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Post by Shast on Nov 13, 2011 13:02:39 GMT -8
Appreciate anyone 5-9.
[dice=100][rand=0374116394908339261237071311050646568961347070339918523449240351986]
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Deleted
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Post by Deleted on Nov 16, 2011 21:39:42 GMT -8
Mercury will take you on, Mercury has Initiative
EDIT: permission to post opening set from Shast
Passive Skill Notes:
Viral Affinity Virus Summoning Support skill Having found within himself a profane capability for taming and controlling viruses, Mercury uses this to his full advantage. Can own and summon +1 virus Passive
Hive Mind Custom Defense skill Having corrupted his viruses on a mental level, he controls them all simultaneously, taking in all their sensory input at once, creating a hive mind. Mercury's viruses are able to intercept attacks for him and each other. Passive
Viral Enhancement Hybrid Defense+Offense skill All of Mercury's Viruses gain 75 damage and 750 HP Passive (Note: Formula: 15/150*V)
Setup:
Virus Summon: Kirby, Attenborough, Wall-D, Caller, Shake
Healing: 600
HP: 3300/2700
Mercury Attack Set: 2 attack slots
Alteration Normal C-attack An palm strike that allows Mercury to seep into his opponent and alter their data slightly. 70 damage, undodgable, breaks shields, the next instance a hit opponent has of "Hits All" is changed to "Ignores Armor" 1 turn Cooldown
Debilitate Normal S-attack Peforming a quick series of relatively low damage pokes, Mercury attempts to shut down the opponent's systems in various ways. 1st hit: Hit opponents have -1 atk slot for 2 turns, 10 damage 2nd hit: Hit opponents have -50 damage for 2 turns, 10 damage 3rd hit: Hit opponents have -50 armor for 2 turns, 10 damage 4th hit: Hit opponents are blind, 10 Damage All hits: Ignores Armor, Cuts Auras, Breaks Shields, Block/Dodge Separately 5 turn Cooldown
Virus Attack Sets:
Caller: Full turn Charge
Shake:
Quake' C-Attack Normal element *Flappy leaps above its opponent and transforms into a giant anvil, falling from great heights and breaking the ground!* 450 damage, breaks shields, cuts auras, ignores armor. [2 turn cooldown]
Little Boy C-Attack Fire Element Shake heats up and explodes outward, causing some damage to himself but major damage to his opponent. 345, Undodgable, Breask Shields, If used on the same turn as quake, this attack deals 50 extra damage
Wall-D: No Action
Atten:
Meteor Shower S-attack Fire element *Mettfire vanished leaving nothing but a cloak and staff behind, and then meteors descend from the sky all over the area.* 73x5 damage, breaks shields, cuts auras, ignores armor. x1 use per turn
Kirby:
Toxic Lvl 4 Effect: All opponents take 110 unavoidable damage
-Quicken- Activated Offensive skill *Puffball quickly lashes out with a haze of poison!* Reduces charge time on 'Poison mask' by 1 this turn. While this effect is active Puffball may not dodge attacks. [x2 uses] used x1
Poison Mask S-attack Toxic element *Puffball's mask begins to emit a deadly toxin throughout the area!* 335 damage, hits all, unavoidable [1 turn required charge]
Total Damage: 1270+445 Unavoidable damage. HP: 3300/2700 Caller: 2650/2650 Shake: 2750/2750 Wall-D: 2250/2250 Atten: 2950/2950 Kirby: 2350/2350
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Post by Shast on Nov 17, 2011 0:18:13 GMT -8
*sighs* Well, I should have seen this coming. -_- Dunno who approved the hivemind but they should be shot for doing so.
Defense
-Static Bubble- Activated support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 210hp barrier. When broken increases electric damage by 50 for the turn. [x2 use] [x1 use]
absorbs alteration
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to dodge another attack.(once per skill use) [x4 uses] [x1 use]
Dodge the first, second, and fourth hit of your annoying poke
cuts the barrier and I take 10dmg, -50armor.
barrier gets cut by quake, it pops.
-Static Bubble- Activated support skill *Attacks seem to bounce off of Xeel, as if repelled by some unseen force.* --- Creates a 210hp barrier. When broken increases electric damage by 50 for the turn. [x2 use] [x0 use]
barrier absorbs the boom, it pops.
Naturally dodge the storm.
1005 taken after Xeels card.
Support
-Lightning Rod- Activated Defense skill *Xeels spins once while raising her arms above her head. As she does so a large metal rod juts out from the ground.* --- Creates a 300hp object. Increases all Elec damage by 15% while active. [x2 use] [x0 use]
Creates two pillars. +15%x2 elec damage.
Program: Dual Speed Activated Program +1 Attack slot this turn. Once per turn. [3/3] [2/3]
+1slot
-Heightened Speed- Activated Offensive skill *Xeel vastly improves her speed, each swipe fueled with electricity.* --- +1 attack slot this turn. +5 damage this turn for each attack slot Xeel has. [x4 uses] [x0 uses]
7+1 40 8+1 45 9+1 50 10+1 55
-Shocking Blows- Activated Offensive skill *Her hands and weapons begin to glow a faint yellow, sounding as if a system were crashing Xeel's weapons are now tools of not only pain, but destruction on an explosive scale.* --- +90 damage to all attacks this turn. [x3 uses] [x0 uses]
+270 damage.
-Frenzy- Hypermode *While Xeels background is unknown, her constant thievery has prompted many investigations, all for naught. Xeel holds true to her job and namesake as a pirate, she steals and plunders the pockets of all combatants whenever she can between rampages.* --- + +20z to Xeel's zenny base reward for every attack she performs. + Each attack Xeel performs increases the damage of every subsequent attack in the turn by 20. [Lasts 2 turn]
Offense All attacks are at Merc, unless otherwise stated. 11 slots +100 (barriers) +190 (heighten speed) +270 (shocking blows) +15%x2 (pillars)
----
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
220 1032 damage, undodgeable, breaks shields, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20.
-Jolt- S-attack Elec element *A stream of thick bright yellow bolts down into a foe shocking every fiber of their digital being.* ---
190 1044 damage, undodgeable, cuts auras, Increases the damage of 'Overload' by 10 per hit and 'Rorriam' by 30 this turn. 'Overload' also strikes an additional time if used this turn. This attack may only be used once per two uses of 'shock'. While in Frenzy this is reduced by one use.
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
220 1110 damage, undodgeable, breaks shields, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20.
-Jolt- S-attack Elec element *A stream of thick bright yellow bolts down into a foe shocking every fiber of their digital being.* ---
190 1125 damage, undodgeable, cuts auras, Increases the damage of 'Overload' by 10 per hit and 'Rorriam' by 30 this turn. 'Overload' also strikes an additional time if used this turn. This attack may only be used once per two uses of 'shock'. While in Frenzy this is reduced by one use.
-Overload- S-attack Elec element *Almost as if reeling in pain from the amount of electrical energy discharged; Xeel drops to her knees, almost in defeat before glancing up up with a grin akin to that of a demon. With an influx of energy coming from no where she lifts herself off the ground and, with a quick gesture palm facing the target, she begins rapid firing balls of electricity. A cackling yellow aura about her.* ---
72341x45 damage, breaks shields, cuts auras, block/dodge separately, ignores armor, may only be used if 4 electric element attacks have been used this turn. Regardless of Success improves elec damage by 40 this turn. [5 turn cooldown]
-Electric Aftermath- (auto1) S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
105 498 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade'; move this attack auto strikes. This attack may only be used via it's triggering effect. May auto attack up to 3 times per turn.
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
220 1296 damage, undodgeable, breaks shields, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20.
-Jolt- S-attack Elec element *A stream of thick bright yellow bolts down into a foe shocking every fiber of their digital being.* ---
190 1310 damage, undodgeable, cuts auras, Increases the damage of 'Overload' by 10 per hit and 'Rorriam' by 30 this turn. 'Overload' also strikes an additional time if used this turn. This attack may only be used once per two uses of 'shock'. While in Frenzy this is reduced by one use.
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* ---
220 1375 damage, undodgeable, breaks shields, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20.
-Jolt- S-attack Elec element *A stream of thick bright yellow bolts down into a foe shocking every fiber of their digital being.* ---
190 1388 damage, undodgeable, cuts auras, Increases the damage of 'Overload' by 10 per hit and 'Rorriam' by 30 this turn. 'Overload' also strikes an additional time if used this turn. This attack may only be used once per two uses of 'shock'. While in Frenzy this is reduced by one use.
-Shock Grenade- @ all S-attack Elec element *Xeel reaches into her seemingly infinite arsenal of weapons and pulls out a grenade. She infuses her electrical power into it, pulls the pin, and lobs it.* ---
230 1362 damage, undodgeable, breaks shields, hits all, shocks. [1 turn cooldown]
-Electric Aftermath- (auto2) S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* ---
105 681 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade'; move this attack auto strikes. This attack may only be used via it's triggering effect. May auto attack up to 3 times per turn.
-Rorriam- @ all Hyper Attack S-attack Elec element *Xeel sheathes all weapons, and her expression becomes one with serenity. The digital sky(if it's not already) parts as she stretches her arms up high and splits them slightly bringing them to rest at a preachers stance. In a flash, she drops to one knee and slams her hands on the ground, and an immense rain of lighting descends upon the inhabitants of the battlefield. Causing mass chaos and destruction.* ---
280 2195 damage, unomnidodgeable, cuts uncuttable auras, can't be countered, hits all, paralyzes, if hits opponent reduces armor and health regeneration by 100% for 3 turns. This attack gains 20 damage for each positive damage amplifying effect currently affecting Xeel. [x1 use] [x0 use]
Summary 195/1200 dmg: 16,121 status: w/e HM: [1/2]
Zenny boost: 220z
Pillar1:300 Pillar2:300
cd's overload 5 nade 1
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Deleted
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Post by Deleted on Nov 17, 2011 8:58:26 GMT -8
[Says the man with no cap on his effects that should have them >.> plus block/dodge separately attacks can only have a max of 4 hits >.>]
Mecury: All attacks taken, Undershirt Eta Activated
Shake:
Flying Anvil tier 0 Passive family trait *Flappies are actually fairly light-weight and mobile when not transformed into their massively heavy forms, at which time they weigh a literal ton!* Flappy has -3 turn natural dodge cooldown and is immune to all damage when using "Quake" (effect takes place once every 2 turns max). Quake's damage rises by 15 DMG*the element level of Flappy's main element.
Immune to all damage
Caller: Takes all attacks, undershirt V activated
Undershirt V Activated program The virus that holds this is allowed to survive a fatal turn of damage with [1] HP, may only have one undershirt effect equipped at a time. [0/1]
Wall-D:
Shock Grenade: 828 damage
Takes Rorriam, 1378 taken
Atten: Takes all and goes boom.
Kirby: All taken, teh ded
Mercury: 1/2700 Caller: 1/2650 Shake: 2750/2750 Wall-D: 42/2250 Atten: 0/2950 Kirby: 0/2350
Setup Phase:
Undershirt Eta Activated Program User survives a fatal turn of damage with [1] HP and may summon one of their viruses without cost when activated (Extra effect may only be applied once, even if the program is reactivated). Can't be used with other Undershirt programs. [0/1]
Light Summoned
Firewall beta activated, All status damages removed
Candle tier 0 Activated Family trait *Candevil summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 100hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(20 x Navi version) (200) Only one Candle may be active per Candevil. [x1 use] used x1
all viruses not hit by rorriam regenerate 100 HP
Helper C activated, +1 use to Infected Area
Mercury: 1/2700 Caller: 1/2650 Shake: 2850/2750 Wall-D: 42/2250 Atten: 0/2950 Kirby: 0/2350 Light: 2350/2250
Offensive Phase:
Mercury:
Cube Swarm Normal C-attack A common attack of the Devil Series, Mercury forms his body into cubes and rushes through all opposition, reforming a short distance away. 70 Damage, Cuts auras, Undodgeable, Hits All. 1 turn Cooldown
Infection Normal S-attack Mercury sends a small bit of his being to infect the target, holding them down. 50 Damage, Breaks Shields, Cuts auras. Navis struck by this attack have -1 attack slot for one turn, viruses struck by this attack may not attack for 1 turn. 2 turn Cooldown
Caller: Full turn Charge
Shake:
Virus Copy: Viney C-attack Wood Shake transforms itself into a Viney, sending its spiked roots into the ground then out underneath the opponent, lashing out at them. 305, Undodgable, Cuts Auras, Can only be used while Quake is on cooldown.
Virus Copy: Scarecrow S-Attack Elec Shake transforms itself into a Scarecrow, unleashing a powerful lightning bolt that pierces all defense. 305, Cuts Auras, Breaks Shields, Can only be used while Quake is on cooldown,
Light:
Shade Breath S-attack Shadow element *Candevil shoots a stream of pure energy from its mouth!* 265 damage. Undodgeable
Wall-D:
AUTO Counter-Strike C-attack Metal element *Dominerd counters an attack with a sharp bite!* 225 damage, cuts auras, auto attacks after each successful attack against Dominerd but deals 40 less damage(to a minimum of 10).
AUTO Counter-Strike C-attack Metal element *Dominerd counters an attack with a sharp bite!* 225 damage, cuts auras, auto attacks after each successful attack against Dominerd but deals 40 less damage(to a minimum of 10).
Counter-Strike C-attack Metal element *Dominerd counters an attack with a sharp bite!* 225 damage, cuts auras, auto attacks after each successful attack against Dominerd but deals 40 less damage(to a minimum of 10).
Total Damage: Mercury: 1/2700 Caller: 1/2650 Shake: 2850/2750 Wall-D: 42/2250 Atten: 0/2950 Kirby: 0/2350 Light: 2350/2250
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Post by Shast on Nov 17, 2011 14:04:56 GMT -8
Woo, undershirt, how unexpected. *nudges hits all on Rorriam* I presume the 'mercury' cover was for itself?
One has restrictions, the other does not. Don't get me wrong Jolt needs to be narrowed a bit but there are many more things wrong with that skill. >,>
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Deleted
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Post by Deleted on Nov 17, 2011 18:17:25 GMT -8
this is not the place for such an arguement and we both know it. Bring it up with me or ramen, he approved it. If you think its a real problem, post a stat audit. the mercury cover was not for itself, i'll edit it so it takes damage, likely killing it
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Post by Shast on Nov 19, 2011 9:53:49 GMT -8
*still nudging hits all* It can't block it for them, so why not block it for himself?
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Deleted
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Post by Deleted on Nov 19, 2011 13:28:48 GMT -8
i dont see why it cant. the skill doesnt say that hits all ignores interceptions via the skill. it still takes the damage itself but it blocks it coming at the allies.
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Post by Shast on Nov 19, 2011 18:24:19 GMT -8
Using your navis skill to intercept won't work because hits all is to it as undodgeable is to a dodge skill. All the shield skill does is still intercept the attack for the buddy should the shield itself be broken. But you can't even get that far because of the attack being hits all.
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Deleted
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Post by Deleted on Nov 19, 2011 20:23:12 GMT -8
but the shield itself is not broken, so it blocks the attack for an ally.
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Post by Shast on Nov 19, 2011 23:28:17 GMT -8
Defense All 13 attacks hit. +325hp
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to dodge another attack.(once per skill use) [x4 uses]
Dodge Scarecrow, pay an attack slot to dodge infection.
-Parry- Activated Defense skill *Xeel parries an oncoming attack with one of her weapons, or with her hand.* --- Blocks 1 attack. [x6 uses] [x0 uses]
Block Viney, shade breath, cube swarm, and all three dominerd nom attempts.
Xeel degens 50hp.
HP: 480/1200
Support
N/A
Offensive 5 slots total +20 subsequent attacks. +20z each attack -1 slot +15%x2 dmg
-Magnum Crush- S-attack Elec element *Xeel forces the circuits in each foe to overheat.* --- 150 damage, unavoidable, hits all. [1 turn cooldown]
-Izbantine- S-attack Elec element *Xeel appears a short distance behind a foe, her pistol drawn and ready, with a short cackle she fires off two electrically charged rounds. --- 100x2 damage, undodgeable, breaks shields, can't be countered, if hits, 'Pizat' was used directly before this move, and opponent is strong to electric element, they lose that strength for 2 turns. [1 turn cooldown]
-Electric Aftermath- S-attack Elec element *The electrical power leftover from Xeel's rampage dances acrossed the field in a sporadic zigzag pattern, striking at random.* --- 105 damage. Upon using 'Izbantine', 'Overload', or 'Shock Grenade'; move this attack auto strikes. This attack may only be used via it's triggering effect. May auto attack up to 3 times per turn.
-Shock- S-attack Elec element *Xeel slams the ground and a thin stream of lightning crashed onto the foe from the heavens.* --- 220 damage, undodgeable, breaks shields, when performed, this attack increases the damage of all subsequent 'Shock', 'Jolt', and 'Overload' attacks by 20. x4
Abstaining from boosting damage because it's 230am, and according to you this fight is done
Summary 480/1200 dmg: 150 unavoidable, relevant damage. status: w/e HM: [2/2]
Zenny boost: 260z + 120z = 380z
Pillar1:230 Pillar2:230
cd's overload 4 nade ready
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Deleted
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Post by Deleted on Nov 19, 2011 23:36:24 GMT -8
pwnd
30/300*1.5*1.1*2 for me. thats 98/980
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