Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 17, 2011 11:12:03 GMT -8
Rollin' and hoping for good luck.
[dice=100][rand=471770802047103643496289495378732753920821752399218757102144882083]
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Deleted
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Post by Deleted on Sept 17, 2011 11:15:35 GMT -8
[dice=100] [rand=31421576486900453751640401314944056496612727642069244660241529346]
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 17, 2011 11:25:43 GMT -8
~Defense~
None
~Offense~
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 90. UNDODGEABLE
Attack: Hot Air Range: Shot Element: Wind Description: Sucking up as much air as he can, Kosoku shoots a large super heated ball of air from his mouth. Damage: 100. CUTS AURAS 1 turn cooldown
~Summary~
Health: 1,000/1,000 Potential Damage: 190 Status: Normal Stage: Null Turn: 1
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Deleted
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Post by Deleted on Sept 17, 2011 11:31:38 GMT -8
Defense *Wave starts the battle Blind Force Guard Shield Type Wave can block one attack.Optionally, he can switch the effects of this skill to remove one instance of a status ailment instead.6 Uses [5/6 Left] *'Force Guard' was used to heal 'Blind' *Wave can Naturally Dodge 3 Times per turn *DEFENSE TYPE: You may use your Natural Dodge as a Shield instead, at will [Wave used his first Natural Dodge as a shield to block 'Dark Matter Rush'] [Wave used his second Natural Dodge as a shield to block 'Hot Air'] Pulse Aura Counter Type For every attack Wave avoids, 50 Counter Damage is dealt to the attacker. *[100 Counter Damage is sent to Kosoku] ((Note: Counter Damage is Unavoidable)) *[Wave Regenerates 50 Hp] HP: 650 // 600 Offense *Wave cannot attack on the First Turn of Battle End Turn HP: 650 Status: Normal Nat. Dodge Cooldowns: (0/0) (0/0) (0/0) TOTAL DAMAGE: 100 (Unavoidable) Counter Damage @ Kosoku Cooldowns: N/A
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 17, 2011 11:45:18 GMT -8
~Defense~
None
~Offense~
Attack: Unbeatable punch Range: Combat Element: Wind Description: Kosoku puts all of his might into a devastating punch, sending a gust of wind that pushes enemies and objects back to prevent close combat for a turn. Damage: 100. Disables C-attacks for 1 turn REGARDLESS OF SUCCESS. BREAKS SHIELDS. 5 turn cooldown
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 90. UNDODGEABLE
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20
~Summary~
Health: 900/1,000 Potential Damage: 290 Status: Normal Stage: Null Turn: 2 Wind lvl2: +1 attack on even turns
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Deleted
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Post by Deleted on Sept 17, 2011 11:55:29 GMT -8
Defense [Wave takes 'Unbeatable Punch', but his Armor reduces the damage to 50] [Wave takes 'Dark Matter Rush', but his armor reduces the damage to 40] [Wave takes 'Blinding Kicks', but his armor reduces the damage of each hit to 0] *90 Damage Taken *[Wave Regenerates 50 Hp] HP: 610 // 600 Offense (3 Attack Slots) (Wave Cannot use any C-Ranged Attacks)*Attack Slots passed (I only have 3 S-Attacks... and I wouldn't want to Soak or Bubble you, since that would destroy the purpose of not Nat. Dodging >.o) End Turn HP: 610 Status: C-Attack Lock (1/1) Nat. Dodge Cooldowns: Locked TOTAL DAMAGE: 0 Cooldowns: N/A
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 17, 2011 11:58:52 GMT -8
~Defense~
None
~Offense~ (Well I can only use 2 attacks, so I guess I don't have much of a choice here XD)
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 90. UNDODGEABLE
Attack: Hot Air Range: Shot Element: Wind Description: Sucking up as much air as he can, Kosoku shoots a large super heated ball of air from his mouth. Damage: 100. CUTS AURAS 1 turn cooldown
~Summary~
Health: 900/1,000 Potential Damage: 190 Status: Normal Stage: Null Turn: 3 Wind lvl2: +1 attack on even turns
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Deleted
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Post by Deleted on Sept 17, 2011 12:02:22 GMT -8
Defense [Wave takes 'Dark Matter Rush', but his armor reduces the damage to 40] [Wave takes 'Hot Air', but his armor reduces the damage to 50] *90 Damage Taken *[Wave Regenerates 50 Hp] HP: 570 // 600 Offense (3 Attack Slots)Swordent Aqua, C-Attack Half sword, half trident. Wave uses his signature weapon to strike his foe. 160 Damage, Undodgeable, Cuts Auras, Deals +50 Damage if target is Soaked.*Used Three Times End Turn HP: 570 Status: Normal Nat. Dodge Cooldowns: Locked TOTAL DAMAGE: 480 Cooldowns: N/A
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 17, 2011 12:07:57 GMT -8
~Defense~
None
~Offense~
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 90. UNDODGEABLE
Attack: Dark Matter Rush Range: Combat Element: Shadow Description: Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. Damage: 90. UNDODGEABLE
Charging Piercing Wind...
~Summary~
Health: 420/1,000 Potential Damage: 180 Status: Normal Stage: Null Turn: 4 Wind lvl2: +1 attack on even turns
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Deleted
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Post by Deleted on Sept 17, 2011 12:09:58 GMT -8
((Smart)) Defense [Wave takes 'Dark Matter Rush', but his armor reduces the damage to 40] [Wave takes 'Dark Matter Rush', but his armor reduces the damage to 40] *80 Damage Taken *[Wave Regenerates 50 Hp] HP: 540 // 600 Offense (3 Attack Slots)Swordent Aqua, C-Attack Half sword, half trident. Wave uses his signature weapon to strike his foe. 160 Damage, Undodgeable, Cuts Auras, Deals +50 Damage if target is Soaked.*Used Once, Attack Slots 2/3 passed End Turn HP: 540 Status: Normal Nat. Dodge Cooldowns: Locked TOTAL DAMAGE: 160 Cooldowns: N/A
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 17, 2011 12:17:32 GMT -8
~Defense~
None
~Offense~
Attack: Piercing wind Range: Shot Element: Wind Description: Kosoku kicks the air, sending out a meter long wave of wind in a straight line. Damage: 145. IGNORES ARMOR 1 turn charge, 1 turn cooldown
Attack: Hot Air Range: Shot Element: Wind Description: Sucking up as much air as he can, Kosoku shoots a large super heated ball of air from his mouth. Damage: 100. CUTS AURAS 1 turn cooldown
~Summary~
Health: 260/1,000 Potential Damage: 245 Status: Normal Stage: Null Turn: 5 Wind lvl2: +1 attack on even turns[/quote]
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Deleted
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Post by Deleted on Sept 17, 2011 12:19:30 GMT -8
Defense [Wave takes 'Piercing Wing' for full damage] [Wave takes 'Hot Air', but his armor reduces the damage to 50] *195 Damage Taken *[Wave Regenerates 50 Hp] HP: 395 // 600 Offense (3 Attack Slots)Swordent Aqua, C-Attack Half sword, half trident. Wave uses his signature weapon to strike his foe. 160 Damage, Undodgeable, Cuts Auras, Deals +50 Damage if target is Soaked.*Used Once, Attack Slots 2/3 passed End Turn HP: 395 Status: Normal Nat. Dodge Cooldowns: Locked TOTAL DAMAGE: 160 Cooldowns: N/A
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 17, 2011 12:38:24 GMT -8
UNLEASHING THE POWER OF THE UNTOUCHABLE KOSOKU.EXE
"You haven't seen nothing yet!"
~Defense~
Second Wind Heals 200 HP. Can only be used once per battle.
Sacrificing 2 uses of God's Illusion to Omnidodge Swordent
~Offense~
"Time to show you who the fastest REALLY is!"
"Hayaaaai!"
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20
"....Gijutsuuuuuuuuu!"
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20
"...No sutoraikiiiiiiiiiii!"
Attack: Blinding kicks Range: Combat Element: Wind Description: A quick set of kicks that are meant to be hard and fast, all occurring in an instant. Damage: 5 hits of 20
"Fast Technique Strike: Thousand Kick!"
~Summary~
Health: 460/1,000 Potential Damage: 300 (in reality, 0) Status: Normal Stage: Null Turn: 6 Wind lvl2: +1 attack on even turns
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Deleted
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Post by Deleted on Sept 17, 2011 12:43:03 GMT -8
" Thousand... Kick? ... I only counted fifteen...[/i]"[/b][/color] Defense [Wave takes 'Blinding Kicks', but his armor reduces the damage of all hits to 0] [Wave takes 'Blinding Kicks', but his armor reduces the damage of all hits to 0] [Wave takes 'Blinding Kicks', but his armor reduces the damage of all hits to 0] *0 Damage Taken *[Wave Regenerates 50 Hp] HP: 445 // 600 Offense (3 Attack Slots)Tidal Fall Aqua, S-Attack Wave releases an orb of energy into the sky, which erupts and falls back down to bathe the field with raining blasts of mystic cyan force. 100 Damage, Undodgeable, Breaks Shields, Soak Mystic Volley Aqua, S-Attack Wave jumps up to create several spheres of cyan energy and kick them back down at his foe -- each orb exploding with a mystic force upon impact. 110 Damage, Undodgeable, Breaks Shields, Bubble 1 Turn Cooldown Tidal Blade Aqua, C-Attack The blade-edge of Wave's weapon glows with a mystic cyan energy as he slices at his foe. 180 Damage, Undodgeable, Cuts Auras, Victim has -1 Attack slot and -50 Damage for two turns, if hits. 3 Turn Cooldown End Turn HP: 445 Status: Normal Nat. Dodge Cooldowns: Locked TOTAL DAMAGE: 390 Cooldowns: Mystic Volley (0/1) Tidal Blade (0/3) SOAK [Aqua Element]: Status damage. Once soaked, a Navi's attacks deal 50% Damage and they take +25% Damage from Elec element attacks for 2 turns. Once Soak ends, a Navi cannot be Soaked for 2 turns.
BUBBLE [Aqua Element]: Status damage. A bubbled Navi cannot attack during their next turn unless they are hit by another attack before then. Once Bubble ends, a Navi cannot be Bubbled for 2 turns.
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Sept 17, 2011 12:54:42 GMT -8
~Defense~
None
~Offense~
Charging Piercing Wind...
~Summary~
Health: 70/1,000 Potential Damage: 0 Status: Soaked. Temporarily Bubbled, but ended thanks to Tidal Blade. -1 attack slot and -50 to attacks for 2 turns. Stage: Null Turn: 7 Wind lvl2: +1 attack on even turns
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