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Post by Shast on Feb 3, 2012 11:13:29 GMT -8
iirc he's for initiative, if not he's going first anyway.
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Post by Team Active Star on Feb 3, 2012 12:08:29 GMT -8
Indeedsors
Hyper Mode: Desert warrior
- "Rolling Dunes" is activated with out costing a use when entering this hm - "Monument of Sand" is activated with out costing a use when entering this hm - All reductions of in battle attack slots are reversed while in this hm
Lasts 1 turn
Rolling Dunes Stage change Speed skill Rikaru slams his fist into the ground, causing a fissure to spread and mountains of sand to erupt forth, covering the battle field. While stage is in effect, all Sand and Wind element attacks gain +100 damage. All non Sand elementals require two uses to activate speed skills. lasts 3 turns x1 uses
Monument of Sand Object Defense move Rikaru erects a massive monument of a warrior wielding a spear, that is made completely out of sand. This object has 600 HP Rikaru can't use this as a shield. while on the field all of Rikaru's attacks can't be reduced below 40% of their intended dmg by armor and other effects x1 uses
Regen 300
Hp:2400/2100 -5 atk slots on first turn. Hm reverses to +5 Total 12 slots
Wrath of the Desert Passive Offense skill Rikaru is empowered during battle, driving to destitution his foe with growing fury. For each attack used by Rikaru his base damage is increased by 5 for the battle ( caps at 120) for every attack Rikaru avoids his base dmg increases by 5 ( caps at 60) Every attack that hits Rikaru increases his base dmg by 10 ( caps at 60)
Sand Shifter Passive offense skill Being able to shift his form, he is able to fluidly combo attacks together. Rikaru passively gains +1 attack slot. if panels/stage are anything but normal, it doubles this effect.
+100 dmg to start
13 slots now Basic Attack: Spear Strike C-Attack Sand Element A basic swift strike with his spear 231 DMG Cuts Auras Auto strikes once each turn Enemy loses 30 armor for 1 turn(can't go below 0)
Technical Attack: Swift Strike C-Attack Sand Element Rikaru dashes up to the enemy and quickly strikes the enemy as he passes 479 DMG Cuts auras, Undodgable If hits, Next turn Rikaru can attack an additional time 1 Turn Cooldown
Special Attack: Glass Blades C-Attack Sand Element Rikaru creates two blades out of sand, then using friction heats them up to turn the blades to glass before striking out with them in a X fashion. 503 DMG Cuts Auras, Undodgable If avoided can strike again next turn for free at half dmg 2 turn cooldown
Special Attack: Power Amplification C-Attack Sand element Rikaru stabs his spear into his enemy, if successful he absorbs some of their power to to use as his own. 438 DMG Cuts auras, Breaks shields If hits Rikaru's attacks deal +50 DMG for two turns 2 Turn cool down Basic Attack: Wind Blast S-Attack Wind Element A sudden gust of wind to strike the enemy 403 DMG Cuts Auras, Undodgable Used 10 times increasing dmg each time. 10% dmg boost for picking up sand element Hit 1: 523 +10% 575 total Hit 2: 528 +10% 580 total Hit 3: 533 +10% 586 total Hit 4: 538 +10% 591 total Hit 5: 543 +10% 597 total Hit 6: 548 +10% 602 total Hit 7: 553 +10% 608 total Hit 8: 558 +10% 613 total Hit 9: 563 +10% 619 total Hit 10: 568 +10% 624 total
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Post by Shast on Feb 3, 2012 13:36:37 GMT -8
[bgcolor=black] Defense
-Static Bubble- Activated support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 150hp barrier. When broken increases electric damage by 50 for the turn. [x4 use] [x0 use]
Barrier in vain against everything oh god!
They all pop and Xeel is pummeled into undershirt.
+200 damage. +1 program use to Fatal blade.
Erupted Rage Passive program The first time the user falls under 5% of their Max HP each battle, their attacks deal 200% damage for the following turn.
Support +200% damage +200 damage
Fatal Blade Activated Program User has 150% damage this turn, but takes 150% damage next turn. [12/1] [0/1] Effect doubled via Rose Quartz
Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. [1/1] [0/1]
Another use for Fatal Blade, use it.
---So far--- +200 dmg +300% dmg +300% dmg +300% dmg +200% dmg ------
Dual Speed Omega Activated Program +1 Attack slot this turn. [3/3] [0/3]
+3 slots.
-Shocking Blows- Activated Offensive skill *Her hands and weapons begin to glow a faint yellow. Each blow struck resounds the echo of a system crashing. Xeel's weapons are now tools of not only pain, but destruction on an explosive scale.* --- +120 damage to all attacks this turn. [x4 uses] [x0 use]
+480 damage.
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. Then +10 damage this turn for each attack slot Xeel has. [x4 uses] [x0 use]
13as +130dmg 14as +140dmg 15as +150dmg 16as +160dmg
-Lightning Rod- Activated Defense skill *An object the shape of a Tesla coil pops up out of the ground and begins flailing electricity over the battlefield.* --- Creates a 320hp object. Increases all navi's Elec damage by 50 while active. [x3 use] [x0 use]
+150dmg
-Frenzy- Hypermode *While Xeels background is unknown, her constant thievery has prompted many investigations, all for naught. Xeel holds true to her job and namesake as a pirate, she steals and plunders the pockets of all combatants whenever she can between rampages.* --- + +25z to Xeel's zenny base reward for every attack she performs. + Each attack Xeel performs increases the damage of every subsequent attack in the turn by 25. [Lasts 2 turn]
Offense -MODIFIERS!- +25/attack +150dmg +200dmg +480dmg +580dmg +200% +300% +300% +300% 16 attack slots ------------------
-Izbantine- +0 C-attack Elec element *Xeel stabs a foe in the back with two daggers, crippling them with a small toxin.* ---
295 92,070 damage, undodgeable, breaks shields, can't be countered, if hits and opponent is strong to electric element, they lose that strength and then becomes weak to electric element for 2 turns. If strength inhibiting effect occurs this attacks cooldown is increased 2 turns. [1 turn cooldown]
-Electric Aftermath- +25 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
152 42,525 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
-Shock- +50 S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
275 93,690 damage, undodgeable, breaks shields, shocks, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20 this turn. USED X14 FOR: 1685 1 -^ 2: 95,040 3: 96,390 4: 97,740 5: 99,090 6: 100,440 7: 101,790 8: 103,140 9: 104,490 10: 105,840 11: 107,190 12: 108,540 13: 109,890 14: 111,240
Aaand the finale
-Rorriam- Hyper Attack S-attack Elec element *Xeel sheathes all weapons and her expression becomes one with serenity. The digital sky(if it's not already) parts as she stretches her arms up high and splits them slightly bringing them to rest at a preachers stance. In a flash, she drops to one knee and slams her hands on the ground, and an immense rain of lighting descends upon the inhabitants of the battlefield. Causing mass chaos and destruction.* ---
230 165,510 damage, unomnidodgeable, cuts uncuttable auras, can't be countered, hits all, paralyzes, ignores armor, skills used to avoid this attack must spend two uses to do so. If hits opponent reduces armor and health regeneration by 100% for 3 turns. This attack gains 25 damage for each positive damage amplifying effect currently affecting Xeel. and +40 damage for each attack slot she has this turn. [x1 use] [x0 use]
Summary HP: 1/1200 Rod1: 320 Rod2: 320 Rod3: 320 DMG: 1,630,125. Status: My face hurts, and will hurt a lot more next turn. +425 bonus zenny.
I never bothered to calculate the shock bonus so it's more than listed slightly.
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Post by Team Active Star on Feb 3, 2012 14:54:54 GMT -8
So interwebs desided to be a troll and crash as i was about to post. Thus i am doig barebones as i dont give one about spending a buncha time redoing the calcs ~.~
Attacks hit, final weapon activates cd is negated +5 atk slots, 200% dmg recover half hp regen 300
Hp:1350/2100
Paralyze causes -1 atk slot Attack landing causes +1 Stage causes +1 Final weapon +5 Base 7+6=13 Passive skill dmg boost total: 70+60 Stage adds +100 dmg Attack landing adds +50 Total static dmg boost 280 200% from final weapon
Special Attack: Glass Blades C-Attack Sand Element Rikaru creates two blades out of sand, then using friction heats them up to turn the blades to glass before striking out with them in a X fashion. 1346 DMG Cuts Auras, Undodgable If avoided can strike again next turn for free at half dmg 2 turn cooldown Used 13 times
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Post by Shast on Feb 4, 2012 22:12:32 GMT -8
[bgcolor=black] Defense So you can't regenerate any HP cause you were poked by Xeels HA. Mr.1hp. >,>
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. May pay 1 attack slot to block another attack.(Once per skill use) [x5 uses] [x0 use]
Paying one attack slot with each use to block 10/13 attacks.
Hiding behind each object to negate the last 3.
HP: 1/1200
Support
N/A
Offense +25/attack -5AS
-Overclock- S-attack Elec element *Xeel forces the circuits in each foe to overheat.* --- 160 damage, unavoidable, hits all. [1 turn cooldown]
-Shredder- +25 C-attack Elec element *Xeel rips the armor coding off a foe with her serrated dagger via vertical swipe* ---
73 79 x4 damage, breaks shields, cuts auras, ignores armor, if 'Heightened speed' has been used this turn, this attack gains 'Must be blocked/dodged separately'. If hits this attack reduces the opponents armor to 0 for 3 turns. Skills used to remove this effect cost 2 uses. [5 turn cooldown]
-Electrical Interference- +50 S-attack Elec element *Electricity permeating throughout the area causes errors and malfunctions within systems.* ---
157 207 damage, undodgeable, breaks shields, if hits this attack locks all 'auto attack'-able attacks this turn if able. This attack may auto attack each turn but deals 0 damage on turns it does. If an auto attack is locked via this method this attack gains a 1 turn cooldown.
-Shock Grenade- +75 S-attack Elec element *Xeel reaches into her seemingly infinite arsenal of weapons and pulls out a grenade. She infuses her electrical power into it, pulls the pin, and lobs it.* ---
305 380 damage, undodgeable, breaks shields, hits all, paralyzes. [1 turn cooldown]
-Electric Aftermath- +100 +50 S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
152 202 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade' this attack auto strikes. This attack may not be manually used.
Summary HP: 1/1200 DMG: 1265 Status: Fine. +550 bonus zenny this battle.
CD's- SG:1 Shred: 5 Izbntn: R Overclock: 1
Frenzy: Ending.
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Post by Team Active Star on Feb 4, 2012 22:26:05 GMT -8
Forgot <,< Cant avoid. I lose. I am a derp not using unavoidable last turn <,<
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Post by Shast on Feb 4, 2012 22:53:25 GMT -8
Winner es Xeel #1 etc. Never again will I do this cliche program abuse nonsense.
Beat a higher(8vs10, right?) 80/800.
8x5=40. 120exp
800+550=1350z obtained.
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