodgeable, auto attacks after fifth attack in a turn
Toxic Tongue Range: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He lashes out his extending, prehensile tongue at the opponent, which secretes a sedating venomous saliva on them that soaks through their clothing and slows their reaction time. He also pulls away an opponent's shield with his tongue, if they have one. Damage/Effects: 230 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 1 use per turn max
150 unavoidable damage from Toxic element.
Summary: HP: 2,800 / 2,800 Stage: Normal Status: Normal
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Post by Shast on Feb 13, 2012 10:18:27 GMT -8
[bgcolor=black]Rollin a 100... salt in the wound I say.
Defense
-Static Bubble- Activated support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 150hp barrier. When broken increases electric damage by 50 for the turn. [x4 use] [x3 use]
Absorbs Efflux Injection. [45hp left]
Absorbs Stench Spurt. [Pops, +50 elec damage]
Takes final Funk for 125.
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x6 uses] [x5 use]
Blocks Pungent Pestilence, pay 1AS to block Datadrinker.
-Static Bubble- Activated support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 150hp barrier. When broken increases electric damage by 50 for the turn. [x4 use] [x2 use]
Absorbs Wild Whip [55hp left]
Absorbs Toxic Tongue [Pops, +50elec damage]
aand 150 from Toxic.
HP: 1325/1600 Status: -1AS this turn.
Support
Program: Dual Speed Omega Activated Program +1 Attack slot this turn. [3/3] [1/3]
+2AS
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has. [x5 uses] [x3 uses]
AS +DMG 11 110 12 120
-Shocking Blows- Activated Offensive skill *Her hands and weapons begin to glow a faint yellow. Each blow struck resounds the echo of a system crashing. Xeel's weapons are now tools of not only pain, but destruction on an explosive scale.* --- +120 damage to all attacks this turn. [x4 uses] [x3 use]
+120dmg
-Frenzy- Hypermode *While Xeels background is unknown, her constant thievery has prompted many investigations, all for naught. Xeel holds true to her job and namesake as a pirate, she steals and plunders the pockets of all combatants whenever she can between rampages.* --- + +25z to Xeel's zenny base reward for every attack she performs. + Each attack Xeel performs increases the damage of every subsequent attack in the turn by 25. [Lasts 2 turn]
Offense 12AS (8+1-1+2+2) +450 dmg +25/attack used
-Electrical Interference- <Auto attacking> 0 S-attack Elec element *Electricity permeating throughout the area causes errors and malfunctions within systems.* ---
157 0 damage, undodgeable, breaks shields, if hits this attack locks all 'auto attack'-able attacks this turn if able. This attack may auto attack each turn but deals 0 damage on turns it does. If an auto attack is locked via this method this attack gains a 1 turn cooldown.
-Shredder- 25 C-attack Elec element *Xeel rips the armor coding off a foe with her serrated dagger via vertical swipe* ---
73 137x4 damage, breaks shields, cuts auras, ignores armor, if 'Heightened speed' has been used this turn, this attack gains 'Must be blocked/dodged separately'. If hits this attack reduces the opponents armor to 0 for 3 turns. Skills used to remove this effect cost 2 uses. [5 turn cooldown]
-Shock- 50 S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
275 775 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn.
-Shock- 75 +20 S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
275 820 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn.
-Shock- 100 +40 S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
275 685 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn.
-Shock- 125 +60 S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
275 910 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn.
-Overload- 150 +80 S-attack Elec element *The surge of energy coursing through Xeel is released in the form of massive yellow energy orbs shot from her hands.* ---
335 1015 damage, breaks shields, cuts auras, may only be used if 4 electric element attacks have been used this turn. Improves elec damage by 80 this turn and Regardless of Success +40 for the next 4 turns. [5 turn cooldown]
-Electric Aftermath- 175 +80 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
152 545 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Pizat- 200 +80 S-attack Elec element *Xeel creates a dagger formed of pure electricity and hurls it at a foe.* ---
325 1035 damage, cuts auras, if 'Izbantine' is used immediately after this attack it triggers 'Electric Aftermath' twice, instead of once.
-Izbantine- 225 +80 C-attack Elec element *Xeel stabs a foe in the back with two daggers, crippling them with a small toxin.* ---
295 1030 damage, undodgeable, breaks shields, can't be countered, if hits and opponent is strong to electric element, they lose that strength and then becomes weak to electric element for 2 turns. If strength inhibiting effect occurs this attacks cooldown is increased 2 turns. [1 turn cooldown]
-Electric Aftermath- 250 +80 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
152 542 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Electric Aftermath- 275 +80 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
152 555 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Boltwave- 300 +80 S-attack Elec element *A wave of electricity shoots out along the ground in all directions.* ---
245 1155 damage, undodgeable, cuts auras, hits all, shocks, +10 damage per attack slot Xeel has to a maximum of +80. Xeel has +1 attack slot next turn for each foe hit by this attack, to a maximum of +2 attack slots. [1 turn cooldown]
-Overclock- 325 +80 0 S-attack Elec element *Xeel forces the circuits in each foe to overheat.* --- 160 damage, unavoidable, hits all. [1 turn cooldown]
-Momentous Fallout- 350 +80 C-attack Elec element *Xeel pulls out three small needles and vanishes, appearing at different spots around a foe. Each time she appears she stabs one of the needles into the poor sap. Once all are inserted she reappears at a distance and snaps her fingers. The needles glow blue and then fade away, leaving a pinhole as a calling card.* ---
335 1215 damage, undodgeable, breaks shields, if hits opponent has -1 use to a skill of their choice. May only select activated skills that actually have uses/uses left. [2 turn cooldown]
-Shock Grenade- 375 +80 S-attack Elec element *Xeel reaches into her seemingly infinite arsenal of weapons and pulls out a grenade. She infuses her electrical power into it, pulls the pin, and lobs it.* ---
305 1210 damage, undodgeable, breaks shields, hits all, paralyzes. [1 turn cooldown]
-Electric Aftermath- 400 +80 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
152 617 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
Summary HP: 1325/1600 Damage: 12,817, 160 of it is unavoidable. Status: Fine HM: 1/2 Bonus Zenny: 425z
Cooldowns: --- Electrical interference: 0, Possible 1. Shock Grenade: 1 Overclock: 1 Boltwave: 1 Izbantine: 1, possible 3. Momentus Fallout: 2 Overload: 5 Shredder: 5
[OOC: I ran out of unique attacks, hence the shock spam at the beginning... A problem I'm continually bumping into.]
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Post by Snakeskin on Feb 13, 2012 13:48:59 GMT -8
((darn, should've taken the v4 XD - Xyz is still basic to a fault.))
((I have a question about one of the attack effects, though... when it says that it locks auto-attackable attacks, does that mean you can't do them, or that they're just not auto? Also, it's applied to the target, not the user, correct?))
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Post by Shast on Feb 13, 2012 14:22:49 GMT -8
[bgcolor=black] Aye, it locks whoever gets hit by it. So if I were to aim it at myself it would lock all my attacks for the turn that are capable of auto-attacking.
So say you had an attack that was a normal attack, but had the option to auto at the expense of something..
-Blargh- C-attack Normal *DERPDERP* --- 1 damage, this attack may auto attack on a turn but deals no damage when used that way.
It would lock that attack for the turn. Clever use of 'target' and 'opponent' is nice. ;p
On a related note. I do believe you would have wrecked Iria. Xyz hits hard and that 'sicken' is brutal. I presume it means when it ends you can't be effected again for 3 turns. Besides, there's nothing wrong with being basic. Xeel started off basic.. :I
Anywho, an apology loot for me running out of attacks:
-Xeel[V8] "Boltwave"- S-attack Elec element *Xeel appears and forces waves of electricity to shoot out along the ground in all directions.* --- 245 damage, undodgeable, cuts auras, hits all, shocks, +10 damage per attack slot User has to a maximum of +80. User has +1 attack slot next turn for each foe hit by this attack, to a maximum of +2 attack slots. [1 turn cooldown]
Color code is '833c16' if you feel obligated to format it in your stats.
EDIT: Did you wanna call it here or keep goin? =O
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Post by Snakeskin on Feb 13, 2012 14:42:59 GMT -8
D'aw. Well thanks <3
(I'll prolly pick out an SE for you at the end of the battle)
And thanks for the clarification too.
Defense Phase:
Takes all and enters DS.
All status stuff is cured by DS.
DarkScale (DarkSoul): When your navi hits 0 HP, it comes back with 1 HP, and for 2 turns. Takes NO DAMAGE from anything NOT listed with an omni-breaker (Unomnidodgable, Breaks Unbreakable Shields, or Cuts Uncuttable Auras). +1 attack slot. May add one omni-aimer to one attack per turn while in DS.
Offense Phase:
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 105 Damage, Undodgeable, Breaks Shields, Poisons
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, charged with dark energy. Damage/Effects: 170 Damage, Undodgeable, Breaks Shields
Toxic Tongue Range: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He lashes out his extending, prehensile tongue at the opponent, which secretes a sedating venomous saliva on them that soaks through their clothing and slows their reaction time. He also pulls away an opponent's shield with his tongue, if they have one. Damage/Effects: 230 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 1 use per turn max
Sinister Screech Range: S-Attack Element: Sonic Description: A painfully high-pitched tone focused through Xyz' chest vent/speaker at an opponent like a beam, the extreme frequency scrambling their thought processes. Effects: 250 DMG, Undodgeable, Breaks Shields, Confuses, 1-turn CD
Brutal Bass Range: S-Attack Element: Sonic Description: Xyzillentz plays a low tone on his chest speaker that is so loud, low and intense it injures whoever is being aimed at. Damage/Effects: 115 Damage, Undodgeable, Breaks Shields, Auto-Attacks after Sinister Screech
Uses DS effect to add "Breaks Unbreakable Shields" to next attack.
Wild Whips Range: C-Attack Element: Dark Description: The dark green stripes on the back of Xyz' suit glow and seem to "peel off" the suit, forming energy whips that Xyz uses to lash out at his enemy. Damage/Effects: 95 Damage, Undodgeable, Breaks Unbreakable Shields, auto attacks after fifth attack in a turn
Pungent Pestilence Range: S-Attack Element: Toxic Description: Xyzillentz releases a special variation on his poison stench; the gas is tinted a deep yellow and laced with microscopic nanoviruses that infect and debilitate the victim. Damage/Effects: 250 Damage, Undodgeable, Cuts Auras, Sickens, 1-turn CD
--Sicken: A sick navi cannot regenerate health for 2 turns, and all their attacks during this time deal -75 damage. Sickness can be cured as a status damage. Once sickened, a navi cannot be sickened again for 3 turns.
150 unavoidable damage from Toxic element.
Summary: HP: 1 / 2,800 Status: DS (2)
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Post by Shast on Feb 13, 2012 15:43:05 GMT -8
[bgcolor=black]
Didn't know darksoul reset cooldowns... Show's how often I fight darkloids.
Defense
All attacks hit last turn. +1 AS, +40 elec damage,
Skeeter [20MB] +: Every time an attack lands on the enemy, heal 50 HP. -: DMG-50 Negated via the modified reaper
17x50=850.
HP: 2175/1600
-Static Bubble- Activated support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 150hp barrier. When broken increases electric damage by 50 for the turn. [x4 use] [x1 use]
Absorbs Efflux Ejection. [45hp left]
-Lightning Rod- Activated Defense skill *An object the shape of a Tesla coil pops up out of the ground and begins flailing electricity over the battlefield.* --- Creates a 320hp object. Increases all navi's Elec damage by 50 while active. [x3 use] [x2 use]
Xeel hides behind it to avoid Kinetic Kick.
Absorbs Toxic Tongue [pops, +50 elec damage]
Xeel hides behind Lightning rod to avoid the scary Brutal Bass. Rod breaks.
Takes wild whips for 95 damage.
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x6 uses] [4 use]
Blocks Pungent Pestilence.
150 from toxic.
HP: 1930 Status: Fine
Support
Program: Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. [1/1] [0/1]
+1 use Dual speed omega
Program: Dual Speed Omega Activated Program +1 Attack slot this turn. [2/3] [0/3]
+2AS
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has. [x5 uses] [x0 use]
AS +DMG 12 120 13 130 14 140
-Pinpoint- Activated Offensive skill *Xeel locates a weak spot on a foe and adapts her fighting strategy.* --- One attack this turn gains an omni aiming effect. That attack has +150 damage. [x4 uses] [x0 use]
Used on.. some attacks I'll choose later.
Offense 14AS (8+1+2+3) +480 damage +25/attack used
Hope you don't mind, but spam. t.t
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* --- 275 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn. [USED X14 TIMES!]
The last 4 have omni aimed effects from 'Pinpoint' in this order.
Cuts uncuttable auras replacing breaks shields. Breaks unbreakable shields replacing breaks shields. Unomnidodgeable replacing breaks shields. Unomnidodgeable replacing breaks shields.
Summary HP: 1930/1600 Damage: Irrelevant. Status: Fine HM: 2/2 Bonus Zenny: 350z+425z
Cooldowns: --- Electrical interference: 0 Shock Grenade: 0 Overclock: 0 Boltwave: 0 Momentus Fallout: 1 Izbantine: 2 Overload: 4 Shredder: 4
Y'know, for a 'basic' navi I really don't want to get hit by any of those attacks. All of 'em do something mean an nasty.
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Post by Snakeskin on Feb 13, 2012 17:03:13 GMT -8
(OH! Good catch. It doesn't reset CD, I forgot I'd used "Pestilience already. Want me to edit it?)
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Post by Shast on Feb 13, 2012 17:07:48 GMT -8
Doesn't cure status's either, but it doesn't matter to meee. Oh, did you do the -1 skill use effect from the turn prior?
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Post by Snakeskin on Feb 13, 2012 17:16:22 GMT -8
They do according to Raven and Genesis... though if Tox's statements in the thread mean what I think they do it's changed, I guess.
((Honestly? This is one of the reasons I prefer RP. There's way too much disagreement between staff, sudden changes, and vague writing when it comes to stats atm... hopefully the Guide will help when it's done. I think I'll just forfeit. Sorry if that's disappointing.))
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Post by Shast on Feb 13, 2012 17:30:17 GMT -8
It's not, and it will dun worry. You're staff you can see how it's comin along. You saw the update on karma last week, yeah?
I dunno what v Xyz is but Xeel is 8.
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