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Post by kyuubi25 on Sept 24, 2011 21:56:00 GMT -8
[dice=100][rand=5942655124235898252431561704725429029868450015846507777855731547]
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 24, 2011 22:31:10 GMT -8
OOC: Sure, I'll accept with Kosoku (if you're fine with that). I'll go ahead and roll anyway.
[dice=100][rand=13454549876041717714935464318842715358938556164534997576591558754]
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Post by kyuubi25 on Sept 25, 2011 11:56:02 GMT -8
Jinko's Defense:
-Speed Based Skills: 1 --Lucky Rabbit's Foot:Natural Dodge -2 for 2 turns. 2X
Jinko's Attack:
Luck of the Draw Shot Break If ND lower than opponent's attack success, if higher, fail. -110 damage, Breaks Shields
Pistol Whip Combat Metal Hits enemy over the head with the grip, while holding the barrel. -100 damage
Chock-Full-o'-Lead Shot Metal 10 second barrage of bullets 90 damage, breaks shields.
HP: 1000/1000 Damage Out: 300 @ Kosoku Status: ND -2 Stage: Normal CD: None
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 25, 2011 15:52:37 GMT -8
OOC: Hey, just to let you know, you only get 2 attacks per turn as a V1 without any modifiers. I can avoid everything this turn anyway, so you can leave it like it is now. Just keep that in mind.
~Defense~
Full turn Natural Dodge to avoid all attacks
~Offense~
Attack: Hot Air Range: Shot Element: Wind Description: Sucking up as much air as he can, Kosoku shoots a large super heated ball of air from his mouth. Damage: 100. 130 CUTS AURAS. ELEMENTAL DAMAGE 1 turn cooldown
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 90. UNDODGEABLE
Charging Piercing Wind...
~Summary~
HP: 1100/1100 Potential Damage: 190 220. Status: Normal Stage: Normal ND: 0/2 Turn: 1 Wind lvl 2: +1 Attack every even turn. Kosoku Crest: +1 Attack to first turn
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Post by kyuubi25 on Sept 27, 2011 11:43:54 GMT -8
Jinko's Defense:
Strike counter: Counters one combat attack per use by blocking with sword and countering with Colt 45 for 80 damage. To be used once every 5 turns from initial use. ?X (depends on how many turns in battle) @ hot air
Jinko takes damage from Dark Matter Rush
Jinko's Attack:
Luck of the Draw Shot Break If ND lower than opponent's attack success, if higher, fail. -110 damage, Breaks Shields
Pistol Whip Combat Metal Hits enemy over the head with the grip, while holding the barrel. -100 damage
HP: 910/1000 Status: -2 ND (ends this turn) Stage: normal Damage: 290@Kosoku
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 27, 2011 12:15:58 GMT -8
~Defense~
Dodges Pistol Whip with God's Illusion (3/4).
Takes Strike Counter and Luck of the Draw
~Offense~
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20 (100 130). ELEMENTAL DAMAGE
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20 (100 130). ELEMENTAL DAMAGE
Attack: Piercing wind Range: Shot Element: Wind Description: Kosoku kicks the air, sending out a meter long wave of wind in a straight line. Damage: 145 188. IGNORES ARMOR. ELEMENTAL DAMAGE 1 turn charge, 1 turn cooldown
~Summary~
HP: 910/1100 Potential Damage: 345 448. Status: Normal Stage: Normal ND: 1/2 God's Illusion: 3/4 Turn: 2 Wind lvl 2: +1 Attack every even turn. Kosoku Crest: +1 Attack to first turn
OOC: I know the stats on my current profile are different than what I put here, but I just added some Navi and Virus cards to Kosoku. Since this fight started before I made those changes, those effects aren't applied yet. The only modifiers that are active are my crest, Silver Signet, my elements, and my type bonuses.
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Post by kyuubi25 on Sept 27, 2011 12:54:50 GMT -8
Jinko's Defense:
Jinko takes all damage
Jinko's Attack:
Luck of the Draw Shot Break If ND lower than opponent's attack success, if higher, fail. -110 damage, Breaks Shields
Pistol Whip Combat Metal Hits enemy over the head with the grip, while holding the barrel. -100 damage
HP:562 Status:Normal Stage Normal Damage:210
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 27, 2011 13:12:49 GMT -8
~Defense~
Dodges Pistol Whip with God's Illusion (2/4).
Takes Luck of the Draw
~Offense~
Attack: Hot Air Range: Shot Element: Wind Description: Sucking up as much air as he can, Kosoku shoots a large super heated ball of air from his mouth. Damage: 100 130. CUTS AURAS. ELEMENTAL DAMAGE. 1 turn cooldown
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20 (100 130). ELEMENTAL DAMAGE.
~Summary~
HP: 800/1100 Potential Damage: 200 260. Status: Normal Stage: Normal ND: 2/2 God's Illusion: 2/4 Turn: 3 Wind lvl 2: +1 Attack every even turn. Kosoku Crest: +1 Attack to first turn
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Post by kyuubi25 on Sept 27, 2011 13:27:09 GMT -8
Jinko's Defnse:
Jinko takes all damage.
Lucky Rabbit's Foot:Natural Dodge -2 for 2 turns. 2X
Jinko's Attack:
Luck of the Draw Shot Break If ND lower than opponent's attack success, if higher, fail. -110 damage, Breaks Shields
Let it ride Combat Blade Finishing move, knocks opponent into air, split's sword into 8 peices, slashes from all directions (peicing sword back together as Jinko reaches each part, the final strike is from above, with the sword completed. 110 damage, breaks shields.
HP:302 Status: ND-2 Stage: Normal Damage: 220 Turn:4
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 27, 2011 13:38:20 GMT -8
~Defense~
Dodges Let it ride with Natural Dodge.
Takes Luck of the Draw
~Offense~
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20 (100 130). ELEMENTAL DAMAGE.
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 90. UNDODGEABLE
Charging Piercing Wind...
~Summary~
HP: 690/1100 Potential Damage: 190 220. Status: Normal Stage: Normal ND: 0/2 God's Illusion: 2/4 Turn: 4 Wind lvl 2: +1 Attack every even turn. Kosoku Crest: +1 Attack to first turn
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Post by kyuubi25 on Sept 27, 2011 13:51:18 GMT -8
Jinko's Defense:
Jinko takes all damage
HP:82
Lucky Coating: Once per battle on Jinko's attack phase, if his HP is lower than 150, HP is set to 300 Passive
Jinko's Attack:
Luck of the Draw Shot Break If ND lower than opponent's attack success, if higher, fail. -110 damage, Breaks Shields
Luck of the Draw Shot Break If ND lower than opponent's attack success, if higher, fail. -110 damage, Breaks Shields
HP: 300 Status: ND -2 (ends this turn) Stage: Normal Damage:220
(OOC: i'm not completely unbeatable.)
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 27, 2011 14:06:38 GMT -8
~Defense~
Takes all attacks.
~Offense~
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20 (100 130). ELEMENTAL DAMAGE.
Attack: Unbeatable punch Range: Combat Element: Wind Description: Kosoku puts all of his might into a devastating punch, sending a gust of wind that pushes enemies and objects back to prevent close combat for a turn. Damage: 100 130. Disables C-attacks for 1 turn REGARDLESS OF SUCCESS. BREAKS SHIELDS. 5 turn cooldown
~Summary~
HP: 470/1100 Potential Damage: 200 260. Status: Normal Stage: Normal ND: 1/2 God's Illusion: 2/4 Turn: 5 Wind lvl 2: +1 Attack every even turn. Kosoku Crest: +1 Attack to first turn
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Post by kyuubi25 on Sept 27, 2011 15:15:29 GMT -8
Jinko's Defense:
Jinko takes all damage
HP:40
Lucky Coating: Once per battle on Jinko's attack phase, if his HP is lower than 150, HP is set to 300 Passive
Jinko's Attack:
Luck of the Draw Shot Break If ND lower than opponent's attack success, if higher, fail. -110 damage, Breaks Shields
Luck of the Draw Shot Break If ND lower than opponent's attack success, if higher, fail. -110 damage, Breaks Shields
HP: 300 Status: Normal Stage: Normal Damage: 220 Turn: 5
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 27, 2011 16:55:00 GMT -8
~Defense~
Dodges both attacks with 2 uses of God's Illusion (0/4).
~Offense~
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20 (100 130). ELEMENTAL DAMAGE.
Attack: Piercing wind Range: Shot Element: Wind Description: Kosoku kicks the air, sending out a meter long wave of wind in a straight line. Damage: 145 188. IGNORES ARMOR. ELEMENTAL DAMAGE 1 turn charge, 1 turn cooldown
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 90. UNDODGEABLE
~Summary~
HP: 470/1100 Potential Damage: 335 408. Status: Normal Stage: Normal ND: 2/2 God's Illusion: 0/4 Turn: 6 Wind lvl 2: +1 Attack every even turn. Kosoku Crest: +1 Attack to first turn
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Post by kyuubi25 on Sept 27, 2011 17:18:59 GMT -8
Jinko's defnse:
Jinko takes all damage. Loss.
HP: 0/1000 Status: Normal Stage: Normal Battle End.
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